Kotaku

A New Breed Of Survival Horror Comes To The ForestSony's Tokyo Jungle has some competition in video gaming's survival of the fittest. Wildlife: Forest Survival from Electronic Arts lets you play as an alligator, hawk, rabbit, fox and more in its downloadable wildlife game due next year.


Coming to the PlayStation Network and Xbox Live Arcade in spring 2011, Wildlife: Forest Survival lets players battle each other animal style, with multiplayer arenas that pit fox against gator, hawk against rabbit in an unusual fighting game. According to EA's announcement, each forest dwelling beast will have unique abilities, from stealth to danger sense to brute force.


Wildlife: Forest Survival is coming to XBLA and PSN from EA Salt Lake, developers of Nerf N Strike and many Tiger Woods PGA Tour PC ports.



Call of Duty® (2003)

Black Ops Dev: Glitchers Are "Douche-Bags," Who Want To Be "Internet Nerd Famous"David Voderhaar is not a happy guy. The design director for Call of Duty: Black Ops' multiplayer is busy dealing with the baffling lag problem in the PC version, so please stop "Twit-bombing" him with video of glitches and exploits.


"I'm not going to talk about it publicly," an obviously pissed Voderhaar said in the Black Ops forums (which are down for maintenance at the moment). "We are disinterested in making mini-celebrities out of douche-bags. You better think twice before you glitch."


Voderhaar is more than a little ticked off at the culture of being the first to glitch or exploit the latest Call of Duty game and the online bragging behind it. "I got Twitbombed today from dozens of people with the same two links," Vonderhaar wrote. "What many of these people want is to be Internet nerd famous. I'm not going to make them famous and you shouldn't either. Internet hysteria from normal people is exactly what they want and that's how many people reacted today. You gave them exactly what they want."


He said if it were his call, he'd banhammer "anyone who thinks he is clever by abusing any glitches. Good thing I don't have the opportunity that often and we actually have a constructive, measured, and well-managed live ops team."


Voderhaar did thank those who "sent in polite, constructive messages without the hysterics." For gltiches that are reproducible issues, Voderhaar promised Treyarch would hotfix or patch "just like we said we would."


Treyarch Issues Stern Warning to Call of Duty: Black Ops Glitchers [GameSpy]


Kotaku

Ignition Entertainment shuttered its Florida studio earlier this month, deep-sixing the game the 70 developers were building, which was an FPS rumored to have cost $20 million. Video of the game, "Reich" has surfaced.


Develop magazine has three clips of the game, which showcase the protagonist's powerful telekinetic abilities and the real-time physics engine handling their aftermath. A source told Develop that of nine levels planned in the game, just two were completed. "It would be difficult to outsource the rest of the game since the other stages are partially completed." the source told Develop.


As for that $20 million price tag, "past management staff has mismanaged the funds," the source said. "There was no corporate monitoring on spending."


Two more videos can be seen at the link, with more details and developer commentary.


Leaked Video: Axed Reich Project Showed Promise [Develop]


Kotaku

When Bowser opens Mario's foul-mouthed roast at Peach's Castle with insult gags like "Mario, you beat me so often, I feel like Toad's dick!" it can only go downhill from there. And it does.


Mario's enemies, rivals and esteemed colleagues, from Bowser to Kirby to a 'faced Luigi, rip into the star of Super Mario Bros. on his 25th anniversary, telling Nintendo's famous mascot what they really think of him—while masking their contempt with humor. Patrick "Putty" Warburton does a good turn as Bowser, but Pikachu's comic timing is perhaps the most amazing of the bunch.


The Roast of Mario (with Patrick Warburton) [College Humor]


Kotaku

Frankenreview: Call Of Duty: Black Ops An elite force of soldiers that operates beyond the boundaries of any law. They are shadows, waiting for the perfect time to strike. They are the assembled video game critics, and this is the Call of Duty: Black Ops Frankenreview.


There's a new Call of Duty game in stores, and regardless of what the critics say it will sell ridiculously well. As a sporadic video game critic myself, I would have taken this opportunity to write a review made up of random nonsensical phrases. For instance, "Call of Duty: Black Ops' main problem is a giraffe ordering a soy latte." That's probably why I didn't wind up reviewing Call of Duty: Black Ops, and these folks did.


