Client Update - Valve
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

Steam
  • Fix a bug where installing a game with a demo may not initial install all content with some left to download on first launch
  • Fix a bug with ISteamNetworking getting available packet size for Steamworks Partners
  • Steam Cloud improvements to support save games in more cases for Steamworks Partners
  • Windows: Fix a case where minidumping due to an error could deadlock the client on startup or shutdown
  • Windows: Fix a memory leak that could lead to too much memory used or a crash if you remained in a busy group chat for several days
  • Mac: Fix client errantly opening a script in a text editor at startup (rare bug)
Product Release - Valve
British Armed Forces DLC has now been deployed on Steam providing a surge in support of the ongoing coalition deployment in Takistan.

Next in the line-up of military simulators, ARMA II: British Armed Forces (BAF) - a huge downloadable add-on for the recently released ARMA II: Operation Arrowhead - deploys today and delivers a new campaign, numerous single missions and a brand new faction and environment, expanding upon the already epic collection offered up by ARMA II's ''MilSim'' sandbox.

BAF provides an opportunity to explore the beautiful country of Takistan in even more depth, and offers the chance to hop across the border to Karzeghistan in the Shapur e-Dalanper region - a brand new area included as bonus content. A small, strategically important area, Shapur consists of pockets of densely developed settlements and industrial complexes within its regional boundaries, located just on the Karzeghi side of Takistan’s volatile borderlands.

Unprecedented freedom of movement, action and tactics, together with hundreds of unique models and epic sandbox-style maps, create the most authentic military simulation game available in the world today: war without the training wheels - available as a download now!


The Guild II Renaissance - Valve
Updates to The Guild II: Renaissance have been released. The updates will be applied automatically when your Steam client is restarted.

The Guild II: Renaissance
  • Description of Monasteries on Novaesium broken
  • AI didn't use new professions (has been tweaked a bit)
  • Possibility of war tweaked
  • War fixed (Inventory-bug, War-only-once-bug)
  • Dynasties shouldn't die so early now
  • Amount of workshops displayed at the new-title-pergament counted also fields and meadows
  • Wrong icon for the kontor fixed
  • Forced marriage now only works for non-dynasty-members (you were able marry the whole dynasty of your enemies in MP)
  • Capturing mines now is no longer a good way to make money
  • You could save debts in your strongbox
  • Graveyard AI shouldn't curse buildings that much now
  • Information window of beggars deactivated
  • Children were not controllable after adding to party
  • Bribe should now work properly
  • Warehous upgrades fixed
  • Miller produces more and faster now
  • Privilegue "lower office level" (or so) now disappears when the char gets a higher title
  • Trials now work properly incl. penalties
  • AI also charges other characters now
  • Scaffolds of warehouse corrected
  • Completely overhauled the market
  • Crash when music changes fixed
  • New multiplayer lobby form
  • Banker now works longer
  • Dyes were not produceable
  • Text errors
  • Map errors
  • Fishes now have animated nifs again
  • In Cologne there were two similar chappels
  • New sellicon
  • Soundlocator on Novaesium map corrected
  • Added missing resources on some maps
  • Workingtime for banker increased to 12 hours
  • kontor hat a bad rendering icon
  • Graveyard has been smoking out of the roof
  • City lamps fixed
  • Battle behaviour fixed: Allies don't flee anymore
  • It could occur that a thug was not attackable after he started to attack a building
  • Attacking a building now should work properly
  • Boobytrap now need resources
  • Tirades are now sellable
  • It was possible that the market was flooded with raw materials. This should not happen anymore
  • Worker don't disappear anymore or get stuck in woods or rivers
  • There should be no spinning carts anymore
  • The donkey lost his ability to teleport
  • AI-production of raw materials reworked (also has an influence on production of high tier products)
  • AI now builds meadows and fields
  • Stock purchase warrants nerfed
  • Stock order fixed
  • now you get what you've ordered
  • Binge fixed
  • Diplomats now leave your estate also if you canceled the measure
  • AI now should buy titles more often
  • Prices for titles lowered a bit
  • Juggler now gets for work
  • Possible fix for the blackscreen issue activated
  • Smuggling-measure reworked
  • AI now shouldn't get any offices anymore without the appropriate title
  • Stone rotaries work properly now
  • Several causes for OoS messages fixed
  • Mouse icon for the Travell-measure added
  • Measure "Upgrade residence" can't be clicked during upgrade anymore
  • You can see what profession your candidate is before you start the courtship (the profession is shown in the character screen)
  • Medicus treatment reworked
  • Higher titles now need a specific fame level
  • War on the Hansa map was buggy
  • Added mills and orchards on some old maps
  • Cost for thugs and bodyguards increased so their equipment can't be sold anymore with profit
  • If you died in war your husband/wife was not able to choose another partner
  • Guild elders don't disappear after some time now
  • Orphands don't get older now and they also need some sleep
  • The measures for buying an engagement ring or adopting an orphand sometimes stopped
  • Fixed a bug which prevented the player from choosing another town than "Hall" when playing on the map of Kufstein
  • Allied characters don't flee anymore if they see you doing something illegal, they'll help you now
  • Many small bugs...
Shrek Forever After™ - Valve
The #1 animated franchise of all time is back with Shrek Forever After™ The Game and is now available for purchase on Steam.

Team up with your friends and family in the ultimate Shrek® Game, based on Dreamworks Animation’s final Shrek movie. Play as Shrek, Fiona, Donkey, and Puss In Boots to out-smart, out-fight, and out-play that crafty Rumpelstiltskin!

