Batman: Arkham Asylum Game of the Year Edition - Valve
Take advantage of the Weekend Deal and save 66% on the award-winning Batman: Arkham Asylum Game of the Year Edition!

Offer expires on 10/25 (Mon) 10AM PDT.

Diamond Dan - Valve
Updates to Diamond Dan have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed non-ascii steam usernames breaking scoreboards
  • Fixed "Narrow Escape" achievement
Star Ruler - Valve
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixes:
  • Civil acts were not affecting labor rate.
  • Use tool orders were ignoring the hull's orbit targets setting.
  • Floating point errors were accumulating into the ships damage stat, leading to repair tools continuously firing.
  • Victory message is no longer displayed when you start a game with no AIs.
  • Explosion effects would sometimes randomly appear in the system when you started a game.
  • When selecting a color for your empire the window would sometimes get stuck dragging.
  • Fixed crashes on saving/loading dock and retrofit orders.
  • Map-specified tags in the new game menu were not being displayed in the scroll box.
  • Fleet names are now saved and loaded.
  • The Phased Energy Beam was too cheap, and did far too little damage.
  • Combat effects were broken in the legacy 1014 mod.
  • Fleets could add other fleets as members, causing various issues.
  • The camera position is now saved and restored on load.
  • Servers/clients could lose connections if they took too long during the loading stage.
  • Planet ticks (which handled the economy) were not using a managed tick rate, causing slower production than intended.
  • Planets will be correctly lost when population reaches 0.
  • Stealth Hulls were applying their effects after armor.
  • Homeworlds now hijack the orbits of existing planets if possible, fixing planets orbiting through each other in non-tiny galaxies.
  • Minor script exception in multi-rack mounts.
  • Autosave was triggering every 15 seconds instead of 15 minutes.
  • AIs were not checking systems generated after their home system for expansion, leading to randomly stalled AIs.
  • Targeting sensors that were smaller than the connected weapon could actually reduce range.
Changed:
  • The windows in the top bar can now be toggled with F1-F6.
  • The movement solution has been further optimized.
  • Improved system locking to make the game perform more consistently, and faster overall.
  • Updated French, Polish and German translations.
  • New designs default to not orbiting targets now.
  • Saving a design with the same name as an existing one now marks the new design as an updated version of the old one instead of displaying an error.
  • Updated the tutorial.
  • Beam weapons now also have a random component in their firing delay.
  • Pirate raids now become less frequent at lower difficulties.
  • Updated Russian translation.
Balance Changes:
  • Reduced improvement rate of stealth hulls. Capped their effectiveness at 95%.
  • Cargo bays and Ammo storage now scales to a higher storage.
  • Fuel Cells now scale in the same way as cargo bays.
Additions:
  • Maps can now define options for an advanced window in their xml files, they can control the size and columns of their advanced window.
  • Option to turn off galaxy gas display.
  • The Options and new game windows can now be localized.
  • Ships without engines (i.e. stations) now orbit the planets that created them.
  • Added basic interface to choose empire settings when a game starts.
  • Added range rings - hold alt to show the range of the selected and/or hovered object.
  • Arrrr! Pirates will now periodically raid systems with lots of resources but no defenses.
  • The names of the default, AI and pirate ships can now be localized.
  • Autosaves and quicksaves are now rotated, you can specify how many saves to keep. The ones with the higher numbers will be older.
  • The planet window's queue tab now displays the total cost of the current queue.
  • Added proper ship set support.
  • "Defend Position" stance, ships will engage targets but return to their original position afterwards.
  • "Update All" button in blueprints list that immediately updates all designs to the latest tech level.
  • Remnants now roam uncolonized systems and attack all ships within them. Their amount and frequency depends on the difficulty.
  • A basic victory condition (destroy every planet owned by another player).
  • Subsystems in the damage report window now display their current level.
  • Entry in the right-click menu to select all ships in a system with the same blueprint as the one you clicked on.
  • Stations can now be retrofitted at the planet they are orbiting. It will cost 20% more than usual (up to 60% of the cost of building a new one) to represent the cost of moving it down and launching it back up again.
  • Added localized versions of various graphical buttons for French and German.
Arsenal of Democracy: A Hearts of Iron Game - Valve
Updates to Arsenal of Democracy: A Hearts of Iron Game have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Complete 1.05 Changelog :

