Telltale Games are hard at work on their new Back to the Future games with the help of Christopher "Doc Brown" Lloyd and Back to the Future screenwriter Bob Gale.
Telltale Games sent along these photos to Kotaku showing Lloyd hard at work in the audio studio yesterday on voice recordings for the game. Gale and several of the Telltale Games folks stopped by to look at their non-existent watches with the star too.

In this picture we see (L to R): Shaun Finney – Marketing and Media Producer, Dennis Lenart – Episode Director, Bob Gale – Producer and Screenwriter of Back to the Future film series and Supervising writer on the game, Christopher Lloyd, Brett Tosti – Executive Producer, Julian Kwasneski – Voice Director.
Below, a dozen more "action shots" of Lloyd bellowing at Marty McFly not to make out with his mom and cause freaky, in-bred time-space babies to be born.... or something like that.
Developer Vector Unit is injecting a dose of downloadable content to its high speed motorboat racing game, Hydro Thunder Hurricane, with the forthcoming Tempest Pack. What's new for the sequel to Midway's classic racing game? Stuff!
Specifically, three new race tracks: the volcanic Atlantis, Atlantis, the stormy Bermuda Triangle, and the exploding barrel-filled Castle Von Boom. What else, besides ownership of a track named Castle Von Boom, might make you want to download this thing? Oh, well how about new Expert class boats?
Psyclone and Whiplash join the line-up, which is swell, but the Tempest Pack also transforms six Novice and Pro class boats into more bad-ass Expert class versions. There will also be fancy new skins for boats, perfect for the aesthetically concerned Hydro Thunder Hurricane player.
The developer claims it's "ratcheting up the level of insanity" with the new pack, which will be available in October. Crazy!!
Thanks for the heads up, twinturbo!
Oddly coinciding with ArenaNet's article about allowing players to communicate with guild members using mobile devices, Blizzard reveals that offline mobile guild chat will be coming to World of Warcraft as well. Fancy that!
Yes, soon you won't have to be at your computer to bug the hell out of your World of Warcraft guildies, with an update coming to Blizzard's Mobile Armory app that will allow players to chat all day long on their iPhone, iPad, iPod, or Android devices.
The functionality isn't quite free, however, as you'll have to pay a $2.99 monthly subscription fee for a premium Remote Auction House in order to access guild chat. From the Blizzard blue post:
Coming soon in an update to the Mobile Armory app available in the iTunes App Store and Android Market, this new feature will allow all World of Warcraft Remote subscribers the ability to chat with their guildies right from their mobile device. Access to the guild chat feature is included for no extra charge in the $2.99 World of Warcraft Remote Auction House premium monthly subscription. In addition, soon after the launch of the mobile version we're planning on adding the ability for premium subscribers to use Guild Chat through any browser on the Armory website.
I'll say it again, I'm not sure this sort of functionality is a good idea. Hardcore World of Warcraft players don't need to be immersed in the game any more than they already are.
Guild Chat Coming Soon to Mobile Armory [MMO Champion - Thanks John!]
As we did with the Halo Reach Briefcase Edition and the StarCraft II More Expensive Edition, Kotaku is exposing the Civilization V Comes With Statues Edition (aka the $100 Civ V Special Edition) to the glare of sunlight. Here, unboxed.
For more of what's in the game, check out Kotaku's Civ V review and our original Civ V video highlights of the game's new features.
Your regularly scheduled PlayStation Store update hit North America on Monday, a bit earlier than normal, thanks to some scheduled PlayStation Network maintenance. So let's catch up on what's new.
Blade Kitten, DeathSpank, Sonic Adventure and a pair of PlayStation import titles lead the list of new additions, with a slew of PlayStation 3 demos rounding out the list of playables. Tons of new downloadable add-ons for Rock Band, Dead Rising 2 and Red Dead Redemption make it an update worth perusing.
So peruse!
