The people who helped create sci-fi horror adventure Dead Space may be taking the Call of Duty series to its final frontier, bringing the bloody war game into space and into the future.
According to a report from Gamasutra citing "industry sources," Activision studio Sledgehammer Games may be creating a Call of Duty "set in the future and feature, for lack of a better term, space Marines." The series has bounced from World War II to modern day to the Cold War era, fighting battles fictional and historically based, but never has it ventured into a science fiction based future.
Earlier this year, Activision noted that Sledgehammer would "extend the franchise into the action-adventure genre," but did not provide further specifics about that teams entry in the series.
Another Call of Duty game is planned for release late next year from an unspecified developer.
Analysis: What Lies Ahead For Call of Duty? [Gamasutra]
Monica Davis of Nevada gets up close and personal with a military-style fast attack vehicle on display at the Call of Duty: Black Ops midnight launch at a North Las Vegas GameStop.
Gameface is a photographic celebration of the people who make, play and love video games.
This is Ghosts 'N Goblins online, by Korean developer Seed 9. It's coming to South Korea in 2011. Yay for South Korea, but what about the rest of the world?
We've contacted publisher Capcom to find out if this game has any chance of being released outside of South Korea and will let you know if they're able to comment.
Ghosts 'N Goblins Online Is Official...For South Korea [Capcom Unity Blog]
Can you forgive the shallow uncanny valley of a computer generated Jeff Bridges? If so, the new Tron Legacy trailer might be the best video game movie trailer you see today.
The third Tron Legacy trailer provides a little more insight into the plot of the December due movie, particularly into the motivations of Kevin Flynn's alter ego Clu in The Grid. "Out there is a new world!" Clu is heard shouting in the newly released trailer, "Out there... is our destiny."
There's plenty of Jeff Bridges, computer generated young and real world old, plus a few shots of Olivia Wilde as Quorra, if you'd prefer something a little prettier than the digital Dude.
For a run down of the 20-plus minutes worth of Tron Legacy we previewed last month, read our 3D eyes-on impressions.
Tron Legacy trailer #3 [Apple]
Just when I was afraid breakfast would be lost to me forever, UPS Man arrives to save the day with an extra-large box of Utopios. And guess what? There's a prize inside.
Multiple prizes, actually. Inside the box was a copy of the City of Heroes Going Rogue Complete Collection, which features City of Heroes, City of Villains, and the latest expansion for Ncsoft's superhero MMO. There was also a Heroclix figure, a graphic novel, and a relatively flattering sketch of myself in superhero gear.
At least I think that's me. It's missing the plugs and the nose ring. McWhertor suggested the suit was actually a full-body Slurpee cup, and that's a dream I am never letting go.
Oh yeah, and there was a bag of cereal in there too. I'll eat, you look through the gallery.
The future that we see in science fiction promises that we will soon be able to trash our Clappers and start activating our favorite household electronics with our voice. But there are limits today. Blame Earth.
Microsoft's new Kinect audio and visual sensor, when plugged into an Xbox — which is plugged into your TV — will let you play and pause movies with your voice (or with waves of your hands). But it won't let you turn the whole set-up on and off.
Why not?
"To be able to listen all the time for you to turn it on means there [would have to be] some amount of power going to the sensor," Microsoft's head of the Kinect project, Alex Kipman, recently explained to Kotaku. "We wanted to make sure there's no power going when the system's off, to be good world citizens ... We want to be green compliant and more green more times."
Because Microsoft wouldn't allow a verbal cue for turning an Xbox on, Kipman explained, it didn't make sense to offer one to turn it off. He believes that offering either would make people expect to be able to do the other.
The need to conserve electricity trumped the need to turn Xbox users into 21st century Star Trek captains.
A happy byproduct of this decision is that Kinect users who are in the middle of watching a great movie or playing a fun game don't have to worry about an annoying little brother or angry parent bursting into the living room and shouting for the Xbox to shut down.
