We like playing video games. You like playing video games. Don't you think we should try playing together sometime?
Why not, other than the absurdly high hurdles presented by technology and a crazy ratio that is approaching 1 million readers for every Kotaku staffer.
But hey, it's worth a try right?
For our first ever Kotaku Play Date, we'll be hopping onto Xbox Live to play some multiplayer Halo: Reach and we'd love to have you join us.
We'll be posting the gamertags for myself, Fahey and whoever else on the team we can strong arm sweet talk into playing tonight.
The Play Date will kick off at 7 p.m. Mountain (9 p.m. Eastern, 6 p.m. Pacific) and runs until people stop playing. I'll make sure to do a post tonight with the gamertags you should be looking for and, if we can get it to work, some live video feeds.
Wheeeee!
Still undecided about whether to pick up Halo: Reach? Check out our review and while you're at it, read the rest of our Halo: Reach coverage.
PopCap Games, the company behind ridiculously addictive games like Bejeweled and Plants Vs. Zombies, has teamed up with MMO company NCsoft to create PopCap World, an online multiplayer social game service launching in Korea later this year.
Korean gamers, known for latching on to online games and never letting go, are about to meet some of the most dangerously addictive casual games ever created in PopCap World. The new online social gaming platform will launch later this year with 13 PopCap games built right in, including such favorites as Plants Vs. Zombies, Bejeweled, Zuma, and an all-new multiplayer game - Super Zuma - built specifically for Korean audiences. All the games will be free-to-play, with optional paid service planned for a later date.
PopCap Asia/Pacific VP James Gwertzman compares the impending launch to the opening of Disneyland.
"When Disneyland first opened, it revolutionized the amusement park industry and ushered in the era of the modern theme park. In the same way, we believe PopCap World has the potential to redefine casual games in Korea and beyond by offering players the most immersive PopCap experience yet.
"Our announcement today is just the beginning. We are very excited about our partnership with NCsoft – their formidable presence in the online market combined with PopCap's leadership in the casual and social spaces makes for an interesting recipe that we look forward to serving up to players in Korea – and beyond."
Korean MMO company NCsoft will handle the operation of the platform. NCsoft's VP for Web Business Center, Mr. Whang, is thrilled.
"We are thrilled to be collaborating with PopCap Games on this new project. PopCap is famous not only for the high quality of their games – they are a very talented developer – but also for appealing to an extremely wide audience. We look forward to a successful launch, and to opening up this new world of
PopCap World is the first product developed and released by PopCap's Shanghai game studio. Should any Koreans survive after playing Bejeweled until they collapse from exhaustion, I'm sure they'll develop more.
With the Tokyo Game Show just days away developers and publishers are starting to prep for the big show, creating websites for their news, rolling out new views and, of course, unveiling the goodies they'll be giving away.
Here's a look at the freebies you can get at Capcom's booth.
You're looking at a micro-projector, a credit card-sized device with a projector head of 1 cm3, and it could change the way we play and share our portable games.
Developed by Lemoptix, a spin-off of EPFL, working with the Maher Kayal Laboratory, this micro-projector isn't simply a concept; it's a real product, capable of projecting an image the size of a 15 inch screen at a minimum distance of 50 centimeters.
The device utilizes micro electro-mechanical systems to function. Explains EPFL research director Maher Kayal, "This micro-projector functions using tiny mirrors of less than a millimeter's thickness. Positioned on a silicon (wafer) disc, they reflect red, blue and green laser beams." It's capable of scanning a surface at 20,000 times a second, and most recently was able to project a generate a color image in VGA.
This isn't the sort of technology we'll need to wait a decade to see integrated into our electronics either. Lemoptix technical director Nicolas Abelé says the device's components can be "manufactured in thousands, even tens of thousands, at low cost."
Plans are already in place to produce the device for industrial applications by the end of 2011, with consumer electronics getting their shot at it in 2012.
Potential uses include beaming information generally contained in a dashboard directly onto the windshield of a car, or projecting medical information directly onto a patient undergoing surgery, but with a size profile that makes it easy to integrate into mobile phones and portable computers, the potential gaming applications can't be ignored.