Frankenreview: Call Of Duty: Black Ops



Eurogamer


"Remember, no Russian." When the dust settled, Modern Warfare 2 took as much of a shoeing from critics as it did from politicians for its controversial terrorist smashup in an airport terminal, but while Call of Duty: Black Ops has the potential to cause even more offence – blending real and fictional events during the Cold War, even impersonating JFK and Robert McNamara to add gravitas – the closest it comes is during a pre-credits cut-scene revelation that is more "gotcha!" than grisly. Frankenreview: Call Of Duty: Black Ops



IGN


You begin the game as Alex Mason, a soldier being interrogated for information that he can't remember. You play through Mason's memories in search for information. Sam Worthington, Ed Harris, and Gary Oldman deliver expert performances and really nail their respective characters. There are twists, some of which work better than others, and the plot seems to get bogged down and slightly disjointed towards the middle. But unlike Modern Warfare 2, Black Ops does a wonderful job of cleaning everything up for the finale. Frankenreview: Call Of Duty: Black Ops



TeamXbox


As you work your way through fifteen levels, there are several points where both the objective and placement of the enemies can only be categorized as unfair. One section in Vietnam in particular puts you in a difficult spot as the enemies infinitely respawn until you finally figure out what needs to happen. Unfortunately, your HUD doesn't tell you what to do and unless you're watching your AI counterparts very closely, you're going to get stuck. I died countless times trying to work my way down this particular hillside and grew increasingly frustrated as the objective just wasn't clear. Even after I arrived on the checkpoint marked on the map, nothing happened and I was left in the open to die in front of my friends. Frankenreview: Call Of Duty: Black Ops



Computer and Video Games (CVG)


But we know the sole selling point of Black Ops for the majority of fans is multiplayer. So we're delighted to inform you that it's an absolute blast to play online. We put countless hours in to the various competitive and co-operative game modes with everything unlocked - and it's clear that naysayers will struggle to be disappointed by Trearch's online offering. (Unless you're the most picky of all deathmatchers. Or we've missed some massive exploits.) Plenty of decent maps and an arsenal of meaty and powerful Modern Warfare-esque weapons (the Dragon's Breath shotgun scares us) ensure that the core Black Ops modes feel very familiar to Infinity Ward's game. Frankenreview: Call Of Duty: Black Ops



GamePro


The new Wager Matches are an interesting twist as well, letting you bet credits against your own performance; rank in the top three and you earn credits, rank anywhere else and you lose credits. These matches will no doubt be dominated by high level players the way poker games are usually dominated by card sharks, but even amateur gamblers can have fun thanks to the three tiers of betting. The lowest tier, Ante Up, only requires a 10 credit buy in, which is a modest enough entry fee to entice anyone to give it a try; the modes themselves are fun, with One in the Chamber and Gun Game topping my own personal list, and even though I never felt particularly thrilled by the gambling aspect, ending a round ‘in the money' does lend a nice element of accomplishment to the experience. Frankenreview: Call Of Duty: Black Ops



Kotaku


Call of Duty: Black Ops is a powerful story. The game's missions explore a fascinating time in history, take us to places we've likely never been and put us in situations unusual and captivating, even for a video game. But what it does best, through both narrative and gameplay, is tell a story. As the game progressed I found myself anticipating the cut-scenes as much as I did the tightly crafted levels. Thinking back, I can easily forget whether the last absorbing moments of the game were played by me or for me. This is what video games should be, a confusion of interaction and story-telling, of graphics and camera movement, of play and parable. Frankenreview: Call Of Duty: Black Ops
Can the series get any better at this point?


Kotaku

New Dick Cheney Video Game Is Weirder Than ExpectedGeorge W. Bush has a new book out. Dick Cheney has a new video game. But the latter is not an official product and does the strangest things with its source material.


The Cheney game is called CheneyStar. It is sold for download for a dollar on the Xbox 360, in the Indie Games Channel, which is essentially the home video game equivalent of the untamed iPhone app store. Anyone can make a game for the channel, and any of these games can be about Dick Cheney. Sadly, the games don't have to be good.