The sad byproduct is that our Star Trek future is still far away.
[PIC]
While other researchers are busy teaching robots how to lie, professor Susan Anderson and her husband Michael have taught a robot how to behave ethically. I know which team is getting my research dollar.
Susan Anderson is a philosopher. Her husband Michael is a computer scientist. By their powers combined, they've advanced the young field of machine ethics considerably, all in the name of making robots treat us like human beings.
"There are machines out there that are already doing things that have ethical import, such as automatic cash withdrawal machines, and many others in the development stages, such as cars that can drive themselves and eldercare robots," says Susan, professor emerita of philosophy in the College of Liberal Arts and Sciences, who taught at UConn's Stamford campus. "Don't we want to make sure they behave ethically?"
Machine ethics combines ethical theory with artificial intelligence in order to help give electronic lifeforms a sense of ethics, and while the jury is still out as to whose ethics should be instilled in robots, I'm glad someone is looking into it.
The couple based their work on the prima facie duty approach to ethics, introduced by Scottish philosopher David Ross in 1930. This approach has a person weighing their actions against a set of obligations, such as doing no harm, promoting health and safety, and being courteous. It's a complicated method for human beings to use, but it's perfect for machines.
indeed it's perfect for robots, specifically the ones assigned to assist with a set group of tasks, like making sure a patient takes their medication, as seen in the video above. The set of obligations for that specific situation are programmed in, and the robot knows how to correctly respond.
"Machines would effectively learn the ethically relevant features, prima facie duties, and ultimately the decision principles that should govern their behavior in those domains," says Susan.
The trickiest part of teaching robots ethics is that it's difficult for many humans to grasp the concept themselves. Perhaps one day humans will be taking ethical cues from machines.
The ethical robot [Physorg.com]
Windows Phone 7 devices - aka the Xbox phones - begin arriving in stores today and Microsoft is hoping that gamers will be among the first to snatch up these new smartphones.
Microsoft's newest mobile operating system and the phones that use it certainly have much to offer gamers. After all, Windows Phone 7 comes with Xbox Live built in - that's Microsoft's popular online community gaming service.
Xbox Live integration not only enables WP7 owners to create gamer profiles so they can share and compare their game experiences with other players, but gamers who own an Xbox 360 can access and contribute to their gamer profile from both their home console and their Windows Phone.
Meanwhile, as of right now, the Windows Phone 7 app Marketplace features more than 400 games - a number that will, no doubt, quickly grow ... though it certainly lags behind Apple's App Store, which has a significant head start in the app department. (By the way, Msnbc.com is a joint venture of Microsoft and NBC Universal, but this post doesn't reflect anyone's opinion but my own.)
I've spent the last few days exploring the Game Marketplace, Xbox Live and the Games Hub on a Windows Phone 7 device - the HTC Surround to be specific. And here are a few things you need to know ...
For starters, in the Marketplace, you'll find apps you have to pay for and apps that are free. But most of the games that cost money come with a free demo so you can try before you buy. Thumbs up to that. Additionally, the WP7 free demo system is more streamlined than the Apple system in which you have to download a separate app if you want a free sample.
Meanwhile, it's important to note that although Xbox Live integration is a big selling point, not all of the WP7 games include special Xbox Live features. So far only 26 games are Xbox Live enabled. You'll find these games in their own section in the Marketplace. With these games, you can rack up achievements for your Xbox Live profile and add to your gamer score (all of which is great for bragging rights). You can also check how you rank on Xbox Live leaderboards and compare your progress to your friends' progress.
I do like the integration with Xbox Live so far but I look forward to some of the additional game functionality that's supposed to be coming down the road - the ability play games on your phone against friends who are playing on the Web for example. You can't do that yet, but according to Microsoft it won't be long.
Meanwhile, I've hit a few hitches here at launch. I can't seem to get the "Guitar Hero 5" demo to install, for example, and I've had trouble getting an Xbox Live friend invitation to go through to the intended party – msnbc.com phone guru Wilson Rothman.
