Last week's sales champ, Sengoku Basara 3, was soundly defeated by Namco's latest Tales game, which draws upon the powers of a big PSP install base and Japan's love of doe-eyed anime-style characters. How well did Tales of Phantasia do?
Well enough to outsell Wii Party! Tales of Phantasia: Narikiri Dungeon X moved an impressive, first place spot-winning 108,000 copies during its debut week, enough to force Wii Party to settle for second. Not bad for a PSP remake... of a remake? Honestly, I'm thoroughly confused by just how deeply the remakes go for Tales of Phantasia. Any superfans that can provide more insight?
There are a handful of other new entries on this week's chart, including the sexy-sounding StormLover, Tetris Party Premium and the "special edition" release of Assassin's Creed II.
Japan's bestselling games for the week of August 2 to 8, according to Media Create, is below.
01. Tales of Phantasia: Narikiri Dungeon X (PSP) - 108,000 / NEW
02. Wii Party (Wii) - 83,000 / 612,000
03. Sengoku Basara 3 (PS3) - 57,000 / 300,000
04. Hatsune Miku: Project Diva 2nd (PSP) - 36,000 / 277,000
05. Inazuma Eleven 3: Sekai e no Chousen!! Bomber / Spark (DS) - 24,000 / 752,000
06. StormLover (PSP) - 20,000 / NEW
07. Super Mario Galaxy 2 (Wii) - 17,000 / 749,000
08. Fire Emblem: Shin Monshou no Nazo Hikari to Kage no Eiyuu (DS) - 16,000 / 213,000
09. Sengoku Basara 3 (Wii) - 15,000 / 65,000
10. Battle Spirits: Digital Starter (DS) - 15,000 / NEW
11. Heart Catch PreCure! Oshare Collection (DS)
12. Tetris Party Premium (DS)
13. Dragon Quest Monsters: Battle Road Victory (Wii)
14. Kamen Rider Battle: Ganbaride Card Battle Taisen (DS)
15. Jikkyou Powerful Pro Baseball 2010 (PSP)
16. Taiko no Tatsujin DS: Dororon! Youkai Daikessen!! (DS)
17. Metal Max 3 (DS)
18. Tomodachi Collection (DS)
19. Egokoro Kyoushitsu DS (DS)
20. J-League Winning Eleven 2010 Club Championship (PS2)
21. Jikkyou Powerful Pro Baseball 2010 (PS3)
22. Bokujou Monogatari: Futago no Mura (DS)
23. Modnation Racers (PS3)
24. Mario Kart Wii (Wii)
25. New Super Mario Bros. Wii (Wii)
26. Assassin's Creed II: Special Edition (PS3)
27. Wii Fit Plus (Wii)
28. Monster Hunter Portable 2nd G (the Best) (PSP)
29. Digimon Story: Lost Evolution (DS)
30. Momotarou Dentetsu Tag Match: Yuujou - Doryoku - Shouri no Maki! (PSP)
Could Claytronics make the simple act of preparing a meal as interactive and engaging as a video game? Michaël Harboun explores the future of everyday objects with the Living Kitchen Project.
Claytronics is a technology concept that relies on nano-sized computers that can join together to form interactive 3D objects. Imagine walking up to a blank wall, tracing a rectangle, and having the microscopic computers making up the surface rearrange themselves into a functional TV monitor.
Michaël Harboun, a design student at Strate Collège, created the Living Kitchen Project to help envision a world where everyday objects have been replaced with that technology. Where the objects we clutter our kitchens with are reduced to simple surfaces manipulated via hand gestures.
"Now let's imagine a world where physical objects would gain digital abilities, meaning you could change the shape of any object as you would change the contents of your smartphone," Harboun says. "This would revolutionize our relationship with objects. An object would no longer induce a function by the way it looks. The user himself would define the functions of an object, the user becomes creator."
While such technology seems distant and alien, extreme research into the field is currently being conducted at the Carnegie Mellon University in Pittsburgh, Pennsylvania. While the Living Kitchen is still a long ways off, the foundation is being built.
Being a design student, Harboun finished his presentation with a statement about how the role of the designer would change once all of that kitchen clutter becomes obsolete.
"The designer would still keep his position as a guarantor of quality. He would create sophisticated shapes in order to propose the best usages possible for his customer's needs. But he would also play an important role in the way the user interacts with the object. Designing the matter's behavior will perhaps be a new challenge for tomorrow's designers."
When they're not making Disney television shows about living in suites located in hotels and cruise ships, the Sprouse brothers are busy hawking goods. In this case, Nintendo goods.
Check out this behind the scenes look at brothers Dylan and Cole Sprouse's upcoming Pokemon commercial, due to hit television next week.
Harmonix has officially confirmed nine songs from Dance Central's danceable soundtrack, including hits like Bell Biv Devoe's "Poison" and Lady Gaga's "Poker Face." The Xbox 360 game's new ESRB rating may have just outed three more.
Dance Central's "Teen" rating appears to be a product of some of its lyrical "suggestive references"—things like "Did your girl's butt," "Body is soft, makin me wanna squish her," "meet him at the door with nothin' on," and "remove your underwear." Those snippets (and others) point to these songs featuring in Dance Central.
