It is the season for battling in the Supreme Court about whether it should be a crime to sell very violent video games to children. No such law exists for other forms of entertainment. Who is for? Who is against?
Should very violent video games be illegal to sell to kids, the way certain kinds of pornography can be?
Do you side with the co-creator of the Fantastic Four? Or do you side with the former Governor Moonbeam?
Do you agree with the agreeing id Software and Activision Blizzard? Or are you a Common Sense Media kind of person?
Are you allied with the attorneys general Arkansas, Georgia, Nebraska, North Dakota, Oklahoma, Puerto Rico, Rhode Island, South Carolina, Utah and Washington or those of California, Connecticut, Florida, Hawaii, Illinois, Louisiana Maryland, Michigan, Minnesota, Mississippi, Texas and Virgina?
Hordes of powerful people and advocacy groups have filed their arguments to the United States Supreme Court in advance of November 2 showdown between the State of California and the video game industry.
In the first case involving video games to ever reach the highest court of the United States, California will attempt to convince the Supreme Court what it has failed to successfully argue to the lower courts: That a 2005 law that would make it a crime to sell very violent games — those that lack artistic value — to minors does not violate the freedom of speech guaranteed in the First Amendment to the U.S. Constitution.
The California law has been blocked from taking effect for five years due to successful legal challenges by the video game industry.
For a medium-length version of California's take, read Kotaku's July summary of the state's argument to the Supreme Court about why the high court should overrule the lower courts' decisions. The state basically argues that extremely violent games can harm minors, that it should not be required to prove direct causation and that — this is key — if states can (as they are) be allowed to criminalize the sale of some sexual content to minors that is legal for adults then they should be afforded the same ability to do so with very violent content.
This is the short version: One of California's favorite targets, Postal 2, is held up by the state as the kind of game that it thinks a retailer should be fined $1,000 for selling to a kid.
Louisiana! And .. Connecticut, Florida, Hawaii, Illinois, Louisiana Maryland, Michigan, Minnesota, Mississippi, Texas and Virgina.
These states attorneys general, including the one trying to maintain a Democratic seat in the senate against the former CEO of World Wrestling Entertainment, have filed a brief in support of California. This brief reminds the Supreme Court how low games have sunk in a couple of decades:
In 1975, a cutting-edge video game console allowed players to bounce an electronic ball back and forth on a television screen by rotating small knobs. This was Pong.1 Things had changed by
2003. That year, a popular game called Postal2 invited players to:
• Burn people alive with gasoline or napalm;
• Decapitate people with shovels and have dogs fetch their severed heads;
• Beat police to death while they beg for mercy;
• Kill bald, unshaven men wearing pink dresses (in an "expansion pack" called Fag Hunter);
• Slaughter nude female zombies;
• Urinate on people to make them vomit;
and,
• Shoot players with a shotgun that has been silenced by ramming it into a cat's anus.
Postal2 is made by a company called Running With Scissors, which promotes the game with the tag line: "[R]emember … it's only as violent as you are!"
The makers of Postal likely never intended its hyperbolic violence to be taken seriously. Ten-year olds,
however, may fail to grasp the satiric content in an exploding cat.
These states are prepared for naysayers. They are ready for the people who will cry that the California law supports a view of America that neuters art and chills speech by making laws against anything that's bad for the children.
Don't worry, grown-ups, the states argue:
The California law... simply restricts minors' unmediated commercial access to certain graphically violent video games. But it prevents no adult from buying or renting such games. It does not even stop minors from playing them. Rather, the law helps ensure that parents- and not the marketplace-ultimately decide whether their children play a game, such as Postal2, in which players are encouraged to urinate on their victims before burning them alive.
Shouldn't parents get this help? Look, Louisiana and friends say, noting that states can make it a crime to sell porn to kids:
Parents, in other words, have just as keen an interest in guarding their children from Postal 2 as from Penthouse, and laws like California's may help them do so.
Also in the corner of California is Common Sense Media the family values advocacy group that dares to image what great 18th century American men would have thought of the likes of Postal:
There is no historical evidence or any other support for the proposition that the Framers or the founding generation would have recognized a constitutionally protected right for children to purchase violent video games.
The Common Sense Folks are with California in asserting that there is an "impressive body of scientific literature [that] confirms the validity of the State's interests in protecting juveniles from exposure to images that can have profound impact on their behavior and development." We recognize juvenile's minds as being still in development, the group says.