But this is only Day One and I expect kinks like these will be ironed out in short order.
With some 400-plus games to greet you in the Marketplace, what you need to know right now is: Which games should you own and which games should you pass over? With that in mind, what follows is a guide to some of the best, worst and strangest games you'll find in the WP7 Marketplace.
(For a look at the best non-game WP7 apps check out Wilson's list here.)
Xbox Live Extras – Free
This isn't a game, but if you're a gamer who owns an Xbox 360 and has an Xbox Live account, you'll want to download this application which brings extra Xbox Live functionality to your phone. Fire up this app and you'll be able to see all of your achievements earned not only from playing games on the phone but from playing games on your Xbox 360 as well. You'll also be able to see your Xbox Live friends, be able to send them messages and you'll be able to compare your game achievements to theirs. Perhaps most importantly of all, you'll be able to customize your avatar right there on your phone. And who doesn't love playing around with avatars?
"Max and the Magic Marker" – $6.99
This award-winning indie game (previously available on PC and as a downloadable title for the Wii) is my favorite app available in the WP7 Marketplace so far. "Max and the Magic Marker" combines whimsical platforming gameplay with the drawing mechanic that delighted so many of us in "Crayon Physics Deluxe." Max, the boy with the magic marker, needs to stop the monster that he accidentally created. It's your job to help him. When he comes up against obstacles and enemies, you'll have to draw on your phone's touch-screen to create solutions to his problems. If he needs to cross a ravine, for example, draw a line to create a bridge for him. At $6.99, this game is pricey but worth every penny.
"The Harvest" – $6.99
While many of the games you can play on Windows Phone 7 devices have previously appeared on other platforms (usually the iPhone), "The Harvest" was made exclusively for Windows Phone 7 and can't be found anywhere else. In this top-down action/role-playing game, you fight off hordes evil Harvesters on a future Earth. The battle action is well paced, the graphics look great and the game offers plenty of a RPG depth. Clearly a lot of care and effort went into the making of this game. It's certainly the kind of high-quality exclusive app Windows Phones could use more of.
"CarneyVale: Showtime" – $2.99
Of course you should spend $2.99 on this circus-themed physics game. I mean, you're firing a clown out of cannon and then – using these bizarre robot-like arms – you're grabbing and flinging him through an airborne maze of electricity- and fire-laden hazards. What could be more fun than that? This game got its start as part of Microsoft's Community/Indie Games initiative. The ragdoll physics at work here are a sight to behold and the absurd, madcap gaming is hard to peel yourself away from.
"Flowerz" – Free
I wouldn't have thought I could tolerate yet another match-three puzzle game. And yet, I decided to try out "Flowerz" for a few minutes … and before I knew it an hour had gone by. Yes, you'll be tasked with matching flowers of the same color in rows and columns of three. But this game puts its own twist or two on the match-three thing – twists that will force you to think strategically and plan for the long term.
"Flight Control" – $2.99
This sleek and gorgeously designed game of airplane guidance has been a hit on the iPhone and the iPad and is equally enjoyable on Windows Phone 7 devices. Touch the screen and draw a path to bring airplanes safely to their appropriate runway. It's harder than it sounds and utterly absorbing. If you don't already own this unique game, now is the time.
"Star Wars: Battle For Hoth" – $2.99
I enjoyed this "Empire Strikes Back"-themed tower-defense game when it arrived in Apple's App Store and it has translated nicely to the new Windows phones. Here's another chance to take down Snowtroopers, Viper Probe Droids, TIE Fighters and even AT-ATs as you defend Echo Base from the Dark Side. The graphics may not be the most inspired you'll find, but the game's ability to scratch that "Empire Strikes Back" itch will make up for it.