Blade Kitten ($14.99)
Sonic Adventure ($9.99)
DeathSpank: Thongs of Virtue ($14.99)
PS One Imports: Cho Aniki ($5.99)
PS One Imports: Gaia Seed ($5.99)
DJ Hero 2 Demo
Blade Kitten Demo
NBA ELITE 11 Demo
Deathspank: Thongs of Virtue Demo
Enslaved: Odyssey of the West Demo
Kung Fu Rider Demo
Sports Champions Demo
CLADUN: This Is An RPG! ($19.99)
101-in-1 Megamix ($14.99)
EyePet – Race Car Driver DLC (free)
EyePet – Farm Animals DLC ($2.99)
Clash of the Titans – Zeus Challenge Quest Pack ($1.99)
Red Dead Redemption – Liars And Cheats ($9.99)
Sonic Adventure DX Upgrade ($4.99)
Planet Mini-Golf – Stronghold Island ($2.49)
ModNation Racers: Nathan Drake Mod and Kart ($1.99)
Skate 3 – San Van Party Pack ($6.99)
Dead Rising 2 – Free Pack – Ninja (free)
Dead Rising 2 – Free Pack – Psycho (free)
Dead Rising 2 – Free Pack – Soldier (free)
Dead Rising 2 – Free Pack – Sports Fan (free)
Rock Band tracks
Medal Of Honor – The Mission
Medal Of Honor – Consulting
Medal Of Honor – The Wolf Pack
Medal Of Honor – Hammer & Scalpel
Medal Of Honor – The Catalyst
Medal Of Honor – Singleplayer
Pulse 9/21 Edition
Mafia II – Developer Diary #4
Bulletstorm – Announcement Trailer
Mass Effect 2 – PS3 Announcement Trailer
Shaun White Skateboarding – Transformation Gameplay Trailer
Tom Clancy's HAWX 2 Trailer
ModNation Artist Spotlight: Tanner vs. Tyler
TV Superstars Trailer
Sports Champions Archery Theme (free)
Sports Champions Beach Volleyball Theme (free)
Sports Champions Bocce Ball Theme (free)
Sports Champions Disc Golf Theme (free)
Sports Champions Gladiator Duel Theme (free)
Sports Champions Table Tennis Theme (free)
Sports Champions Theme (free)
EyePet Summer Dynamic Theme ($2.99)
Kung Fu Rider Dynamic Theme ($2.99)
Sports Champions Dynamic Theme ($2.99)
NCAA Dynamic Theme – Army ($2.99)
NCAA Dynamic Theme – Wisconsin ($2.99)
NCAA Dynamic Theme – Auburn ($2.99)
NCAA Dynamic Theme – USC ($2.99)
NCAA Dynamic Theme – Michigan ($2.99)
NCAA Dynamic Theme – Michigan State ($2.99)
NCAA Dynamic Theme – Ohio State ($2.99)
PixelJunk Racers 2nd Lap Wallpaper #3
Mega Man 10 Avatars ($0.49) (x3)
Sports Champions Avatars ($0.49) (x10)
Sports Champions Avatar Bundle ($2.99)
PlayStation 15th Year Anniversary Avatar (free)
International Track & Field (PS3) – Sale (now $2.99, original price $5.99)
Mega Man 10 (PS3) – Sale (now $4.99, original price $9.99)
Zen Pinball (PS3) (free)
PSP minis: Echoes (free)
PS One Classics: Syphon Filter 3 (free)
Sword & Soldiers ($9.99)
High Velocity Bowling – Move Compatibility Add-On (free)
Shades of Autumn Theme (free)
Cuboid (PlayStation Plus Price $5.00, original price $9.99)
Savage Moon (PlayStation Plus Price $5.00, original price $9.99)
LittleBigPlanet: Monster Costume Pack (PlayStation Plus Price $1.50, original price $2.99)
Cho Aniki (PlayStation Plus Price $3.00, original price $5.99)
Gaiaseed (PlayStation Plus Price $3.00, original price $5.99)
LittleBigPlanet Avatar – Hugo (free)
LittleBigPlanet Avatar – Marvin (free)
The news today that the PlayStation 3 and Steam/PC versions of Lara Croft and the Guardian of Light will be out next week confirmed that online co-op won't be available at launch, just as it wasn't on the Xbox 360.
