Kotaku

Kotaku 'Shop Contest: Zombie ModeWhoops. I think some of you might have gotten a sneak preview at this about 40 minutes ago. Anyway, this week we saw not just one, but two games announce plans for zombie modes, like this is something new.


In the spirit of an explosion that puts out a fire, I say we just blow it out. Zombie-mode every damn thing. Put this rotting cliché in a shallow grave. Take any game and 'Shop up a zombie mode for it. Or, take a zombie game and de-zombify it. But if studios are willing to take this gag past its expiration date, we're going to take it much further.


You may use anything you get your grubby hands on; at the bottom I've given five suggestions but I don't expect everyone to stay to these. Explore the space. Hell, as Totilo brilliantly put it on Kotaku Talk Radio this past week, there are plenty of zombies in NBA Elite 11. I didn't include a grab here because so few were released in the run-up to its eventual postponement. Plus it might be funnier to see them in NBA Jam. And hell, we still don't know all the unlockables for that, so maybe zombies are in it.


Post your submissions in the comments. The 20 best will get rounded up and published at the end of next Saturday. Meantime, I and the rest of the starred commentariat will approve and promote as many as we can so folks can see them and pass judgment. Remember, if you're trying to get a comment account approved, turning in a worthy 'shop is an easy path to the privilege.


Alright, start 'Shoppin!



Oct 3, 2010
Kotaku

Sunday Comics


Penny Arcade
Sunday Comics
published Oct. 1.


PvPonline
Sunday Comics
published Oct. 1.


ActionTrip
Sunday Comics
published Sept. 27.


EXTRALIFE
Sunday Comics
published Sept. 27.


Ctrl+Alt+Del
Sunday Comics
published Oct. 1.


Dueling Analogs
Sunday Comics
published Sept. 27.


Nerf NOW
Sunday Comics
published Sept. 27.


Rooster Teeth
Sunday Comics
published Sept. 30


Virtual Shackles
Sunday Comics
published Sept. 29.


Little Gamers
Sunday Comics
published Sept. 30


Kotaku

@Limality about our new reviews: We're still getting used to the water. ;)

I'll be writing something up next week about the system, why we changed to it and what it means.

But a couple of quick things, Warofart was dead on when he said we weren't fans of people just counting the red and blue to determine if the game was good, it sort of ran against the premise.

We also noticed some serious bloat in the loved, hated review style. Just because it took us a long time to play through a game doesn't mean it should take you a long time to read through our thoughts. Our reviews under that style were nearing 2,000 words. Under this style it's closer to 600 words.

Untipocomun, you raise a very fair and interesting point. But I think the relative lack of criticism you're noticing is more a byproduct of the games and our familiarity with this new style than it is the format.

At least I hope so.

Hold until we've run our reviews of games like Enslaved, Dead Rising 2 and Castlevania to see how those look.

I'm writing up Dead Rising 2 and I don't think this new format will become a hindrance for me. In fact I'm still taking the same notes I've always taken while reviewing the game, only the output is changing.

Another interesting thing is that we plan to roll out "criticisms" this month as well. These are revisits of games that spurred in us the desire to discuss on a deeper level some interesting point. They will be long-form criticisms similar to what you might find in a newspaper or magazine.

So I see this as win, win, but I also get your attachment to the review system you all knew and loved, because we loved it too.

But in many ways that system was a fantastic transition system that eased people into the concept that reviews don't have to have numbers or be eight pages long to be informative.

Again, a bit more patience and I'll be walking everyone through why we changed, how we changed and how it will work next week.

Thanks everyone for the feedback, we really appreciate it.

Brian


Kotaku

Weekend Talk Amongst YourselvesOh man, I get to pic the first #taypics derby winner of the month. I need to be apprised of this kind of authority. So I can abuse it.


Cynical1, fresh off an appearance in the 'Shop Contest roundup yesterday, takes the first spot. Appropriately enough he does so with a 'Shop Contest callback. Good job, Cynical1.