Protect the kids? The group quotes philosophers such as John Locke, who is worried about children rejoicing in the harm of others, and then from an 1808 letter from Thomas Jefferson to his then-16-year-old grandson: "Be very select in the society you attach yourself to, avoid taverns, drinkers, smokers, idlers and dissipated persons generally."
The writers of the California law suppose games are, compared to movies and books, more damaging to kids' minds because they are interactive. Defenders of video games might grant that, yes, games are more involving than other forms of entertainment.
But California also has one extreme ally in the Eagle Forum Education & Legal Defense Fund which goes way past the Golden State to argue to the Supreme Court that "Video games are role-playing activities that do not constitute free speech."
Furthermore, game-playing is dangerous, the Eagle Forum contends:
Does playing violent video games lead to aggressive or violent behavior? Yes, and nearly as much as the other major indicator of youth violence: gang membership. Playing violent video games ranks almost as high as gang membership as the number one tell-tale sign among youth for a propensity to commit violence. See Violent Video Game Effects, infra, at 143 (utilizing for comparison purposes data from a 2003 report by the U.S. Department of Health and Human Services).
Playing violent video games is a far bigger risk factor than other familiar indicators of youth violence. For example, playing violent video games is three times greater as a risk factor for aggressive/violent behavior than engaging in substance abuse, being from a broken home, having a low IQ or even having abusive parents. Id. Playing violent video games is nearly two times greater as a risk factor for aggressive/violent behavior than having a record of prior violence or being a large consumer of media violence.
That's an extreme argument that Calfornia itself does not appear to back. It has not denied that video games are speech.
The Cali Tally: There are four briefs supporting California: the three quoted above, as well as one from California state senator Leland Yee, a child psychologist and author of the law. (Read the full original texts of all the pro-California arguments here.)
On September 10, the Entertainment Software Association, the lobbying group that runs the E3 gaming convention every year and will argue against California before the Supreme Court, filed its official response in advance of the November 2 hearing. It characterized California's law as "the latest in a
long history of overreactions to new expressive media."
Arguing that games are "a modern form of artistic expression," rattling off usage states and dollars earned, quoting the New York Times' review of Red Dead Redemption, and praising the industry's own ratings system, the ESA is basically saying, games are great and grown-up and do not deserve to be treated differently than other forms of entertainment.
The ESA goes after the helping-parents-out part of the California argument:
Parents certainly have the right to determine what expression they want their minor children to experience. But that parental prerogative does not give the government the right to decide what is worthy for minors to view.
The ESA also attacks the argument that laws that make the sale of certain kinds of sexual content illegal for minors should allow similar blocks on violent content. They go back to Ginsberg vs. New York, the same case cited by California but parsed differently by the gaming industry:
Ginsberg held only that the scope of the category of sexual obscenity – already a recognized category of unprotected expression – might vary as between minors and adults. Ginsberg did not hold that other categories of expression, entirely protected as to adults, could be restricted for minors.
Moreover, the State's analogy to obscenity fails because depictions of violence, unlike obscenity, have played a longstanding and celebrated role in expression properly consumed by minors, from Greek myths to the Bible to Star Wars and Harry Potter. A new exception for depictions of violence would threaten access to these materials. California's assertion that it will regulate only "offensive" depictions of violence compounds the First Amendment problem, as "offensiveness" will invite viewpoint discrimination, with depictions of violence committed by malefactors rather than "good guys" being deemed offensive.
The gaming industry asks: Do you know what happens when you start legislating against violent speech? Then you are arguing that high schoolers maybe shouldn't read Ovid. The gaming industry then quotes from Ovid's Metamorphoses to remind us of the kind of violent content children are exposed to (assuming children do their homework and read their Ovid):
The princess willingly her throat reclin'd,
And view'd the steel with a contented mind;
But soon her tongue the girding pinchers strain,
With anguish, soon she feels the piercing pain: . . .
In vain she tries, for now the blade has cut
Her tongue sheer off, close to the trembling root.
The mangled part still quiver'd on the ground,
Murmuring with a faint imperfect sound: . . .
The piece, while life remain'd, still trembled fast,
And to its mistress pointed to the last.
The gaming industry complains that the California law is unreasonably vague about which games it would cover, scoffs at California's assertion that there is scientific evidence that shows violent games can be harmful to kids and, in an effort to say, hey these violent games do have artistic value, tosses in a New Yorker quote about Uncharted 2 being a ""visual glory hallelujah of a game."
