Eurogamer


Less is always more, right? Well, when it comes to Bon Jovi, apparently not. A whopping 12 tracks from the New Jersey stadium rockers are heading to Rock Band 3.


The Bon Jovi Greatest Hits pack will be available on 9th November and includes:

  • Bad Medicine
  • Blaze of Glory
  • Have a Nice Day
  • I’ll Be There For You
  • It’s My Life
  • Lay Your Hands On Me
  • Livin’ on a Prayer
  • Runaway
  • Wanted Dead or Alive
  • We Weren’t Born to Follow
  • Who Says You Can’t Go Home
  • You Give Love a Bad Name


Of those 12, Livin’ on a Prayer, Wanted Dead or Alive and You Give Love a Bad Name have been updated for Rock Band 3 gameplay to include Pro Keys, Keys, Pro Drums and harmonies.


Runaway adds Pro Guitar and Bass modes as well, though you'll have to shell out an additional £0.59 / €0.75 / 80 MS Points / 100 Wii Points for the privilege.


If Bon Jovi doesn't float your boat, fear not. Three more tracks join the poodle-rockin' motherload:

  • Deftones – My Own Summer (Shove It)
  • New Order – Blue Monday
  • Talking Heads – Burning Down the House


All three tracks are available with Pro Guitar and Bass tracks, again for an additional £0.59 / €0.75 / 80 MS Points / 100 Wii Points.


The Bon Jovi pack will set you back £9.99 / €14.99 / 1,600 MS Points / 2,000 Wii Points. Individual tracks can be picked up for £0.99 / €1.49 / 160 MS Points / 200 Wii Points.


Rock Band 3 launched on DS, PlayStation 3, Wii and Xbox 360 last month. Eurogamer's Johnny Minkley judged it to be really, really good.

Eurogamer


With the release of the 3DS imminent, you'd imagine the old DS model was staring down a bleak future. Not so, insists Nintendo.


CEO Satoru Iwata has told investors that Nintendo plans to localise previously Japan-only games as a way of keeping up a flow of new content for the handheld.


"If we should use too many of our development resources in order to maintain the Nintendo DS market, we would not be able to realise a sound launch for Nintendo 3DS," he explained.


"Nintendo's software is often made in Japan and launched first in Japan, and then localised for the overseas markets after confirming its marketability in Japan," Iwata went on to explain.


"Some Nintendo titles, such as the ones developed by Mr. Miyamoto and his team, have been made with the global market launches in view from the start of the development because people inside Nintendo believed in their global appeal.


"However, even some of the titles that Mr. Miyamoto was involved with, such as the original Animal Crossing, were first launched only in Japan, and only after the localisation teams outside Japan were able to appreciate the appeal of the software, our overseas subsidiaries requested us to launch the same titles in their countries.


"As a result, some software has already proved its marketability in Japan but is still not available in the overseas markets, and for some software titles, our localisation teams are currently spending time to localise them.


"Taking advantage of such software may be one of the ways to deal with your question about the transitional period from Nintendo DS to Nintendo 3DS," he proposed.


If that turns out to be the case, the DS's twilight years could prove rather interesting. Among the titles Nintendo has yet to release in the West are a new entry in its excellent Fire Emblem strategy series, a sequel to the fun Chibi-Robo: Park Patrol and a follow-up to the bonkers Zelda spin-off Freshly-Picked Tingle's Rosy Rupeeland


Then there's the immensely popular Tomodachi Collection, which has sold over three million copies since its launch in June 2009. Imagine Animal Crossing with Miis and you're somewhere close.


And maybe we'll finally see a release for Soma Bringer, a highly-regarded RPG developed by Monolith Soft – the studio behind the Xenosaga and Baten Kaitos series - which saw a Japan release in 2008.


The DS will formally pass the torch to the 3DS on 26th February 2011 in Japan, with a European and US release expected the following month.

Call of Duty: Black Ops Multiplayer Teaser


GAME and gamestation will be selling Call of Duty: Black Ops for just £24.99 until 14th November.


The catch? You'll have to buy another PlayStation 3 or Xbox 360 chart title at the same time.


That's not the only deal the two retailers – both owned by The GAME Group – have in store. At GAME, customers can buy Black Ops for half price when trading in selected titles. In gamestation, customers will get an extra £5 off the price when trading in any two games.


As previously reported, GAME will be opening stores around the country at midnight on 8th November for those wanting to get a headstart on Treyarch's highly anticipated Cold War shooter.


A spokesperson for HMV recently told Eurogamer he thought the launch could be "the biggest game release ever".


Call of Duty: Black Ops is hitting DS, PC, PlayStation 3, Wii and Xbox 360.

Eurogamer


Information and early footage of Spielberg's canceled LMNO project has slipped onto the internet, painting a fascinating picture of an aborted blockbuster.


In a feature on 1Up, members of the development team revealed that the first person adventure, officially canned earlier this year, saw you helping a mysterious humanoid creature called Eve evade government agents.


Eve could harness various psychic powers that evolved as the game progressed, including the ability to manipulate the weather.


