DogFighter - Valve
The Call to Arms (Patch 1.0.2.5)

Today (October 25th, 2010) we will be releasing our first major content patch; the “Call to Arms”.
To celebrate this milestone the nice people at Steam have allowed us to put DogFighter on promo for a limited time with a whopping 85% off!

Are we crazy? Well, yes we are but that’s beside the point.

So what are you getting for your hard earned dosh?
Here’s what we are including in our patch:

* Tutorial Mode
To ease our new players into the DogFighter universe

* Mongoose Interceptor
A new craft for those who like to move at mental speeds

* The Old Gods
The first new level for DogFighter. Its frickin’ awesome!

* Dedicated Server App
At last! The dedicated server will be made available to the public for both the full version and the demo version!

* The Usual Bug Fixes and Tweaks(Check forums on Monday for a full list!)
This is something we ALWAYS do and always stay on top of.

Many thanks to the members of our community that have helped us out by reporting bugs and providing debug info. You are the greatest.

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Change Log: 25.October.2010
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v.1.0.2.5

ADDED:
- "The Olds Gods"
- Tutorial Mode
- Mongoose Interceptor Aircraft
- Heavily commented server config file
- "News" MessageBox
- Tutorial code for HUD
- Chat messaging split by colours: light red/blue - chat to all, darker red/blue - team chat
- New messages including 'Double Kill', 'Multi-Kill', ' killed You', 'You killed a team-mate'
- Tutorial item into main menu
- Radar marks for offensive/defensive pickups, balloons and race-markers
- HUD commands for scripting - show/hide HUD parts
- Tutorial messages and pickups
- Integration of Mongoose and The Old Gods into Menu
- Tutorial messages relating to pickups
- TutorialExecuteAfter functionality
- Implemented QuitGame function and added into end of tutorial
- Tutorial off-screen indicator for active race-marker
- Tutorial leaderboard, hidden scoreboard, changed colors for tutorial radar pickups, added function for querying HUD messageBox visibility


- Message when flag can't be dropped because other team has the flag
- Localisation fallbacks to default translation file if locale not found
- Message of the Day
- Multi Kill messages
- +reset_input_settings option to ignore input settings file

FIXED:
- Changed physx scene init flags to be better compatible with default settings per platform

CHANGED:
- Updated to Steam SDK 1.11
- Update to PhysX SDK 2.8.4.4
- Logging for physx is always enabled in the NXPhysXCreateSDK call
- Create PhysX error message changed to reflect driverless installation and added error code to message box
- Brackets health progress-bar shown just for enemies
- CTF indicator colouring unified when flag stolen, indicator shown also for enemy flag
- Removed some debug messages
Product Release - Valve
LEGO® Universe is now available on Steam. Answer The Call - Save Imagination!

Only a courageous team of heroes, the Nexus Force, stand in the way of the destructive Maelstrom... but they need your help! Join the Nexus Force! Push the boundaries of creativity by building your own worlds.

Left 4 Dead 2 - Valve
Updates to the Left 4 Dead 2 Xbox 360 dedicated servers have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2 Xbox 360 dedicated servers
  • Fixed versus servers sometimes shutting down before both teams have fully connected.
  • Fixed No Mercy door exploit
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Fixed versus servers sometimes shutting down before both teams have fully connected
Trainz: Murchison 2 - Valve
Trainz: Murchison 2 is now available on Steam. This standalone train pack for Trainz 2009 or 2010 is a merging of the original Narrow Gauge Murchison logging layout with an extensive Standard Gauge rail network.

Whether a steam-era NG enthusiast, or solely interested in SG steam or diesel operation, the 440 board Murchison 2 layout contains a huge variety of interactive and inter-related industries for operational pleasure that will keep the train enthusiast immersed for 100's of hours of interactive operation.

Puzzle Bots - Valve
Puzzle Bots is now available on Steam!

Join Dr. Hugo's adventurous robots as they outwit mischievous children, curious animals, and dysfunctional inventors and try to solve the mystery!

Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • New Mutation: Lone Gunman
Call of Duty®: Black Ops - Valve
Most Anticipated Title of 2010 Prepares for PC Launch

Oct 22, 2010- Valve and Activision Publishing, Inc today announced the upcoming holiday blockbuster, Call of Duty®: Black Ops (PC), is now available for pre-purchase via Steam, a leading platform for PC and Mac games with over 30 million accounts around the world.

Those who pre-purchase Call of Duty: Black Ops on Steam will be able to start playing immediately upon release on November 9, 2010, when Activision expects the title will be available worldwide. Developed by Treyarch, Call of Duty: Black Ops utilizes the Steamworks suite of tools. The title is rated "M" (Mature - Blood, Drug, Reference, Intense Violence and Language) by the ESRB.

In addition to leveraging Steamworks' Auto-Updating, Achievements, and more, Call of Duty: Black Ops will support Steamworks Cloud technology. The PC version of the product will be powered with Steamworks for both the digital and tangible versions of the game and, as with all Steamworks titles, offline play will also be supported.