Remember, this is your taypics image. So 'shop it up and submit to #taypics; you could be featured in Kotaku's next open thread. For now, talk about games - amongst yourselves!


Confused about commenting on Kotaku? Read our FAQ.


Oct 2, 2010
Kotaku

Review: FIFA 11This is the third FIFA game since September 2009. It's the 19th game in the FIFA series. You'd be forgiven for looking at FIFA 11 and thinking "I am getting bored with this".


Football fans with attention deficits are being looked after, then, with FIFA 11 adding a new passing system, more noticeable player "personalities", playable goalkeepers, a life-long career mode (go from player to manager) and even, finally, a creation centre for those who like to spend more time designing kits than they do kicking shins.


Why Should I Care?

FIFA doesn't just have a reputation as being the best football game on the market, it's got a reputation as being the best sports game in the world, regardless of publisher or market. The last few have been that good.


Review: FIFA 11This could be you (if you've got the patience).

So What's Got Better Since FIFA 10?: Off the pitch, the front-end menu is new, and mercifully faster than its sluggish predecessor. The manager mode appears to be better-organised and more realistic in its transfers and simulations, which should save a lot of singleplayer users from tearing their hair out. On the pitch, there's a great new passing system, and in multiplayer, you can now see at a glance how often someone ragequits, something this franchise has needed for a long time.


That Passing Thing Doesn't Sound That Important...: No, it sounds like just another boring bullet-point feature, but it makes a real change to the way the game's played. Because players can only effectively pass in the direction they're facing, and results will vary wildly depending on the quality of the passer, it makes moving the ball up the pitch a lot harder at first, but a lot more rewarding when you get the hang of it, as it both feels and looks a lot more like a real game of football.


So What's Got Worse?: Nothing has gotten worse, but boy, the "Be A Pro" mode continues to be a source of frustration, as it still can't judge a performance properly and still penalises you for doing perfectly acceptable things like putting a cross in. The creation suite is also a massive disappointment, as while you can finally create your own teams (complete with official kit designs), you have to do it online in a web browser, not in-game like Pro Evo has managed since, oh, forever.


Do The Players Still Look Like Balloon Men?: Sadly, while those players with custom-built faces are looking better than ever, the stock player faces look even more like action figures, particularly since this year's player models seem a little "shinier" than last year's.


Hey, I Can Play As The Keeper Now!: Yes, and once the novelty wears off - around five minutes in - you'll likely never do so again. It's not the fault of the controls, those are surprisingly effective; it's the boredom, as you'll spend most matches standing around doing nothing. Which is fine for real keepers, but in a video game, it's boring.


FIFA 11 In Action



Buy It

If you like football and play video games, and you're not morally against buying a sports game that's updated on an annual basis, there's been enough substantial improvements made to FIFA this year to warrant picking it up, even if you bought FIFA 10 and World Cup.


Don't Buy It

If you're a casual fan who only buys one or two FIFAs a decade, and the last one you picked up was the outstanding FIFA 10. Goalies and "real" passing aren't as big a deal as the 360-degree movement introduced in that classic, so you could probably wait a few more years before you upgrade.


The Bottom Line

FIFA 11 should serve as an example to EA's other major franchise, Madden, on how to pack enough improvements and updates into an "off year" (ie one without a major upgrade) to make what's essentially the same game as the previous year's model feel fresh enough to tempt you to grab it.


FIFA 11 was developed and published by EA Sports, released on September 28 in North America for the Xbox 360, PS3, PC, Wii, PS2, Mobile Phone and DS. Played Xbox 360 version, which retails for $60. A copy of the game was provided by the publisher for reviewing purposes. Played all singleplayer game modes and lost more multiplayer matches than I'll ever feel comfortable telling you.


Kotaku

"Planet Michael" isn't the first video game to star Michael Jackson. It is, however, the most ridiculous. Since they're making any jackass idea into an MMO these days, we figured we'd help out with 20 concepts from the Kotaku community.


Riggs submitted like 93 entries; "World of Skingraft" was his first and it held up to make it. zughammer toiled on his mega-memorial to Billy Mays, so it gets a bid. Cynical1 went with an ensemble cast. Jespar brings us Neil Patrick Harris Online, at last. MrSnuffles entered three "Steve Online" ideas. This one gets in for the tasteful image. marasin wasn't the only one to think of Gary Busey, but did pull it off the best.


For a winner though, it came down to AaronBabakin's out-of-left-field Russell Crowe concept; Bergerac's Wilford Brimley RPG; Quest's Stephen Colbert MMO - an absolute day-one buy, or KingDarian's better suggestion for a Jacko game. Quest put a ton of work on the Colbert MMO, but I've gotta go with KingDarian's brilliantly simple but epic entry.


Congrats to everyone. We'll see you here tomorrow.


Kotaku 'Shop Contest: Celebrity MMO WinnersAaronBabakin
Kotaku 'Shop Contest: Celebrity MMO WinnersAction Fitz
Kotaku 'Shop Contest: Celebrity MMO WinnersBergerac
Kotaku 'Shop Contest: Celebrity MMO Winnersboltblitz
Kotaku 'Shop Contest: Celebrity MMO Winnersboopadoo
Kotaku 'Shop Contest: Celebrity MMO WinnersCannibalDan
Kotaku 'Shop Contest: Celebrity MMO WinnersCynical1
Kotaku 'Shop Contest: Celebrity MMO WinnersDizWhiz
Kotaku 'Shop Contest: Celebrity MMO WinnersFuzzyCholo
Kotaku 'Shop Contest: Celebrity MMO WinnersJespar
Kotaku 'Shop Contest: Celebrity MMO WinnersKingDarian
Kotaku 'Shop Contest: Celebrity MMO WinnersKobun
Kotaku 'Shop Contest: Celebrity MMO Winnersmarasin
Kotaku 'Shop Contest: Celebrity MMO WinnersMrSnuffles
Kotaku 'Shop Contest: Celebrity MMO WinnersMuffinBear
Kotaku 'Shop Contest: Celebrity MMO WinnersQuest
Kotaku 'Shop Contest: Celebrity MMO WinnersRiggs
Kotaku 'Shop Contest: Celebrity MMO Winnerssensai.gamer
Kotaku 'Shop Contest: Celebrity MMO WinnersShakeelCaban
Kotaku 'Shop Contest: Celebrity MMO Winnerszughammer


Kotaku

Scott Pilgrim Gets DLC In NovemberScott Pilgrim vs. The World: The Game will get its first downloadable content extension early next month, delivering two bonus game modes and a new playable character: Knives Chau.


The pack will be 160 Microsoft Points, or $1.99 on PlayStation Network, IGN reports. The two bonus game modes are Battle Royal and Dodgeball. Dodgeball involves hitting your opponent with a large beachball, by throwing it, kicking it, or running into it. It's the only way to do damage in this mode. Battle Royal functions a lot like the pro wrestling term; players are on a platform, off the platform are various useful weapons. Go off the platform for more than 10 seconds, though, and you lose.


Knives Chau, in the main game, is the support character for all the other players. So who's her support character? Her mom, who wears a trackie and bitches out the bad guys. Good goin' Mrs. Chau!


Play Dodgeball With Knives [IGN, thanks ice_man]


Kotaku

All The Ranks Of ReachSlowly but surely the Halo: Reach community has been filling in the ranks and credit requirements in the game's single- and multiplayer progessions. They've all been uncovered now.


Forum member DtownGamer has been supplying the ranks and screenshot confirmations of them; Halopedia just added the full roster to its page, where you may also see the rank icons. Here's the list of all 50.


