Borderlands Game of the Year

The next free update for Borderlands will allow players to fight to level 58. Enemies will also scale to higher levels, meaning more powerful loot for veteran Borderlands players. Read on for the full details on the patch.

Gearbox have posted the patch notes on the Borderlands forums. Here they are in full:


Level cap increase for all players of 8 levels. That means that all Borderlands players will now be able to achieve a new maximum level of 58.
Owners of The Secret Armory of General Knoxx can achieve a record setting increase to a maximum level of 69.
End game players that have completed playthrough 2 will see enemies scale to the new levels up to the new level cap. That means that if you’ve completed everything, you can play through the game again and again at a challenging level in order to find better and better loot.
Item drops (with the exception of COM Decks) will also scale with higher level enemies to the new level cap. That means that this Title Update features the highest level weapons to date!
Other fixes, including DLC4 Achievement/Trophy glitches that have affected some users and will be corrected to properly award players for obtaining these achievements no matter which order they were completed in.


The patch is almost ready to go, and Gearbox have announced that the update should land in the next few weeks.
Global Agenda: Free Agent

On Monday, of Hi-Rez Studios, the creators of Global Agenda, announced that they're working on a new Tribes game. Now they're putting out a call for alpha testers. Read on for details on how to sign up.

Head to the Tribes Universe site for your chance to get in on the testing. To apply you'll need to answer several questions concerning your previous experience with Tribes and MMOs in general. Hi-Rez have said that they'll be giving priority to high level Global Agenda players, so if you have a top level Global Agenda character, it might be a good idea to mention it.

For more information about the game check out our post on the Tribes Universe announcement.
PC Gamer

Blizzard community manager, Zarhym has been answering questions on exactly how Azeroth will be torn apart in World of Warcraft: Cataclysm. Not content with giving straightforward, boring answers, Zarhym plays the part of a doom-saying herald, channeling the will of the apocalyptic dragon, Deathwing. It's both hilarious and informative.

Zarhym opens by describing what will happen when Deathwing is released on December 7th. "Once free to terrorize the world, Deathwing will randomly choose territories in Azeroth to attack each day until his ruinous reign is brought to an end. A blackened sky will be the only warning before every living creature caught in his approach is consumed by his terrible fire."

"The unfortunate victims of his malice will receive a rare Feat of Strength... as well as a repair bill and corpse run."

What's this? A rare Feat of Strength? And all we have to do is run suicidally towards the giant flaming Dragon? Count me in. But how will we know where Deathwing will strike?

Zarhym says "there is very little warning once he decides to strafe a zone. If you're not in the zone already, you have virtually no chance of sacrificing yourself to his flame," adding, "If you're in the zone, you're almost definitely screwed." Zarhym also mentions that Deathwing will only be targeting the Eastern Kingdoms and Kalimdor, thought "he will choose his locations quite indiscriminately."

But are Deathwing's flames really that deadly? Will absolutely everyone in the zone he's attacking be obliterated? As one forumite says "I can smell the QQ already from players who can't have fun. Like, low levels thinking they should be safe from everything, and will cry during the event if they die - then later will cry as higher levels when they can no longer do the event."

The response? "Deathwing doesn't care what level you are."

He really doesn't. You can check out the full exchange here. For a taste of just how serious Deathwing is about this whole apocalypse thing, check out Cataclysm's intro video.
PC Gamer

The next instalment of Sports Interactive's monolithic management series is just around the corner, but that doesn't mean Football Manager 2010 is out of the picture. Since release, the Football Manager community have even set about improving the game with new mods, databases and utilities. We've picked out ten of the best. Ever wanted to play in a league containing every single team in the world? Read on for new leagues, coaching tools, photo packs, UI overhauls and much, much more.

1. FM Genie Scout


One of the most well known utilities in the Football Manager world, FM Genie Scout is a program that allows you to veiw any number of visible and hidden stats in a game in progress. The most obvious use is to check the potential of youngsters and regenerated players, but it can also be used to see reputation, finances and many other things. Some might call it cheating, but we've left it up to you to decide. A new version of Genie comes out with every installment, so keep an eye open when FM11 comes out.

