My friend N'Gai Croal and I have made a game out of choosing the 10 best video games of all time. This is a game, called Canon Fodder, that we invite game developers to play every six months or so.
Earlier this month, during Canon Fodder season two, The Legend of Zelda: The Ocarina of Time got knocked off the No. 1 spot.
Canon Fodder started, this past spring, with an intentionally imperfect list: The 10 highest-rated games on Gamerankings.com. There were so many problems with this list:
1) It excluded games that were popular before games were reviewed online.
2) It included things like The Orange Box, which people couldn't even agree was a game
3) It included Metal Gear Solid for the Game Boy Color
This was that original list:
N'Gai and I then invited game developers to each make one of two moves. They could 1) swap the positions of any two games on the list or 2) remove any game and replace it with a new game in that removed game's spot.
We had 10 people from the games industry take turns before we showed the results to the public at the Penny Arcade Expo East in Boston. Peter Molyneux (Fable), Patrice Desilets (Assassin's Creed), Curt Schilling (yes, the ex-pitcher), people from That Game Company (Flower), and 5th Cell (Scribblenauts) all took their turns. Then, at PAX East, a bunch of developers took turns live.
The result, after 13 turns….
We intended to once again "record" a bunch of turns made by professional game creators in advance of a public unveiling of the moves at this month's Penny Arcade Expo in Seattle earlier this month.
In August, I took a printed version of the Season 1 Finale list to Quakecon in Dallas, Texas and I began to look for developers to make some moves.
Quakecon is a convention built around id Software, the studio behind Doom. Its main feature is a cavernous Bring Your Own Computer area that, for three days, pretty much houses hundreds of gamers who have trucked and wheelbarrowed in their gaming rigs so they can compete in local video game shootouts. Quakecon is PC territory.
Look again at that season one finale list. Did you really think it would warm the heart of game creators at a place like Quakecon. Radical changes were made, all of which N'Gai and I then revealed to a crowd during our PAX panel, Canon Fodder Season Two.
1. The Legend of Zelda: Ocarina of Time
2. Super Mario 64
3. Metal Gear Solid
4. Removed Chrono Trigger / Added: Civilization
5. Portal
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Super Metroid
10. Tetris
Explanation: At a Quakecon party, Howard told me that Civilization was too important not to be on the list. Why the first one? He prefers to commend originators, games that establish a successful blueprint.
Reaction: The PAX crowd freaked out at the removal of Chrono Trigger, but the insertion of Civilization was an undeniably solid move. Gamers did not riot.
1. Removed The Legend of Zelda: Ocarina of Time / Added: Doom
2. Super Mario 64
3. Metal Gear Solid
4. Civilization
5. Portal
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Super Metroid
10. Tetris
Explanation: Doom is the best game, Harvey had told me at Quakecon. I double-checked with him that he wasn't just saying this because we were at Quakecon. Nope! It's gotta be number one, he said.
UPDATE: Given how controversial this move is with our readers, I'm tossing in a little more Smith had to say in support of Doom via Twitter shortly after this article was published: "Like Pac*Man, Doom had perfect mechanics, but further coupled them with revolutionary visuals and sound; deeply psychological."
Reaction: The crowd at PAX hated this move. This is the PAX-Quakecon divide. Doom is inarguably a huge game in the history of the medium, but few of our audience members at PAX seemed to be at peace with Smith's move, which, based on the rules of the game, had to strike Ocarina off the list in order for Doom to be introduced as Numero Uno.
1. Doom
2. Super Mario 64
3. Metal Gear Solid
4. Civilization
5. Elevated Tetris
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Super Metroid
10. Lowered Portal
Explanation: Rhinehart made his move before he and I were on a Quakecon panel together. He chose to do a swap, which hasn't been executed by many of the people playing the game. He told me that Tetris is the best game of all time, but he wasn't ready to move it into the top position. Instead, he swapped with Portal because he said the acclaimed Valve first-person shooter/puzzle-game felt too new and too slight to rank high on the list.
Reaction: The PAX crowd — and three developers N'Gai and I had on stage with us — were more or less fine with this move. There was some fretting over Portal being dropped low, but there was also agreement that newer games might not deserve to be on the list yet. Portal had been released in 2008. The second-newest game on the list, World of Warcraft, was released in 2004. Most of these games weren't even out in this decade.
