Kotaku

iTunes Chart Toppers: Angry SimsThe Sims finally push those Angry Birds from their perch.


Here's the full list of games for both platforms:


iPhone
Position Title Price Weeks Last Week
1iTunes Chart Toppers: Angry Sims The Sims 3 Ambitions (EA) $4.99 1
2iTunes Chart Toppers: Angry Sims Tetris (EA) $2.99 1
3iTunes Chart Toppers: Angry Sims Angry Birds (Clickgamer.com) $0.99 19 1
4iTunes Chart Toppers: Angry Sims Street Fighter IV (Capcom) $9.99 1
5iTunes Chart Toppers: Angry Sims Madden NFL 11 (EA) $7.99 5 7
6iTunes Chart Toppers: Angry Sims Plants Vs. Zombies (PopCap) $2.99 21 9
7iTunes Chart Toppers: Angry Sims Stick Stunt Biker (Robert Szeleney) $.99 1
8iTunes Chart Toppers: Angry Sims Bejeweled 2 (PopCap Games) $2.99 17 6
9iTunes Chart Toppers: Angry Sims City Story (Namco) Free (With In-App Purchases) 1
10iTunes Chart Toppers: Angry Sims Fruit Ninja (Halfbrick) $.99 3 8
iPad
Position Title Price Weeks Last Week
1iTunes Chart Toppers: Angry Sims Angry Birds HD (Chillingo Ltd.) $4.99 17 1
2iTunes Chart Toppers: Angry Sims Real Golf 2011 HD (Gameloft) $6.99 1
3iTunes Chart Toppers: Angry Sims Madden NFL 11 (EA) $12.99 5 2
4iTunes Chart Toppers: Angry Sims Tetris for iPad (EA) $7.99 1
5iTunes Chart Toppers: Angry Sims Scrabble for iPad (EA) $9.99 20 3
6iTunes Chart Toppers: Angry Sims Plants Vs. Zombies HD (PopCap Games) $9.99 21 6
7iTunes Chart Toppers: Angry Sims City Story (TeamLava) Free [Paid DLC] 5 9
8iTunes Chart Toppers: Angry Sims Grand Theft Auto: Chinatown Wars HD (Rockstar Games) $9.99 1
9iTunes Chart Toppers: Angry Sims Tap Zoo (Street View Labs) Free [Paid DLC] 1
10iTunes Chart Toppers: Angry Sims Fruit Ninja (Halfbrick Studios) $4.99 4 5

Which do you think should be the top game?


Check out all of our iPhone game reviews.


Kotaku

The Proper Response To A Tetris DefeatUnlike most things that come out of my mouth, THIS IS A TRUE STORY.


I live out my days as the only female in a group of gamers. Despite the sheer number of hours we devote to gaming, we are by no means impressive, yet we each have our "thing" – our one game that makes us the best.


My game was Tetris.


Perhaps I flaunted my high score too frequently. Perhaps I was a sore winner. Maybe Russia just has it out for me. I don't know, but exactly one month ago, I was violently dethroned as Tetris Master by my friend and now nemesis, Kenny.


Kenny is the worst Tetris player I've ever seen. Watching him play is like watching a nearsighted, inebriated chimp assemble Lincoln Logs. I've decided the only way witnessing his erratic block-stacking behavior could be more painful is if Tetriminoes literally jumped off the screen and started kicking me in the shins.


And that's the kid who beat my high score.


Everyone has experienced that white-hot feeling of rage after being bested at something – especially when it comes to video games. It's not enough just to beat Left4Dead with a friend; it's about having the most kills after every level. Who cares how proficiently you beat COD4 if your friend has the Mile High Club achievement and you don't? And remember: You're only as good as your last Mario Kart race.


With these feelings in full effect, I was determined to win back my title as Lisa, Destroyer of Lines and Manipulator of Falling Blocks. I started "training" for a few hours every day… and soon, my determination turned into full-blown obsession.


After about a month of this clearly unproductive lifestyle, I not only experienced sore forearms and cramped thumbs, but began severely suffering from Tetris Effect.


Tetris Effect: A form of ‘repetitive stress syndrome' which occurs when people devote so much time and attention to Tetris that it begins to overshadow their thoughts, mental images, and dreams.


SIGNS YOU MAY BE SUFFERING FROM TETRIS EFFECT:

1. You lose sleep due to your brain involuntarily producing Tetris combinations and falling shapes.


2. You discover an irrepressible love for stacking square items, such as cereal boxes and 9-volt batteries.


3. Bathroom tiles? Skyscrapers? The 2010 Nissan Cube? Yeah, spot those and you'll be fitting them together in your head for a while.


4. Most of all, you switch off your Tetris game and retain a strong feeling that you still have some pending business. The game needs you.


The Proper Response To A Tetris Defeat


Play enough daily games of Tetris, and you TOO can be a freak!