Yes, "Rump Shaker." I'm feeling more and more confident in helping to name Dance Central as Kotaku's "Best New Game" of E3 2010. Harmonix recently confirmed the addition of a trio of Dance Central tracks, including Snoop Dogg's "Drop It Like It's Hot" and Young MC's "Bust A Move."
Dance Central [ESRB]
Where can you get 27 different id Software and Bethesda Softworks titles for only $70? At the Steam QuakeCon 2010 Sale, along with daily specials on the best games the two companies have to offer.
Buying the 27 games included in Steam's QuakeCon pack individually would run you $233.25, which is a fair price to pay for titles like the Fallout 3 and The Elder Scrolls IV: Oblivion Game of the Year Editions, Call of Cthulhu: Dark Corners of the Earth, Doom 3, and Commander Keen. But you don't have to pay nearly that much this weekend, with the whole shebang on sale until Sunday for $69.99.
What's that you say? You already have most of these? Worry not, as Steam is also running daily deals today, tomorrow, Saturday, and Sunday, with ridiculous savings on individual titles. For example, today and today only, The Elder Scrolls IV: Oblivion can be yours for $6.79 for the Game of the Year Edition and $8.49 for the Game of the Year Deluxe pack.
Check Steam's QuakeCon 2010 sale every day for more id and Bethesda flavored savings, and stay tuned to Kotaku's continuing covered of QuakeCon 2010.
During his keynote speech at QuakeCon 2010, id Software's John Carmack demonstrated Rage on the iPhone, running at 60 frames-per-second and able to "kill anything done on the Xbox or PlayStation 2."
Carmack's demonstration, using the id Tech 5 engine, could possibly be the most impressive tech we've seen on the iPhone. Running on the iPhone 4 but easily run on the 3GS, the visuals indeed rivaled anything from the PlayStation 2 and original Xbox, and might even be able to give a few current-gen titles a run for their money.
The first Rage game for the iPhone will be a small "show-off" sort of title, with a larger game due out next year to coincide with the big game's release.
For more of Carmack, be sure to check out our liveblog of the QuakeCon 2010 keynote.
Bethesda Softworks' Pete Hines just revealed at QuakeCon 2010 that its parent company Zenimax Media has welcomed another developer into its fold. Zenimax, which acquired Quake developer id Software last year, is also the new home of Arkane Studios.
Arkane Studios may be best known for its role-playing game Arx Fatalis, its level design contributions to BioShock 2 and its work on Dark Messiah of Might and Magic. The Lyon, France-based studio also worked on a game known as The Crossing for Valve, which was put on hold after Arkane experienced an "unexpected financial challenge."
So what is Arkane working on now? Bethesda and Arkane's Raphael Colantonio wouldn't say, other than that it's "unannounced."
Arkane Studios also has an Austin, Texas based studio, which is reportedly working on an "immersive first-person RPG" and an iPhone casual strategy title.
Bethesda currently has Brink, Rage, Hunted: The Demon's Forge and Fallout New Vegas in development.
Picking up Aion's free Assault On Balaurea expansion at retail has its benefits, including one of several retailer-exclusive pets, each with a special benefit for players possessing it. Dibs on the odd-looking squirrel thing!
Assault On Balaurea, due out on September 7 in North America, adds pets to NCsoft's MMO, but not the useless cosmetic pets you find in other online role-playing games. Aion's pets have a purpose.
Pets in Aion are split up into five groups initially. Companions adventure alongside their owners. Signal pets alert their owners to nearby enemies. Pack pets add inventory slots. Fortune pets give their owners presents after being well-fed. And Purebred pets combine multiple functions into one pet. That's important, for while characters will have 100 pet slots, only one can be active at a time.
Assault On Balaurea is a free expansion, but NCsoft is releasing a new retail SKU combining the expansion with the main game, and inside each copy will be a retailer-exclusive pet, along with a speckled Ailu (Panda), a premium Pack pet which increases a player's warehouse by 12 slots.
Check out the gallery below to see who gets what when Assault On Balaurea launches on September 7.
QVS – Altgard Kitter Companion Pet
Amazon.com – Beluslan Kitter Companion Pet
Wal-Mart – Border Daggie Companion Pet
NCsoft Store – Fuzzy Elroco Companion Pet
NCsoft Store – Fuzzy Elroco Companion Pet
NCsoft Store – Fuzzy Elroco Companion Pet
GameStop – Grassy Drakie Companion Pet
Best Buy/Best Buy Canada – Heiron Kitter Companion Pet
Steam – Skullabra Krall Companion Pet
Everybody
Unless Ubisoft has been holding out Rayman's Raving Israeli Lottery Balls on us, the company responsible for these Israeli lottery commercials has some explaining to do.
Reader Ido sends us these two YouTube videos of commercials currently airing for the Israeli lottery, featuring an extremely familiar set of animated lottery balls. The spots depict people in moments of stress, only to have that stress relieved thanks to a screaming horde of Raving Rabbids wannabees.
I'd like to think this was homage, and not some advertising person's sloppy shortcut to creating compelling, memorable characters.
We've poked Ubisoft for comment on these Raving lottery balls, and will update once we get a response.
Waaaaaaaghhh! Thanks Ido!