Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Encore Mutation: Taaannnkk!!!
  • A vote-kick ban is now applied to players even if they disconnect during voting
  • Additional script commands are cheat-protected
Star Ruler - Demo - Valve
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixes>
  • Fixed a major bug in single threaded mode that prevented ships from leaving systems.
  • Object icons were messing up in Medium & Low texture quality.
  • Fixed some minor issues with the tutorial.
  • Crash when selecting a shipset.
  • Remnants no longer run out of fuel.
  • Changed order for movement updates to prevent a one-frame delay in motion prediction.
  • Clients in multiplayer were shown the victory message before joining an empire.
  • Governors no longer build structures that are not unlocked yet.
  • Layout scales are now rounded to 3 decimal places to prevent floating point errors from showing up.
  • Pirates with money troubles weren't buying pillagers because marauders were cheaper.
  • Joining a multiplayer game after going back to the main menu from another game would not load the map correctly.
  • The fighter hull had a 5% flat dodge chance instead of it being based on relative velocity.
  • Changing the max number of selectable AIs in main_menu.xml did not work. The default still goes up to 10, but it's moddable up to 200 AIs.*
  • Fixed various issues with updating hulls (SubSystem modifiers not working when a hull is updated). Designs in previous saves should be able to benefit from being updated, depending on the type of modifier used.
  • Fixed fleet icon not showing after load and not disappearing when docked.
  • Ship owner was being set after effect activation, leading to certain effects (notably Research) crashing on ships.
  • Structures with non-natural levels (farms) could not be renovated manually.
  • Zoom to cursor checkbox was saving incorrectly.
  • Planet orbits were sometimes stopping after loading a save.
  • Undocking sometimes hurled ships across the vast expanses of space at insane speeds.
  • Damage order based on sub system position wasn't taking the size of the sub system into account. Now, a large sub system can protect little sub systems 'inside' it.
  • The music now instantly stops playing upon exiting, rather than when the game finishes cleaning itself up.
  • Treaties would randomly crash in multiplayer.
  • Objects thought they had far higher acceleration than they really did (due to not taking mass into account). Should significantly improve movement patterns, especially when it comes to planets.
  • Our custom GUI elements were not being properly deleted, causing a memory leak in the GUI.
  • Goto object orders weren't being saved/loaded.
  • Order lists were being loaded in reverse.
  • The dim2di for the blueprint window's tab buttons was using 2 px less than it should have, resulting in part of the button being cut off in the window.
  • Sending chat messages with the # character in them no longer causes weirdness.
Changes
  • Various game data files (PlanetTypes.xml, build_queues.xml, ...) can now be overwritten by mods.
  • Script data loading now falls back to the default files (mods no longer have to copy the Script Data directory).
  • Empire names and colors are now moddable the same way system names are.
  • Changed the standard maps to use a single copy of object descriptors, rather than making a new one for each object. Significantly speeds up map generation for common map sizes.
  • Removed unnecessary window generation and resource loading during script testing.
  • The tutorial can now be localized.
  • An auto-colonize order can now be removed by right-clicking on the planet and unticking it.
  • The AI now periodically retrofits its obsolete ships.
  • Slightly sped up locking in general, and reduced overhead related to creating those locks.
  • AIs obsolete their old designs and retrofit their old designs to larger versions. (Cruisers go up to scale 24 over time).
  • Planet orbits were much slower than intended. Planets now orbit at faster speeds, and their speed is based on the size of the star.
  • Changed various memory allocations over to a pooled system. Slight gains when setting the game up, but far more dramatic gains when exiting.
  • Objects now register themselves instantly during map creation, significantly improving map generation speeds.
  • Empty strings no longer allocate themselves on the heap.
  • Star Ruler's icon has been replaced with a higher resolution version.
  • Mods can now add their own Locales that are loaded after and can override the base game's.
  • Weapon effect graphics are now allocated in a pool, significantly improving performance when watching combat.
  • Updated French, Russian and German translations.
  • While updating the blueprint window to the planet window's style, reduced the image size, saving a slight bit of memory.
  • Objects are destroyed on-demand when the game exits, speeding up game exit times.
  • Planetary rings now have ambient lighting.
  • Planetary rings are now more common.
  • Timed game effects are now allocated on a pool. Improves performance in combat.
Additions
  • An optional toggle in the system window to display stored resources for planets in the list.
  • Ships can now be scuttled at planets for resources. They provide 50% of their cost to the planet.
  • Added support for ttf fonts and locale-specific fonts.
  • Added basic per-system minimaps.
  • Add Require:Tag to restrict subsystems to blueprints that have that tag.
  • Script bindings for Irrlicht's quaternion.
  • Relative military strength bars for pinned systems/stars and systems in the system window's system list.
  • "Zoom to object" buttons in planet window, pinned list and the system window's planet list.
  • The clusters map now has separate options for flattening the overall map and the clusters themselves.
Removals
  • Removed duplicate ship designs from the tutorial mod.
Call of Duty®: Black Ops - Valve
Updates to Call of Duty: Black Ops - Multiplayer have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Call of Duty: Black Ops - Multiplayer
  • Friends fix for join in progress and Friends tab in server browser
  • Performance improvement for dual and quad core systems
Gratuitous Space Battles - Valve
Gratuitous Space Battles: The Nomads is now available on Steam!

Defend your homeworld from The Nomads in the latest expansion pack for Gratuitous Space Battles!

Gratuitous Space Battles and it's DLC - The Tribe, The Order, The Swarm and The Nomads - are now available on the Mac!


Nov 11, 2010
Product Release - Valve
F1 2010 is 33% off during the Steam Weekend Deal! Offer ends Monday at 10am PST, so act now.

BE THE DRIVER....LIVE THE LIFE. Experience the exclusive world of FORMULA ONE™ like never before.

Risen - Valve
Take advantage of the Weekend Deal and save 50% on Risen!

Offer expires on Monday, Nov. 15th at 10AM PST.

Guardians of Graxia - Valve
Guardians of Graxia is now available on Steam!

The four powerful Guardians will guide your armies into battle in Guardians of Graxia - a card-based board game set in a floating island environment high in the sky of the Graxia world.

Enjoy 10% off until November 17th at 10am Pacific Time.

Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed a bug with voice recording intermittently not recording after playing in a level for a while (Mac)
  • Fixed a rare client crash caused by text rendering (Mac)
  • Updated the server browser localization files
Bejeweled® 3 - Valve
Bejeweled® 3 is 10% off while it's available for Pre-Purchase on Steam!

Owners of the Steam version of Bejeweled Deluxe, Bejeweled 2 Deluxe or Bejeweled Twist will be able to Pre-Purchase Bejeweled 3 at 20% off!

Pre-purchase savings end December 7th, 2010 at 6 am Pacific Time.

The UnderGarden - Valve
The UnderGarden is now available on Steam!

Enjoy a relaxing and beautiful journey through underground caverns of The UnderGarden. This casual Zen game challenges players to complete puzzles as you search for members of your musical band.

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