One team member said, "Eve also had an extra joint in each leg, allowing her to move around more nimbly than people like Lincoln, and the idea was players would only spot this briefly early on in the game, when she jumped five meters into the air or crawled through a duct.


"The spoiler was, as the game went on, players would discover that Eve wasn't actually an alien but an evolved human from thousands of years in the future who had traveled back through time."


Another team member added, "It was supposed to basically be EA's take on Uncharted. It was Uncharted set in a Spielberg universe."


The gameplay was said to incorporate parkour elements similar to those of Mirror's Edge – part of the reason why the game was canceled.


"I remember getting an early, early, early build of Mirror's Edge," recalls one team member. "They had the basic running, jumping, and wall-running mechanics in, and it was pretty cool even at that stage... but there was a perception that both teams were kind of fighting for development dollars.


"DICE has become a big name in EA over the last couple years, but two or three years ago, you'd put your money on the Spielberg game rather than Mirror's Edge."


There was to be a strong emphasis on how you interacted with Eve – she could not speak so had to communicate through her facial expressions or mime.


Aside from the similarities with Mirror's Edge, the other main factor in its cancellation was that it was just too ambitious – sources claim EA got cold feet, fearing development could go on for years.


What a shame – the footage hosted by 1Up looks intriguing. Although Spielberg is still working on projects with EA, all other team members involved with the prototype have apparently now left the company, so it seems the game is dead and buried.

Eurogamer


There's a number of new features and tweaks on the way for PlayStation Home, Sony has announced.

Client Update 1.4 adds a new group feature that allows up to eight people to get together on dedicated voice chat channels. New voice chat channels will also be made available for clubs.


The wardrobe feature is getting a few new bells and whistles too, including a new 'Storage' area where you can stow rarely used items.


Not only that, but you'll be able to mark items you use frequently as a 'Favourite', new items will be tagged to make them easy to find and some new filtering and sorting options have been added as well.


And that's not all - Sony is promising to show off more new features next week.


The update goes live on 11th November.

Eurogamer


APB as we know it is dead, but Codemasters Online general manager David Solari is convinced it could be turned around - providing someone has "nine months of hard work" to spare.


"[Realtime Worlds] made some key mistakes there," Solari explained to Eurogamer. "With some key stuff changed that game could be successful.


"Somebody will... If they don't pick up the game then they will pick up the technology for sure, because the avatar and character customisation technology is incredible. Something will definitely be done to preserve that.


"I do think the game could be turned around but it would need nine months of hard work," he added. "That game could have been successful but the cost of development and everything else was a huge thing. The money it had to make to support that was very high risk. If you could take a smaller team and make all the fixes and operate at a lower cost then it's fairly unique: there's not really anything else in the market out there."


Codemasters Online was tipped to be the buyer sniffing around APB. That link came from former community manager Ben Batemen who, after being made redundant from Realtime Worlds (RIP), then joined Codemasters Online.


Solari soon put an end to that speculation.


"We have not picked up APB," he said, definitively. "I can answer you definitively," he echoed, "we haven't picked that up."


The bloated development of APB ruined studio Realtime Worlds. Crackdown's success and $100 million funding caused complacency, which resulted in a 6/10 game leaving the doors in July. Two months later, the plug was pulled on the APB servers.

In September we heard that Epic Games - creator of Gears of War and Unreal Engine - was interested in scooping up the APB remains.


The saga continues.

Video: The APB customisation Solari praised.

Eurogamer


Ninja Gaiden 3 looks set to completely reboot the franchise, according to Team Ninja boss Yousuke Hayashi.


Speaking in an interview with Japanese mag Famitsu, kindly translated by Andriasang, Hayashi said, "We're developing it with the idea of restarting at the beginning, saying 'We'd like to make the action game that's most interesting for the current era.'


"With this meaning, it's going to be a game that's not bound by the past more than necessary. Of course, we will be valuing the past, but in a good meaning we'd like to make it into a game that's not tied down by the past."


Hayashi also offered a little cryptic commentary on the reveal image shown at Tokyo Game Show earlier this year, posted below.


"He seems to be doing something with his right hand. Also, there's something not normal about this hand. It's covered in blood, but there's something unnatural regarding the blood."


Our guess? Looks like he's been picking his nose with his samurai sword. That'll learn him.


Elsewhere in the interview, the Team Ninja boss also revealed that the mysterious Dead or Alive: Code Cronus project had been axed. Announced way back in 2005 by Hayashi's predecessor Tomonobu Itagaki, it has been "officially canceled". Apparently "it was just at the framework level."

Eurogamer


Dave Perry, Gaikai CEO and developer of cult platformer Earthworm Jim, reckons there will be a 3DTV in every home in eight or nine years.


His prediction conflicts with Ubisoft's: the French games company told Eurogamer there will be a 3D telly in every home in just three years.


"How long does your TV last today? 10 years. This cycle will probably go a little quicker because of the killer app-ness of it," Perry told Eurogamer at the London Games Conference in BAFTA last night.


"In America, if you watch the Super Bowl on your friend's 3DTV and you go home and see it on your 2DTV, it's going to help tip some people over.


