Kotaku

Is Child of Eden A Downloadable Game? Well, No. There has been confusion about how multi-platform motion title Child of Eden is going to be released. The game's developer has cleared up that confusion.


"One point: Child of Eden is not a downloadable XBLA/PSN title, in case you were wondering," the game's developmer tweeted.


Child of Eden is being published by Ubisoft and developed by Q Entertainment, which is the studio created by Rez designer Tetsuya Mizuguchi.


The game will be released for the PlayStation Move and the Xbox 360 sometime next year.


Q_Entertainment [Twitter]


Kotaku

Happy Birthday, Dreamcast, We'll Never Forget YouHow fitting that even on its birthday, nine years after its demise, the Sega Dreamcast is still being overshadowed by Sony's PlayStation 2.



It's the PlayStation 2, courtesy of both its actual sales and the perception that many people held off on buying Sega's new console in 1999 in lieu of a PS2 in 2000, that killed the Dreamcast (well, that and rampant piracy), which will go down in history as Sega's least successful, yet perhaps also most-loved home console.



It looked great, it had a great controller, was the first console to really embrace online gaming, and it was home to some of the most unique and memorable game series of all time, like Soul Calibur, Jet Set Radio, Space Channel 5, Shenmue, Power Stone, Marvel vs Capcom, Phantasy Star Online, Seaman and Crazy Taxi.



So that it's not completely forgotten on its special day - the Dreamcast was first released in North America on September 9, 1999 - we're going to pay tribute to the little system that couldn't by taking a stroll down the whitest, crispest memory lane in all of gaming.


Never forget.







[image credit: Martin Doyle]


Kotaku

Think This Duke Nukem Forever Pre-Order Is Still Valid? Made on August 13, 2001 for the PC version of Duke Nukem Forever. As tipped by readers //Mupp and slash000.


Kotaku

Mirror's Edge iPhone Review: Free As A BirdMirror's Edge on iPhone may be a completely different game to its console and PC sibling, but it still shares all of its joys (and all of its flaws).


Already out on iPad, Mirror's Edge has recently been released on the iPhone, specifically to take advantage of the increased resolution of Apple's new iPhone 4. Sadly some of the iPad version's more notable inclusions - like multiplayer - have been cut, but the core story and speed run modes remain.


Loved

Gotta Keep Runnin' - You ever play Canabalt? This is a little like that, as you'll mostly be guiding star Faith as she runs from left to right across the screen. Instead of forcing a clumsy d-pad control system on the game, EA has wisely decided that a 2D game about running only needs a few elegant commands, all of which - movement and combat - involve a simple swipe of the screen. It's fast, easy to use and responsive, three things you don't often see in action games on the iPhone.


Show Off - Mirror's Edge looks great on an iPhone 3G or 3GS, but on an iPhone 4 or a new Touch - with their ultra-crisp "retina" displays - the game looks better than you'd think the machines were capable of. Textures are crisp, colours pop off the screen, and while we're sure games will come along in the future that will look better, today, this is the game to show off your new iPhone 4 or iPod Touch.


Hated

Indoors, Bad - How funny that the one thing that let down the main Mirror's Edge - clumsy indoor sequences - are the same things that mar this version, a range of underground and office levels (and even some scaffolding sequences in the outdoor stages) proving too confined for Faith's large jumps and slides.


Mirror's Edge on iPhone is a great portable title, which makes the most of the strengths of the platform and also makes for a nice nightcap for fans of the game on console or PC, as it's an all-new title with the same city, same characters and even the same soundtrack.


Perhaps the only thing to be cautious of aside from the point raised above is that, sans the multiplayer, this is a short game - you can finish it in half an hour - so it's really aimed more at Mirror's Edge fans and those wanting something to show off their new hardware.


Mirror's Edge was developed and published by Electronic Arts, released on the App Store on September 2. Sells for $5. Purchased copy myself for review purposes. Completed story mode and all speed run stages.


Confused by our reviews? Read our review FAQ.


Kotaku

Marvel vs Capcom 3 Welcomes A New ChallengerThis lovely new cinematic trailer for Marvel vs Capcom 3 has Captain America, Chun-Li, Viewtiful Joe, Amaterasu, Iron Man, Felicia and....oh, hello, someone new.



Don't want to watch the vid to find out who it is? Scroll down...


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...yes, that's Tron Bonne, Capcom's cutest ever robot driver, Mega Man character and star of 2000's The Misadventures of Tron Bonne. I'd long hoped for Baby Head's inclusion in this game, but Tron Bonne is pretty damn close. Close enough for me, at any rate!


Kotaku

Imagine This Game With Bullets, Because It Is Better With BulletsOne of the minor mysteries of the 2010 video game year is why Ubisoft showed the world screenshots of the newly-revealed Outland last week, but didn't show the game's bullets. It's a bullet-hell platformer. It looks better with bullets.


The whole selling point, at least to people who know their video games, is that Outland, a game from the makers of Super Stardust HD, is a side-scrolling platformer mixed with that great bullet-hell color-flipping gameplay of Ikaruga. In Ikaruga, you flew a spaceship up your screen, flipping it from black to white. When your spaceship was white, it could absorb white bullets but be hurt by black. When it was black, it could absorb black but be hurt by white. You wanted to shoot enemies with the opposite color to deal extra damage.