New Convoy Assert Limits
Fixed overseas convoys not loading properly from scenairo files.
Added Missing TT images
Implemented "access_to_alliance" event command
Province Navalbase flag now correctly cleared when ending scenario.
Fixed Buffer size to take into account leaders long battle history
Increased Default buffer Size
Fixed 1 STR Brazillian unit
Fixed CTD with statistics table if string = null
Fixed Multi Deployment
Added more Convoy debug lines
Fixed Convoy need value in trade screen
Units boarded on ships only draw from its stock if the ship has >50% supplies
Merge Trades Reworked
Trade Info window now shows own / other trades by color
Fixed brigade icon in deployment pool
Fixed tool tip for trade deals ("nothing")
Tweaked attrition rules
Fixed Text Files
Fixed enormous convoy losses Convoy Bug
Fixed Possible Memory leaks
Fixed a bug that could cause CTD or timer corruption
Small AI tweaks
Removed Debug Output
Rescaled Nuclear Production
Fixed Support #945 : Peace with all
Fixed Bug #617 : Convoy <> Transprt Conversion display bug
Fixed Bug #678 : Poor AI Assignment of Leaders
Fixed CTD related to to small text buffer for high resolutions.
Fixed Random leader name CTD
Fixed Day / Night cycle
Some Small Text Changes
Minor DB fix for fNATCHI falkenhausen event
Minor Tibet Minister Fix
Improved debug output for invalid unit models (for modding)
Further Speed Optimizations.
Assigned specific default sprites to air units.
Balancing changes + Latest Balancing proposal by Andy
Fix For Infra Repair speed
Fixed possible CTD with air superiority mission
AI default preference for repair is now 20%
Slider Not responding issue resolved
Implemented Support #946 : Message popup when production line can be
upgraded
Implemented Support #801 : Change Retooling Time via Event
Implemented Support #943 : Give XP to Unit via Event
Implemented Support #944 : Give XP to Leader via Event
Implemented Support #941 : Change Partisan Activity via Event
Implemented Support #945 : White Peace with All
Implemented Support # 813 - Check for battle in province
Implemented Support #859 : Change a nations National Idea/Social
Policy/National Culture via Event
Implemented Support #858 : Add trigger that checks a nation's national idea
Implemented Support 818 : Trigger an event with delay
Implemented Support # 953 : Moddable max number of attachment for each
naval unit type
Implemented feature # 923 : Make it possible to mod the number of
escorts/transports generated by converting
transports/destroyerstransports/destroyers
New AI transport
When MP is low reinforcements now prioritizes Air and Ships
Combat now uses relative organization as attack modifier instead of absolute
Fix for the missing move event (which could cause unit to stall
indefinitely)
Fixed bug # 879 : Lent expeditionary forces are also deleted by
delete_unit command. Those are now returned to the owner.
Implemented Support # 817 : Member of "Big Alliance" Yes/No/Specific
Militia now free from retooling
AI now build Infra
AI files can now specify preferred infra provinces.
AI now is more stable in building IC in preferred provinces
Newly released country now doesnt get "FREE" transports - the releasing
nation gives it to them.
AIR AI now correctly understands the amount of damage it can do to non
national IC.
Small code cleanup in provinces
Scorched earth now doesnt destroy province until the last defending army
has started to flee.
Updated event commands.txt with new "capital_province" trigger syntax info
Implemented Support # 816 - New Event Trigger : Capital Location
Province Check
Scorched Earth doesnt destroy province with active combat.
Arid Attriction reduced
Bug #874 Minimap is still active when tab is opened
Fixed bug 903 - French leaders defecting to Vichy doesn't fire
Coup chance now more tied to dissent. Exported coup chance increase per
dissent point to misc.txt
Fixed Support #939 - Increased maximum player name length
Fixed Support #940 - Increased maximum chat winodw length
Fixed Support # 948 : Newly-created countries get 10 free convoys.
Bug 651, retooling should be possible even if no manpower is available
Bug 667 : Synthehtic Oil/Rare can be kept at the deployment queue until
needed for no TC cost. - Also added TC cost to other prov improvs
Fixed Bug 678 : AI seems happy to assign its worst Admiral to its best
and most important fleets.
Fixed bug # 722 - when you deploy naval units with multiple brigades the
unit shows in the deployment-pool only with one attachment.
Fixed bug #728 - AI can ignore redeployment delay when auto-assigning
attachments.
Fixed Bug 730 - AI ignores garrisons when making army detection estimates
Fixed bug # 810 - Military control causes foreign units to appear as the
controller model.
Improved Timer Tick accuracy
Fixed Small memory leak when division dies
Small Optimizations (Air AI + Province update)
AI now uses min 10% on repair of provinces
AI now uses scorched earth
You cannot repair province engaged in combat
Air AI now prefers national IC
Asian Area Colors Fixed (more colors for regions + areas)
Fixed Transport issue where transport fleets where moved around while
unloading divisions.
Fixed Issue where invasion AI would become inactive to to targetting
country that can be invaded, but province that cannot be acessed.
Shore Bombardment now per default 16 days.
Fixed Region / area Color issue
Improved naval retreat rules
Slider Control Improved - now they all work with buttons as intended
Province MP affects revoltrisk
CombatList now shows military controlled combats
New Front AI - making smaller attacks if it can
Fixed Garrison retreat bug
Changed Unit resupply method - and exportet values to misc
partisan now have bigger effect on ESE
Unit can now go out of supply even if in capital area
Fixed type errors in minister files
Default minor nation sprites for naval,cas,transport and tactical bombers.
Fixed a bug in Canada minister - non-existing ID 45068 changed to 45071