2. Huge Database


In days of yore, Football Manager used to have a setting just above 'large database' called 'huge database', which would retain whopping amounts of players (if your PC could handle it). Nowadays SI instead use the 'custom' option to give players more control over which players they import. Traditionalists, however, can download this and have the beloved huge database back. It's perfect for someone who wants a wide range of players but doesn't know which leagues and countries they need to load to get them.

3. Tug's Training


Despite SI's best efforts, training in FM has pretty much always taken a back seat to tactics and transfers. While some people really get into it, many players just aren't that interested. For such people there is Tug's Training. Just download it, import it into your training schedules and enjoy excellent 'hands off' training for your whole team. Tug updates with every new release, so this link will still come in handy come FM11.

4. Coach Calculator


In FM2010, the quality of a coach is defined by a needlessly complex and byzantine algorithm, meaning the best way to see how good they are is usually to sign them and hope for the best. Coach Calculator changes all that, doing the maths for you. All you need to do is punch in the stats of the coach you're eyeing and it'll spit out how many stars he'll get in each discipline. Handy for assembling that all-star team of backroom staff.

5. Steklo Skin


Skins overhaul the UI of Football Manager, which for a game that consists almost entirely of UI can be a very big deal. The well regarded Steklo skin gives a very pretty alternative to the standard choices packaged into the game.

6. Photopack


Ever get tired of the fact that some players in your teams have photos and some don't? Fret no more! Because this monster 2.7 gig photopack adds pictures to a colossal 70,000+ players, so you can finally find out what all those players of yours look like. It'll take a while to install, but what's a little hassle in order to see the beautiful face of Iain Dowie?

7. Across the World Data Update


In a Football Manager game, authenticity is everything. SI themselves usually release a current roster on release and then bundle in a data update with a later patch. Those who want an up to the minute version of real life transfers and emerging talents however have to look elsewhere. This database offers a fully updated transfer roster, along with promotions, relegation and european qualifiers. Not to mention a careful rebalancing of attributes to reflect which players are catching the limelight and which are failing to live up to their potential.

8. United GB League


This is one for anyone who has ever had the "What would happen if The Old Firm were in the Premiership" discussion. This database merges the English, Scottish, Welsh and Northern Irish Leagues into one combined system. Celtic and Rangers are moved to the top tier and various other clubs join the lower leagues. Ideal for any followers of Scottish football keen to see whether their teams can really hack it in the demanding English leagues.

9. World Super League


This little gem puts all the major teams in the world into one unified mega-league (replacing the English leagues) with several tiers. Finally you can truly test the best teams in the world against one another week on week.

10. Legends league


This custom database replaces the American Samoan league (yes, there is an American Samoan league) with the 'Legends' league, containing a whole bunch of well known teams with their most famous players. It is a definate work in progress however, with the maker describing it as "very beta".

That's ten of the best Football Manager 2010 mods out there, but here's a bonus tip to finish with. Due to licensing issues, SI couldn't include the real versions of the German, Dutch and Japanese national teams right out of the box. The thing is, the game database does actually include the right information, and you simply have to delete a few text folders to reset it to normal. Enjoy.
PC Gamer

The two-day tornado of Blizzcon has passed. Between feverish blasts of Diablo III and trying not to stare too hard at the Blood Elf cosplay maidens, we got the chance to chat with the delightful Chris Sigaty, StarCraft II’s Producer, about game theory, why the Zerg need a bit of love, and the difference between amateur and professional StarCrafters’ brains. It was most enlightening.

PC Gamer: Help me Chris. I’m stuck at Bronze rank 2!

Chris Sigaty: Hah, me too! Are you playing team?

PC Gamer: Yeah, 2v2. I can’t help but feel if I found a buddy and we worked on co-ordination…

Chris Sigaty: Absolutely. Once you get to professional tier I think there’s a certain type of game that happens, but before then, single bits of knowledge can make absolutely crazy amounts of difference in your game, right? When you start playing StarCraft II, you go through the whole campaign, and when you get into playing multiplayer, you could be playing, and not choking off the entrance to your base for example, or not scouting at all. And when you learn that “Oh, I could choke-point this!”, you‘ve just jumped yourself five tiers in the level of players you’ll be matched against. These eye-opening things will happen, and at the higher level, it’s very subtle. It’s little things, like “Oh, I found out that if I counter with Hellions against Marines precisely, I can get these little advantages”. But at the lower level, I think these things are a really big deal. If you have a partner you regularly play with and work on the little things, and you always look at your replays or watch other peoples’ replays and see some of the tactics they use, you’d jump up. It’s all about focus and time, right?

