Product Update - Valve
Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source Beta
  • Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).
  • Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.
  • Fixed animation problem caused by aborting bomb plant by switching weapons (“crab walk”).
  • Crosshairs now have customizable size, thickness, and color:
    • cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution
    • cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution
    • The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
    • Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
    • The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).
    • Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
  • Fixed inverted translucency preview on crosshair configuration panel.
  • Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.
  • Fixed issue with players “stacking” on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.
  • Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.
  • Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.
  • Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.
  • Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.
  • Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
  • Fixed FoV on wide-screen display modes.
  • Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.
  • Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
  • Bomb icon now has priority over dominated/dominating icon on scoreboard.
  • Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.
  • Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.
  • The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.
  • Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.
  • Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
  • Fixed cases where flashbang was not visible but still blinded the player.
  • Reduced blindness amount when looking away from a flashbang.
  • Made smoke grenades block flashbangs.
  • Changed the way ammo purchasing works. Details are here: http://forums.steampowered.com/forums/showthread.php?t=1428239
  • Made another pass on fixing bugs and exploits in de_inferno. Details are here: http://forums.steampowered.com/forums/showthread.php?t=1406537
  • Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
  • Fixed crash in custom maps using the trigger_camera entity.
  • Fixed a crash that could occur if a player disconnected shortly after attacking a bot
Tropico 3 - Valve
Updates to Tropico 3 & Absolute Power have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Tropico 3:
  • Fixed stuck pause mode related to road construction shortcut
  • Roads can no longer be placed when disabled in a mission or challenge event
  • Made resolution and refresh rate detection more reliable
  • Fixed pollution of logging camp for first work mode
  • Almanac backlog increased to 100 years
  • Resolved issues with uploading islands
  • Fixed an issue with the flatulence flaw
  • Fixed several challenge events not working properly
  • Fixed several localized text errors
Absolute Power:
  • Fixed stuck pause mode related to road construction shortcut
  • Roads can no longer be placed when disabled in a mission or challenge event
  • Made resolution and refresh rate detection more reliable
  • Resolved UI displaying during outro cutscenes
  • Building icons no longer appear over privatized buildings
  • Fixed nationalist minor demand for immigration
  • Fixed outlawing faction edict with save/load game
  • Fixed an issue with the flatulence flaw
  • Fixed several challenge events not working properly
  • Fixed several localized text errors
Product Release - Valve
Get into the action up close and personal, or stand high above grounds and command your troops to victory, as R.U.S.E. is now available on Steam!

Kane & Lynch 2: Dog Days - Valve
An update for Kane & Lynch 2: Dog Days has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:
  • Voice chat volume slider (frontend and in-game), which was previously unmutable.
  • Voice chat microphone enable/disable option (frontend and in-game). *Note: disabled by default!* This was done so that people without microphones but wrong (default) Steam settings don't send out feedback noise from their machines. People who actually have a microphone will have to re-enable this after the upgrade.
  • Fixes in sound to hopefully prevent crashes on startup regarding OpenAL
  • Fixes in lobby behavior to prevent players from crashing

Puzzle Dimension - Valve
An update for Puzzle Dimension Mac has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:
  • Work around for incorrect application startup parameters.
  • Fixed input related problems when having multiple keyboards attached.
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
  • Disabled signature checking to determine if it's the source of some reported launch issues
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source
  • Fixed a crash that could occur if a player disconnected shortly after attacking a bot
PuzzleQuest: Challenge of the Warlords - Valve
Being fans of all things Puzzle Quest, we've just turned on support for Steam Cloud to it and its cousins. This means you'll be able to continue your quest from any machine when launching the Steam version of the following games:

Puzzle Quest 2
Puzzle Quest: Challenge of the Warlords
Puzzle Quest: Galactrix
Puzzle Kingdoms
Puzzle Chronicles