1. Doom
2. Super Mario 64
3. Metal Gear Solid
4. Civilization
5. Tetris
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Removed Super Metroid / Added: Thief: Dark Project
10. Portal
Explanation: Few of the designers I spoke to at Quakecon made strong cases about why they removed the games they did. They focused on what they added and why. Pagliarulo, for example, argued that Thief was "the progenitor of the stealth genre." He said the world wouldn't have Splinter Cell without Thief, for example.
Reaction: Super Metroid was removed. How do you think the PAX crowd reacted?
1. Doom
2. Super Mario 64
3. Removed Metal Gear Solid / Added: Ultima Underworld
4. Civilization
5. Tetris
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Thief: Dark Project
10. Portal
Explanation: Colantonio pushed for Ultima Underworld, because, well, "it's great." He actually did make an argument about the game he removed, saying that, with Thief now on the list, it didn't make sense to have later stealth game Metal Gear Solid up there.
Reaction: It was about this time that we all realized that console games had almost been completely removed from the list by the Quakecon developers. The PAX crowd was uneasy.
1. Doom
2. Super Mario 64
3. Ultima Underworld
4. Civilization
5. Tetris
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Removed Thief: Dark Project / Added: Street Fighter II
10. Portal
Explanation: West, who I cornered at Quakecon, said Thief "had awesome promise but didn't deliver." Street Fighter I, however, he said, popularized the fighting genre and revived the arcade scene.
Reaction: As one of the main people behind Call of Duty and Modern Warfare games, West is a proven crowd-pleaser. His move here thrilled the audience.
1. Doom
2. Super Mario 64
3. Ultima Underworld
4. Civilization
5. Tetris
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Street Fighter II
10. Removed Portal / Added: Grand Theft Auto: Vice City
Explanation: Alderman said he went for Grand Theft Auto for the same reason West chose Street Fighter. It started a craze. He chose Vice City because he said that, of all the GTAs it had the best setting. Portal was too small scale, he argued, to be on this list over a GTA.
Reaction: Mixed.
1. Doom
2. Super Mario 64
3. Removed Ultima Underworld / Added: The Legend of Zelda: A Link To The Past
4. Civilization
5. Tetris
6. Half-Life
7. World of Warcraft
8. StarCraft
9. Street Fighter II
10. Grand Theft Auto: Vice City
Explanation: None of our early turn-takers knew which moves were made before them. So Swift didn't know that Portal, a game she helped lead the design on, was removed just before her turn. Might it have changed her move? She took her turn over e-mail and, in part, explained why, of all Zeldas, she chose Link to the Past: "I absolutely loved playing A Link to the Past and for me personally, made me fall in love with games and made me want to make video games for a living. I think A Link to the Past took adventure games to a whole new level with lots of areas to explore, fun skills to learn, an interesting story, enjoyable artwork and a memorable soundtrack."
Reaction: Zelda was back. A console game was bumping off a PC game. PAX people loved that.
1. Doom
2. Super Mario 64
3. The Legend of Zelda: A Link To The Past
4. Civilization
5. Tetris
6. Removed Half-Life / Added: Half-Life Counter-Strike
7. World of Warcraft
8. StarCraft
9. Street Fighter II
10. Grand Theft Auto: Vice City
Explanation: Wedgwood had sent a lengthy explanation that began with: "Because Doom is in the list, I don't think there's a need for a second purely single-player shooter" and culminated with "I'm cheating by swapping Half Life for Half Life: Counterstrike, and thereby including both. Counterstrike had existed in other guises and on other game platforms before, but Half Life: Counterstrike was the first game to capture the consciousness of an audience that thought that playing games wasn't cool, and better yet, those non-gamers that were attracted to online teamplay by their friends, found themselves experiencing Half Life's incredible single-player narrative when the servers were empty…"
Reaction: We had two designers on stage at PAX who were going to take their turns live. They couldn't prepare in advance, because the list was changing before their eyes as we went through all those Quakecon and e-mailed moves. But both of them said that Wedgwood's move was the move they were going to make. They were going to have to scramble to come up with something new.