"We didn't want to deliver the subpar experience online," Karl Stewart, global brand director at Lara Croft development studio Crystal Dynamics told Kotaku during a phone interview today. He said that the online co-op will be added to the PS3 and PC versions "as soon as possible," but as with the 360 version, Crystal Dynamics' developers recognized late in development that the feature wouldn't be good enough for launch.
Lara Croft and the Guardian of Light is a well-received top-down two-character twist to the traditional Tomb Raider style of games. It was designed to be played co-op and was promoted until nearly the eve of its Xbox 360 release as supporting both offline and online co-op. But prior to that August release, the game's creators said that online co-op would be delayed.
Online co-op for the 360 version is now slated for release at the end of September alongside the first of five planned packs of downloadable content. The first of those packs will be free for Xbox 360 users for the first 30 days of release. It will include a trio of new challenge rooms. Stewart said that Crystal Dynamics hopes to be able to offer the same kind of release for the PS3 and Steam versions but that such a plan is not set in stone yet.
Online co-op is not in every game, but it is surprising to see it bedeviling a studio, particularly one as experienced as Crystal Dynamics.
"This is our first time doing online co-op using our engine in the studio," Stewart said. "We were open that it would have the challenges... Whether it be lag, the ability to drop in and out or the ability for the leaderboard to update as you played, these are things that needed to [work.]"
Stewart said that online play is not being held back for any business reasons, it's simply a matter of polish and taking care of it at these late parts of the game's development cycle on the various platforms. "We're committed to online co-op," he said, saying there's no chance of the feature being dropped. "We're playing [the game] internally online. It is working and it is working well. We need to make sure we got that right."
He said that the studio wants to get online co-op added to the PS3 and PC versions as soon as possible, allowing for the possibility that Lara Croft gamers on those platforms won't have to wait as long as 360 owners have been for the feature.
The director of The Dark Knight and Memento wants to turn his latest film, the $750 million grossing Inception, into a video game. Just don't expect it any time soon.
Variety reports that Nolan has said "one thing we are looking at doing is developing a video game based on the world of the film, which has all kinds of ideas that you can't fit into a feature film." As a universe and gameplay mechanic, an open world Inception game sounds all kinds of right, given the right incubation period.
"That's something we've been talking about and are looking at doing long-term, in a couple of years," Nolan adds. "Long-term" sounds much better than trying (and failing) to build a quick cash-in game tied to a theatrical or DVD release, a la Pandemic's failed The Dark Knight adaptation.
Nolan is on deck to direct a third Batman film, due summer of 2012.
'Inception' grosses $753 mil worldwide [Variety]
Previously shown only to press behind closed doors, 2K has let slip nearly ten minutes of mind-blowing, vertigo-inducing gameplay footage from BioShock Infinite. You might want to have an air sickness bag at the ready.
This extended gameplay trailer is currently available on Xbox.com and through Xbox Live on your Xbox 360, but as reader Andrew points out, it's already all over YouTube and ready for mass consumption.
The game's hero, Booker DeWitt, seems to possess a great deal more character than the protagonists from previous BioShock titles, which should come in handy when dealing with the incredibly powerful (not to mention adorable) Elizabeth.
I'm just worried my fear of heights will keep me from making it through the game. Those roller-coaster hook travel segments nearly had my lunch painted across my computer monitors.
My friend N'Gai Croal and I have made a game out of choosing the 10 best video games of all time. This is a game, called Canon Fodder, that we invite game developers to play every six months or so.
Earlier this month, during Canon Fodder season two, The Legend of Zelda: The Ocarina of Time got knocked off the No. 1 spot.
Canon Fodder started, this past spring, with an intentionally imperfect list: The 10 highest-rated games on Gamerankings.com. There were so many problems with this list:
1) It excluded games that were popular before games were reviewed online.
2) It included things like The Orange Box, which people couldn't even agree was a game
3) It included Metal Gear Solid for the Game Boy Color
This was that original list:
N'Gai and I then invited game developers to each make one of two moves. They could 1) swap the positions of any two games on the list or 2) remove any game and replace it with a new game in that removed game's spot.
We had 10 people from the games industry take turns before we showed the results to the public at the Penny Arcade Expo East in Boston. Peter Molyneux (Fable), Patrice Desilets (Assassin's Creed), Curt Schilling (yes, the ex-pitcher), people from That Game Company (Flower), and 5th Cell (Scribblenauts) all took their turns. Then, at PAX East, a bunch of developers took turns live.
The result, after 13 turns….
We intended to once again "record" a bunch of turns made by professional game creators in advance of a public unveiling of the moves at this month's Penny Arcade Expo in Seattle earlier this month.
In August, I took a printed version of the Season 1 Finale list to Quakecon in Dallas, Texas and I began to look for developers to make some moves.
Quakecon is a convention built around id Software, the studio behind Doom. Its main feature is a cavernous Bring Your Own Computer area that, for three days, pretty much houses hundreds of gamers who have trucked and wheelbarrowed in their gaming rigs so they can compete in local video game shootouts. Quakecon is PC territory.
Look again at that season one finale list. Did you really think it would warm the heart of game creators at a place like Quakecon. Radical changes were made, all of which N'Gai and I then revealed to a crowd during our PAX panel, Canon Fodder Season Two.
1. The Legend of Zelda: Ocarina of Time
2. Super Mario 64
3. Metal Gear Solid
4. Removed Chrono Trigger / Added: Civilization
5. Portal
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Super Metroid
10. Tetris
Explanation: At a Quakecon party, Howard told me that Civilization was too important not to be on the list. Why the first one? He prefers to commend originators, games that establish a successful blueprint.
Reaction: The PAX crowd freaked out at the removal of Chrono Trigger, but the insertion of Civilization was an undeniably solid move. Gamers did not riot.
1. Removed The Legend of Zelda: Ocarina of Time / Added: Doom
2. Super Mario 64
3. Metal Gear Solid
4. Civilization
5. Portal
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Super Metroid
10. Tetris
Explanation: Doom is the best game, Harvey had told me at Quakecon. I double-checked with him that he wasn't just saying this because we were at Quakecon. Nope! It's gotta be number one, he said.
UPDATE: Given how controversial this move is with our readers, I'm tossing in a little more Smith had to say in support of Doom via Twitter shortly after this article was published: "Like Pac*Man, Doom had perfect mechanics, but further coupled them with revolutionary visuals and sound; deeply psychological."
Reaction: The crowd at PAX hated this move. This is the PAX-Quakecon divide. Doom is inarguably a huge game in the history of the medium, but few of our audience members at PAX seemed to be at peace with Smith's move, which, based on the rules of the game, had to strike Ocarina off the list in order for Doom to be introduced as Numero Uno.
1. Doom
2. Super Mario 64
3. Metal Gear Solid
4. Civilization
5. Elevated Tetris
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Super Metroid
10. Lowered Portal
Explanation: Rhinehart made his move before he and I were on a Quakecon panel together. He chose to do a swap, which hasn't been executed by many of the people playing the game. He told me that Tetris is the best game of all time, but he wasn't ready to move it into the top position. Instead, he swapped with Portal because he said the acclaimed Valve first-person shooter/puzzle-game felt too new and too slight to rank high on the list.
Reaction: The PAX crowd — and three developers N'Gai and I had on stage with us — were more or less fine with this move. There was some fretting over Portal being dropped low, but there was also agreement that newer games might not deserve to be on the list yet. Portal had been released in 2008. The second-newest game on the list, World of Warcraft, was released in 2004. Most of these games weren't even out in this decade.
1. Doom
2. Super Mario 64
3. Metal Gear Solid
4. Civilization
5. Tetris
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Removed Super Metroid / Added: Thief: Dark Project
10. Portal
Explanation: Few of the designers I spoke to at Quakecon made strong cases about why they removed the games they did. They focused on what they added and why. Pagliarulo, for example, argued that Thief was "the progenitor of the stealth genre." He said the world wouldn't have Splinter Cell without Thief, for example.
Reaction: Super Metroid was removed. How do you think the PAX crowd reacted?
1. Doom
2. Super Mario 64
3. Removed Metal Gear Solid / Added: Ultima Underworld
4. Civilization
5. Tetris
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Thief: Dark Project
10. Portal
Explanation: Colantonio pushed for Ultima Underworld, because, well, "it's great." He actually did make an argument about the game he removed, saying that, with Thief now on the list, it didn't make sense to have later stealth game Metal Gear Solid up there.
Reaction: It was about this time that we all realized that console games had almost been completely removed from the list by the Quakecon developers. The PAX crowd was uneasy.
1. Doom
2. Super Mario 64
3. Ultima Underworld
4. Civilization
5. Tetris
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Removed Thief: Dark Project / Added: Street Fighter II
10. Portal
Explanation: West, who I cornered at Quakecon, said Thief "had awesome promise but didn't deliver." Street Fighter I, however, he said, popularized the fighting genre and revived the arcade scene.
Reaction: As one of the main people behind Call of Duty and Modern Warfare games, West is a proven crowd-pleaser. His move here thrilled the audience.
1. Doom
2. Super Mario 64
3. Ultima Underworld
4. Civilization
5. Tetris
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Street Fighter II
10. Removed Portal / Added: Grand Theft Auto: Vice City
Explanation: Alderman said he went for Grand Theft Auto for the same reason West chose Street Fighter. It started a craze. He chose Vice City because he said that, of all the GTAs it had the best setting. Portal was too small scale, he argued, to be on this list over a GTA.
Reaction: Mixed.
1. Doom
2. Super Mario 64
3. Removed Ultima Underworld / Added: The Legend of Zelda: A Link To The Past
4. Civilization
5. Tetris
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Street Fighter II
10. Grand Theft Auto: Vice City
Explanation: None of our early turn-takers knew which moves were made before them. So Swift didn't know that Portal, a game she helped lead the design on, was removed just before her turn. Might it have changed her move? She took her turn over e-mail and, in part, explained why, of all Zeldas, she chose Link to the Past: "I absolutely loved playing A Link to the Past and for me personally, made me fall in love with games and made me want to make video games for a living. I think A Link to the Past took adventure games to a whole new level with lots of areas to explore, fun skills to learn, an interesting story, enjoyable artwork and a memorable soundtrack."
Reaction: Zelda was back. A console game was bumping off a PC game. PAX people loved that.
1. Doom
2. Super Mario 64
3. The Legend of Zelda: A Link To The Past
4. Civilization
5. Tetris
6. Removed Half-Life / Added: Half-Life Counter-Strike
7. World of Warcraft
8. StarCraft
9. Street Fighter II
10. Grand Theft Auto: Vice City
Explanation: Wedgwood had sent a lengthy explanation that began with: "Because Doom is in the list, I don't think there's a need for a second purely single-player shooter" and culminated with "I'm cheating by swapping Half Life for Half Life: Counterstrike, and thereby including both. Counterstrike had existed in other guises and on other game platforms before, but Half Life: Counterstrike was the first game to capture the consciousness of an audience that thought that playing games wasn't cool, and better yet, those non-gamers that were attracted to online teamplay by their friends, found themselves experiencing Half Life's incredible single-player narrative when the servers were empty…"
Reaction: We had two designers on stage at PAX who were going to take their turns live. They couldn't prepare in advance, because the list was changing before their eyes as we went through all those Quakecon and e-mailed moves. But both of them said that Wedgwood's move was the move they were going to make. They were going to have to scramble to come up with something new.
1. Doom
2. Super Mario 64
3. Removed The Legend of Zelda: A Link To The Past / Added: Adventure
4. Civilization
5. Tetris
6. Half-Life Counter-Strike
7. World of Warcraft
8. StarCraft
9. Street Fighter II
10. Grand Theft Auto: Vice City
Explanation: Let's have Bogost, who made this turn over e-mail, explain it himself:
"The Legend of Zelda is a big title to remove. Listing the 1991 SNES edition of that game (instead of the 1986 original, or the Ocarina of Time that once graced this list) is already a bold move, and I can't deny that it added fundamentals to the series and to the action adventure genre.
