Booster Trooper - Valve
Updates to Booster Trooper have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Booster Trooper
  • Added: BOT AI for CTF and DTB in singleplayer and multiplayer
  • Improved: BOT AI
  • Added: new map - Hidden Corridor
  • Added: new map - Below the Ruins
  • Fixed: Lighting in some cases
  • Fixed: leaderboard detection bots free/bot
  • Added: Show leaderboard entries of friends
Product Update - Valve
Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source Beta
  • Fixed a case where vsync wasn’t disabled
Product Update - Valve
Starting today the Counter-Strike: Source Beta will be available to all PC Counter-Strike: Source players. As we continue to update CSS and address issues, we want to make sure to not destabilize the core game. By releasing updates to CSS Beta first, we will be able to solicit community feedback before those changes are applied to CSS.

If you would like to be part of the group that helps us test future updates of Counter-Strike Source, please join the Beta - simply install and launch "Counter-Strike: Source Beta" from your games list in Steam. To give feedback on the changes, report bugs, or offer suggestions, please use the CSS Beta forum. Don’t worry, you can join the Beta program and still play the standard Counter-Strike: Source at anytime. The Counter-Strike: Source Beta is currently not available on Mac.

Here are the change notes for today's CSS Beta release:

  • Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
  • Made the bomb the primary target of a USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
  • Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
  • Fixed bug in which a player who crouches rapidly and repeatedly was seen as stationery by other players.
  • Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
  • Gave chat interface priority over scoreboard to reduce conflict between the two.
  • Increased size of HUD icons.
  • Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
  • Added fcvar_archive flag to mat_hdr_level, r_rootlod, r_waterforceexpensive.
  • Made the message of the day screen dismissible by hitting ENTER.
  • Improved the look of the font on the achievement toast.
  • Fix servers not being to set sv_hudhint_sound
  • Added console variable cl_hudhint_sound
  • Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )

    Additionally, we've made some Counter-Strike Beta only changes to simplify perf testing. These changes only exist in Counter-Strike Beta and will not affect Counter-Strike:

  • Disabled HDR
  • Disabled vsync
  • Disabled motion blur
  • Disabled stats
  • Product Update - Valve
    Updates to Rhythm Zone have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    • Unicode Support
    • New "Play My Music" results screen implemented that features current Friend and Global leaderboard status, and presents current or former high scores
    • High Score and Global High Score are now presented on the Song Info screen
    • New in-game HUD elements compare current scores to previously obtained high scores, and updates when a previous high score is surpassed