Train Simulator Classic - Valve
Updates to Railworks 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Railworks 2
  • Sporadic installation check of the Jubilee and 8F
  • AI collision on Geordie Deltic
  • Removes the 380 scenario that found it's way into TestTrak.
  • Consist Op stats are recorded correctly toward Achievements
Fallout: New Vegas - Valve
Contents of Update:
This update fixes quest and scripting issues


Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Trading changes
    • Added some anti-scam advice to the chat window.
    • Increased trading slots to 8 slots per person.
    • Added item rarity colors.
    • Added the item’s original name to the item description.
    • Made most tools tradable.
    • Fixed Ellis’ Cap and the Frying Pan not being tradable
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Fixed lobbies not being able to join Steam Group servers
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed dropdowns and menus not showing on menu screen
  • Fixed FOV getting locked
  • Toybox content downloading retries 3 times before failing
  • Changed the way toybox authentication works
  • [TTT] Added Decoy equipment for Traitors.
  • [TTT] Added credit transferring for Traitors and Detectives.
  • [TTT] Changed C4 disarming to involve wire cutting rather than codes.
  • [TTT] Changed Traitor starting credits to 2.
  • [TTT] Changed balance on most Traitor equipment to make it less noisy and more powerful
Patrician IV - Valve
Updates to Patrician IV have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Patrician IV 1.2

Missions
  • Harbours in an entire region are now besieged by the local sovereign
  • Two new events for the Elderman to react to: Harbour siege and bad food supply
  • New town hall mission: City seeks help after a desastrous event
  • Two new guild missions: Supply food, hunt down pirates in a region
  • New tavern missions: Hunt down pirate, provoke uprising, transport evacuees
  • Revised some missions
Gameplay
  • Plagues now cause fatalities on advanced difficulty settings
  • Treasuries of AI-controlled cities increase more slowly (AI construction slowed down)
  • Buildings under construction by the player can now be canceled
  • Reduced volume of money jingle and added options.cfg setting
  • Underproduction of goods in a city is now displayed in the trade window of the market hall
  • Fire event revised and new event video added
  • Revised display of guild options
  • Revised construction and layout of streets
  • Decreased duration of sieges
Sea battles
  • Matched camera zoom levels with cannon ranges
  • Player-controlled vessels now stick to their last command until a new one is issued
  • Revised gunfire sound and line of fire
  • Wind speed and direction is now displayed by moving clouds
Interface
  • If a trade convoy is being attacked, a battle icon with tooltip is being displayed for two days on the sea map
  • In construction mode, buildings under construction are now indicated with a tooltip
  • The currently selected convoy is now marked in the convoy list
  • The convoy options window can now be accessed from the convoy list
  • Transferring goods between convoys is now possible by selecting a convoy and right-clicking on the target convoy
  • The convoy list now displays single, unorganized ships
  • Tooltips for the counting house administrator now display the production price of goods
  • Amount of goods for auto trade routes can now be adjusted in +/
  • 10 percent steps
  • Revised keyboard shortcuts and added a new options dialogue in pause menu
  • Convoys can now be saved on number keys (1...0)
  • Added new video events for rank promotion
Info displays
  • City info: Current amount of beggars and influx of beggars is now displayed
  • City info: If living space for individual types of citizens is filled by 90% or more, the amount of tenants is displayed
  • Negative values for city reputation is now displayed instead of 0%
  • Effects of fountains, hospital and chapel are now displayed
Bugfixes
  • Resolved issues with administrator and trade routes due to rounding errors
  • Revised city promotion
  • Fixed some rare crashes
  • Fixed AI building construction outside city walls
  • Fixed issues with sieging player convoys
  • Fixed issues with town discovery and city founding
  • Fixed issues with high desktop resolution (DPI) settings in Windows
  • Improved support for USB sound devices (e.g. Logitech G35)
...