More than 25 parties have filed briefs with the Supreme Court to argue that the gaming industry is in the right here and the California is in the wrong. Among them is Activision Blizzard, which focuses on the official video game ratings board and says, you know, these ratings are terrific at keeping kids from buying very violent games:
Without conceding that video games cause any harm, Activision Blizzard submits that current statistics – including those from studies commissioned by the FTC – demonstrate that children cannot easily purchase violent video games and that California can easily advance its goals by supporting the existing ESRB system.
Oh, and they add that California need not worry about the really bad games because no government blockage is needed for a type of content already censored by the industry itself. The equivalent of X-rated games — AO-rated games — won't be sold to California kids because: "most
retailers do not stock or sell AO-rated games and console manufacturers will not certify them."
The people at id Software, filing a brief in support of the gaming industry of which the Doom-maker is a part, see the aforementioned quote from Ovid and raise it with some quotations of Homer. The first amendment protects Homer's bloody Iliad, Id argues, The question then arises how a video game with the same expressive characteristics can somehow lose commensurate protection."
Id doesn't then just start quoting positive write-ups of Doom, but it gets into the action of quoting the New York Times about gaming's artistic potential. The id brief spends many paragraphs defending violent content, but also goes after the assertion that games are more problematic than other forms of entertainment because they are interactive:
Nor is video games' status as interactive a reason to deny them full protection. For one thing, with the advent of the DVD, film is no longer necessarily passive. A viewer may choose to watch the same scene many times in a row, or skip scenes he or she does not like.
The attorneys general of Arkansas, Georgia, Nebraska, North Dakota, Oklahoma, Puerto Rico, Rhode Island, South Carolina, Utah and Washington also have made their case, filing a brief in support of the gaming industry.
These states view the California law as a violation of the first amendment, saying, among other things:
There is little sense in restricting the sale of Postal the game, while allowing the same
minor to purchase Postal the movie.
The standout argument in these states' brief is that the permission of the California law "may unintentionally turn a baseless 'twinkie defense' into an increasingly functional criminal defense." The Twinkie line refers to the attempt of the defense for a man named Dan White to claim that his murder of two San Francisco politicians in 1979 was due to an intake of sugary foods. The states in this brief fret that allowing the California law would essentially allow more people to blame video games for their actions, as it would codify the idea that video games are distinctly capable of triggering bad behavior.
If this Court accepts California's argument that games encourage and cause violent behavior in impressionable youth, this will function as a nationwide signal that appropriate criminal prosecutions just got more difficult to procure.
The Anti-Cali Tally: There have been 27 briefs filed to support the video game industry, including briefs by the American Civil Liberties Union, Microsoft, the Comic Book Legal Defense Fund, the Motion picture Association of America, the music industry, reporters groups and others. (Read the full original texts of all the anti-California arguments here.)
California vs. The Gaming Industry... The Supreme Court will hear both sides out on November 2.
Having been a fan of Firemint's Flight Control for sometime, I was intrigued when I caught a glimpse of indie title Air Traffic Control.
Instead of trying to simplify the art of managing, taxing, handing off and landing a sky full of planes, ATC mimics the complexity of the task. In the game you have to pay attention to airport codes, altitudes, speeds, hand-off points, and runway directions.
The $2 iPad game sounds daunting, but surprisingly, it's also kinda fun. Despite some odd wording in iTunes, ATC is only available on the iPad.
Now you can pretend you're about to die a horrible death by drowning upon a sinking ship with the Gamestop exclusive preorder watch for Aksys Games' DS thriller Nine Hours, Nine Persons, Nine Doors.
It can be hard to sell a game like Nine Hours, Nine Persons, Nine Doors, or 999 as Aksys likes to call it. It's an adventure game in which nine people find themselves on a sinking ship, forced to play a twisted game in order to escape with their lives. How do you market it? How do you make people want to play this particular game?
Well this watch certainly helps.
A replica of the bracelet the characters in the game find themselves wearing. this colorful preorder bonus keeps its numbers hidden beneath its shiny metal face, glowing bright red with the press of a button. It's horribly garish, and it definitely won't fit my giant wrist.
I must have it.
"You too can sport the watch that the game revolves around, just like Junpei and his companions!", says Frank "Bo" deWindt II, Associate Producer, Aksys Games.
Yes yes, Junpei something whatever. Just give me the watch.
Nine Hours, Nine Persons, Nine Doors hits stores on November 16. Make sure you make friends with your Gamestop manager beforehand to make sure these babies don't "run out" before you get yours.
Taking advantage of the closure of Realtime Worlds' All-Points Bulletin, Hi-Rez Studios is giving APB refugees 30 percent off the purchase of its massively multiplayer online shooter Global Agenda.