    Garry's Mod - Valve
    Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Garry's Mod
    • Fixed server freezing
    • Fixed Cloudscript failing in non english
    • [TTT] Changed ragdoll (corpse) carrying to be easier
    • [TTT] Changed fall damage to be lower if you land on another player, and made it damage them as well
    • [TTT] Changed mute team key for spectators to F2 (was Alt)
    • [TTT] Added version number to game description in server browser, with an asterisk if custom weapons are present
    • [TTT] Added quick switch to slot 7 and back under the Noclip key, or with "ttt_equipswitch"
    • [TTT] Added "ttt_quickslot (number)" command for switching to a slot without the menu
    • [TTT] Fixed corpse data networking to be more reliable
    • [TTT] Fixed Silenced Pistol not letting you take pistol ammo
    • [TTT] Fixed replaced player spawn ents not taking effect until the second round
    • [TTT] Fixed error in weapon spawning fallback for weaponless maps
    • [TTT] Fixed issue where carried objects would jitter
    • [TTT] Fixed Traitor crosshairs not being red
    • [TTT] Fixed DNA Scanner and Binoculars world model being visible when held
    • [TTT] Fixed error spam when a voice indicator was created for a nonexistent player
    • [TTT] Fixed damage by thrown props not getting attributed to the throwing player
    Left 4 Dead 2 - Valve
    Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Left 4 Dead 2
    • New Mutation: Gib Fest!
    • Localization updates and fixes
    Counter-Strike: Source - Valve
    Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Counter-Strike: Source
    • Fixed a possible memory corruption on player disconnect, likely the cause of windows dedicated server crashes
    • Adjusted scoreboard layout for 5:4 screen resolutions (1280 x 1024)
    Alien Swarm - Valve
    Updates to Alien Swarm have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Alien Swarm
    • Fixed Assault Jets using up more than one charge when you have high ping
    • Fixed HLMV material loading when running a mod
    • Fixed a Steam cloud bug in the SDK source code
    Warhammer 40,000: Dawn of War II - Anniversary Edition - Valve
    Updates to Warhammer® 40,000: Dawn of War II®have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    New Features
    - Free for All and Team Free for All are now available game modes in Find a Game
    - The Player Stats screen has been updated to show FFA and Team FFA stats
    - Find a Game FFA and Team FFA matches will give rank points
    - New map added for both FFA and Team FFA: (FFA) The White Walls of Calderis
    - Mods are now automatically loaded out of the mods folder
    - Users need to create Mods folder in their “\GameAssets” folder
    - Command line is no longer required
    - Map Preference Selection
    - Users can now select a number of maps they prefer in Find a Game
    - Matchmaking will attempt to match users with similar map preferences but if searching takes too long, user will be matched regardless of their map preferences
    - Added a reverb setting to the audio options. Enabling this will improve sound quality, but may have a dramatic impact on performance with low to mid-range CPUs.


    General
    - Garrison & transport changes
    - Units should enter and exit buildings more quickly
    - When giving orders to a squad that is exiting a building, they will now execute that last order given once they are done unloading.
    - Units should now load into transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
    - Units should unload from transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
    - There is no longer a period of time where a unit is invulnerable when entering or exiting a building
    - Stun effects will now disable all abilities until the stun wears off

    Chaos
    Global
    - Improved the visibility of the Noxious Cloud effect
    - Units killed by Noxious Cloud will now grant favour
    Plague Champion
    - Shrines of Nurgle no longer can resurrect unconscious commanders
    - Icon of Nurgle now requires tier 2 instead of tier 3
    - Plague Bolter scatter radius reduced from 20 to 3
    Sorcerer
    - Consume radius increased from 5 to 8m
    - Dark flames will now telegraph when being cast
    - Dark flames initial delay increased from 0.1 to 2.1
    - Curse of Tzeentch knockback increased from 10 to 15m
    - Curse of Tzeentch area reduced from 10 to 7m
    Heretics
    - Sword damage increased from 20 to 24
    - Aspiring Champion upgrade reduced in cost from 100/25 to 80/25
    Chaos Space Marines
    - Bolter scatter radius reduced from 20 to 3
    Havoc
    - Heavy bolter setup time reduced from 4s to 3s
    Chaos Dreadnought
    - Added tracer fire to the Dreadnought’s torso guns
    - Can now melee garrisoned buildings while in a Blood Rage
    Plague Marines
    - Plague Bolter scatter radius reduced from 20 to 3
    Chaos Predator Tank
    - Weapon type changed from autocannon_pvp to autocannon_tank_pvp
    - Rotation rate increased from 75 to 100
    Great Unclean One
    - Cost reduced from 1400/250 to 900/220
    - Health reduced from 8750 to 6125
    - Level increases multiply health by 10% instead of 15%
    - Plague sword damage decreased from 440 to 160
    - Special attack damage reduced from 175 to 120
    - Upkeep increased from 0.0765 to 0.0956
    - XP points granted lowered from 2500 to 1000
    - Population cost increased from 18 to 21
    - Consume
    Range increased to 15 from 8
    - Swarm of Flies
    Cost increased from 50 to 80
    - Vomit
    Cost increased from 50 to 70

