Arma 2: Operation Arrowhead - Valve
Updates to ARMA 2: Operation Arrowhead have been released. The updates will be applied automatically when your Steam client is restarted.

Highlights
  • Arma 2: British Armed Forces Lite - all units, vehicles and weapons from Arma 2: British Armed Forces are included in this patch with lower quality textures and audio files. The full version of Arma 2: British Armed Forces with high resolution textures and packed with a new campaign and large selection of new single player missions is available for purchase, see http://www.arma2.com/baf for more information about the content of Arma 2: British Armed Forces.
  • Numerous stability and functionality fixes and improvements.
  • Reworked MP Session Browser and Mission Selector.
  • Engineer - Engineers have undergone some serious training and are now capable of repairing damaged vehicles and defusing mines. An engineer can patch up a badly damaged vehicle, making it operable. A damaged component can be repaired to 60% status; however, note that the total damage inflicted upon the vehicle persists, and further damage will be calculated cumulatively. An engineer can defuse mines, satchels, and IEDs. It's possible to order an engineer to repair/defuse something by standing close to it, selecting 'engineer' in your command bar, and then pressing '6-1' ('action' > 'defuse'/'repair'). If you are engineer yourself, simply select 'action' > 'defuse'/'repair' from the Action Menu (default binding is the middle mouse button).
  • Artillery Computer - All indirect fire weapons can exploit the brand new artillery computer by selecting it in the Action Menu (default binding is the mouse wheel). The artillery computer initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the menu to the right and select the target area that your ordinance will strike. The display will indicate an estimated time to target; once you fire the ordinance - by clicking the 'Fire' button - the interface will track each shot. Your aim will change according to your actions once you leave the artillery computer.

Engine
  • New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
  • New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
  • Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
  • Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
  • New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
  • Experimental: TCMalloc used as a memory allocator.
  • New: Aircraft now auto-trims at high speed to prevent climbing.
  • Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
  • Fixed: Transport waited for dead unit to get out.
  • Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
  • Fixed: Decreased tank sliding.
  • Fixed: Sonic Cracks and Tracers not working in multiplayer
  • Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
  • Fixed: crew getting killed in vehicles driving from hill/slope
  • Fixed: Audio unsupported sample frequency error
  • Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
  • Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
  • Fixed: Unit in vehicle could not open gear in map.
  • Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
  • Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
  • Fixed: Dead player bodies disappeared after respawn.
  • New: Repair vehicle and deactivate satchel charge action for engineer.
  • Fixed: EEIncomingMissile event parameter
  • New: Added scripting function disableTIEquipment.
  • New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
  • Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
  • Fixed: AI vision was not affected by light sources.
  • Fixed: Birds were heard inside of a closed vehicle.
  • Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
  • Fixed: TI was red instead of B/W with some settings and graphics cards.
  • Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
  • Fixed: Disabled debugging message "Added texture headers from file"
  • Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
  • Fixed: Fog and sky colors did not match when dark.
  • Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
  • Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
  • Fixed: Improved game stability with a small page file.
  • Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
  • Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

Missions
  • Fixed: In E06 player should survive fall on ground without opening parachute.
  • Fixed: Module Alice2 MP issues.

Data
  • Fixed: Improved AI path planning and path tracking with tanks.
  • Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
  • Fixed: Sound of silenced Mk17 CCO.
  • Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
  • Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
  • Fixed: Get-in points for MH-6J.
  • Improved: Special units in US, CZ and Germany factions can hide bodies.
  • Changed: Slot size of MAAWS magazines.
  • Improved: AI wasn't able to destroy static weapons in some cases.
  • Fixed: Animations of US Static TOW launcher.
  • Fixed: Words Sabot and M-gun in radio protocols.
  • Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
  • Fixed: Rockets count in Mi-171Sh.
  • Changed: Destruct type for market tents.
  • Fixed: HEAT ammunition for T-55 and Stryker MGS.
  • Fixed: Glass penetrability of Mi-171Sh.
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
  • Fixed a crash on startup with some video drivers
  • Fixed a bug where the speaker config would be lost on Windows Vista / 7
  • Fixed a case where alt-tab would stop rendering models
  • Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
  • Made disconnect messages wrap so they don’t get truncated
  • Made kick / disconnect messages more legible