PC Gamer: So at the higher level, do you find that players adopt similar strategies with slightly divergent tactics?

Chris Sigaty: There’s a tendency to do that I think, and we know we’ve succeeded when the meta-game is evolving and changing. If it falls into a rut, and that rut is always the answer, then we have a problem, and we need to deal with it. But what’s really compelling is that right now, it doesn’t feel like that. There are these great players out there that are bucking the trend and doing well. They’re such compelling games to watch. A guy called Fruit Dealer, who just won the competitions, is a good example – he doesn’t necessarily stick to the standards, he’s just so capable. But one of my favourite players is The Little One, TLO. He just does crazy stuff. We’re all like “That’s just wrong! What’s he doing?”. He pulls these moves out where it shows he’s just really well-studied. He plays Terran, and to some extent Zerg. In fact, he was a Random player during the beta, which is really unusual; at that level, players tend to stick to a single race. He played all of them – it’s hard to know how to play them all and still be studied, and to practice enough and to know each form and style.



PC Gamer: Do you see any weighting towards one race rather than another in the playerbase?

Chris Sigaty: Yeah. Right out of the gates Zerg is the least favourite. Every time some information goes out that they’re the least balanced, even more people run. But Zerg is the least familiar I think. Protoss and Terran are pretty close, but in the last stats I looked at, Terran is the most popular race. I don’t even think it’s a balance thing. If you take the whole population that’s not checked in at the super-pro level, you’ve played Terran in the campaign… they’re human…their technology isn’t alien. As far as playability goes, it’s pretty easy to make the jump to Protoss because they still have a bit of basic similarity – like Barracks and Gateways. Zerg, with Larvae control, and Creep and all that… it gets a lot more complex.

PC Gamer: It seems there’s more micro-management with the Zerg? Does that affect their popularity?

Chris Sigaty: I think they all have some micro-management, but they’re just so different. Again, Protoss is a lot closer to Terran. You’re building a Pylon with power fields, but that Pylon, actually it’s still food, so it’s like the supply depot. It just gets really weird when it’s like “Oh, my food is a flying creature??” Zerg has always been the least popular, even in StarCraft and Brood War. And then, when someone says something about Zerg being underpowered, people run even more!

But we’re trying to look at the game across all the different play-types and styles, not just at the pro level. And it’s difficult, because the story is different depending on the region. For example, we’re looking at the Protoss-Terran match-up right now, and the rest of the world seems to have Protoss as the overall winner. But in Korea, at the higher level, Terran is winning more frequently. We have to wait, and watch that, to find out why. Maybe it’s because Korea, which is playing at a slightly higher level overall than other regions, is discovering some of the cool tactics and things you can do with Terrans. We have to wait and see whether that trend comes across the pond so to speak, to Europe and the US. If we act on anything too quickly in terms of rebalancing, we’re shooting ourselves in the foot.



PC Gamer: It does seem that paradigms appear in the strategies people adopt, but sometimes things move in circles. A great example is that ridiculous Photon-Cannon rush at the start. I’ve won games just by trying that, then people learn to counter it; then they forget and it becomes easy to do again.

Chris Sigaty: Yeah, you can kind of resurge it once in a while by knowing that. What’s interesting is that at the pro level, it’s all about skill-tiers. What you’re talking about is eye-opening; you could be banging your head against a wall if you’re not a skilled enough player to work out that if you scout, and quickly bring all of your peons over to kill that cannon-builder, you can press on, and you can win. There’s a lot of learning that you have to do. It depends on the tier of player as to how effective these things are.
We’ve been watching one recently, a Protoss strategy against Zerg, to go heavy Pheonix and Dark templar. You kill overlords and overseers so they can’t detect the Dark Templars, and the Dark Templars come in. There’s actually a very easy counter, but what’s happening is, at the mid-tier, they’re going “Aargh, they just came out of nowhere”. I was talking to Dust and he says “As soon as they come up with that strategy, I know I’ve won”.