    Space Marines
    Orbital Bombardment
    - Outer ring damage of Orbital bombardment has been increased from 150 to 185
    Force Commander
    - Fixed an issue that allowed the Force Commander to have 2 melee weapons equipped
    Apothecary
    - Fixed an issue that caused the Apothecary to sometimes stop shooting after using Full Auto
    - Master-Crafted Bolter scatter radius reduced from 20 to 3
    Techmarine
    - Bolter scatter radius reduced from 20 to 3
    - Master crafted bolter scatter radius reduced from 20 to 3
    - Concsecrated bolter scatter radius reduced from 20 to 3
    Scout Marines
    - Bolter scatter radius reduced from 20 to 3
    Tactical Marines
    - Bolter scatter radius reduced from 20 to 3
    Heavy Bolter Devastators
    - Will now reset their weapons to a set-up state after upgrading to a lascannon
    Assault Marines
    - Energy cost for jump lowered from 70 to 50
    - Jump now has a minimum range of 15m
    - Incoming ranged damage will be reduced by 90% while jumping
    - Now are immune to suppression for the full duration of a jump
    Razorback
    - Rotation rate increased from 75 to 100
    Librarian
    - Attacks from the power sword will no longer grant energy to the Apothecary
    - Now heals at the HQ at the same rate as a commander
    Predator Tank
    - Rotation rate increased from 75 to 100
    Terminators
    - Terminators and Assault Terminators now share the same cooldown timer
    - Terminators cost changed from 650/350z to 650/100/350z
    Assault Terminators
    - Equipping lightning claws will now reduce the health of assault terminators by 300 per entity
    - Assault Terminators cost changed from 650/350z to 650/100/350z
    - Fixed an issue that caused the maximum health of the squad to drop when an individual Assault Terminator was killed
    Venerable Dreadnought
    - Damage increased from 150 to 175
    - Health increased from 1600 to 1750
    - Cost decreased from 700/400z to 600/300z
    - New passive ability: Stoicism
    - When the Venerable Dreadnought has been dealt his killing blow he continues to fight on for 10 seconds. While Stoicism is active the Venerable Dreadnought cannot be slowed or disabled and will continuously inspire allies around him. After Stoicism expires the Dreadnought is destroyed.

    Eldar
    Global
    - Fleet of Foot will no longer refund energy and cooldown when retreat is used while it is active
    - Garrisoned Farseer webway gates are now correctly revealed by enemy detector units
    Farseer
    - Levitation no longer effects units that are retreating
    Warlock
    - Improved the Providence ability visual effects
    Falcon
    - Rotation rate increased from 75 to 100
    Fire Prism
    - Pass_type changed from medium_crusher to heavy_crusher
    - Acceleration increased from 6 to 7
    - Rotation rate increased from 75 to 100
    Avatar
    - Cost decreased from 1000/230 to 800/180
    - Health decreased from 7000 to 5600
    - Sword damage reduced from 340 to 205
    - Avatar no long randomly knocks back units on attack
    - XP points granted lowered from 2200 to 1000
    - Upkeep increased from 0.04 to 0.0956
    - Population cost increased from 18 to 21