In case you missed the news last week, APB is dead. Some other company might snatch it up and give it a go, but as far as the troubled Realtime Worlds is concerned, the ambition Grand Theft Auto flavored MMO is no longer a going concern. This is bad news for APB players, but potentially good news for Hi-Rez Studios and Global Agenda.
In a letter addressed to shooter/MMO fans, Global Agenda executive producer Todd Harris expressed delivered his condolences for the loss of APB.
"Today, we mourn our latest fallen colleague, APB. In making APB, Realtime Worlds had a bold vision to make an MMO devoid of traditional tab-targeting, cast bars, and die-roll combat. We honor their effort and innovation, and greatly mourn the game's closing."
What touching, heartfelt sentiment! I feel tears coming on. Oh wait.
"So between today and Friday, September 24, 2010, we are offering refugees from APB and other Shooter/MMOs an opportunity to join Global Agenda's growing community more easily and affordably than ever. We figure you deserve it. And you'll fit right in since you already know how to aim."
Anyone who purchases Global Agenda from the game's official website can enter the code "LongLiveShooterMMOs" to receive a 30 percent discount on the game. That's $20.99, £13.12, or €15.75 depending on where you live.
On one hand I appreciate the savvy of Hi-Rez and their crack marketing team. This is an excellent opportunity to drum up some new business.
On the other hand, it feels a little bit like going to a man's funeral to hit on his widow. Granted the players and the game were only married for three months, but still, they loved each other very much.
So what's your verdict? Classy or tacky?
Since Apple's App Store opened in July 2007, France-based mobile game developer Gameloft has sold more than 20 million games on the service built for the iPhone, iPod Touch and iPad.
The company said today that of the 47 iPhone and iPad games they've launched from the beginning of this year, a whopping 42 of them have hit the top five mark on Apple's Top Grossing charts and 25 hit the top spot.
"The first half of 2010 marks a new step for us on the App Store," said Michel Guillemot, president of Gameloft. "The launch of the iPad and iPhone 4 has opened new horizons for developers and allowed us once again to transform our consumers gaming experience. 20 million paid downloads is proof that our games meet the expectations of our players and we will continue to satisfy them."
Gameloft has developed and published more than 100 games for the App Store since its launch in the summer of 2008. The publisher plans to release another 15 games to the store this year, including Assassin's Creed: Altaïr's Chronicles HD, Dungeon Hunter 2, Star Battalion and Modern Combat 2: Black Pegasus.
When two tribes go to war, delicious cake is all you can score. With Fable III due out next month, the developers at Lionhead Studios turn their attentions from making kings to baking things in an all-out Cake War.
From Xbox 360 controller button cupcakes to a partial Companion Cube, the fine folks at Lionhead show us that their skills aren't limited to game development, creating a wide variety of cake and cake-related goodness. These and other delectable creations are now open for judgment on the Fable development blog, giving fans a chance to pick their favorite creation in the comment section.
Being in a simple mood this morning, I'm officially throwing my support behind the controller button cupcakes. They could have been executed better, but the concept is solid and bite-sized.
Lionhead Cake War [Lionhead Studios]
With the first three episodes downloaded more than 1.6 million times and a fourth episode on the way, the BBC reveals plans to continue the groundbreaking Doctor Who: The Adventure Games with a second season in 2011.
Doctor Who: The Adventure Games has been a tremendous success for the BBC and developer Sumo Digital, not only giving gamers a way to connect with the 11th Doctor and his companion Amy Pond outside of the television series, but also giving a large number of non-gaming fans their first taste of PC gaming.
"Given the success of the first series, we'd be daft not to recomission," says Simon Nelson, head of multiplatform in vision, BBC. "But it's not just about the numbers; the feedback we've had has been overwhelmingly positive. Our audience has been introduced to a new form of drama - and, for many, these have been the first computer games they have downloaded. We've set new standards in audience participation - and we think we've really helped push the concept of families actively playing together. I can't wait to see what the team does next."
Perhaps this series is a harbinger of things to come. One day many of our favorite television shows could have interactive gaming elements that tie directly into the continuity that glues us to the screen every week.
Were you too busy this weekend enjoying the sun, the out of doors, to read all of our amazing Tokyo Game Show coverage?
That means you missed out on the head of Sony Worldwide studios answering and not answering our questions about the Playstation Portable 2, talk of a Halo movie and a Metal Gear Solid 5, details on Tekken Tag Tournament 2, all of those cosplayers and tons of other things.