The Tetris Effect is the result of Muscle Memory, caused by our brains processing the consistent manual repetition of fitting blocks together as a candidate for optimization. In other words, your brain wants you to do Tetris gooder. As a result, you experience post-game imagery. If played enough, this syndrome can happen with other "repetitive action" games, too, such as Guitar Hero and Rock Band.


To put this idea into scientific example, a 2000 study by a Harvard Medical School psychiatrist tested the procedural memory sparked by Tetris on people with anterograde amnesia (unable to form new memories). The study found that the test subjects dreamed of falling shapes after playing Tetris, yet had no memory of actually playing the game.


The bizarre wonders of Tetris don't stop there.


It's no secret that exercising your brain with games like Tetris can lead to more efficient cerebral (and truck-packing) activity, but a study by Oxford University in 2009 found that volunteers playing Tetris soon after viewing traumatic material in the lab reduced the number of flashbacks to those scenes in the following week. Just think – Tetris could potentially reduce flashbacks for those suffering from post-traumatic stress disorder. Crazy!


The Proper Response To A Tetris Defeat

But back to my embarrassing addiction.


Four-block imagery and a desire to create order out of chaos haunted me during my Tetris fetish – even more so than when I worked long hours as a graphic designer and fantasized to undo, or "Control + Z" everything that went wrong in my life. (Or "Command + Z" for Mac users, but they never actually make mistakes, right? Am I right, folks?)


On a Sunday night, it happened: I took a Hammer of Dawn to Kenny's high score in a T.K.O. Thankfully, he was there to witness the event, complete with me tying a towel around my neck and running around my condo to the Rocky theme.


I've remained an addict to a degree since my victory. Even while writing this article I've taken exactly five Tetris breaks. However, I don't think any kind of intervention will be necessary until I start hiding in darkened rooms rearranging Kleenex boxes. That was a Howard Hughes reference. But now I've ruined the joke by explaining it. (Editor's note: We don't require our columnists to make Howard Hughes references, but we are on a roll.)


Excuse me, I need to go fit blocks together.


Lisa Foiles is best known as the former star of Nickelodeon's award-winning comedy show, All That. She currently works as a graphic designer and writes for her game site, Save Point. For more info, visit Lisa's official website.


Kotaku

Talk Amongst YourselvesIt is time to talk about video games. It's also time for you to rediscover your art skills.


Here we are, Talking Amongst Ourselves, preferably about video games. One of us is back from a weeklong vacation to discover... you all don't make many TAY images anymore. Sad. We are left with this haunting work by Rictor. Will you not submit your own image at #TAYpics?


Or just comment here about video games.


Kotaku

I'm not a sports gamer, not even a little bit.


That doesn't mean I don't enjoy the occasional sports video game, it just means that if I do that game was exceptionally well made.


Over the year's I've played, and enjoyed, my share of Madden, Tiger Woods and a variety of board games. But no sports game has taken up more of my time than the arcade version of NBA Jam.


Playing it alone, teamed up, or one-on-one, I always had a blast with the game. I think that's because it did such a good job of capturing the essence of what makes basketball fun to watch and cutting out all of the boring stuff. Every play seems to be a power play in NBA Jam, every dunk insane.


I've been anticipating checking out Electronic Arts' take on NBA Jam since it was first announced.


During my recent tour of Nintendo's gaming van I finally got a chance to play a bit of one-on-one and solo play. While it was quite a bit of fun to play on the Wii, I was a bit disappointed at how much of the original game's nuance has been stripped.


The first thing I noticed was that the game, when I was playing against one other person, didn't seem to allow me to control the second on-court player in my team. I was so flustered by this that I actually paused the game to quiz the Nintendo rep about it. When he confessed he wasn't sure how to do this, we went to the in-game control screens. Still nothing.


I ended up finishing my time with the game, but still not convinced that EA Sport would strip such an essential part of one-on-one play from the game, I emailed the developer. Surely I had missed something, I thought.


Not so, confirmed EA Sports' Duke Indrasigamany.


"When you're playing NBA JAM with two people, the other two players will be AI controlled," Indrasigamany told me in an email. "Part of the that has to do with the some of the move combinations in the game. For instance, if a single player controlled both characters it would be impossible to the alley-oop where you would be passing to a character that was already in the air, and going for a dunk."


After this story ran, Indrasigamany said he was mistaken about that. You can control the passing and shooting of your AI opponents using the motions you would use if you had the ball. You just can't control the AI's movement. That leaves me to wonder just how I was controlling the shooting and passing of these players without realizing it.


Perhaps the remote-shaking controls were to blame? I certainly didn't feel as if I had any control over the other players, and the rep I played with told me I didn't.


While I can understand that EA wants to make the game more accessible to its audience, I don't get why their game can't handle things the way the arcade version did. In the arcade, tapping the pass and shoot buttons when the AI-controlled player has the ball, gets him to pass or shoot. Pretty straight forward.


An alley-oop was that much more satisfying when you pressed the pass button for your computer-controlled buddy, and then pressed the shoot button for your character. It wasn't brain science, but it added a bit of much needed skill to the over-the-top game.