"The Sims 3" – $6.99
The epic life-simulation gaming found in your typical "Sims" game has been smartly streamlined for the mobile phone with this application (a version of which has also appeared in Apple's App Store). "The Sims 3" for WP7 is easy to jump into and yet retains plenty of depth. Create your own little digital human complete with some seriously quirky personality traits. Tend to their needs and help them achieve their wishes both big and small. The game is, as always, delightfully engaging.
"The Revenants" – $2.99
This good-looking little action-puzzle game finds you playing a newly formed spirit struggling to survive and struggling to grow into a more powerful spirit. To survive you'll need to absorb the enemy ghosts that are after you. To do this, you'll use the touch screen to draw loops around your enemies. These loops create vortexes that suck them right up. The gameplay is unique and well worth checking out.
"de Blob: Revolution" – $2.99
de Blob – a cheerful character who brings color to a color-less world – first appeared on the Wii as the hero in a clever platforming puzzle game. But don't expect any platforming this time around. "de Blob: Revolution" has you helping de Blob trace trails of color through a gray world, saving its inhabitants as he goes. Trouble is, the trails he paints can't cross each other or go through obstacles. This is a maze puzzler with great graphics and a cool concept that will keep you coming back for more.
"Text Text Revolution" – Free
This is an absurdly simple and an absurdly addictive little game and one sure to suck in anyone who prides themselves on their tiny keyboard typing skills. Here you're given a series of words that you must type into your phone's keyboard as quickly and as accurately as possible. You'll be given a score based on your speed and accuracy and you can then compare that score to other players' scores. Yep, that's all there is to it. But don't be surprised if you wind up spending a whole lot of time trying to get your flying fingers to land a top score.
"AlphaJax" – $3.99
The WP7 Marketplace does not yet offer the popular iPhone game "Words with Friends" – a superbly put together Scrabble game that you can play with your pals or with random strangers from the comfort of your own phone. Until it does, there is "AlphaJax." It may not bowl you over, but it's a solid enough replacement and one that will satisfy your need to put your wordsmithing skills to the test.
"My Make Up" – $1.99
This is the kind of insipid game that's marketed to little girls because, apparently, little girls like nothing more than to slather makeup on other girls' faces. This game is shallow in more ways than one. The goal here is to tart up four faces using various makeup options – lipstick, blush, eyeshadow, etc. I'm sure that the many smart little girls out there who do love makeup will agree that the game's interface stinks – not only do the touch controls work only intermittently but the options are limited and the challenge is nonexistent.
"Shoot Shag Marry" – $1.29
I'm torn as to whether I should put this game in "The Bad" category or "The Weird" category because it fits so well in both categories. This title presents you with the names of three famous people (Russell Crowe, Sylvester Stallone and Tiger Woods for example) and you must decide which one you'd like to shoot, which one you'd like to have sex with and which one you'd like to marry. But once you've made a selection absolutely nothing happens. I'm not opposed to goofy games that offer a chuckle or two for a buck or two … but this one is totally chuckle free. Let me say this again: Absolutely nothing happens. I'm not even sure why it's considered a game. So, I guess if pressed, I'd shoot this game.
"Frogger" – $2.99
I hate to say it but … meh. I mean, I loved "Frogger" when I was a kid just like everyone else. But the swipe controls here feel a little slow to respond and the game, in general, feels outdated. You can do better than this with that $2.99 of yours.
"The Hand of Bob" – 99 cents
I don't quite know what to make of this game, which has you marching your fingers around a city destroying everything in your path. On the one hand, I want to recommend it purely for its name – "The Hand of Bob" – which I find deeply amusing in itself. And I like the quirky concept – you are Bob's giant hand walking through the city on the tips of your fingers. You are an angry hand and you will destroy whatever you can by crushing it beneath your mighty digits (tap on things to make them go boom). But the game, ultimately, is rather shallow and the laughs only last so long. Then again ... what do you expect for 99 cents?