1. Doom
2. Super Mario 64
3. Removed The Legend of Zelda: A Link To The Past / Added: Adventure
4. Civilization
5. Tetris
6. Half-Life Counter-Strike
7. World of Warcraft
8. StarCraft
9. Street Fighter II
10. Grand Theft Auto: Vice City
Explanation: Let's have Bogost, who made this turn over e-mail, explain it himself:
"The Legend of Zelda is a big title to remove. Listing the 1991 SNES edition of that game (instead of the 1986 original, or the Ocarina of Time that once graced this list) is already a bold move, and I can't deny that it added fundamentals to the series and to the action adventure genre.
"But *any* Zelda title must first pledge fealty to Warren Robinett's masterpiece for the Atari VCS.
"Adventure is the origin of the graphical adventure game. Through adaptation, it superseded Colossal Cave and the entire text adventure genre, making the graphical or action-adventure king at a time when adventure games had to be played on PDP minicomputers (and before Infocom had even been founded). Adventure taught us how to walk off one side of the screen to appear on the opposite edge of a continuous space. Adventure originated the collide to pick up and / use logic of items that founds every graphical adventure game that follows it. Adventure gave us the original visual rendition of the disorienting labyrinth. Adventure gave us a prototype of the avatar, using the Atari's 'ball' graphic to represent 'you'-where 'you' meant any of us. Adventure began the turn away from arcade-style home console games and toward longer games with plots and purpose. Adventure deserves a spot with Doom and Super Mario 64, for like those games it invented an entire genre."
Reaction: Again, Zelda was removed. This makes PAX people mad.
N'Gai and I designed this game with the intent to have it be played by people who are professionally involved in the creation of games. We invite game designers to make moves. Executives might be ok.
But, sorry, regular gamers, we're not asking you to make official moves.
We did, however, ask PAX attendees to suggest moves. We had two game designers on stage who were about to make their moves live and we told the crowd that they could do their best to influence them.
Among the suggestions from PAX attendees who stepped up to the mic:
-Remove Doom, Add Halo
-Remove Half-Life: Counterstrike, Add Quake 2
-Remove Grand Theft Auto: Vice City, Add Mega Man 2
-Remove World of Warcraft, Add The Secret of Monkey Island
-Remove World of Warcraft, Add The Legend of Zelda: The Ocarina of Time
-Remove World of Warcraft, Add Zork
-Remove World of Warcraft, Add Metal Gear Solid
-Remove Super Mario 64, Add Dragon Warrior
-Remove StarCraft, Add Homeworld
-Remove StarCraft, Add Metal Gear Solid 2
-Remove Grand Theft Auto, Add Beatmania
After the crowd made their suggestions, two of our game designers who were on stage with us got to make their moves (the third, 5th Cell's Jeremiah Slaczka, had already made a move in Season One.)
1. Doom
2. Super Mario 64
3. Adventure
4. Civilization
5. Tetris
6. Half-Life Counter-Strike
7. World of Warcraft
8. Removed StarCraft / Added: Mega Man 2
9. Street Fighter II
10. Grand Theft Auto: Vice City
Explanation: Griesemer had to make this move live on stage at PAX. He had wanted to make the move that Wedgwood did and struggled to come up with a new move on the spot. He decided to cut StarCraft because he said it felt like it "operates on a bizarre middle ground between Civ and Diablo." He said he wanted the list to be representative and that it needed a side-scroller. So he went with Mega Man 2 .
Reaction: Mixed reaction, leaning toward positive. PAX attendees like their Mega Man.
1. Doom
2. Super Mario 64
3. Removed Adventure / Added: Dance Dance Revolution
4. Civilization
5. Tetris
6. Half-Life Counter-Strike
7. World of Warcraft
8. Mega Man 2
9. Street Fighter II
10. Grand Theft Auto: Vice City
Explanation: Hecker credited the crowd suggestion of Beatmania for inspiring him to add a music game. He called for DDR to be added to the list. Hecker said Bogost's move was just his friend Ian playing to the academic crowd. DDR, he said, "is the best rhythm game… it's the Counter-Strike of rhythm games."
Reaction: This move perplexed the crowd, an odd final twist to Season Two.
The list as of now....
What do you think of that list, huh? Perfect?
Of course not. Canon Fodder will return, maybe at PAX East in 2011. For now, stew on that Season Two finale list and decide whether you can live with Zelda games being repeatedly knocked off the top 10.
What do you get when you cross Mega Man with Lego? Graphic artist Raphael Phillips twists those two worlds together in his first Mega Man Lego collection over at The 8-bit Cubist.