"We are delighted to be delivering the year's most anticipated title with Black Ops to PC gamers around the world," said Jason Holtman, director of business development at Valve. "We've collaborated with the development team to leverage the Steamworks suite of services to deliver the highest level of service to Call of Duty: Black Ops PC customers."

"Steam has been a great partner throughout development of Black Ops," said Mark Lamia, president of Treyarch. "We're working closely together to take full advantage of Steamworks to ensure we deliver the most polished and secure PC experience that our community deserves."

Call of Duty: Black Ops is slated for worldwide release the week of November 9 at retailers and via Steam. For additional Call of Duty updates, visit www.callofduty.com/blackops and also via Twitter @JD_2020.

Steamworks is a complete suite of publishing and development tools -- ranging from product key authentication to social networking services -- offered free of charge to publishers and developers. For more information, please visit www.steampowered.com.
Call of Duty®: Modern Warfare® 2 (2009) - Valve
Pre-purchase now and get ready for Call of Duty®: Black Ops, the biggest first-person action series of all time and the follow-up to last year's blockbuster, Call of Duty®: Modern Warfare 2.

Call of Duty®: Black Ops will also utilize Steamworks features such as Auto-Updating, Achievements, Steam Cloud, and more!


Sid Meier's Civilization® V - Valve
Updates to Sid Meier's Civilization® V have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

UI

* Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.
* Aircraft banner corrections - now when you rebase an aircraft, the number will move with it.
* Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads.
* Selecting a great general will no longer cause yield icons to appear.
* Added option to disable auto-unit cycling.
* Fix for full-screen game when running dual monitors. Previously, the curser could scroll off the "open" side, and not be able to scroll the map in that direction.
* Misc additional fixes to mouse controls, and other interface issues.
* Rounded out financial information in the Economic Overview screen.
Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc.
* Auto-populate save menu with save file name
* Allow selection of other cities by hex from within the city screen
* Added detailed trade route info to Economic Overview screen
* Added new tab to the Economic Overview Screen: "Resources & Happiness."
* Added option to activate the mp score list in single player (for "always up" score similar to Civ IV.)
* The Annex/Puppet/Raze popup now indicates how much extra Unhappiness will be assumed with each action.
* If there are less than 5 buildings still needed to construct a National Wonder, the production popup tool-tip now lists which cities lack them.
* Added Yield & Culture tool-tip info to the production popup.
* Tweak information on the Global Politics tab in the Diplomacy Overview screen.


MODDING

* Category list now displays correctly
* "Installed" panel now displays ALL versions of a mod but prevents the user from enabling multiple versions.

GAMEPLAY

* Workers - Added option to force workers to ignore manually made improvements (so they don't change what you decide was best for a plot).
* Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip.
* Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more.
* Economy - Increased city wealth setting to 25%
* Economy - Multiple fixes to the way trade-routes are tabulated and recognized.
* Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).
* Trade - Found and corrected a Trade problem that could cause your Resource inventory to multiply.
* City States - Fixed a bug where you could not gift aircraft to city states.
* Military - Medic promotion now only provides healing bonus for adjacent units.
* Military - Fix for Minuteman movement.
* Military - Correct promotions for "archer-like" units (horse archers, chariots).
* Military - Embarked units will no longer slow enemy land units
* Military - Improved unit cycling logic. Camera will jump around much less.
* Balance - Engineers +1 hammer
* Balance - Disbanding units now provides only 10% of their production cost in gold.
* Request - Enable "one more turn" button if you lose, but are still alive.


AI

* Military - Better handling of unit need (navy vs land, etc.).
* Military - AI will tend to build ships to deal with blockaded cities more often
* Military - Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces
* Diplomacy - AI will be more reluctant to offer or accept open border agreements with more powerful opponents.
* Diplomacy - Fix for never ending deals (peace, research agreements, etc).
* City - City specialization and city focus improvements.
* City - Cities that are Avoiding Growth will not grow while that option is selected
* Workers - Priority of trading posts reduced, and rebalanced priorities on other improvements
* Workers - Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.
* City - Make sure Puppets don't construct buildings that require Resources.
* City - Add a Puppet city strategy that turns off training buildings and emphasizes gold.
* Military - Defensive tactical AI update. When you are at war and threatening an enemy city, the AI will better utilize the garrison, as well as the surrounding terrain in defense of the target city.


MULTIPLAYER

* Exploit - Fix for gifting unit exploit
* Chat - Color-coding, sound alerts, etc., added for in-game chat system, including a larger window.
* Deals - Additional deal validation put in place to verify deals before they are committed


MISC

* Research treaties that end because you declare war will no longer grant the free tech
* Save/Load - Fix for corrupted saves being experienced by some players in late-game.
* Map - Huge map crash-during-load fix that were reported on some specific systems.
* Map - Terrain caching fix that could cause problems for certain video cards (the "glowing red orbs" seen on the map are an indicator of this).
* Map - Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations)
* Strategic View - Crash fix for units rendering in background.
* Strategic View - Fix for selecting units either standing on a city plot, or garrisoned in the city plot.
* Eyefinity - Better handling of leader scenes when using Eyefinity displays.
* Tutorials - Many tutorial tweaks and adjustments.
* Multiple crash fixes.
* Taller than wide map crash fix.

...