Eurogamer


Kinect Joy Ride heads up a fresh batch of demos available on Xbox Live today.


You can also sample Harmonix's Rock Band 3 and Activision's chopper sim Apache: Air Assault.


You shouldn't need a demo to convince you to open your wallet for Rock Band 3. Johnny Minkley's perfect 10/10 review should be all the impetus you need.


Kinect Joy Ride, on the other hand, only managed 5/10 earlier this week, so you might want to find out what you're letting yourself in for there.


However, the Joy Ride demo also comes built into Kinect Adventures, which is bundled with the hardware, so an Xbox Live release seems rather redundant.


Either way, unless you're an American you'll need to wait to 10th November to try it, when Kinect launches in Europe.

Eurogamer


Capcom's launched a competition to get fan artwork into the official Marvel Vs Capcom 3 art book to be released with the special edition of the game.


The winning entry will get an Xbox 360, a copy of MVC3 and a framed print of their piece of work.


Just know this: no hentai allowed.


Capcom's official forum has the skinny on the contest rules. You've got until 22nd November to get your artwork to the powers that be.


Matt Edwards went hands-on for Eurogamer last month.

Video:

Eurogamer


Wii game Worms Battle Islands will launch on 26th November, THQ has confirmed.


"Reasons to pay attention to yet another rehash of Team17's turn-based warhorse might seem elusive, but how's this: Battle Islands is that rare beast, an online multiplayer game for the Wii with a proper, contemporary feature-set," wrote Eurogamer's Oli Welsh when he previewed the game as a WiiWare title late last year.


Somewhere along the food chain Battle Islands was upgraded to a retail release.


"It's not hard to believe this was originally planned as a boxed release," he added, as if predicting the future, "although there's a danger that it might overcomplicate the devastatingly simple formula that has kept Worms running all these years."

Worms Reloaded


Eurogamer's sister site Get Games is doing a special deal on our Game of the Week at the moment, allowing you to snap up Football Manager 2011 for a mere £23.99.


Elsewhere on Get Games this week, there's a special offer on Worms Reloaded for only £16.29 as British developer Team17 joins the service.


There are plenty of other offers too - just check out the Get Games homepage to see what's available.


As usual, full disclosure: Get Games is a PC digital download service run by the people behind Eurogamer. We only highlight it on Eurogamer.net when we think you'll be interested in the deals available, so please let us know what you think in the comments below - the GG guys are always watching.

Eurogamer

While the whole world gets caught up in Kinect fever (or not), it's reassuring to know that it's possible to completely ignore the whole thing and still end up playing some real gems.

In the week when indie developers were collectively kicked in the nuts over the whole 360 dashboard update debacle, it's especially interesting that our favourite download game happens to come from an independent studio.

The point, really, is that good games are good games, and if Microsoft doesn't see the benefit to consumers of flagging up the best ones in its own Games blade, then we will.

Dice XY

  • Xbox Live Indie Games - 240 Microsoft Points (£2.56)

Now that indie games have been exiled kicking and screaming to the 360's equivalent of the Siberian salt mines, expect hidden gems like Dice XY to remain the sole preserve of the determined and the tenacious.

Even so, those balaclava-donning, pistol-wielding few who dare to scale the razor wire-topped electric fences of the 360's new 'Speciality' store may easily forget to bust KakCAT's dice-rolling puzzler out of gaming's new purgatory. It doesn't look like much.

The simple task at hand is to make the dice disappear off the grid by pushing them next to one another. But as you carefully plot to match awkwardly placed dice, like all the best block puzzlers each and every round can quickly turn into mini obsession.

To start with you'll be focused on matching pairs, but once you figure out how to dispose of three or more it's a totally different story, and a near-genius piece of simple game design.

With its sparse presentation and basic block-pairing mechanics, Dice XY wheezes apologetically among the morass of stinking indie filth when it should be kneeing the detritus in the nuts and whistling The Great Escape.

But stick around, because once you crank up the difficulty, you'll quickly discover that underneath Dice XY's feeble exterior is a growling Steve McQueen of a game, ready to mount a Triumph Trophy and ride on out of the wilderness and smash through your stony heart. [Good grief. -Ed]

8/10








Nimbus

  • PC (Steam) - £5.99

If you went out and bought a craft like the one featured in Nimbus, you'd be straight back down the shop to demand a refund - assuming you hadn't smashed headlong into the nearest wall and killed yourself on the way.

With no direct means of propelling yourself along, you're forced to improvise your way to the goal in the quickest possible time. Gliding limply along, you have to make the most of the little momentum you have, steering desperately into bouncy surfaces at the correct angle, or into little adjustable cannons that fire you skywards.