But don't worry we've got you covered. Check it out:
Boy Band Coming To Idolm@ster 2
Tokyo Game Show 2010 Cosplay Blowout: Phase One
Tekken Tag Tournament 2 Revealed!
First Tekken Tag Tournament 2 Trailer
These Guys Make Hard Games
Japan's Western-Game Loving Porn Star Pops Up At TGS
First Footage Of New Super Street Fighter IV Characters
Gran Turismo 5 'Titanium Blue' PS3 Looks Pretty, Classy
Mega Man Universe: All Around The World
Battlefield Bad Company 2 Vietnam: Yeah, I Was In The Sh*t
Child Of Eden's TGS Footage Gets The Party Started
Yup, Project Dark Is Basically Demon's Souls 2
Hands-On With The Girl Ships Of Otomedius Excellent
Tokyo Jungle Hands-On: Every Pomeranian For Himself
Microsoft's TGS Booth Also Home To Random Dance Parties
Tokyo Game Show Screens Shed Light On Lord Of Shadows
You've Got Colonel Sanders In My Phantasy Star Portable
Fire Pro Wrestling Is All Avatars, No Beefy Men
Disgaea 4 Lights Nippon Ichi's Darkest Hour
There Are Kings And Then There Are Kings
Who Wants Some Phantasy Star Online 2?
A Magical Journey Through Tons Of Square Enix's Licensed Stuff
Tokyo Game Show 2010 Cosplay Blowout: 2nd Impact
Knights Contract's Tokyo Game Show Trailer
Three Weapons That (Sadly) Aren't In Red Faction: Battlegrounds
Tokyo Game Show Booth Babe Dominoes
Not All Tokyo Game Show Cosplayers Are Japanese
Would You Like To Buy Monster Hunter Things?
Capcom's Big Zen Buddhism Cat Doll
Dante's Biggest Fans Weigh In On New Devil May Cry
Let's Get A Good Look At The PSP's New Analog Stick
Gun Loco Hands-On: Just How Crazy Is It?
The Booth Boys Of The Tokyo Game Show
Does Halo Even Need A Movie? Nah
These Okami Slippers Offer Celestial Comfort
Hideo Kojima Once Again Ponders Metal Gear Solid 5
Ape Escape For PlayStation Move Is An On-Rails Gadget Shooter
What Did You Think Of The Tokyo Game Show
Japanese Developers Making "Awful Games"
This Year's Tokyo Game Show Saw Record Attendance
Is The Age Of Exclusives Over?
Hideo Kojima Might Have New Game For Tokyo Game Show 2011
A new study by researchers from Ohio State and Central Michigan Universities finds that simply thinking about playing violent video games can stimulate violent behavior long after your game console has gone cold, unless you're a girl.
Anyone who has ever played a multiplayer shooter on Xbox Live can attest to the fact that participating in such games makes the player more aggressive and more apt to call other players' mothers names. We could try to refute this fact, but all researchers would need to do is join a Halo: Reach matchmaking session to prove us wrong. It's a point we're going to have to give them.
Brad Bushman of The Ohio State University and Bryan Gibson of Central Michigan University had a selection of volunteers play one of six video games for a period of 20 minutes. The games ranged from violent titles like Mortal Kombat to more casual games, such as Guitar Hero.
Once the short game sessions were over, half of the players of violent games were asked to spend the next 24 hours thinking about how they could play the game more effectively. The other half were left to their own devices.
The next day Bushman and Gibson tested the aggressiveness of study participants. The casual game players tested fine. The folks who played violent games but didn't think about them tested fine. The men who pondered violent games after playing them showed a higher tendency towards aggressive behavior than all of the other groups.
Note that I said men. Women who pondered the violent games they played did not show increased aggression, outing men as the inherently violent animals we are. Note that is my language there, and not that of the researchers.
What does it all mean? The study shows that if you think about better ways to shoot or maim people all day, you're going to have some aggression issues, unless you're a woman.
Should we be worried? I'd say men should definitely be worried, as this means women can spend all day thinking about killing you without you being any the wiser. Think about that the next time you come up with a witty answer to the age old question, "Do these pants make me look fat?"
Violent video games increase aggression long after the game is turned off [Physorg.com]
If you had the Nintendo Countdown Calendar app for the DSi last week, you would have been acutely aware of the Nintendo Countdown Calendar's release this week, along with Aero the Acrobat 2 and one very hungry caterpillar.
Of course then we'd be delving into the realm of temporal paradox, and I believe Nintendo has a strict no temporal paradox policy, so if you're surprised by the release of the Countdown Calendar, there's no reason to be ashamed.