What I envision in my head is that you’ve got the diamond/platinum tier, and you’ve got these players coming up to it. They progress because they’re surprising everybody, because nobody knows how to counter their moves in the mid-tier. But they get up to the diamond or platinum tier, and the players there are like “So what?” and they smack them down. They’re kind of like waves crashing against the shore of the higher level players.

The top guys aren’t going to get caught off-guard by these strategies. They’re just so aware. Did you watch the Boxer/Fruit Dealer match last night? It was awesome. Fruit Dealer always fast-expands with Zerg, and he expanded to a second hatchery; Boxer walled him off and stopped him from getting to his own expansion with bunkers. He basically caused him to cancel the expansion. And that’s it, he won. That whole micro-management game happens with the pros. Fruit Dealer got really ballsy and expanded out to the gold mineral-expansion, very close to Boxer’s base, and wasn’t aware of it. Anyway, bottom line, it was just crazy play. They still catch each other off-guard, but not with those simple tactics. When you can do it with those simple tactics that are kind of cheesy, it’s not going to work; you’re going to hit the wall of players that are just too aware.



PC Gamer: Would you say there’s a difference in thought process between amateur and pro players?

Chris Sigaty: Yeah, absolutely. The thing is when you’re playing at that level, you really understand the unit countering. So you know, a platinum or diamond player, they really understand that at its core, this unit counters this unit. It’s all knowledge. They’re so much more familiar with which units work in what cases.

When I was talking about TLO… these guys are experimenting in ways that others aren’t. They catch people off-guard, and not because it’s a cheesy tactic, it’s just different, and we haven’t seen it, and they’re thinking “I’m pretty sure this wins”. I watched this match between TLO and Nada – he’s one of the fastest players, he’s got like 300APM or higher. Very quick, very good player. He was going for a more standard Terran build, which is Marines, to Factory, to Siege tanks, and usually up to Vikings. So TLO’s just running Hellions, and bang – out comes a Thor. It’s like, “What is he doing?!” You could see Nada, this very high-level player, and he’s twitching. So in come the Hellions, knock out the Marines real quick, then they get out of the range of the Siege Tanks. Then the Thor comes in, and absorbs the tank-fire. Then the tanks start to siege, and the Hellions shoot back in, close the distance and get up really close really quickly… it was just brilliant play, and it was because it was unexpected. I’m really excited about what we’re seeing at the moment.

PC Gamer: It is funny, seeing it from an amateur’s perspective. It’s not about spending your resources building up a big force, it’s about constant moves and counters…

Chris Sigaty: Oh, totally. You have to be always poking each other. If you’re not, you’re screwing up for sure, because the other guy’s going to poke in on you. So you have to make sure you’re always aware of what he’s doing. You do have to constantly counter, but you have to go in a direction the other guy may not expect. I’ve kind of got past my admiration of the physicality of it. That was the thing, it’s like “My god, look at how quick they’re moving”. I still think that’s amazing, but now I’m thinking about how quickly they change strategy, and counter, in their minds. It’s phenomenal. I was watching Nada play Brood War. And his actions per minute… he’d pop over the screen for a second, give a couple of commands, then pop over to this section… now this is hypothetical, but I almost think that in their minds, it’s like a picture-in-picture mode, where they’re looking at six stations at once. And they going to skip over to this station and act on it for a moment, but they’re kind of seeing it all at once. I mean hey, it may not be real but… wow.



PC Gamer: It has to take a feat of abstract thinking to be able to work on that level…

Chris Sigaty: Yeah absolutely. It’s crazy. It’s so fun to watch though, because I can at least appreciate what they’re doing at that level. I think one of the bridges to overcome is getting people in early enough, to understand how people play at this level. It’s awe-inspiring to me as a professional – it’s like hearing a very accomplished musician, who’s spent thousands of hours doing this thing. The tendency is for people to think ‘well, they’re throwing their lives away…”, like they’re not doing something worthwhile. From the layman’s perspective, from a Mom-and-Dad perspective. It’s like the rock-star thing. If you do it and you get famous, Mom and Dad are okay with it, but all the while before, they’re like “What are you doing?”