Sometimes, plotting a safe route is more of a case of carefully threading your fragile ship through deadly hazard-laden caverns, hitting the brakes and steering with the utmost precision. Fortunately, when you do inevitably foul up, the regular checkpoints make progress less painstaking than it would otherwise be.

But that's not to say such concessions blunt the challenge. With global leaderboard glory to shoot for, the sight of accumulating time is as much of a punishment as you'll ever need.

Set over 50 hugely absorbing levels, Noumenom's curious puzzle-racing hybrid marks a confident debut for the Swedish team. It's tricky and exacting, but in all the right ways. The hard part is knowing when to stop.

8/10

Go! Go! Island Rescue!

  • DSiWare - 500 DSiWare points (£4.50)

If you ever leave one of these hefty desk lighters around a five-year-old child, you can safely assume they will want to see what happens when you fill them up with flammable liquid. "BOOM!" is what happens. My parents probably didn't see the funny side then, and probably have no interest in a videogame reconstruction of these devastating events.

Tasked with rescuing similarly hapless idiots from a fiery death, Go! Go! Island Rescue! puts you in the boots of a brave hero who likes to squirt retardant substances on nearby flames and then lob screaming people to safety. And then do it all over again in progressively more challenging levels.

Played out in a series of cute 2D platform environments, the general gist is to get everyone to safety by any means necessary. Thankfully playable on buttons as well as the touch-screen, connect2media's game curiously believes that tossing fire extinguishers at flames puts out fires, but you'll soon forgive such nonsense in a game that shares some of the same spirit and energy as the often-overlooked March of the Minis.

After its unnecessarily basic opening run of levels, the excitably named Go! Go! Island Rescue! begins to justify all the exclamation marks with some furiously taxing levels. By the time you've hit the second island and started flicking between squads of fire fighters, it's clear that the DSiWare scene is all the better for this engaging platform puzzler.

8/10








chick chick BOOM

  • WiiWare - 800 WiiWare points (£5.60)

In certain cultures, it's perfectly acceptable for chicks to blow one another up. Five yellow chicks in one pen, five black ones in another... Boom! [Boom! - Ed] I'm not even embellishing the details for comic effect.

Okay, I should have mentioned that these are chicks of the fluffy cartoon variety, and that this is a noble form of turn-based warfare that we're discussing. With five vengeful avian terrorists on each side, the idea is to take it in turns to throw bombs, heavy objects or snarling fauna over onto your opponent's arena and then try to sabotage their defences.

Attack or defence is a matter of swift and timely line-drawing. For example, the power of each attack is based on how quickly you can join the dots of the outline of the icon, while defending involves drawing lines to stop your chicks being crushed or blown up.

But even then, the attacker can try and sabotage these carefully-placed bomb shelters or weight deflectors with more lines of doom. Sometimes you'll even get the chance to send lightning crashing down, or sabotage their attacking abilities by making it harder for them to join the dots when it's their turn to issue an order.

Although the lack of a campaign structure makes chick chick BOOM a little lacking in single-player mode, as a local multiplayer game it has potential. With the option to set up round-based or time-based challenges, you can rain death upon one another till your heart's content.

The only question is how long you'll want to do so. While it's undoubtedly fun for a few rounds, developer Tons of Bits' debut WiiWare effort feels like it lacks a little substance to make it worthy over the longer haul.

7/10

Bloody Good Time

  • XBLA - 400 Microsoft Points (£3.40)
  • PC (Steam) - £3.99

A 400 Point XBLA game you say? From Outerlight, the makers of The Ship? Sold.

And just like its promising PC game from 2006, it's a sneaky take on the murky business of multiplayer death-dealing. This time around, you choose from one of eight Hollywood hopefuls, who all find themselves having to prove their murderous abilities to a crackpot director.

Playable over four modes by up to eight players, the task at hand is to snuff out your quarry in any way you can, while also keeping an eye on tiredness, hunger and the need to relieve oneself. With three ever-depleting meters and patrolling guards ready to berate you for carrying a weapon, it's somewhat distinct from the average multiplayer knockabout.

Rather than simply run around smashing your opponent to pieces, you can stalk your enemy and wait for them to take a sleep break, or better still catch them with their pants down and dish out a humiliating taunt in the process. You've also got your own issues to deal with - not least that you're never quite sure who's stalking you. As a result, it's a finely balanced affair that introduces some interesting ideas that keep players on their toes throughout.