Making History II: The War of the World - Valve
Making History II: The War of the World is now available on Steam and 20% off until 9/3/2010.

Prepare for the ultimate grand strategy experience.

International trade, religious and cultural strife, military campaigns, diplomatic negotiations... here, you control it all. MAKING HISTORY II: The War of the World gives players the power to take full control of any world nation, colonies, regions, cities, and military units during the time leading up to and during the Second World War. Armchair generals and fans of grand strategy can take their turns building great empires or protecting the world from tyranny during these pivotal moments in world history.

Puzzle Dimension - Valve
Updates to Puzzle Dimension Mac have been released. The updates will be applied automatically when your Steam client is restarted.

  • Fixed crash during startup on older OSX setups.
  • Fixed input bug when Steam overlay active.

Ship Simulator Extremes - Valve
Now you can captain the seas with Ship Simulator Extremes.

With missions based on actual events in realistic environments at locations all over the world, the new Ship Simulator game is sure to take you to extremes!

Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Encore mutations: Gib Fest (PC) and Chainsaw Massacre (Xbox 360)
  • Fixed accessing corrupted sentence data after flushing sound caches, likely the cause of an audio crash.
Global Agenda: Free Agent - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted.

Global Agenda
  • Defense Raids will now backfill if players leave early.
  • The targeting range on the Flame Turret has been adjusted from 21 feet to 30 feet. Overall range has been adjusted from 25 feet to 30 feet.
  • The Class Weapon vendors in Dome City have additional weapons for sale, using existing weapons but with different stats (DDD or HHH).
  • Support for Token and XP Boosts has been added. In the near future, boosts will be for sale on the Global Agenda webstore that will double XP and Token gain for a defined period of time.
Arma 2: Operation Arrowhead - Valve
Updates to ARMA 2: Operation Arrowhead have been released. The updates will be applied automatically when your Steam client is restarted.

Highlights
  • Arma 2: British Armed Forces Lite - all units, vehicles and weapons from Arma 2: British Armed Forces are included in this patch with lower quality textures and audio files. The full version of Arma 2: British Armed Forces with high resolution textures and packed with a new campaign and large selection of new single player missions is available for purchase, see http://www.arma2.com/baf for more information about the content of Arma 2: British Armed Forces.
  • Numerous stability and functionality fixes and improvements.
  • Reworked MP Session Browser and Mission Selector.
  • Engineer - Engineers have undergone some serious training and are now capable of repairing damaged vehicles and defusing mines. An engineer can patch up a badly damaged vehicle, making it operable. A damaged component can be repaired to 60% status; however, note that the total damage inflicted upon the vehicle persists, and further damage will be calculated cumulatively. An engineer can defuse mines, satchels, and IEDs. It's possible to order an engineer to repair/defuse something by standing close to it, selecting 'engineer' in your command bar, and then pressing '6-1' ('action' > 'defuse'/'repair'). If you are engineer yourself, simply select 'action' > 'defuse'/'repair' from the Action Menu (default binding is the middle mouse button).
  • Artillery Computer - All indirect fire weapons can exploit the brand new artillery computer by selecting it in the Action Menu (default binding is the mouse wheel). The artillery computer initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the menu to the right and select the target area that your ordinance will strike. The display will indicate an estimated time to target; once you fire the ordinance - by clicking the 'Fire' button - the interface will track each shot. Your aim will change according to your actions once you leave the artillery computer.

Engine
  • New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
  • New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
  • Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
  • Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
  • New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
  • Experimental: TCMalloc used as a memory allocator.
  • New: Aircraft now auto-trims at high speed to prevent climbing.
  • Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
  • Fixed: Transport waited for dead unit to get out.
  • Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
  • Fixed: Decreased tank sliding.
  • Fixed: Sonic Cracks and Tracers not working in multiplayer
  • Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
  • Fixed: crew getting killed in vehicles driving from hill/slope
  • Fixed: Audio unsupported sample frequency error
  • Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
  • Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
  • Fixed: Unit in vehicle could not open gear in map.
  • Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
  • Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
  • Fixed: Dead player bodies disappeared after respawn.
  • New: Repair vehicle and deactivate satchel charge action for engineer.
  • Fixed: EEIncomingMissile event parameter
  • New: Added scripting function disableTIEquipment.
  • New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
  • Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
  • Fixed: AI vision was not affected by light sources.
  • Fixed: Birds were heard inside of a closed vehicle.
  • Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
  • Fixed: TI was red instead of B/W with some settings and graphics cards.
  • Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
  • Fixed: Disabled debugging message "Added texture headers from file"
  • Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
  • Fixed: Fog and sky colors did not match when dark.
  • Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
  • Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
  • Fixed: Improved game stability with a small page file.
  • Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
  • Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

Missions
  • Fixed: In E06 player should survive fall on ground without opening parachute.
  • Fixed: Module Alice2 MP issues.

Data
  • Fixed: Improved AI path planning and path tracking with tanks.
  • Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
  • Fixed: Sound of silenced Mk17 CCO.
  • Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
  • Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
  • Fixed: Get-in points for MH-6J.
  • Improved: Special units in US, CZ and Germany factions can hide bodies.
  • Changed: Slot size of MAAWS magazines.
  • Improved: AI wasn't able to destroy static weapons in some cases.
  • Fixed: Animations of US Static TOW launcher.
  • Fixed: Words Sabot and M-gun in radio protocols.
  • Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
  • Fixed: Rockets count in Mi-171Sh.
  • Changed: Destruct type for market tents.
  • Fixed: HEAT ammunition for T-55 and Stryker MGS.
  • Fixed: Glass penetrability of Mi-171Sh.
...