Yes, it's that exciting this week folks. So exciting I'm harping on this countdown dealie rather than poking fun at The Code Monkeys' Triple Throwing Sports, which set up an excellent 'Throwing: The Game' pun I failed to take advantage of.
Oh well.
Publisher: The Code Monkeys Ltd.
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Wii Points
Description: Triple Throwing Sports is the most advanced recreational throwing game available for the WiiWare service, immersing players in the world of competitive projectile throwing. Most Olympic events consist of activities that are traditionally derived from hunting and combat skills. Over time these practices have evolved into a variety of competitive sports that include Javelin, Discus, Shot Put and Hammer. As with real-life throwing events, you will have full control over the aim of the projectile. You must also take into account the angle, release point and power - all of these factors can influence the success of your throw.

The Very Hungry Caterpillar's ABCs
Publisher: CYBIRD Co., Ltd.
Players: 1
ESRB Rating: EC (Early Childhood)
Price: 800 Wii Points
Description: The Very Hungry Caterpillar's ABCs is an educational game based on the children's book The Very Hungry Caterpillar. It allows parents to help children learn basic English while enjoying a game together. The game consists of four parts, including alphabet flash cards featuring colored letters and pictures by Eric Carle, plus a vocabulary quiz for preschool-aged children that includes numbers, colors, shapes, animal names and simple verbs and adjectives. Young players can also engage in fun activities such as erasing parts of a colored screen to reveal a hidden illustration, or placing a variety of animal stamps on the screen. Finally, parents can use the "To The Parents" option to check their children's progress in remembering vocabulary words. Your whole family is sure to appreciate the colorful illustrations by Eric Carle, internationally renowned as a creator of beautifully illustrated and innovatively designed picture books for children.
Original platform: Super NES
Publisher: Sunsoft
Players: 1
ESRB Rating: E (Everyone) - Mild Cartoon Violence
Price: 800 Wii Points
Description: The aerialist extreme, Aero the Acro-Bat, bounds back into the spotlight once again to stop the wicked industrialist, Edgar Ektor! Aero has entered a new realm of enchantment and must now use all of his acrobatic prowess to foil a criminal plot known only as "Plan B." Join Aero as he discovers new friends - and enemies - in a world custom-built for his high-flying adventures. There are 45 levels of acrobatic fun, including Bonus Rounds, Chance Stages and Hidden Chambers. Discover new villains and original digitized character voices. A password feature allows you to return to any level. The Chillin' Snow Boarding Stage adds a new twist to Aero's style, and you'll find new moves and fighting techniques for Aero's attacks.

Nintendo Countdown Calendar
Publisher: Nintendo
Players: 1
ESRB Rating: Not Rated
Price: 200 Nintendo DSi Points
Description: With Nintendo Countdown Calendar, you can add and track all of your important events in a fun and exciting countdown format. Simply set up your personal profile and then start entering events. Adding events is easy: Choose a date for the event, decide whether it will be an open event (which you name yourself) or a set event (chosen from the School, Work or General Events categories), and select an icon from the wide variety of available options. If necessary, you can set the recurrence of the event or even move the event to the Hidden Events List. From there, the calendar does the rest - just watch the days count down! On subsequent visits to the application, you may see special greetings or suggested seasonal events you can choose to add to your calendar. All events added to the calendar are displayed chronologically, so you can quickly view all of your upcoming events in one place.

GO Series 10 Second Run
Publisher: Gamebridge
Players: 1
ESRB Rating: E (Everyone)
Price: 200 Nintendo DSi Points
Description: Run like the wind in this unique twist on the classic platform game. Take control of a stick man and run for your life across an obstacle course to reach the goal within 10 seconds. Dash across platforms and avoid various hazards, desperately trying to reach the exit in time. Ten seconds is all you've got. Go flat out over 50 stages and three game modes. Do you have what it takes to reach the finish line?

Everyday Soccer
Publisher: Aksys Games
Players: 1-2
ESRB Rating: E (Everyone)
Price: 500 Nintendo DSi Points
Description: Play soccer against teams from all over the world. Customize your characters to be normally sized, small, tall or muscular. You can also customize their shirts, shorts and shoes. Take advantage of your players' specific traits as dictated by their body types. Assembling a well-balanced team is the key to becoming world champions. There are many teams to play against, so keep your mind sharp and your kicking foot sharper. Play against friends via DS Download Play and find out who's the true soccer champion!