And don't forget that Puzzle Quest 2 is currently 33% off on Steam! If you already own the game, feel free to purchase multiple copies for your friends.
Stargate Resistance - Valve
Patch notes 1.1.14.7
    Newness:
  • All maps have had their spawn doors tweaked for better performance.
  • Improved quick join functionality after a match has ended.
    Characters:
  • Jumping now requires 30% of your maximum stamina and will only occur if you have enough stamina to perform a jump.
    Earth:
  • The event horizon's aura will now trigger claymores to explode the moment they are armed. Be warned commandos, this might hurt a bit.
  • Interactables are now worth 2 points on Team Death Match and are worth 1 point during Conquest.
    Galactic Domination:
  • We are excited to announce new and improved Galactic Domination bonuses!
  • The winning faction will now get a boost to their experience earned up to 30%.
  • Losing on Amarna grants your faction a damage boost up to 30%.
  • Losing on Earth grants your faction a defense boost up to 30%.
  • Losing on Piramess grants your faction a energy regen boost up to 30%.
  • Losing on Leonops grants your faction a health boost up to 30%.
    Leonops:
  • The ring transporters have been tweaked and can now fit as many people as you can fit inside of them. Go ahead, we dare you.
    Weapons:
  • Splash damage radii have all been increased.
  • Splash damage will now deal damage to players even when airborne
  • The collision on the scientist beacons have been adjusted to be the same radii as the turrets they spawn.
    Bug Fixes:
  • Spawn doors will no longer stay closed for players at match start who are trying to rush them.
  • Users clicking any of the logout options are now properly removed from the sever count once they logout.
  • Winning KotH as the System Lords will now display in the proper text colors.
  • The Jaffa standard and Anubis armor have had LOD changes to correct a texture issue.
    Amarna:
  • A librarian has been dispatched to hush those loud noises on Amarna-Temple.
  • The windows near the spawn rooms have been re-aligned.
  • The invisible ledges in the center room pillars should no longer exist.
  • Improved movement flow in a few of the locations players might get stuck or hover in.
  • The particle effects for KotH on Amarna should now all match and be only the divided ring and superman symbol in the sky.
    Console Commands:
  • The console command "toggleui" has been disabled. (This has also disabled the f10 hotkey)
  • Players can no longer utilize the "serverlistchange" command.
  • The "StartAltFire" command had been disabled to prevent negative effects.
  • Some bad log messages have been removed from the console.
    Earth:
  • The white board's gravity flux capacitor has been fixed! The panels will no longer rave about in the meeting room.
    Leonops:
  • The forcefields should allow for multiple users to pass through simultaneously now.
  • Turrets should no longer be able to shoot into the spawn rooms and will most likely explode if they get too close to the forcefields.
  • Loud noises coming from the water on Leonops have also been warned to keep it down!
    Piramess:
  • The spawn door nearest the flags has been raised to prevent Jaffa and their big heads from getting stuck.
  • Blocking volumes have been added to prevent players from getting to locations not zoned for gameplay.
  • Jumping into the pit on Piramess will incur death no matter who, what, when, where or why.
  • Lighting on whiteout has been adjusted to prevent blinding players near light sources.
    Weapons:
  • Failing to place a beacon will no longer trigger a cooldown.
  • Rapidly firing weapons after a reload will no longer put you back into a reload state.
  • Killing a turret will now award 1/2 the normal kill value in team and personal score.
  • Turrets and beacons will now die from entering kill volumes depending on who the owner of the turret is.
Metro 2033 - Valve
The ‘Ranger Pack’ DLC for Metro 2033 is now available to download. The Ranger Pack adds new weapons, nine new Steam Achievements and the deadly ‘Ranger Mode’ game rules.

In standard Ranger Mode, ammo is dramatically reduced and all weapons and attacks cause more damage. Your foes are deadlier than ever – but then, so are you...

‘Ranger Hardcore’ adds an additional challenge as the HUD is totally removed, creating the most immersive Metro 2033 experience yet.

Rise to the challenge with two new weapons – the Heavy Automatic Shotgun, and the Volt Driver, Miller’s signature gun.

The Ranger Pack is offered as a free download to all Steam users.

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