Imagine a portable gaming device without a traditional screen using the projector to allow you to play your games wherever you please. Or integrating a camera with the projector to bring augmented reality games to an entirely new level, projecting the game itself into reality, instead of the other way around. Hell, you could create a gaming helmet with a transparent visor you could project first-person shooter HUDs onto.
With Lemoptix looking into creating an interactive version of the projector that would allow users to manipulate the screen using their hands, the micro-projector looks like a device that's definitely going to have a hand in the future of gaming.
Researchers develop tiny projector [Physorg.com]
Witness the epic saga of one man's journey to pick up a copy of Halo: Reach at a GameStop in Roswell, Georgia, complete with Katy Perry music, a Spartan 1 Project forum commander, and plenty of people standing in line.
My regular Mansell Road GameStop recently had a shifting of managers, and while Louis will be sorely missed, new manager Brian pulled out all the stops for the first midnight launch on his watch. He hooked up a live DJ, a giant van with a Gears of War 2 tournament going on inside, a live football broadcast for folks worried about missing the big game, and plenty of delicious Big K soda for everyone.
He also ordered more than a dozen pizzas, but they were gone before I got there. Hmph.
All in all it was an entertaining evening. I ran into a friend of mine, Sir Nibbles, who turns out to be a forum commander for the Spartan 1 Project, one of if not the largest community on Bungie.net. He and his wife were there to pick up two copies of the game: Collector's Edition for him and the Legendary Edition for her.
Apparently this is just the beginning for Brian's stint at his new store, with big plans for midnight launches for every single major game coming out from here until the end of time. Hopefully he'll order more pizza for those.
Those tiny wind-up Marios are at it again, this time they're out to save mini Pauline from a Donkey Kong hiding out in Mario's third theme park.
The fourth game in the series, Mario vs. Donkey Kong: Mini-Land Mayhem!, still has you tapping toy Marios to have them march across a vertical landscape collecting items and eventually taking out the Donkey Kong threat. I've always found these puzzle games to be charming and fun to play.
This time around the game features a new mini, Pauline; as well as the inclusion of the popular Super Guide autopilot that can play through the chunks of the game you can't.
The biggest push seems to be the edit and play features which allow you to create your own levels and Nintendo's decision to host regular themed challenges to choose the best user-created content.
Here's a quick look at me playing the game last week. And no, those girders aren't new to the franchise.
We've always said that the community and their inciteful and insightful comments are one of the best things about Kotaku, and we mean it. That's why our wonderful tech folks are always working to improve how comments work.
Starting today we've been giving a few more options to help moderate comments, making sure we can keep the conversations going and deal with off topic comments with a bit more finesse.
We now have several more options available to us when comments wander off topic or get out of hand. We can still ban, of course, but now we can also move a comment thread entirely to a more fitting place like, say, Kotaku's own... #cornfield.
I can't tell you a lot about the cornfield that surrounds Kotaku Tower, all I can say is that I wouldn't want to go there. It's a lonely place of hateful trolls, finger-pointing children, Houyhnhnms and Yahoos. And sometimes people just go missing out there.
We can also give someone a public warning, or suspend someone for a week, essentially slapping a big dunce cap on them for a week until they can get their head right again.
Banning will remain an option as well, though now, with these warnings, teleports and suspensions, I'd like to think they'll happen a lot less.
Most importantly, when any of these things happen an automated message should show up under the comment for all to see.
Please be patient with us and the tech as we work through any last minute issues and get used to handling these new tools. Excuse, for instance, any accidental trips to the cornfield or dunce cap placements.
Now would also be a great time to read our primer on commenting.
I absolutely adore Final Fantasy's animated cut-scenes. They are a wonder to behold. Too bad the games don't ever seem to live up to them.
Here's a look at Final Fantasy XIV's official opening cinematic, which is just stunning.
To: Crecente
From: Bashcraft
RE: Missing Tokyo
Yeah...we had lunch at First Kitchen — or "Worst Kitchen", amirite? No Tower Burgers for us!
What you missed last night
They Are "Definitely" Making A Fifth Resident Evil
It's A Shame We Never Got This BioShock Movie
The American Version of Gladiator Begins Office Hijinks
Meet The MoveMen, Heroes Of The PlayStation Move