CheneyStar's creators describe their game as some sort of sci-fi shoot-em-up, with a big Cheney head as a sort of floating Death Star. "Half Vice President, Half Killer Space Robot," blurbs the developer Johnny Death Games. The CheneyStar name is a riff on Sinistar, a classic arcade game with a similar style of gameplay. The Cheney head will spout some gibberish about hating liberals and shooting his shotgun. Nothing too clever, but still worth a buck for me to sample.


I downloaded the game and discovered it is odder than advertised.



I loaded CheneyStar on my Xbox 360 and for some reason a game started starring a woman in a bikini shooting a machine gun while people cheer for Venezuelan leader Hugo Chavez.


The floating Cheney head did show up, as you can see in the video I captured of the game...and then you get into the CheneyStar game, which is duller than any other space-shooter I've played on the Indie Games Channel.* You are supposed to fly a small space-ship, using its guns to blow up the CheneyStar. Disinterested in obliterating outer space Dick Cheney, I failed. He swallowed my ship.


Dick Cheney has (sort of) appeared in at least one other video game this year. A power-hungry U.S. vice president who looked just like him showed up in a popular spy game earlier this year. That game didn't add much to the cultural conversation about Dick Cheney either. Dick Cheney = menace. That's all I got.


Where's the deep, nuanced interactive Dick Cheney adventure we need, video game developers?


*UPDATE: Apparently I stink at this game. Its developer was kind enough to send me a YouTube clip of how you are supposed to play. It looks more fun this way!



Call of Duty® (2003)

Cuba Slams Call of Duty: Black Ops As 'Perverse' Propaganda For SociopathsCall of Duty: Black Ops is rubbing one nation the wrong way. Cuba's state-run media has blasted Activision's latest entry in the Call of Duty series as "doubly perverse" propaganda for a story arc involving former president Fidel Castro.


According to a report from the AP, state-run news web site Cubadebate is slamming Black Ops, not for its lag on the PC version or lack of campaign co-op play, but for a mission set in Havana that targets a young Castro. Cubadebate doesn't seem too sensitive of spoilers, so if you haven't played the game's single-player campaign, watch out!


"What the United States couldn't accomplish in more than 50 years, they are now trying to do virtually," the outlet writes about an in-game assassination attempt on lil' Fidel. Cubadebate labels Black Ops "doubly perverse" because "it glorifies the illegal assassination attempts the United States government planned against the Cuban leader" and "stimulates sociopathic attitudes in North American children and adolescents."


Geez, Cuban media. The game's not that bad. We really liked it!


Read on, but only if you already know the circumstances involving the in-game attempt on Castro's life and the aftermath of that section of the game. And if you're traveling to Cuba any time soon, best leave your Black Ops at home, lest customs yoink it and trade it in for credit at GameStop.


Cuba denounces 'virtual' Castro plot in new game [AP/Yahoo News]


Kotaku

Leona Lewis Launches Kinect With Her Voice The UK pop singer responsible for the English theme song to Final Fantasy XIII, Leona Lewis helped launch Kinect in England yesterday during an event at the Natural History Museum.


Gameface is a photographic celebration of the people who make, play and love video games.


Kotaku

Why Mario Became The StarThe creator of Mario and Donkey Kong explains why the plumber was better-suited to star in so many games than the ape. A win for the little guys out there.


Donkey Kong Jr. was created to solve this problem, Miyamoto tells Time's Techland. Smaller heroes were better-suited to the 8-bit era of the Nintendo Entertainment System. But Mario caught on, so Mario became the icon, the hero of so many great games.


The Mythology of Mario: Q&A With Nintendo's Legendary Shigeru Miyamoto [Techland]


Kotaku
You can make the argument that people are playing the game wrong, but if a user has to keep guessing on how to play it or why something isn't working, then the design of the gameplay is flawed.

No game developer should ever have to offer to fly a person in to show them how to play the game properly. If the game can't do that for the user, then the game has failed.

There's a reason 5 year olds can play Mario Kart for the Wii at a Wal-Mart kiosk and get the controls quickly, without prior gaming skills.
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