Counter-Strike: Source
  • Fixed a memory leak in the dedicated server
  • Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
  • Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
  • Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
  • Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
  • Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
  • Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
  • Fixed an issue that could cause KeyHintText to generate junk characters
  • Prevented ragdoll spasm that could occur when using the jointeam command
  • Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
  • Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
  • Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
  • Fixed mp_restartgame so that it resets MVPs as well as score and deaths
  • Removed fun fact from achievements summary screen and associated playerblotter functionality
  • Throttled warning messages for disabled achievements to no more than once every 60 seconds
  • Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
  • Fixed lock radar rotation option in the GUI. Setting this option now works
  • Fixed a potential crash with custom huds
  • Fixed a bug in walk prediction

Team Fortress 2
  • Fixed a bug in the Steamworks stats reporting
  • Fixed the new Worms gear not playing the correct sound during the Equalizer taunt
  • Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
  • Fixed a memory leak in the dedicated server
Secret of the Magic Crystals - Valve
Sectret of the Magic Crystals is now also available on Mac. With SteamPlay, you can now play it on either Mac or PC!

Worms Reloaded - Valve
The wait is over! Worms Reloaded is now available for purchase on Steam.

Purchase Worms Reloaded before September 2nd, 2010 and receive TF2 exclusive in-game items, Holy Hand Grenade and Soldier Helmet, for free.



Mount & Blade: Warband - Valve
This weekend enjoy big savings on Mount & Blade: Warband at 66% off and Mount & Blade at 75% off!

Don't miss this opportunity to make your name as a warrior.

Aug 25, 2010
Fallen Earth: Blood Sports - Valve
Version 1.6.2


UI:

  • Updated the item examination tooltip formatting to ensure that entries line up properly.
  • Updated the Auction House listing font for time remaining and seller name. Seller name will be available in a future update.
  • Fixed the Minor Respec so that you can't go negative in points if you are forced to spend a point in a skill. Also, undoing points spent on stats will undo the forced points in skills. Prevented the skill from going lower than its minimum value if forced points are already in the skill.
  • Added a tooltip to unspent AP and respec points to show the points being spent.
  • Switched the CTRL+Click item link to the mouse up to prevent interference with item stack splitting.
  • Fixed a weapon display bug for dual wielding in which the primary weapon display was affected by the firing of the secondary weapon.
  • Fixed a weapon display bug for mouse wheel weapon swapping so that it shows the new weapon immediately and fades out until it becomes active.

Combat:
  • Fixed dual wielding animations for both first- and third-person mode so the animations play while alternating and interrupt sooner, if needed. The weapon can only be fired after the alternate weapon has been fired and is halfway through its delay time. This is automated as long as both keys are pressed, even if pressed at the same time.
  • Fixed one-handed melee attack animations that were occasionally skipping frames.
  • Synchronized melee combat reaction animations, particles, and sounds. Also adjusted the timing.
  • Re-enabled blood spatters and sounds for melee combat that vary based on normal, glancing, and critical hits.
  • Fixed an issue with kill hits or targets moving toward players without triggering reaction effects.

Respec:
  • Fixed a minor respec issue that could grant the user more AP than were removed from attributes.
Puzzle Dimension - Valve
Puzzle Dimension is now also available on Mac.

To celebrate the Mac release, Puzzle Dimension will be available at 33% off now through September 1st, 2010, 10AM Pacific Time. Now with SteamPlay, you can play on either Mac or PC!


Puzzle Dimension - Valve
Updates to Puzzle Dimension have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Keyboard and gamepad input mapping implemented.
  • Increased texture fidelity in renderers by using appropriate anisotropy setting.
  • Tons of rendering and CPU optimizations.
  • Improved compatibility with legacy hardware by removing all use of float-point render targets.
  • Full screen option added to video settings.
  • Vertical blank synchronization option added to video settings.
  • Scroll indicator in user interface.
  • Improved Flash shape tessellation.
  • Improved Flash player timing.
  • Changed "Camera mode" text into a symbol in top left corner.
  • Fixed text encoding bug in Flash player.
  • Fixed size of green dots.
  • Fixed couple of shader bugs.
  • Fixed memory leaks in HTML and XML parsers.
  • Added option for easy jump. Jumps up on release of jump button or jump in a direction when a direction is pressed.
  • Added fast restart option. Use keyboard/gamepad mapping to enable.
  • Added four new achievements.
  • Second, third and forth clusters unlocks on less flowers.
  • Added mouse wheel for camera zoom, forward/back movement, menu up/down/left/right.
  • Added mouse buttons for menu select and cancel.

Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed Linux server
Client Update - Valve
A Steam OSX client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

Steam
  • [OSX] Improved font handling of non-english (unicode) characters
  • [OSX] Restored ability to enter offline mode
  • [OSX] Improved performance of in-game overlay
...