Unfortunately, a lot of the fun of Bloody Good Time is locked away in elusive potential. Cursed with somewhat woolly targeting, and a wholly unreliable melee combat system, it's often easier to circle-strafe opponents and wait to strike after they've missed than to take the risk and leave yourself exposed.

With a more refined combat system, BGT would be a fine prospect at its slim price tag. As it is, it doesn't quite live up to its title, but then Fairly Good Time doesn't quite have the same ring to it.

6/10

Nov 5, 2010
Eurogamer

Here's what we were picking from: Out This Week.


Let's be honest; our attention was elsewhere this week. At Eurogamer, we weren't living in the here and now, but gazing into the future!


The not-very-far future. In fact, the incredibly near future. Tom concerned himself with Call of Duty: Black Ops (out next Tuesday) and Need for Speed: Hot Pursuit (out in two weeks). Look out for his reviews of both on Tuesday.


Christian was, as usual, the most intrepid, venturing all the way into 2011 at this week's EA preview showcase and returning with strange tales of flying cars, thinking machines and a mythical pleasure dome full of wonders and theme restaurants. Meanwhile, most of the rest of us were busy moving furniture to make room for Kinect, a device so futuristic it's not out in Europe until next Wednesday. We are the controller!


So it was left to Simon and Dan to pick up the pieces as they tackled this week's James Bond double feature. Dan drew the short straw and dashed our hopes that Bizarre (one of our favourite developers, PGR2 4 eva!) could capture the spy's spirit in Blood Stone.


GoldenEye fared better: "This is a robust FPS, comfortably the strongest on its platform and, while derivative of its strongest rivals, it's still able to compete," judged Simon of the Wii shooter, although he had to manfully set aside his love of the original to appreciate a game which owes much more to Infinity Ward's work than Rare's.


He was a little more impressed but a little less moved by God of War: Ghost of Sparta on the PSP, and the result was the same – a 7/10. Dan wore himself out, as well as they "5" key on his keyboard, with The Fight; probably the best thing you can say about the Move brawler is that it's not Fighters Uncaged.


Our copy of Fist of the North Star arrived late, so look out for a review of that next week, along with SingStar Dance. Ellie likes the latter quite a lot, so it seems every console now has its own great motion dance game, which makes us happy, even if you lot don't care.


The best thing in the shops today is certainly Football Manager 2011, which Martin reckons is a significant step forward for a series that's been resting on its laurels. After Vanquish and Sonic 4, that's an impressive three 9/10s in a row from SEGA. What next for the resurgent publisher? Next week it brings us... Sonic Colours and Sonic Free Riders. Oh well.


But despite Football Manager's excellence, our game of the week comes neither from the present nor the near future, but the recent past.

Game Dev Story


You probably got there before we did; that's the way of things with the unpredictable App Store, where hits are driven by word of mouth rather than PR hype, and the press is often left playing catch-up to the community. But just because we're late to the party doesn't mean we shouldn't toast the host.


Keza found herself captivated by a management game that may be an awful lot simpler than Sports Interactive's opus but makes up for it with blistering pace, merciless moreishness and a witty celebration of the industry we all love to hate to love. Including ourselves.


"I've been trying for ten game-years to develop a Super Mario Bros. or a Deus Ex or an Ico, you see, but I'm foiled at every turn by the damned reviewers," she complained. "Those miserable, ungrateful, mean-spirited bastards! Don't they know how hard we worked on that? Don't they care?


"Game Dev Story is easily the best thing I've ever played on the iPhone... There's no other game that offers this much depth for £2.39, and it's so adorably packaged that it's impossible to resent it even when it dominates your entire Sunday. I'll get that 10/10 yet."


She gave it 9.

Eurogamer


The general manager of Codemasters Guildford, the developer behind shooter Bodycount, has left the British publisher, Eurogamer can exclusively reveal.


Adrian Bolton, ex-development director at Need for Speed: Hot Pursuit creator Criterion, follows Bodycount creative director Stuart Black out of the company.


Bodycount is now slated for release in "early summer" next year – it had been due out in the spring of 2011.


Commenting on Bolton's exit, Codemasters CEO Rod Cousens told Eurogamer: "The remit within Codemasters is not to compromise the quality of any content we publish. We're not prepared to compromise the game.


"In common with other software publishers, has that resulted in delays? It's absolutely resulted in some delays.


"As a consequence of that, have we looked at the studio and how the studio's run? Sure, we look at that. I also think that's normal business. I don't think it's any more sinister than that. People have a habit of reading into it, and two plus two becomes five, but we plan to publish the game in early summer next year and we're not being any more specific than that because we're not prepared to compromise on the quality."


Cousens insisted that despite Bolton and Black's exit, Bodycount is in safe hands.