The original Mega Man lends himself particularly well to the Lego treatment, consisting of not much more than blocks himself. The color swaps might be simple enough, but the Lego versions of Mega's various powers are handled quite beautifully. I'd pay for a set of these Lego creations in a heartbeat.
Of course these are only renders, which is sad, but they're the first in what should be a large collection of such renders, which is happy. Stay tuned to The 8-Bit Cubist for more of Raphael's adorable Mega Man Lego collections.
Mega Man Lego Collection by Raphael Phillips [The 8-Bit Cubist]
Civilization V is a different beast to Civilization IV. There are lots of new things, and the things that were kept have been changed. To help keep your feet on the ground, here's our guide to the new stuff (and don't forget to read our review!)
Can the actors of the Resident Evil movies do a better job reading lines for the first Resident Evil game than the PlayStation classic's original voice actors did? MTV gave Milla Jovovich and co-stars a chance to try.
If you're not region-blocked by MTV's video player, you can watch the stars of the new movie Resident Evil: Afterlife 3D deliver the classic "master of unlocking" line and other verbal disasters that helped make Resident Evil so frightful.
I don't think they make things much better. Blame the Resident Evil game's writers?
'Resident Evil' Movie Actors Read Quotes From The First Game [MTV Multiplayer blog]
With Final Fantasy XIV launching tonight for purchasers of the Collector's Edition, Square Enix introduces Crysta, a new payment method for players of the company's online titles.
Sony Online Entertainment has Station Cash, Nexon has Nexon Cash, and now Square Enix has Crysta, a new payment system that sounds like a delicious, low-calorie beverage from the early 90's. Crysta will give players of games like Final Fantasy XIV a secure method for paying for subscriptions and security tokens.
In North America, one dollar will equal 100 Crysta. Players will be able to buy Crysta in $5, $10, $20, $30, $50 and $100 blocks using their credit card or prepaid cards purchased wherever such things are sold.
The new system launches with Final Fantasy XIV, with plans to integrate it into future offerings down the line.
"With Crysta, Square Enix continues our dedication to protecting and serving our customers," said Mike Fischer, president and chief executive officer of Square Enix, Inc. "We're extremely pleased to be offering this new service in conjunction with the launch of FINAL FANTASY XIV, offering fans a secure and simple method to manage their subscriptions."
Having experienced multiple instances of my credit card information escaping from online games, I welcome anything that keeps my numbers out of the hands of folks who aren't me.
Previous games in the long-running Civilization series have been, ironically, prisoners of the past. Forced to improve the series via baby steps, for fear of upsetting an apple cart twenty years in the making. Civilization V doesn't do baby steps.
Instead, for the first time in the series' long history, substantial and fundamental changes have been made to almost every aspect of the game, from its appearance to its core mechanics and everything in between.
It's as if the development team's brief went as follows: retain the most treasured core of the game, cut everything else out, and replace it with stuff that works faster and makes more sense.
Let's Talk About Hex, Baby - The most immediate and welcome of the game's many changes, the hexagonal game map not only looks more natural, but the flexibility it allows during military manoeuvres turns tedious combat into Civ V's crowning achievement.
Gloria, Take Notes - There's been a host of changes made to the game's user interface, some of which speed things up, others which make sure you're kept better informed as to the state of your empire.
Minister For Good Times - Government types are gone. Religion is gone. In their place is Civ's own perks system, Policies, which are a masterstroke. Now customising your empire's traits is as easy customising the skills of your favourite RPG character.
Let Them Eat Happiness - Lots of Civ's underlying cogs and gears, from culture to happiness to research, have been streamlined and now are run nationally instead of through individual cities. It sounds like a dumbing-down, but it's truly liberating.
Why, Hello - The Civilization series has always been a triumph of function over form. The product of engineers rather than artists. Civ V, though, is very easy on the eyes, from its art deco menus to its glorious diplomacy screens.
All Natural - All of the above combine to leave us with a game that looks and feels...natural. More free-flowing. Less like a procession through an arcane series of checkpoints, more like you're simply riding the wave of history from beginning to end.
Multipass - Civ V's multiplayer operates on a weird system whereby everyone takes their turn at once. It sounds messy, but in most cases it works quite well, meaning a game that could have been about sitting around becomes bearably fast-paced.
Cannon Fodder - It'll take you a few hours to get your head around the new map system, and how to move your troops successfully during combat. The AI? It's been playing for months, and still hasn't got the hang of it.