Recruit
Private - Awarded at 7,500 cR |
Corporal - Awarded at 10,000 cR |
Corporal Grade 1 - Awarded at 15,000 cR |
Sergeant - Awarded at 20,000 cR |
Sergeant Grade 1 - Awarded at 26,250 cR |
Sergeant Grade 2 - Awarded at 32,500 cR
Warrant Officer - Awarded at 45,000 cR
Warrant Officer Grade 1 - Awarded at 78,000 cR
Warrant Officer Grade 2 - Awarded at 111,000 cR
Warrant Officer Grade 3 - Awarded at 144,000 cR
Captain - Awarded at 210,000 cR
Captain Grade 1 - Awarded at 233000 cR
Captain Grade 2 - Awarded at 256,000 cR
Captain Grade 3 - Awarded at 279,000 cR
Major - Awarded at 325,000 cR
Major Grade 1 - Awarded at 350,000 cR
Major Grade 2 - Awarded at 375,000 cR
Major Grade 3 - Awarded at 400,000 cR
Lt. Colonel - Awarded at 450,000 cR
Lt. Colonel Grade 1 - Awarded at 480,000 cR
Lt. Colonel Grade 2 - Awarded at 510,000 cR
Lt. Colonel Grade 3 - Awarded at 540,000 cR
Commander Grade 1 - Awarded at 650,000 cR
Commander Grade 2 - Awarded at 700,000 cR
Commander Grade 3 - Awarded at 750,000
Colonel - Awarded at 850,000 cR
Colonel Grade 1 - Awarded at 960,000 cR
Colonel Grade 2 - Awarded at 1,070,000 cR
Colonel Grade 3 - Awarded at 1,180,000 cR
Brigadier - Awarded at 1,400,000 cR
Brigadier Grade 1 - Awarded at 1,520,000 cR
Brigadier Grade 2 - Awarded at 1,640,000 cR
Brigadier Grade 3 - Awarded at 1,760,000 cR
General - Awarded at 2,000,000 cR
General Grade 1 - Awarded at 2,200,000 cR
General Grade 2 - Awarded at 2,350,000 cR
General Grade 3 - Awarded at 2,500,000 cR
General Grade 4 - Awarded at 2,650,000 cR
Field Marshall - Awarded at 3,000,000 cR
Hero - Awarded at 3,700,000 cR
Legend - Awarded at 4,600,000 cR
Mythic - Awarded at 5,650,000 cR
Noble - Awarded at 7,000,000 cR
Eclipse - Awarded at 8,500,000 cR
Nova - Awarded at 11,000,000 cR
Forerunner - Awarded at 13,000,000 cR
Reclaimer - Awarded at 16,500,000 cR
Inheritor - Awarded at 20,000,000 cR


Rank (Halo: Reach) [Halopedia, thanks ShaughnTr0n]


Assassin's Creed™: Director's Cut Edition

Follow along an entire stealth mission in Assassin's Creed: Brotherhood with this developer video Ubisoft just released. It gives a glimpse of some of Ezio's new means of dispatching foes, and hints at other items you'll unlock elsewhere in the game.


Also, an email Ubisoft sent to fans this morning revealed a new playable character class, the female smuggler, as well as Facebook game that you may try out here.


[Video via VG 247. Thanks to Ursus-Veritas for the email tip.]


Kotaku

LittleBigPlanet 2 To Include 10-Level Move DemoLittleBigPlanet 2 will have a multilevel PlayStation Move enabled demo, but full support won't be added until after the game arrives in January, Eurogamer reports.


James Spafford, the community manager for the game's studio, Media Molecule, said an extra game - "possibly on another disc, maybe on the same disc" - will be included with LB2, containing roughly 10 levels that will demonstrate the game's Move support.


"And shortly after release we'll do a full DLC pack that's purely Move, and we'll give away the free controls so people can make their own Move levels as well," Spafford told Eurogamer.


LittleBigPlanet 2's November release was pushed back this week; it'll now arrive sometime in January.


LBP2 Will Have 10-Level Move Demo [Eurogamer]


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