Mafia II (Classic) - Valve
The Mafia II Demo is now available for download.

Commander: Conquest of the Americas - Valve
Updates to Commander: Conquest of the America have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Version 1.03 (Patch 1) 9.8.2010

Features:

- Ship highlighting in tactical level
- AI will now build fleets with 1-3 squadrons
- A message is received when colony has a need
- Resource window can now be accessed by clicking the 3D resources and from Colony-founding view
- Morale information now shown in port name tags on strategic level

Balancing:

- Overall autoresolve balancing
- Overall ship balancing (schooner, xebec, brig, carrack, cutter)
- AI has now the possibility to select upgrades to ships
- More damage inflicted when fleeing from autoresolve
- Destroyed fort affects ships' morale less
- Need amounts are decreased
- Smaller visibility range for squadrons
- Increased warehouse capacity (all levels)
- Reduced birth rate
- Reduced damage to crew from grape shots
- Ship upgrade prices are now relative to the ship price
- DLC 1: Colonial Navy overall balancing

Fixes:

- Info text and tiny icon shown over ship icon in shipyard if the shipyard level is too low
- Problem with water showing black with some older graphics card drivers fixed
- AI nations will not make war offers to player anymore, if it is in war with him
- strategic camera scroll tweaked
- Impossible to select "heavier cannons" upgrade if the ship has no cannons
- Soldiers don't shoot from sinking ships anymore
- When Port attack is clicked from squadron interface, it'll show red crosshair on enemy ports, when mouse hovers over them
- No "cannon accuracy" upgrade for ships with no cannons
- Tooltips for upgrades in Shipyard now show full upgrade description
- Graphics and tooltips for shipyard build button improved
- "Build more warships" -mission fixed
- Fixed tax-slider (smoother)
- Now to move trade items from warehouse to squadron also when balance is under 0
- Fleets cannot resupply at colonyspots anymore
- AI doesn't add more colonists than there is space left
- It's not possible for forts to flee the battle anymore
- Problem with squadrons of a larger fleet disappearing when entering a port fixed
- CTD-fix: AI squadron-merge caused a crash on savegame
- CTD-fix: clicking "sell all" in the colony trade view caused a crash sometimes
- CTD-fix: When trying to load a game or trying to return to main menu while in tactical with a fort, the game could crash
- screen edge scrolling fixed for dualscreen & triplehead (triplehead can be enabled from options.txt)
- possibility to lock cursor to game window or on dualscreen to the other screen (can be changed from options.txt)
- Strategic camera problem with low fps fixed
- GUI shows amount of cannons correctly now
- AI will now repair their fleets at port in month change
- Fixed flashing strategic loading screen when loading a game from main menu or ingame-menu before showing the correct loading screen.
- Player can't see AI squadrons in docks/trade/people-windows anymore when in alliance and AI squadron arrives to player port for resupplies.
- New commander created for captured AI squadrons
- Friendly fort not spawned anymore on top of enemy fort when attacking enemy colony after multiple defending colony battles.
- Tooltips for specialist fixed (squadron info window)
- DLC ships used to display wrong icons in shipyard
- Building prices now correct in every difficulty level
- Building prices sometimes didn't fit the designated area
- pressing tab (changing colony) did not hide selected fleet bouys
- rare CTD caused by native raid fixed
- "Buy soldiers" button disabled ( grey ) when no more room for soldiers
- tactical level tip-text removed since we now have a tutorial box on the top right corner
- "Barcelona" is changed to "Sevilla"
Alien Swarm - Valve
Updates to Alien Swarm SDK have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Alien Swarm SDK
  • Alien Swarm Authoring Tools updated with support for mod configurations
Aug 9, 2010
Fallen Earth: Blood Sports - Valve
 
Version 1.6.1
Graphics Engine
  • Fixed storm lightning so that it doesn't always affect doors inside levels.

UI
  • Added auto-complete support for new email "To" field using the Friends, clan members, and other player names that you have used for the current session.

  • Added recipe linking to the active chat window. It generates chat messages including item links for produced item and required components.

  • Added the ability to CTRL-click any item display from any window and item chat links to link to the active chat window.

  • Added a "Change Hairstyle" button to the Gear window and removed it from the in-world pop-up.

  • Added an option to disable other in-world gear pop-up menus, which are enabled by default.

  • Added a keyword-protected message box to character deletion.

  • Separated the detrimental effects into a different row on the effects bar.

  • Fixed the Clan War group status in the listing tab so that it updates correctly.

  • Fixed a possible crash when leaving a clan.

  • Fixed a bug with the Vitals sublevel progress bar clearing when it was near completion.

  • Fixed a bug in the Recipes window that prevented other tabs from sizing properly.

  • Fixed a display issue with the item examination window that caused item requirements to wrap improperly.

  • Changed the default hotkey bar rows from one to two.

  • Fixed the mining cursor so that it no longer shows when a node cannot be mined.


Bloodsports
  • Fixed a bug with not removing players from a bloodsport queue.

  • Adjusted queue display so that it updates faster when a player joins or leaves the queue.


Auction House
  • Reduced the listing costs.

  • Added a new 5-day listing option.

  • Added functionality for system to return a percentage of the listing cost if an item does not sell.

  • Fixed potential server deadlock when requesting auctions.