PC Gamer: So you must be very proud of the success the game has had? Three million sales worldwide?

Chris Sigaty: Oh yeah. And I think we’re in a much better place than we were. You know, I worked on WarCraft III, and Reign of Chaos, and Frozen Throne, and the original StarCraft. After launching Reign of Chaos, we just weren’t in a position to properly support the game, we just had to get on with Frozen Throne, and we paid a pretty hefty price for how much crunching we did. We worked really hard on StarCraft II as well, but we’ve released a pretty good patch already, we have another one coming soon, we’re adding chat channels, we have customisable hotkeys on the way… we’ve got a lot of features we’re going to roll up, to keep the community happy, and improve the game like we want it to improve. We’re in a much better position to do that, and move on to Heart of The Swarm as well.

Heart of the Swarm continues the story, and really, it’s going to answer all those questions people have about the final scene, with Raynor walking away. We don’t have a date, but it’s going to be the Zerg portion of the story. It’ll also address multiplayer in a big way. It’ll make changes to all three races for sure.
PC Gamer

Tim, Tom, Graham and Craig devote a special episode just to Minecraft. What is it? Why is it good? How has it evolved? We share stories of first-night survival, ridiculously ambitious projects, exploration, multiplayer sauna-building, and rogue chickens.

Download the MP3, subscribe, or find our older podcasts here.
Team Fortress 2

Team Fortress 2's new Halloween update has landed, adding new maps, a Saxton Hale mask, Halloween hats, and the Horseless Headless Horsemann - an axe wielding boss monster. Full details below.



The pumpkin headed maniac will be guarding Mann's Manor, one of two new maps decorated by the winners of the Art Pass competition. He's a new game mode unto himself: stray to close to him and you're 'It' - his primary target. He kills in one hit and has at least 3000 hitpoints (more on busy servers). But you can hit other players with a melee attack to make them 'It' and get him off your back.

Apparently if you hit the Horsemann himself with a melee weapon and survive until he dies, and you'll be rewarded with some Unusual Haunted Metal Scrap. You can use that to craft some of the new hats, or the Horsemann's enormous axe for the Demoman - see here for the recipes. It looks amazing, but doesn't seem to have any positive bonuses over the Eyelander.

Fight for long enough on the new map and you might just find a Haunted Halloween Gift: a box that can include any of 9 new Halloween masks, one for each class. To craft the coveted Saxton Hale mask, for which there's an achievement, you have to combine all 9 class masks.

The other new map is Mountain Lab - not very Halloweeny but beautifully made. Some shots of both:







The Mann Co store now sells Noise Makers: devices that will let you blast spooky sounds to the server you're on. The noises on offer include "banshee", "crazy laugh" and a bunch more. They wear out after 25 uses, though, so you won't be able to forever fill the map you're on with the sounds of "stabby".



The new hats include a Frankenstein's monster style forehead for the Heavy called the Cadaver's Cranium, and a meat cleaver that sticks out of your head as though you've been involved in a horrible cooking accident. Those two are in for good, but The Spine-Chilling Skull mask and the Voodoo Juju hat will only be available to buy during this Halloween event - but you can wear them all year round. At £7 each, that's an expensive temptation.

See Valve's own Scream Fortress page for more - and click on the gravestone for a slice of Mann family history. And let us know what you think of the update in the comments. Is it evil to sell hats for a limited time only?
PC Gamer

Notch has just uploaded a video to YouTube showing off biomes, one of the new additions coming this weekend in Minecraft's Halloween update. Right now in Minecraft you either generate a snow world or a grass world, but biomes are multiple different environments within the same randomly generated world. That means that you'll be able to start in a grassy world but venture outward and eventually reach snow, desert, or more. Check the video below.



Yesterday via Twitter, Notch confirmed that the Minecraft biomes would be rainforest, temperate rainforest, seasonal forest, forest, savanna, shrubland, taiga, desert grass, desert ice, desert, and tundra. Check out our preview of the first new Minecraft monster, the Ghast.
BioShock® 2

When 2K Games announced that Bioshock 2's Minerva's Den DLC would not be coming to PC due to "technical and timing issues" we foolishly believed them, but now, thanks to a ton of feedback from fans, 2K have revisited their decision and have decided to finish Minerva's Den and release it on the PC for free.