"He's left, but I don't think the company centres around one person," Cousens said. "If I left I don't think the company falls over.


"Someone will fill the void. I don't see it as any threat to either the well-being of the product, the well-being of the studio or the well-being of the company. I don't think it's life threatening.


"Much as bloggers may want to paint the picture fuelled by injured parties, I can tell you companies don't operate like that."


Bodycount was described as a "problem project" to Eurogamer by a source close to the situation. We were also told that the recent changes at Codemasters Guildford were designed to guarantee the game's release next year.


The last time we saw Bodycount in action was at E3 2010 in June. The game has been kept under wraps since.


However, Eurogamer understands Bodycount will be shown to press before Christmas, with a big push planned for early next year.


"I can give you a fluffy answer and say Stuart's looking for new challenges in his life – all the old clichés that get put forward," Cousens added. "We're not saying that.


"We weren't satisfied with where it was. We did make changes, and we're making changes because we're not prepared to compromise our DNA. That's the hard facts of life.


"I read all the stuff on Activision and Call of Duty, and the end of the world is nigh, and the law suits that are flying around and the shots they're taking in a very public way. If you read that, that's bound to have compromised the game. I will tell you that will be the best-selling game this year, so I don't think Activision will be particularly troubled by it."


Bodycount is considered the spiritual successor to 2006's Black, which Black co-created and designed while at EA developer Criterion.


Set in the present day, Bodycount follows the story of a no-questions-asked task force ordered to kill "Targets" on behalf of a "Network". Destructible cover will feature, as will online multiplayer and co-op.


Underneath Bodycount lies Codemasters' EGO engine, which has been used to good effect in DiRT 2 and Operation Flashpoint: Dragon Rising.


"The game's great," Cousins said. "Companies are a team, and there is a team of people down there – 70 or 80 people working on that game – and that game will come out and do just fine.


"We want that studio to grow. We want to do more with it. We do want Bodycount to be a big success and testimony to that studio in the same way to F1 in Birmingham."

Video:

Eurogamer


If you want to buy Kinect next week you ought to consider queueing - three separate shops have told Eurogamer stock will be tight.


Microsoft's initial shipments will be limited, and the word is that shelf refills will happen in December.


Zavvi told us "Kinect is not in full supply at the moment", but reassured that "we are working closely with Microsoft to ensure a full allocation to satisfy our customer demand".


"It looks like stock could prove a little tight for launch," HMV echoed, "but that's partly because of the huge demand we've seen on pre-order and, of course, there's a world-wide launch to cater to as well as various bundle offers."


ShopTo confirmed that "initial stock will be limited and/or tight".


Microsoft has likened the demand for Kinect to the demand for a new console. The maker reckons five million Kinect cameras will be sold to the world by the end of 2010. Such claims wouldn't be made without the knowledge that manufacturing could meet those targets, surely.


"We are getting daily and weekly updates from Microsoft regarding when further stock will be made available to us so that we maximise on the potential of Kinect," Zavvi informed us. "Kinect is pre-ordering very well for us, and we are fully supportive of Microsoft's marketing campaign."


HMV promised to "definitely have some units for when the product goes live in-store". "We're also very confident that there'll be regular drops throughout the run-up to Christmas so that no consumers miss out."


And low stock can often be a blessing in disguise, the shop with the dog and a grammar phone added: "Obviously you always want more to sell, but it's also a nice problem to have in that any occasional shortages may also help to fuel people's desire to own one, thus supporting the long-term appeal of the product."


Could Microsoft be holding back supply on purpose?


ShopTo's evidently under the cosh, and is trying to "fulfil all orders of Kinect (solus)" but can't guarantee release-date delivery for any orders placed after the end of September. That's because of "high demand". However, "plenty" of the 4GB Xbox 360 S plus Kinect bundles are still available there.


Kinect launches across the UK on 10th November. GAME is the official UK launch partner and will open a combined 450 Game and Gamestation shops across the country at midnight the night before. The main event will be held at Oxford Street's GAME store in London. Mystery special guests are promised.


Neither GAME nor Microsoft responded to request for comment. Can't imagine they're busy.


The Kinect camera comes with a copy of Kinect Adventures and costs £130. The Kinect 4GB Xbox 360 S bundle costs £250.


Kinect launched in the US on 4th November - yesterday.

Eurogamer


EA's announced a realistic first-person free-to-play PC Battlefield game set in the modern theatre of war and designed to appear to hardcore shooter fans.


It's called Battlefield: Play4Free, and looks like a cross between Battlefield 2 and Battlefield: Bad Company 2 – indeed it employs the fourth generation of the PC engine that was used to create BF2, Battlefield 2142 and Battlefield Heroes.


