Updates to ARMA 2: Operation Arrowhead have been released. The updates will be applied automatically when your Steam client is restarted.
Highlights
Arma 2: British Armed Forces Lite - all units, vehicles and weapons from Arma 2: British Armed Forces are included in this patch with lower quality textures and audio files. The full version of Arma 2: British Armed Forces with high resolution textures and packed with a new campaign and large selection of new single player missions is available for purchase, see http://www.arma2.com/baf for more information about the content of Arma 2: British Armed Forces.
Numerous stability and functionality fixes and improvements.
Reworked MP Session Browser and Mission Selector.
Engineer - Engineers have undergone some serious training and are now capable of repairing damaged vehicles and defusing mines. An engineer can patch up a badly damaged vehicle, making it operable. A damaged component can be repaired to 60% status; however, note that the total damage inflicted upon the vehicle persists, and further damage will be calculated cumulatively. An engineer can defuse mines, satchels, and IEDs. It's possible to order an engineer to repair/defuse something by standing close to it, selecting 'engineer' in your command bar, and then pressing '6-1' ('action' > 'defuse'/'repair'). If you are engineer yourself, simply select 'action' > 'defuse'/'repair' from the Action Menu (default binding is the middle mouse button).
Artillery Computer - All indirect fire weapons can exploit the brand new artillery computer by selecting it in the Action Menu (default binding is the mouse wheel). The artillery computer initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the menu to the right and select the target area that your ordinance will strike. The display will indicate an estimated time to target; once you fire the ordinance - by clicking the 'Fire' button - the interface will track each shot. Your aim will change according to your actions once you leave the artillery computer.
Engine
New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
Fixed a crash on startup with some video drivers
Fixed a bug where the speaker config would be lost on Windows Vista / 7
Fixed a case where alt-tab would stop rendering models
Made the X that closes the achievements screen visible by default in 1280x720 resolution
Made disconnect messages wrap so they dont get truncated
Made kick / disconnect messages more legible
Counter-Strike: Source
Fixed a memory leak in the dedicated server
Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
Fixed an issue that could cause KeyHintText to generate junk characters
Prevented ragdoll spasm that could occur when using the jointeam command
Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
Fixed mp_restartgame so that it resets MVPs as well as score and deaths
Removed fun fact from achievements summary screen and associated playerblotter functionality
Throttled warning messages for disabled achievements to no more than once every 60 seconds
Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
Fixed lock radar rotation option in the GUI. Setting this option now works
Fixed a potential crash with custom huds
Fixed a bug in walk prediction
Team Fortress 2
Fixed a bug in the Steamworks stats reporting
Fixed the new Worms gear not playing the correct sound during the Equalizer taunt
Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
Updated the item examination tooltip formatting to ensure that entries line up properly.
Updated the Auction House listing font for time remaining and seller name. Seller name will be available in a future update.
Fixed the Minor Respec so that you can't go negative in points if you are forced to spend a point in a skill. Also, undoing points spent on stats will undo the forced points in skills. Prevented the skill from going lower than its minimum value if forced points are already in the skill.
Added a tooltip to unspent AP and respec points to show the points being spent.
Switched the CTRL+Click item link to the mouse up to prevent interference with item stack splitting.
Fixed a weapon display bug for dual wielding in which the primary weapon display was affected by the firing of the secondary weapon.
Fixed a weapon display bug for mouse wheel weapon swapping so that it shows the new weapon immediately and fades out until it becomes active.
Combat:
Fixed dual wielding animations for both first- and third-person mode so the animations play while alternating and interrupt sooner, if needed. The weapon can only be fired after the alternate weapon has been fired and is halfway through its delay time. This is automated as long as both keys are pressed, even if pressed at the same time.
Fixed one-handed melee attack animations that were occasionally skipping frames.
Synchronized melee combat reaction animations, particles, and sounds. Also adjusted the timing.
Re-enabled blood spatters and sounds for melee combat that vary based on normal, glancing, and critical hits.
Fixed an issue with kill hits or targets moving toward players without triggering reaction effects.
Respec:
Fixed a minor respec issue that could grant the user more AP than were removed from attributes.
To celebrate the Mac release, Puzzle Dimension will be available at 33% off now through September 1st, 2010, 10AM Pacific Time. Now with SteamPlay, you can play on either Mac or PC!
Updates to Puzzle Dimension have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Keyboard and gamepad input mapping implemented.
Increased texture fidelity in renderers by using appropriate anisotropy setting.
Tons of rendering and CPU optimizations.
Improved compatibility with legacy hardware by removing all use of float-point render targets.
Full screen option added to video settings.
Vertical blank synchronization option added to video settings.
Scroll indicator in user interface.
Improved Flash shape tessellation.
Improved Flash player timing.
Changed "Camera mode" text into a symbol in top left corner.
Fixed text encoding bug in Flash player.
Fixed size of green dots.
Fixed couple of shader bugs.
Fixed memory leaks in HTML and XML parsers.
Added option for easy jump. Jumps up on release of jump button or jump in a direction when a direction is pressed.
Added fast restart option. Use keyboard/gamepad mapping to enable.
Added four new achievements.
Second, third and forth clusters unlocks on less flowers.
Added mouse wheel for camera zoom, forward/back movement, menu up/down/left/right.
A Steam OSX client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:
Steam
[OSX] Improved font handling of non-english (unicode) characters