"Say it's a 10-year cycle to get everything changed out, I'd say it might be a little shorter than that. It's going to be somewhere shy of the 10.


"Eight or nine years' time would be my guess."


3D tellys will also come with 3D cameras built into them, so you can enjoy stereoscopic voice chats with your family and friends, according to Perry. "It's cool. That's inevitable. That's a future we can't avoid."


Perry, who's about to launch ambitious cloud gaming service Gaikai, also reckons iPhone creator Apple will never enter the home console market with a PlayStation or Xbox rival.


In March analyst Michael Pachter predicted Apple's entry into the home console market with a "multi-use, multi-purpose device" that plays games.


Pachter is just one of many analysts who have predicted Apple may one day challenge Microsoft and Sony with a games console.


Perry, though, reckons Apple will never make the jump.


"All their devices are one big platform and all games will run on everything.


"They'll always look for another place to put a screen. I'm expecting them to make an Apple TV. I'll be stunned if they don't. I don't mean an Apple TV – the little hockey puck thing – I'm talking an actual 3DTV. I'd be amazed if they don't.


"Anything with a screen on it is fair game for Apple. I'd be really worried if I was in that industry... Whatever the industry is they move into next, good god."

Eurogamer


When Hideo Kojima releases a Metal Gear Solid game, Konami's bank balance explodes. That didn't happen with PSP game Peace Walker, but Konami takes solace in the fact it was at least "well received by hardcore Metal Gear fans".


Was it? Eurogamer's Oli Welsh awarded the stealth game 8/10.

Metal Gear Solid: Peace Walker commands an enviable 89 per cent on Metacritic.


Sales weren't awful, mind you: Metal Gear notched up 1.47 million between April and the end of September. Not specifically for Peace Walker - Konami didn't name names - but as there were no other MGS games released during those six months, such an assumption is logical.


Peace Walker sales, Konami did say, "progressed favourably".


Meanwhile, in the US, sales of DanceDanceRevolution "progressed steadily". That was partly because the game, which supports PlayStation Move, is part of a campaign to "fight obesity". Obviously gamers are the fattest.


"Steady" was also a word used to describe sales of the the Japanese World Cup PES game. Amusingly, Konami referred to the global competition not by its name but as "once-every-four-years festivities that excite soccer fans worldwide". Perhaps it doesn't have licensing rights. Oh yes he did.


Konami was far more enthusiastic about LovePlusPlus, its "romance communication game". This had record first week sales and a "highly positive" response from Japanese punters. Konami describes LovePlus as a "social phenomenon" in Japan - there's even a festival there for it. Taking that into account, the existence of a 3DS Project LovePlus game shouldn't surprise.


Other performers of note - but for Japan only - were Jikkyo Pawafuru Puroyakyu (on PS3 for the first time); Puroyakyu Spirits 2010; "academy romance simulation game for women" Tokimeki Memorial Girl's Side 3rd Story; Fairy Tail Portable Guild and Busou Shinki Battle Masters.


In total, Konami sold 10.05 million units between the start of April and end of September. Japan snapped up 4.34 million of those, Europe 3.42 million, the US 2.18 million and Asia 120,000.


Of those 10.5 million sales, 3.44 million were for football/soccer games, 3.14 million for "Other" (a large amount not specified), 1.47 million for Metal Gear games, 740,000 for baseball games, 670 for animated television games and 590,000 for music games.


The money made from all those game sales was $327 million - roughly half of the Digital Entertainment sector of Konami Corporation.


More importantly, those numbers don't involve new games Castlevania: Lords of Shadow or PES 2011, as both were released on 8th October in Europe.


Konami also has Glee TV show spin-off Karaoke Revolution Glee poised as well as streetwise karaoke game Def Jam Rapstar.


As mentioned, Digital Entertainment (videogames, amusements, card games, online) is just one limb of the Konami company body. Let's call it a leg; a leg worth $655 million to Konami in the last six months. The other leg holding Konami up is Health & Fitness (worth $541 million). The wobbly arms are Gaming & System ($114 million) and Other & Eliminations ($117 million).

Video: Solid Snake.

Eurogamer


Microsoft's Kinect system is, as anticipated, selling like gangbusters, with some of the biggest retail chains in the US all out of stock.


According to a report in USA Today, the new motion control gizmo is sold out at Best Buy, Target and GameStop's online stores. Amazon.com isn't taking any more orders either, though you can still grab it bundled with a console.


WalMart apparently has a few left, but a spokesperson warned, "there is going to be very high demand for these products. We will continue to restock throughout the season."


Best Buy's Chris Homeister aded "We've seen a tremendous amount of excitement and demand for [Kinect] and saw lines at our midnight openings around the country. We are currently sold out online, but we continue to work with Microsoft to obtain product shipments now and throughout the holiday season."

Earlier this week, Microsoft changed its sales expectations to five million shifted before Christmas, up from three million.


Sony has a similar goal for its Move controller and has got off to a solid start. It's sold around 2.5 million units since it arrived on the scene last month.


Kinect launches in Europe on 10th November. A spokesperson for HMV told Eurogamer it expected stock to be "tight".

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