Senior Marketing Manager, 2K Elizabeth broke the news on the 2K forums, saying "we are a company of gamers making awesome experiences for gamers - and given the conversations we've had over the past two weeks, we've decided to go back and finish the PC patch and Protector Trials," adding that "we are projecting that the patch and the Protector Trials will be ready to cert in December and I'm happy to announce that they will be available free to the community."

The Protector Trials pack contains a series of single player challenges in which the player must defend Little Sisters from waves of attackers. Each of the six events take place in a different location from the main game. The challenges are sure to make good use of the often hilarious cocktail of powers and weapons available in Bioshock 2.



Even more exciting is the fact that Minerva's Den will be making its way to the PC. Unfortunately, it's a lot further off than the Protector Trials, and 2K say they're "not certain how much longer it would take to complete the project to our standards", but when it does eventually come out, there's plenty to look forward to.

Minerva's Den is a single player story that runs parallel to the narrative of the main game. You play as subject Sigma, a different Alpha series Big Daddy to the one you played as in the main story. Over the course of the three levels you venture into the heart of Rapture's Central Computing system to take on the AI that controls Rapture, an entity known as The Thinker. The update will contain new weapons and plasmids, and feature an entirely new type of Big Daddy.

With Bioshock Infinite set in the stratosphere, these updates could be the last adventures we have in Rapture for a while. We'll bring you more on the release dates for the new content as soon as they're announced.
PC Gamer

The cold stone floor pops into color as grass and flowers spread out from the center. A unicorn pops out of the ground and with a slight gallop, it heals me for 500 health before disappearing into the ether.

It’s the enemy’s turn now and he uses his “Ninja Pigs” monster card to summon a trio of pigs to attack me. Luckily, the next turn I draw a “Meteor Strike” card from my deck and I’m able to incinerate the enemy faster than a pyro taunting a sniper.



I’m playing Wizard 101, a free-to-play MMO, with an optional subscription to gain access to premium areas, by KingsIsle. Battles are turn-based and players use a deck of cards to summon monsters and cast spells. Each player specializes in a school of magic that determine which spells the player can learn without spending training points.

I recently sat down with Fred Howard, Ben Conrad, and Todd Coleman from KingsIsle to discuss the game's upcoming expansion packs, and how they plan to use the packs to revamp the entire leveling and endgame experience with new areas, spells, and other content across all level ranges.

Celestia, KingsIsle's newest expansion, which launches today, targets the Grandmasters, players who have reached the level cap of Wizard 101, who Ben describes as, “the most loyal segment of players who put in the most hours...The high level followers are always in endless need of new content and we always want to push forward and fulfill that want.”

Features of Celestia are:

New story arc villain, Morganthe the Spider Queen
Level cap being raised from 50 to 60
Three new schools of magic for players to learn
More spells added to the existing schools of magic
New pets for players to discover

But KingsIsle also wants to make changes to make the game more accessible to a broader range of players like parents, grandparents, families, and people who have never played in a game with other players before. To that end, areas like the intro tutorial are being revamped to make the areas more engaging and immersive for new players. It is a continuous process that KingsIsle says they will look over these zones again and again to find out how to make areas more approachable for new players.

Along with the new expansion pack, a new collector’s edition of the game will be on sale in stores soon (because the game is free to download and play, you don't need to purchase the boxed game from the store). The collector’s edition gives players exclusive items such as:

The largest personal house that a player can currently get in the game
A dueling circle that lets players battle each other
A Gryphon mount
A spear that can be scaled to the player’s level or saved for higher levels.
5000 Crowns, the in game currency



I haven't delved too deep into the game yet, but I'm really enjoying the battle mechanics, which remind me of playing trading card games. There’s the strategy of planning out your battle deck, deciding which cards to use in battles, who to attack, and waiting until you have enough resources to summon the spells you need. If you (or your kid) play Wizard 101, post in the comments below to let us know your thoughts on the incoming changes.
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