Unlike the cartooney Battlefield Heroes, released last year, Play4Free is a gritty military FPS. It's created by the team behind Heroes at EA's free-to-play division at DICE, Easy Studios.


There's vehicular warfare, sandbox gameplay and 32-player battles. It combines popular maps from Battlefield 2 with familiar classes and weapons from Battlefield: Bad Company 2. It's got 16 vehicles, including the F-35 jet fighter and the Russian T-90 tank.


It also simulates the career progression of a professional soldier. Players can learn skills, buy new equipment and weapons to craft a unique soldier.


Visually, weapon models from Bad Company 2 are used. Post-processing effects like film grain, colour grading and depth of field are also included.


With Play4Free, Easy's aimed to create a fast-paced modern shooter for fans of the likes of Bad Company 2, Medal of Honor and Call of Duty.


"We're filling those other moments in the day," Easy boss Ben Cousins told Eurogamer.


"Maybe you want to play a single-player game on console. Maybe it's you and four buddies playing in a squad on console. This is more about you jumping in with 32 players, maybe playing against strangers, a bit more of an RPG experience, more of an MMO way of approaching things.


"On the surface, it looks like, why would I ever play a console title again? But there are differences and different moments there, I think."


Like Heroes, however, Play4Free will employ a micro-transaction-based business model.


"Five per cent of the audience buy stuff. 95 per cent of people never spend any money at all," Cousins explained.


"Five per cent want to customise their character, they want to look cool, they want a slightly cooler weapon, they feel they can get advantage over other players by buying stuff. Those guys fund the experience for everyone else. It's a classic free-to-play business model, which we're really comfortable with and we've got really good at now."


There will be links between Heroes, Play4Free and Battlefield 3 in the future, "to reward you for keeping in the ecosystem and jumping from game to game."


If you hit level 15 in Heroes, for example, you could unlock an exclusive item in Play4Free. If you hit a certain level in Play4Free, you could get access to special content in BF3.


Closed beta sign-ups start today, with the closed beta opening on 30th November. The game goes live into open beta early next year.

Eurogamer


BioWare co-founders Ray Muzyka and Greg Zeschuk have told of how they were "disappointed" and "sad" after reading the recent scathing anonymous blog post from EA Louse.


Last month a disgruntled EA employee about to fall victim to lay-offs published a vicious diatribe against Warhammer Online creator BioWare Mythic, its staff, and claimed that forthcoming MMO Star Wars: The Old Republic will be a disaster.


The blogger claimed that BioWare had, "spent more money making the Old Republic than James Cameron spent on Avatar. Sh*t you not. More than $300 million! Can you believe that?"


In a new interview with Eurogamer Muzyka and Zeschuk pointed towards the anonymous nature of the post and stressed its commitment to The Old Republic.


"We're disappointed in the sense of someone having that unfortunate perspective," said Zeschuk.


"It was sad to read that kind of stuff," added Muzyka. "We just won a top 100 employers award for BioWare. We invest a lot in quality of the workplace. It's really important to us. We take it seriously.


"The BioWare Mythic team is part of the BioWare group. I know the people that work there. They care. They feel the same way that the other leaders across BioWare and EA feel.


"That kind of stuff... We don't respond to rumours and speculation by people that are ill-informed. We're committed to quality in the workplace."


"The reality of it is when you take an anonymous space you don't know where it's from," said Zeschuk. "Regardless, we're always focused on making the best possible workplace.


"We try to focus on making a great place to work, making great products. But you never know. If it's anonymous, there's no proof of anything. You can claim anything, right?"


Both Muzyka and Zeschuk described The Old Republic, a game due out some time next year, as a "tremendous opportunity".


"It's a big bet, but it's the right kind of bet to make for EA," Muzyka said.


"It's the right kind of bet for BioWare to make. It's taking everything we know from the last 15 to 20 years of development experience and placing some amazing people onto the team, with MMO experience as well as RPG experience.


"The team is a group I'm really proud of. They're working hard to deliver this great game. It's got a lot of content. It's taking the best of features from other products like MMOs and putting them together with something BioWare's known for: the story, choice and consequence, but not losing anything in the translation - exploration, combat, customisation, progression.


"So in that sense it's really a smart decision. It's a pretty good bet for a studio group like BioWare to be building right now. We see it as more opportunity than anything else.


"It's a great BioWare type experience in a massively multiplayer space in a Star Wars setting. Those seem to be some pretty good factors that have set us up for massive success. Beyond that, we just build the best game we can."

...