"But *any* Zelda title must first pledge fealty to Warren Robinett's masterpiece for the Atari VCS.
"Adventure is the origin of the graphical adventure game. Through adaptation, it superseded Colossal Cave and the entire text adventure genre, making the graphical or action-adventure king at a time when adventure games had to be played on PDP minicomputers (and before Infocom had even been founded). Adventure taught us how to walk off one side of the screen to appear on the opposite edge of a continuous space. Adventure originated the collide to pick up and / use logic of items that founds every graphical adventure game that follows it. Adventure gave us the original visual rendition of the disorienting labyrinth. Adventure gave us a prototype of the avatar, using the Atari's 'ball' graphic to represent 'you'-where 'you' meant any of us. Adventure began the turn away from arcade-style home console games and toward longer games with plots and purpose. Adventure deserves a spot with Doom and Super Mario 64, for like those games it invented an entire genre."
Reaction: Again, Zelda was removed. This makes PAX people mad.
N'Gai and I designed this game with the intent to have it be played by people who are professionally involved in the creation of games. We invite game designers to make moves. Executives might be ok.
But, sorry, regular gamers, we're not asking you to make official moves.
We did, however, ask PAX attendees to suggest moves. We had two game designers on stage who were about to make their moves live and we told the crowd that they could do their best to influence them.
Among the suggestions from PAX attendees who stepped up to the mic:
-Remove Doom, Add Halo
-Remove Half-Life: Counterstrike, Add Quake 2
-Remove Grand Theft Auto: Vice City, Add Mega Man 2
-Remove World of Warcraft, Add The Secret of Monkey Island
-Remove World of Warcraft, Add The Legend of Zelda: The Ocarina of Time
-Remove World of Warcraft, Add Zork
-Remove World of Warcraft, Add Metal Gear Solid
-Remove Super Mario 64, Add Dragon Warrior
-Remove StarCraft, Add Homeworld
-Remove StarCraft, Add Metal Gear Solid 2
-Remove Grand Theft Auto, Add Beatmania
After the crowd made their suggestions, two of our game designers who were on stage with us got to make their moves (the third, 5th Cell's Jeremiah Slaczka, had already made a move in Season One.)
1. Doom
2. Super Mario 64
3. Adventure
4. Civilization
5. Tetris
6. Half-Life Counter-Strike
7. World of Warcraft
8. Removed StarCraft / Added: Mega Man 2
9. Street Fighter II
10. Grand Theft Auto: Vice City
Explanation: Griesemer had to make this move live on stage at PAX. He had wanted to make the move that Wedgwood did and struggled to come up with a new move on the spot. He decided to cut StarCraft because he said it felt like it "operates on a bizarre middle ground between Civ and Diablo." He said he wanted the list to be representative and that it needed a side-scroller. So he went with Mega Man 2 .
Reaction: Mixed reaction, leaning toward positive. PAX attendees like their Mega Man.
1. Doom
2. Super Mario 64
3. Removed Adventure / Added: Dance Dance Revolution
4. Civilization
5. Tetris
6. Half-Life Counter-Strike
7. World of Warcraft
8. Mega Man 2
9. Street Fighter II
10. Grand Theft Auto: Vice City
Explanation: Hecker credited the crowd suggestion of Beatmania for inspiring him to add a music game. He called for DDR to be added to the list. Hecker said Bogost's move was just his friend Ian playing to the academic crowd. DDR, he said, "is the best rhythm game… it's the Counter-Strike of rhythm games."
Reaction: This move perplexed the crowd, an odd final twist to Season Two.
The list as of now....
What do you think of that list, huh? Perfect?
Of course not. Canon Fodder will return, maybe at PAX East in 2011. For now, stew on that Season Two finale list and decide whether you can live with Zelda games being repeatedly knocked off the top 10.