These waggling controls AI hand-holding, don't kill the game, not by any stretch of the imagination. NBA Jam played on the Wii is still a blast, and I'm sure I'll still be playing the hell out of it when it hits the Wii, PS3 and Xbox 360 in October.


There is, for instance, the return of bombastic announcer Tim Kitzrow, and the ability to sink so many shots that your player catches on fire. And let's not forget all of those wonderful Easter eggs.


NBA Jam is a game that needed to be brought to this generation's consoles and it appears that in almost every way, EA Sports nails it.


Sorry this video blew out the gameplay, but you do get a look at how the Wii's motion controls work.


Update: EA was mistaken when they first answered my question, the game does allow you to control the passing and shooting of the AI player. The story has been amended to say that.


Sep 20, 2010
Kotaku

To: Crecente
From: Bashcraft


Phew! What a week. Err, weekend. And, look at this, Monday!


What you missed last night
This Is Minecraft
Is The Age Of Exclusives Over?
Japanese Developers Making "Awful Games"
Ever Wonder What Mario's Insides Look Like?
Let's Not Talk About The PSP2


Kotaku

The King Of Kong Once Again The King Of KongThe Donkey Kong high score record has been shattered three times this year with Steve Wiebe recapturing the title from his King of Kong rival Billy Mitchell.


Hank Chien took the title from Billy Mitchell this past March. Chien beat Mitchell's 3 year record.


Mitchell reclaimed his title in July with a score of 1,062,800. This month, Steve Wiebe beat Mitchell's score by hitting 1,064,500.


According to Twin Galaxies, Wiebe set the top Donkey Kong score record in spring 2007. His efforts were documented in the film The King of Kong.


[Pic]


Kotaku

Konami And Harmonix End Legal Spat In 2008, Konami filed a patent lawsuit against Harmonix (and MTV, and Viacom).


The suit alleged that Harmonix's Rock Band violates a pair of patents Konami obtained in 2002 and 2003, which relate to "simulated musical instruments, a music-game system and a musical-rhythm matching game".


Harmonix, which worked with Konami in 2003 to create Karaoke Revolution, developed Guitar Hero in 2005 — years after Konami had released its own guitar game GuitarFreaks in Japanese arcades. Likewise, Konami's DrumMania seemed to be echoed in Harmonix's Rock Band games.


That lawsuit has been settled. Both companies have agreed to dismiss "all claims and counterclaims" in the suit. According to Bloomberg, the terms of the settlement were not disclosed.


Japan's Konami, Viacom Settle Fight Over Music-Video Games, `Rock Band' [Bloomberg via Edge]


Kotaku

The PlayStation Move Has Its Guts Ripped OutWondering what that $50 for a PlayStation Move wand gets you? Take a look at the chips and boards and wires inside the thing and find out.


iFixit, having got hold of one of Sony's new motion controllers, has unscrewed all the screws to be unscrewed, and catalogued everything they found inside.


There's nothing shocking to be found, though it's nice to know that the battery is easily replaceable should you run into any dramas. Oh, and that the LED light on the end of the thing is capable of 16 million colours.


PlayStation Move Teardown [iFixit, via Gizmodo]


The PlayStation Move Has Its Guts Ripped Out


Kotaku

Stan Lee Has Video Games' BackCalifornia's violent video game law, currently with the Supreme Court, is a pretty big deal. So it's nice to hear games have support from a man who's been there before.


Comics legend Stan Lee, the man behind Spider-Man, the X-Men and Iron Man, has penned a letter in support of video games' fight against California's proposal (which you can read more about here).


Appearing on the website of the Video Game Voters Network, Lee writes:


I'm writing to urge gamers everywhere to take a stand and defend both the First Amendment and the rights of computer and video game artists by joining the Video Game Voters Network (VGVN). My memory has always been lousy and it's not improving with age. But it's good enough to remember a time when the government was trying to do to comic books what some politicians now want to do with video games: censor them and prohibit their sales. It was a bad idea half a century ago and it's just as bad an idea now.


For the full thing, head to the VGVN's site below. It's a good read, particularly given the parallels between comics in the 20th century and video games in the 21st.


And if you're a little unclear as to what California's proposal is and what it means, Totilo has put together an excellent guide.


Defend Video Games With Stan Lee [VGVN][image credit: getty images]


Kotaku

Hideo Kojima Might Have New Game For Tokyo Game Show 2011 Last year, Hideo Kojima had a new game to show off at TGS. That game was Metal Gear Solid: Peace Walker. This year, his name is attached to Castlevania: Lords of Shadow. But that's not his game.


Lords of Shadows, which was one of the best things on the floor at TGS, is being developed by Spain's Mercury Steam. Kojima has an advisory role. Level-5's Jiro Ishii complemented Kojima on the game and asked him if he'll be bringing his own title to next year's show.


"If thinking whether I will be able to introduce a title that is completely mine (game design + script + directing)," Kojima tweeted, "and not something I only oversaw."


Kojima is apparently working on a game that could cause him to leave the industry.


Kojima_Hideo [Twitter] [Pic]


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