"DroppyPop" – 99 cents
This game is weird in a really eerie and not particularly enjoyable sort of way. A ragdoll figure drops through the sky, bouncing and ricocheting off balloons, arms and legs flailing limply about. You're supposed to tap on the screen to make the figure grab a balloon string so it can swing across the screen and score points by popping more balloons. Hit the ground and the figure screams. These figures that you can drop through the sky – a jester, a bikini-clad woman, a Mrs. Santa Claus – are truly bizarre looking. In fact, they look like corpses. In a way, I suppose "DroppyPop" is not so different from "CarneyVale: Showtime" – ragdoll physics are the selling point. It's just that "DroppyPop" forgot the fun.
Winda Benedetti writes the Citizen Gamer column for msnbc.com. You can follow her tweets about games and other things right here on Twitter.
Related must-see stories:
• The first Windows Phone 7 apps you should grab
• Windows Phone 7 video walkthrough and mini review
First there was Donkey Kong, but then there was Diddy Kong, Cranky Kong, Lanky Kong, Dixie Kong. It continues. This month, we get Super Kong. He's like Donkey Kong but with silver fur and a blue tie.
He's here to help.
This month's Wii game Donkey Kong Country Returns, which lets players control Donkey and Diddy Kong, will feature special appearances by Super Kong. The new Kong arrives as part of a help system designed to enable struggling players get through the game's toughest levels.
That's a good thing, because the new game a side-scrolling throwback to the Donkey Kong Country series from the Super Nintendo era, is not easy.
The help system in the new Kong game, dubbed the Super Guide, is similar to the one introduced in last November's New Super Mario Bros. Wii. The Super Guide in that side-scrolling Mario adventure became available whenever a player died in a level at least eight times. After the eighth death, players received the option to have a computer-controlled character run and jump through the level for them, though the player would have the option to resume control at any time. The Donkey Kong super guide follows the same rules, though the helper character in this game is Super Kong, relation to Donkey Kong unknown.
Nintendo has consistently tried to make the Super Guide a help without making it a cheat. The Super Kong run-throughs of the game's levels will show efficient pathways, but Super Kong won't use all of a level's shortcuts nor unearth all of its secrets. Any scoring items collected in a level where Super Kong is activated won't count toward the player's overall collection tally. Levels in which Super Kong is used will also show up as red dots on the game's map, showing that they weren't completed without help.
Super Kong's Super Guide can only be used in Donkey Kong Country Returns' single-player mode. It is unavailable when two players are going through a level cooperatively.
No Super Kong images were available at the time of this posting. He's not showing up yet, because obviously his help was not needed to publish this story.
First Star Software teams up once again with Catnip Games to bring the robotic Rockford back for another round of diamond-digging in Boulder Dash XL for Windows PC and Xbox Live Arcade.
Boulder Dash has been in First Star Software's hands since the original PC game was released back in 1984. Now the developer brings back Rockford once more for another big score, and while Mining Robot BD25 might be a far cry from the original Rockford, he's definitely up to the task of unearthing diamonds while racing against the clock, avoiding hordes of enemies and of course, getting out of the way of falling rocks.
Developed in partnership with Catnip Games, which worked with First Star previously on Boudler Dash RCOKS! for the DS and PSP, Boulder Dash XL features more than 150 levels spread across four different worlds and five game modes: Arcade, Puzzle, Zen, Time Challenge, and Retro Mode, featuring 25 old-school puzzle.
All this wrapped in an attractive new art style and packaged up for the PC and Xbox Live Arcade by Kalypso Media.
"Boulder Dash has always held a special place in the hearts of retro-gamers, and now, we're very pleased to be bringing a modernized version to Xbox LIVE Arcade and Windows PC," said Simon Hellwig, Global Managing Director of Kalypso Media. "First Star Software and Catnip Games are great partners, and we expect gamers will definitely love their modernized take on a beloved classic."
I look forward to revisiting the classic franchise whenever Kalypso plans on releasing this. You can never have too much Boulder Dash.