Outloand is like that, but with a man who runs and jumps from screen-left to screen-right and can switch from red to blue. He doesn't shoot. He uses melee attacks and can upgrade his moves over time. He must, during most of the live gameplay demo I saw of Outland at PAX, dodge or absorb a lot of red and blue bullets. switch his color like he's an Ikaruga spaceship.


It looks quite fun and terrific when you see a skilled Outland player dodging blue bullets while blue, leaping onto a red platform while red and somehow making it through an impossible hail of both colors. Imagine screen-filling semi-circles of red and blue radiating from the top of the TV screen to the bottom as your guy has to run across the terrain. Imagine a slanted rainstorm of bullets crossing the screen during a battle with a screen-tall boss.


You must imagine the bullets, because the only bullets I could find in the Outland screenshots released by Ubisoft are the few blue ones here:


Imagine This Game With Bullets, Because It Is Better With Bullets


That's not bullet hell. That's more like a bullet itch. Trust me, the real Outland has tons of bullets and for that we should be happy. The game comes from Housemarque and will be available as a downloadable title for Xbox 360 and PlayStation 3 some time in 2011.


Kotaku

Frobot is a WiiWare game that mixes Robotron shooting with gameplay riffing on the dungeon design of the original Legend of Zelda. It adds an afro-wearing robot and is tough enough that you'll start on normal difficulty with 30 lives.


We last covered the game at PAX East in Boston, where it was revealed that the guy making Frobot, Andrew Lum, is a huge Nintendo fan. It's his dream, when not making money off of casual games such as Cakemania, to put out a game on a Nintendo platform.


Lum brought Frobot to PAX Prime in Seattle. In the six months since I'd seen his game last, he told me, the levels had all been redesigned. They still remind me of Zelda dungeons. You're going through room after room from a top-down view, trying to reach an exit while hitting switches, riding moving platforms, dashing to reach closing doors and bombing walls to find hidden passages. I burned through many lives trying a new build of the game at PAX in Seattle. Then I had Lum breeze through it while I filmed him. Even he failed to finish the level's sidequest.


Hype for Frobot has been minimal, maybe because the adventure is caught between its old-school gameplay and a 3D graphical look that makes it look sort of modern. I can, nevertheless, vouch for the level design of what I played. If you like solving Zelda dungeon rooms, then you would probably like Frobot. Or, if you like multiplayer, the game has a bunch of arena combat modes that can be played locally on the same Wii.


Lum is hoping Frobot will be out by the end of the year as a downloadable title for Wii. If you get it, expect to fail a lot, enjoyably.


Kotaku

As with Slam Bolt Scrappers, Retro City Rampage was one of the games I saw at Penny Arcade Expo last week during my "lightning round." In PAX's final hour, I raced to get to more games. Hark! An exclusive!


Game developer Brian Provinciano pretty much had his finger on the button of his Wii development kit, preparing to shut down for the show when I barked the magic "Kotaku" word at him. Soon he was playing through Retro City Rampage for me, showing me how the upcoming downloadable game (December targeted for WiiWare, who-knows-when for any other platforms) plays out like a love-letter to old games.


No, this is not the original Grand Theft Auto, which a passer-by asked while Brian played. You do have an open world, cops, and missions. But GTA didn't have a Yoshi-cycle. It didn't have a Zelda sword that knocks enemies back. It didn't have a boomerang. It didn't have gaming throwback weapon after gaming throwback weapon.


Retro City Rampage, you see, even has an in-game light gun that looks an awful lot like a Nintendo Entertainment System Zapper. It's a late-game unlock. And, in the clip I shot — a clip showing, Provinciano told me, a world exclusive — we can see that, when you shoot a guy with this in-game light gun, a white square flashes. Former NES owners will get the visual joke. That's what the zapper did to your TV screen every time you shot a target in Duck Hunt and other games.


The lightning hour didn't allow me to get any more time with Retro City Rampage — there was a princess in another demo station (more on that later) — but hopefully this quick video I shot gives you a taste. We'll have more on this old-school game when we get to play more of it.


Grand Theft Auto III

Classic Grand Theft Auto Trilogy Coming To Mac, Says RockstarAnswering reader mail, Rockstar Games today said it will be bringing Grand Theft Auto III, Vice City and San Andreas to Mac gamers "later this year."


"Look for the long-awaited release of the classic Grand Theft Auto Trilogy (Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas) for Mac - most likely later this year," the studio said in its "Asked and Answered" feature. "We'll have much more info and a proper announcement soon."


Wonder if it's at all related to the curious re-rating - at least in Australia - for a "modified" and "multiplatform" version of Vice City.


Technically, any Mac gamer with a copy of Windows installed has been able to play these games on his machine for some time. A native version is nicer to have. And its nice to see Rockstar climbing aboard in its support of the platform.


No pricing or other details.


Asked & Answered: Red Dead Downloadable Content, Soundtrack, Classic GTAs on Mac, The Banhammer, and Much More [Rockstar Games on Facebook]


Kotaku

The PS3 is good for motion gaming and "sitting gaming," everyone's fave fake exec says in his latest ad, published today. Is that a dig at Kinect's capacity to recognize people gaming from their couch?


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