Kotaku

Indies, You Might Soon Be Able To Make Kinect Games, Just Like Those Other GuysRight now, the only people who have access to Microsoft's Kinect development tools are larger, established studios. Microsoft is trying to expand that group to include indie developers, though the emphasis at this stage is still on "trying".


"When [the indie] community will light up, we don't have a date lined up yet" Microsoft's Phil Spencer told IGN, who had asked about a timeline for indie development on Kinect. "It's not that I'm hiding it from you I just don't know. But getting a broad set of developers supporting our platform at all levels is important to our success. It's in our plan to make that happen. We're working with some universities now, we did a Kinect course down at USC last spring where we had students in their computer science and film schools build some stuff. It was great to see the stuff they came up with. We're going to continue to push there."


"I'm trying to answer your question specifically about how far away we are. I think we're close...when you can simply drop the things in and go away and it works perfectly, then you're ready. And I think we're close given we're so close to shipping."


Awfully long answer to a seemingly simple question, but he says "close" enough times at the end there to have people feeling optimistic.


Indie Devs Will Have Access to Kinect Soon [IGN]


Kotaku

This is 8BITS. It's a stunning piece of animation - and I'm not making this up - manifesting the struggle between the games of yesterday and the game's of today.


It's tradition versus industry. Persistence versus greed. And since this is a story, and not a documentary, you already know who comes out on top.


It runs just shy of seven minutes, but please. Watch the whole thing. It's worth every second.


[8BITS, via 4CR]


Kotaku

The Dante That Almost Was No matter how much you may hate the new punk look of Devil May Cry's Dante, keep in mind it could have been worse.


When developers Ninja Theory were asked by Capcom to come up with a new look for the star of a reboot of the popular action game, now known only as DmC, publisher Capcom told the studio they wanted extreme redesigns.


But Ninja Theory, perhaps worried about messing too much with so beloved a character in such a storied game, came back to Capcom with three or four new looks for Dante that were "maybe five percent improvements."


"We said, 'No, no, we want you to risk making us angry," lead DmC producer Alex Jones said in a recent interview with Kotaku. "We want it way out there and then we will walk the design back."


The final look of the new Dante for the new Devil May Cry is a much younger hero, a man with a thinner frame and a shorter jacket, with modern tastes but no trademark white mane.


For fans of the 9-year-old game series, it was too much.


When news, and pictures of the new Dante hit, die-hard fans metaphorically gnashed their teeth and tore their hair. They protested, kicked off petitions promising to not buy DmC until Dante, their white-haired Dante, returned. They called Jones a "defiler."


"This was not unanticipated," Jones said. "Dante is an iconic character that people have genuine affection for and this is a radical departure."


The Dante That Almost Was


Perhaps surprisingly, it was a departure driven by the people at Capcom who birthed the Devil May Cry series.


Jones said when he was first approached by Capcom Japan, he was told that the U.S. offices of Capcom were being given stewardship of the series because the developers wanted a "western-oriented title."


The Capcom folks in the U.S. were fans of Ninja Theory and their work on games like Heavenly Sword and Enslaved. Jones said they felt that Ninja Theory would be a good fit for DmC because they felt the studio knew how to make solid melee games and, more importantly, games that are character driven.


"Outside of creating just amazing looking art, Ninja Theory really do embed narrative in their games in a way that is relatively sophisticated," Jones said. "Japanese game design also starts with a character and then builds a game out from there."


Because of that Jones and his team knew that the most important, most contentious part of the series reboot was the look of Dante.


Once Ninja Theory became comfortable with the notion of having to reinvent so popular a game and character, they came up with a number of designs which Jones and Ninja Theory's creative director flew to Japan to present directly to the top developers at Capcom.


That first presentation, which included a number of different looks for the character, was intimidating, Jones said.


"Of course we were nervous, we were walking in there to a bunch of guys who are steeped in Devil May Cry," Jones said. "When that first PowerPoint slide showing the delta between the original Dante and the new Dante hit, we winced."


But the team in Japan, led by Keiji Inafune, weren't offended by any of the suggestions.


"I didn't get hooted out of the room or have rotten sushi thrown at me or anything," Jones said.


But that didn't mean that the group liked everything they saw.


"We had a shirtless version of Dante, with just suspenders. That went nowhere," Jones said. "It looked like he had just stumbled out of a Clash concert. That was as far out as Ninja Theory went with the character design.


"When Inafune saw it he said, 'I don't think so.'"


When they settled on a look they were happy with, they sent the duo back with a bunch of suggestions for tweaks.


The final result is a Dante who is meant to have, like the game, a bit of a punk ethic. Jones promises that Dante's new look isn't arbitrary. There is reasoning, a story behind why the young Dante looks so different than his older self.


When pressed for details about the story, Jones was coy.


"There's a lot of Earth still moving under the story, " he said. "It took us a year to deal with character design. We're just getting underway on the story."


He did say that DmC will be an origin story and explained how that impacted the character design.


"Part of the ethos of a reboot or retelling of an origin story is to go back and find out why certain totems of a franchise exist," Jones said, talking about Dante's famously white hair. "We want to tell those elements of the story."


Jones added that part of the redesign also has to do with "making the game relevant to the current times."


"Look at the (Christopher Nolan's) Dark Knight," he said. "That went from the Gothic fun house of the earlier Batman movies, to a fairly dark look at Chicago crime today.


"We want to update and mature the tone of Devil May Cry."


Jones knows that he and his team have a lot of work to do to not only produce the game, but to win back the fans of the original titles.


"I totally understand the reaction, but I want people to know that we will make them proud... eventually."


The Dante That Almost Was


Kotaku

Blizzard Making Its Own Starcraft II ModsBlizzard is making mods for Starcraft II. Does that still make them mods? I don't think so, I think it just makes them updates, but hey, if mods are what Blizzard wants to call them, then mods it is.


Lead designer Dustin Browder tells Game Informer "We've got some mods we've developed internally that we're going to put out to get some more art into the hands of the mod makers but also provide what we hope are some polished gameplay experiences for our fans to get more value out of Battle.net."


Patches? Add-ons? Expansions? Ah, who cares what they're called, so long as they're great, and so long as they're free.


Afterwords: StarCraft II [Game Informer, via RPS]


Kotaku

EVE Online Prepares For An Incursion The deadly Sansha's Nation aims to create its own utopia, taking down any pilots who get in its way in EVE Online: Incursion, the latest expansion for CCP's outer space MMO, due out in November.


Players will join public fleets in massive battles to fend off the Sansha incursion, giving those of us who dabble on the fringe of the universe fearing corporate commitment a chance to die bravely amidst a whole slew of other people.


Along with the new content come various improvements suggested by the game's player-run government the Council of Stellar Management, along with hardware and software upgrades aimed at making massive fleet battles tolerable. There'll be more loot, more rewards, storyline events, better visuals, and a chance to remake your character portrait using a new character creator powered by CCP's Carbon character technology.


"Incursion marks a point where our PVE experience moves towards the co-operative roots of EVE and the largest introduction of our Carbon Technology platform to date. Never before have so many players and developers contributed to EVE's living universe", says Sr. Producer Arnar Gylfason.


I'm sure hardcore EVE Online players are looking forward to this expansion. I'm hiding behind an asteroid, trying not to be noticed.


Stay tuned to the EVE Online: Incursion page for more information as the expansion's release approaches.


Kotaku

These pack of diminutive Wii remote and nunchuk is too cute for words... so I shot a video instead.


The Miniremote has LED illuminated action buttons, a textured rubber grip and is a third smaller than the much less cute Nintendo remote. The MiniChuk has a click-free thumb button and formed rubber grip.


The pack will set you back a whopping $50, but it costs about $60 to get a new Nintendo remote and nunchuk. Also, they're TINY!


Kotaku

China's Game Machine Slaughter House While it appears that nearly all of these 600 video game machines are used for gambling, it doesn't make their death at the hand of Chinese police any less tragic. I can see copies of World of Warcraft going into a bonfire next.


Contraband [Time, thanks Kyle]


Kotaku

Is mowing down hundreds of enemies, like cutting through grass with a scythe, your kinda thing?


Then you're probably looking forward to Aeria's Dynasty Warriors Online which is packed with weapons and enemies who stand like chaff on the field of battle, waiting to be knocked down.


If these screens, and the concept for this "tactical combat" game floats your boat then you should probably hit up the site to sign up for the beta.


Boomerangs? Beat Gauntlets? Guitar Rock! A Look at Dynasty Warriors Online
Boomerangs? Beat Gauntlets? Guitar Rock! A Look at Dynasty Warriors Online
Boomerangs? Beat Gauntlets? Guitar Rock! A Look at Dynasty Warriors Online
Boomerangs? Beat Gauntlets? Guitar Rock! A Look at Dynasty Warriors Online
Boomerangs? Beat Gauntlets? Guitar Rock! A Look at Dynasty Warriors Online
Boomerangs? Beat Gauntlets? Guitar Rock! A Look at Dynasty Warriors Online
Boomerangs? Beat Gauntlets? Guitar Rock! A Look at Dynasty Warriors Online
Boomerangs? Beat Gauntlets? Guitar Rock! A Look at Dynasty Warriors Online
Boomerangs? Beat Gauntlets? Guitar Rock! A Look at Dynasty Warriors Online
Boomerangs? Beat Gauntlets? Guitar Rock! A Look at Dynasty Warriors Online
Boomerangs? Beat Gauntlets? Guitar Rock! A Look at Dynasty Warriors Online
Boomerangs? Beat Gauntlets? Guitar Rock! A Look at Dynasty Warriors Online
Boomerangs? Beat Gauntlets? Guitar Rock! A Look at Dynasty Warriors Online


Kotaku

Weta Is Making Halo: Reach ATVs (And You Can Have One)Weta Workship, the New Zealand studio that specializes in fantastical concept design and manufacturing, the team responsible for making a drivable Halo Warthog, is making more Halo vehicles. Exactly two Mongoose-style ATVs. And you can win one.


Microsoft has tapped Weta to make a pair of working Halo: Reach Mongoose ATVs that "look and sound" like their in-game inspiration. These Reach-style Mongooses are customized 420cc ATVs and can only be won via sweepstakes. That means you're going to potentially have to invest in some Mountain Dew and Doritos if you want a chance of winning.


But, hey, you like video games, so the logical conclusion is that you and your buddies are doing the Dew and snackin' on some cheesy snacks anyway, so win-win, right?


There are, of course, other prizes on offer, which you can covet at the Honor The Code web site. If you do win, can you give us a ride?


Sep 21, 2010
Kotaku

A Master StorytellerHello, Kotaku. Would you like to join us for some off-topic conversation? Would you like to start with some apps? Maybe a few jalapeno poppers or an Awesome Blossom(TM)?


Speaking of Awesome Blossoms(TM), while the above photo represents the opening course of my recent dinner with Team Ninja, it's become something of a tradition for Kotaku to visit the Outback Steakhouse, believe it or not, when we travel to the Tokyo Game Show. It strikes me a bit weird that we do that, but the staff there speaks amazing English and Costco members get free nachos!


Anyway, the original content of this post was going to be an introduction to me telling you that Mr. Brian Ashcraft is packed to the gills with great stories about filmmakers, baseball players, artists and, perhaps less surprising, Japanese actresses. You should hit him up some time for some amusing anecdotes.


Or, leave your own amusing anecdotes in the comments. Or simply end your day with some of these interesting stories.


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