Clan Wars
  • Fixed clan war so that it now immediately saves the time remaining when a callout starts.


Tutorial
  • Fixed a tutorial issue that prevented some players from finishing.


Chat
  • Adjusted Help Channel so that it is now active by default until players reach Level 15.


Stability
  • Fixed potential server crash from a pet brain running in two places simultaneously.

Pets
  • Adjusted pet code so that the pet doesn't move if the player is in-range and isn't too close.

  • Fixed an issue that sometimes disabled the tow option until the entry was re-selected.

  • Fixed an issue that prevented stabling of pets until the player re-logged and the pet was nearby.


PvP
  • Fix for Non-stance buffs vanishing with relogging when flagged for World PvP

Nation Red - Valve
Updates to Nation Red have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Nation Red
  • On-Line Coop! Friends + Matchmaking. Last Man Standing, Shared XP and more
  • Added Primary & Secondary weapon system
  • More blood and gore fx (as requested)
  • New Weapon:
    • Minigun
  • New Perks:
    • Hoarder: The more grenades you carry, the slower you move but the less damage you take
    • Heavy Armor: Doubles armor to 40%
    • Bomb Fanatic: Grenade Zombies always drop a crate of grenades on death
    • Heavy Seekers: Doubles the number of seekers released
    • Rage Unlimited: When you pick up Rage, no reloads are needed for the duration of the powerup
  • New Powerups
    • No Reload - No weapon reloads needed while active
  • New Achievements:
      Resurrector
      Back2Back
  • Various fixes/suggestions added
Europa Universalis: Rome - Gold Edition - Valve
Updates to Europa Universalis: Rome have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Annexation of two province states allowed
  • Rebels can now declare independence
  • Rebels and pirates now fight as if they had a martial 7 leader, and use tech modifiers
  • Mercenaries are now twice as expensive to maintain, but reinforce (with their own manpower) at a slow pace
  • Revised the childhood events of characters to present clearer choices
  • Civil wars no longer affect trade routes
  • Improved handling of foreign occupation of provinces at the end of a civil war (no more gamey auto-conquests)
  • Winning a civil war now gives a big loyalty boost to all characters
  • Winning wars gives ruler popularity, losing costs popularity
  • Generals and admirals no longer lose or gain loyalty and family prestige when assigned or dismised, or when units are reorganized
  • Generals and admirals gain some monthly loyalty for each cohort or ship they command that is _not_ personally loyal to them
  • No longer possible to disband units with personal loyalties
  • AI improvements across the board
  • Women are allowed to hold offices among the Siluri and Catavellauni
  • Leader skill now matters less in combat
  • Some new events, characters and character ambitions added
  • Tylis is now a powerful tribe at game start to simulate the Gallic invasion of the Balkans
  • Massively speeded up load times
Hearts of Iron III: Semper Fi - Valve
Updates to Hearts of Iron III: Semper Fi have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed multiple crash bugs, most related to nations being annexed
  • Fixed the missing unit model picture bug
  • Fixed the Arcade Mode freeze during "Adapting History"
  • Fixed the bug with automated HQs below Theatre level suddenly deciding to defend the whole theatre front
  • Convoys should no longer ship either fuel or supplies when none are needed in the area
  • AI improvements across the board
Booster Trooper - Valve
Updates to Booster Trooper have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Booster Trooper
  • Added: BOT AI for CTF and DTB in singleplayer and multiplayer
  • Improved: BOT AI
  • Added: new map - Hidden Corridor
  • Added: new map - Below the Ruins
  • Fixed: Lighting in some cases
  • Fixed: leaderboard detection bots free/bot
  • Added: Show leaderboard entries of friends
Product Update - Valve
Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source Beta
  • Fixed a case where vsync wasn’t disabled
Product Update - Valve
Starting today the Counter-Strike: Source Beta will be available to all PC Counter-Strike: Source players. As we continue to update CSS and address issues, we want to make sure to not destabilize the core game. By releasing updates to CSS Beta first, we will be able to solicit community feedback before those changes are applied to CSS.

If you would like to be part of the group that helps us test future updates of Counter-Strike Source, please join the Beta - simply install and launch "Counter-Strike: Source Beta" from your games list in Steam. To give feedback on the changes, report bugs, or offer suggestions, please use the CSS Beta forum. Don’t worry, you can join the Beta program and still play the standard Counter-Strike: Source at anytime. The Counter-Strike: Source Beta is currently not available on Mac.

Here are the change notes for today's CSS Beta release:

  • Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
  • Made the bomb the primary target of a USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
  • Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
  • Fixed bug in which a player who crouches rapidly and repeatedly was seen as stationery by other players.
  • Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
  • Gave chat interface priority over scoreboard to reduce conflict between the two.
  • Increased size of HUD icons.
  • Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
  • Added fcvar_archive flag to mat_hdr_level, r_rootlod, r_waterforceexpensive.
  • Made the message of the day screen dismissible by hitting ENTER.
  • Improved the look of the font on the achievement toast.
  • Fix servers not being to set sv_hudhint_sound
  • Added console variable cl_hudhint_sound
  • Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )

    Additionally, we've made some Counter-Strike Beta only changes to simplify perf testing. These changes only exist in Counter-Strike Beta and will not affect Counter-Strike:

  • Disabled HDR
  • Disabled vsync
  • Disabled motion blur
  • Disabled stats
  • ...