It's a real shame that there's already a game called Civilization Revolution, because while that console title was a brave attempt at something a little different for the franchise, it's this game that really, well, revolutionises the series.
With so many changes, tweaks, cuts and additions, it could all have gone so horribly wrong. Make too many changes and you infuriate one of the largest and most devout fanbases in all of gaming. Make too few changes and you risk releasing a game that's accused of being stale. Frumpy. Old-fashioned.
But it didn't, and we're thankfully left with a game that keeps the spirit of Civilization alive with one hand, while with the other, it casts aside twenty years of mechanical dead weight in favour of a faster, cleaner and more enjoyable game.
Civilization V was developed by Firaxis and published by 2K Games. Released on PC on September 21. Retails for USD$50. A copy of the game was given to us by the publishers. Played one epic campaign and one smaller one as the English, and some multiplayer as the Japanese.
Confused by our reviews? Read our review FAQ.
After showing off the Lightning-infused new title at the Tokyo Game Show last week, Square Enix confirms a North American PSP release for Dissidia 012[duodecim] Final Fantasy. And we thought 358/2 Days was bad.
Coming to Japan and North America in 2011, Dissidia 2 continues the fight between Cosmos and Chaos that began in the original PSP game. New characters join the fight, including the previously revealed Kain from Final Fantasy IV and Lightning from FFXIII, trying on alternate costumes as they battle through two new game modes and various new story missions.
Other new features include a playable Chaos storyline and the ability to assign assist characters that serve as your back-up in combat.
Now if only they'd change that name. The only way it could possibly be more annoying is if they added HTML code for blinking text around it, like so: .
I probably shouldn't give them any ideas.
Watch as players transform LittleBigPlanet into Guile's Street Fighter 2 stage, a Zone of the Enders level, and a first-person shooter in these videos from the LittleBigPlanet 2 beta.
The beta NDA has lifted, and YouTube is getting flooded with videos of the levels LittleBigPlanet 2 testers have created, and while we knew that Media Molecule's second LPB game had potential, some of the creations we are seeing are going above and beyond.
You've got a recreation of Guile's Street Fighter II level up top, complete with his theme music and some very entertaining fighting effects.
Then we've got the most adorable Jehuty ever in this homage to Konami's Zone of the Enders series, which could be the closest we come to a new ZoE game for quite a while.
And finally we have this, a Vietnam-themed first-person shooter. It's more like a shooting gallery than a normal FPS game, but the camera seems excellent, and you've got to love being able to see the stitches in your sackboy's hand as he handles that M16.
Seen any LittleBigPlanet 2 levels you like? Share them with the class please.
Thanks to JP for passing these along!
Being the focus of a floating citywide conflict and getting constant high altitude nosebleeds is reason enough for Elizabeth here to be sad, but you shouldn't be, because you've got five gorgeous new BioShock Infinite screens to look at.
While I'm generally the last guy to harp on a virtual character's looks, Elizabeth is definitely the prettiest thing I've seen in the BioShock franchise. Between her adorable little freckles, the slightly uneven bangs, and her ability to do whatever the hell she is doing with her hand in that one screenshot, she's sure to win the hearts of many a BioShock Infinite player.




You could spend your morning sorting through all of the twisted tracks coming on the DJ Hero 2 disc next month, or just accept that any game that mixes Naughty By Nature's "O.P.P." with the Jackson 5's "ABC" automatically wins.
There's also a mash-up of "ABC" with Snow's "Informer" as well, which is almost just as good. Like "Informer," DJ Hero's track list is filled with songs I keep on my MP3 player to confuse people. "Get Ur Freak On" and "Jam on It" are particularly welcome songs, as is "Stylo," one of my favorite songs off of Gorillaz Plastic Beach CD.
Check out the full list below and see if anything strikes your fancy. I'd pay full game price for a CD containing all of these mixes alone.
Produced and Mixed by A-Trak:
Produced and Mixed by Diplo:
Produced and Mixed by DJ Jazzy Jeff:
Produced and Mixed by DJ Qbert:
Produced and Mixed by DJ Shadow:
Produced and Mixed by Tiësto:
Produced and Mixed by Z-Trip:
Produced and Mixed by RZA:
Produced and Mixed by The Scratch Perverts:
Produced and Mixed by FSG DJs: