Kotaku

Your journey into the Wasteland alongside Warren Spector's take on Mickey Mouse kicks off on Nov. 20, if you have a Wii.


The Wii exclusive hits the UK on Nov. 16 and Europe on Nov. 25.


"I believe that video games tell stories as deep and as sophisticated as movies, books or any other medium. In Disney Epic Mickey, Mickey Mouse is faced with challenges worthy of a hero, while the players' actions and their decisions throughout the game alter the gameworld," said Warren Spector, general manager and creative director, Disney Interactive Studios' Junction Point in Austin. "We are honored and humbled by the anticipation for Disney Epic Mickey, and we could not be more excited to get the game in people's hands so that they can experience the thrill of becoming a hero and controlling their own destiny."


Kotaku

Microsoft Responds To Halo: Reach Disc Read Errors Yesterday we reached out to Microsoft regarding reports from many readers that their Halo: Reach discs were causing a disc read error, making the newly launched game unplayable. Today Microsoft responds.


We mentioned the issue yesterday in our post about the inability of 4GB Xbox 360 consoles to play cooperative multiplayer in Halo: Reach and have been eagerly awaiting a response from a very busy team at Microsoft. It took 24 hours, but the company finally issued a statement regarding the issue to Kotaku.


"We are aware of a very small number of customers reporting that their copy of Halo: Reach is causing a "disc read" error. Those affected should contact Microsoft customer support at 1-800-4MY-XBOX for troubleshooting assistance."


If you called support previously and were directed back to your retailer to return the disc, call support again now that they know what's what.


Kotaku

What *Is* PixelJunk Lifelike, Anyway?If you saw the debut trailer for Q-Games' new project Lifelike, you probably thought to yourself "Uh... what?" Fortunately, we caught up with Q-Games founder Dylan Cuthbert and visual artist-musician Baiyon at TGS to learn more about the PixelJunk spin-off.


Cuthbert says that Lifelike is not a game, but a music visualizer for the PlayStation 3. The team has some experience in that space; it created the console's music visualizers and worked on some of the abstract graphics featured in the PS3's Xross Media Bar.


Lifelike is interactive software that uses the PlayStation Move controller to enhance its audio-visual experience. Lifelike, not quite a game, features more than 40 minutes worth of music from Baiyon, who also contributed artwork to the project. The Kyoto-based artist did the same for PixelJunk Eden, so Lifelike's graphical aesthetic may look familiar to PixelJunk fans.


PS3 owners can also play with Lifelike to their own MP3s, if they're ripped to the system's hard drive.


Baiyon also told us that he's contributing some of his music to another PlayStation 3 title, LittleBigPlanet 2, a strong contribution to that game's soundtrack. Look for that game to hit this November. Lifelike does not yet have a release date.


Kotaku

Following up on the game's slighty NSFW debut trailer, Atlus' Catherine continues to flaunt its combination of sex and scares in this new trailer for the upcoming HD role-playing game.


While our Japanese contingent scores some much -needed rest, Atlus releases the stuff of sexy, sexy nightmares in this new trailer for Catherine, due to be released later this year in Japan. Studio 4C has managed to create the sort of game that's earned my dollars despite me having absolutely no idea what's going on.


Thanks Andrew for passing this along!


Kotaku

Alice Creator On Tim Burton's Alice In Wonderland During the last decade, American McGee's Alice was picked up by then Disney-owned studio Miramax to be turned into a feature film. The movie didn't happen. Tim Burton, however, did make a version of Alice in Wonderland.


So, what did American McGee think about the Burton film? "I didn't like it," McGee told Kotaku. "It was scattered. Alice In Wonderland needs to be about Alice."


This isn't sour grapes — McGee does have a point. Tim Burton's version wasn't focused on Alice and got caught up on the story's side characters. McGee says a movie about Alice In Wonderland should be about Alice. He's right. It should be.


"They had all the ingredients right," McGee added, "then they diluted it."


When McGee's Alice was optioned by Hollywood, the project was going to be directed by Nightmare on Elm Street creator Wes Craven and written by current Burton collaborator John August. At the time, Craven was making movies for Miramax's horror division Dimension, while August was one of the hottest screenwriters in Hollywood.


The project, however, never materialized and went from Miramax to Fox and then later to Universal. McGee doesn't rule out the possibility of the prospects of an Alice film project sometime in the future, but would not reveal whether the film's rights had reverted back to Alice publisher EA or whether the rights had been picked up by McGee's own studio. "It is not something we can talk about right now," he said.


Alice in Wonderland is a story that is close to McGee's heart. He first read the story when he was in grade school, and it has stuck with him. It is not something he plans to leave anytime soon.


McGee told Kotaku that he and his studio plan to continue to explore Alice, saying that it there is plenty of material left to be mined.


American McGee and his China-based Spicy Horse studio are currently working on Alice: Madness Returns. The game is due out next year.


Kotaku

Mortal Kombat Devs Add Fuel To The PSP2 Fire Another offhand mention of the unannounced successor to Sony's PlayStation Portable, as an executive producer with Mortal Kombat's Netherrealm Studios tells Industry Gamer that they've got one, and it's very nice.


Speaking to Industry Gamer during PAX 2010, Netherrealms' Shaun Himmerick said that while the developer didn't have a Nintendo 3DS yet, it had the PSP2, and it's a "pretty powerful machine." From the interview:


"We're not launching day one on all consoles like that. We are looking at them; we have a PSP2 in the house and we're looking at the engine, like what can it support. Always a big thing for us is the performance. We're running at 60 fps, what can we do and do we have to build all the art assets over. We're definitely looking at them. PSP2 looks like it's a pretty powerful machine. We don't have a 3DS system in house yet, but we're looking to get one, and we'll certainly look at what its power is."


Last month Eurogamer cited several different sources in a story about the PSP2, suggesting the upcoming handheld would contain touch sensitive controls on the back of the unit.


This isn't the first time we've heard speak of this PSP2, and it won't likely be the last. We've contacted Sony for comment on the story, and will update once they get back to us.



PSP2 Is Real, 'Pretty Powerful' And In Developers' Hands
[Industry Gamers]


Kotaku

Here's a look at the many playable characters in the Wii's GoldenEye 007 due out this November.


The Wii-exclusive will include a variety of four-player split-screen multiplayer options, more than 50 characters, ten maps, three standard modes and 17 special modifiers. GoldenEye 007 also features online multiplayer for up to eight players.


Kotaku

Gameloft is the master of iPhone and iPad video game clones, as proven by these screens for the Grand Theft Auto inspired Gangstar Miami Vindication and a trailer showing off the online multiplayer in Diablo-flavored Dungeon Hunter 2.


The original Dungeon Hunter (if you could really call it original) is one of my favorite games on the iPhone and iPad, so a second helping arriving with both online and local multiplayer is a pretty big deal as far as I am concerned. The sequel looks to add new classes and areas, and you'll be able to connect with friends via both Gameloft Live and Apple's recently released Game Center.


I've never played the first iPhone Gangstar, West Coast Hustle, so I couldn't tell you how excited you should be over Gangstar Miami Vindication, coming to the App Store on September 23. It boasts more than 75 missions, plenty of shooting and car stealing, and a Miami PD that's not afraid to call in the FBI if things get rough.


If you prefer your games a bit more original, Gameloft released Prince of Persia: Warrior Within HD on the APP Store today for $9.99.


Check out the screens for Gangstar and the Dungeon Hunter 2 trailer below.
Gameloft Shows Off Impressive New Grand Theft Auto And Diablo Clones
Gameloft Shows Off Impressive New Grand Theft Auto And Diablo Clones
Gameloft Shows Off Impressive New Grand Theft Auto And Diablo Clones
Gameloft Shows Off Impressive New Grand Theft Auto And Diablo Clones
Gameloft Shows Off Impressive New Grand Theft Auto And Diablo Clones


Kotaku

Activision Considers Selling Video Game Cutscenes If Activision stripped all of the cutscenes from StarCraft II, pasted them together into one big movie and charged between 20 to 30 dollars for you to buy it, would you pay? Activision's Bobby Kotick thinks you would.


It's an absolutely crazy idea. Take the cutscenes normally spread out over the course of an entire game like StarCraft II, yank them from the game, and package them as premium movie content for around half the price of the game itself. It one of the silliest ideas I've heard in quite a while, yet Activision Blizzard CEO Bobby Kotick delivered it with a straight face yesterday during the Bank of America Merrill Lynch Media, Communications & Entertainment Conference in California.


"If we were to take that hour, or hour and a half, and take it out of the game and we were to go to our audiences, who we have their credit card information a direct relationship, and say to them 'Would you like to have the StarCraft movie?'


I'd like to believe Blizzard's audience would collectively fall over laughing. That's not what Kotick believes. He believes that a publisher-distributed StarCraft II movie of this sort would crush opening weekend box office records.


"My guess is unlike film studios that are really stuck with a model that goes through theatrical distribution and takes a signification amount of the profit away, if we were to go to an audience and say 'We have this great hour and a half of linear video that we'd like to make available to you at a $20 or $30 price point,' you'd have the biggest opening weekend of any film ever."


Kotick went on to say that it's likely the company would be offering this sort of cutscene movie sometime in the next five years.


In the course of writing up this story I'm pretty sure I've developed an uncontrollable facial tick. Is he serious, or perhaps a better question, is he right? Would you pay for a video game story without a video game?


Activision 'Likely' To Sell Game Cutscene Movies [IGN UK - Thanks nonentity!]


RIP - Trilogy™

APB Closes Its Doors After Less Than Three Months The cops and robbers game from troubled Scottish developer Realtime Worlds might set the record for the shortest-lived MMO, as All Points Bulletin shuts down after a mere two and a half months in operation.


APB officially launched in North America on June 29, welcoming Enforcers and Criminals alike to the dangerous streets of the fictional city of San Paro. With one of the deepest character creation systems I've seen in any massively multiplayer game, I was sure this online Grand Theft Auto was destined for great things.


This was not the great thing I had in mind. Community Officer Ben Bateman posted a final goodbye to players today on the game's official website.


APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone's best efforts to keep the service running; APB is coming to a close. It's been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome!


The farewell is followed by messages from the development team, expressing their disappointment over the closing and praising the game for the ambitious project it was.


I can't say this wasn't expected. Developer Realtime Worlds faced massive layoffs last month before going into administration, sort of the UK equivalent of Chapter 11 bankruptcy reorganization.


We extend our condolences to the loyal players and programmers of APB. It truly is the end of a painfully short era.


The servers are still up, so be sure to drop by and party like the world is ending, because it is.


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