    Orks
    Warboss
    - Now I’m Angry ability changed.
    - This ability no longer requires the Warboss to take damage
    - Now has a cooldown of 40s and requires 50 energy
    - Increases the damage of the speed of the Warboss. The Warboss will also periodically stomp the ground while running, creating a crater of light cover.
    Kommando Nob
    - Health granted by Extra Equipment lowered from 200 to 100
    - Explosive shot knockback has been changed from ability to weapon, making it ineffective against retreating units
    - Shoota scatter radius reduced from 20 to 5
    Mek
    - Shoota scatter radius reduced from 20 to 5
    Sluggas
    - Slugga Nob leader weapon type changed from pvp_melee to melee_heavy
    - Nob leader upkeep lowered from 0.02125 to 0.01275
    Shootas
    - Nob leader upkeep lowered from 0.02125 to 0.01275
    - Shoota scatter radius reduced from 20 to 8
    - Shoota Nob shoota scatter radius reduced from 20 to 8
    Lootas
    - Population cost decreased from 5 to 4
    - Upkeep reduced from 0.02125 to 0.017
    Stormboys
    - Stormboy Nob leader weapon type changed from pvp_melee to melee_heavy
    - Incoming ranged damage will be reduced by 90% while jumping
    - Now are immune to suppression for the full duration of a jump
    - Jump cooldown decreased from 60s to 15s
    - Jump now has a minimum range of 15m
    - Nob leader upkeep lowered from 0.02125 to 0.01275
    - Stormboys equipped with a Nob leader will now briefly stun enemies when jumped on
    Wartrukk
    - Rotation rate increased from 75 to 100
    - Health decreased from 500 to 350
    - Cost reduced from 300/40 to 180/20
    - Damage lowered from 45 to 20
    - Upkeep lowered from 0.0425 to 0.02125
    Weirdboy
    - Now heals at the HQ at the same rate as a commander
    - Fixed an issue that would cause Zzap to persist longer than intended
    Kommandos
    - Kommando Nob leader has upgraded his hammer to a rokkit launcha
    - Kommando Nob leader upgrade now requires tier 3
    Nobs
    - Huge Choppa weapon type changed from sword_pvp to melee_heavy
    - Size_override set to 1, allowing Nobs to path around each other easier
    - XP granted reduced from 250 to 200
    - Hammers no longer have a probability of knocking back units on a regular attack
    - Hammers damage increased from 100 to 110
    - Hammers now increase the Nobs damage output by 8% every time they attack stacking up to 4 times
    - Hammers cost increased from 50/50 to 100/70
    Looted Tank
    - Rotation rate increased from 75 to 100

    Tyranids
    Lictor Alpha
    - Flesh hook damage reduced from 180 to 140
    - Flesh hook flight distance lowered from 30m to 20m
    Ravener Alpha
    - Devourer scatter radius reduced from 20 to 8
    Raveners
    - Devourer scatter radius reduced from 20 to 8
    Genestealers
    - Removed the unused energy bar from Genestealer broods
    Lictor
    - Now heals at the HQ at the same rate as a commander
    - Scything Talons damage type changed from power_melee to melee_heavy
    - Lowered cost from 500/50 to 350/50
    Tyrant Guard
    - Now affected by Lascannon snare effect
    - Now affected by haywire grenades
    - Added a visual effect when the haywire grenade hits a Tyrant Guard
    Zoanthrope
    - Focused Warp Blast energy cost reduced from 65 to 30
    Carnifex
    - Added a visual effect when the haywire grenade hits a Carnifex

    Bug Fixes
    - Added all retailer exclusive wargear to the wargear drop tables in single player
    - Fixed an issue that would sometimes make squads unable to fire after being suppressed
    - Fixed an issue that caused setup weapon squads to chase a unit after being given an attack order
    - Fixed an issue that caused single members of a squad to pursue a target after being given an attack command
    - Stances are no longer reset to their defaults when upgrading a unit
    - Fixed an issue that was causing Khorne shrines to spawn bloodletters faster than normal when attacked by certain units
    - Fixed an issue that caused extra bloodletters to spawn when heretics stopped worshipping at a Khorne shrine.
    - Fixed an issue that caused infantry to automatically change stances from melee to ranged when garrisoning a building
    - Fixed an issue that prevented Heroes from cancelling a wargear upgrade while retreating another upgrading unit
    - Squad selection hotkeys will now always be assigned to the first available hotkey when a squad is created
    - Fixed a targeting priority issue that affected setup weapon squads and other weapons, extending their range beyond their maximum
    - Fixed an issue that would cause the cursor to become stuck as the directional indicator when issuing a right click facing order over a decorator
    - Fixed an issue that would cause the cursor to become stuck as the attack icon when rapidly building power generators
    - Fixed an issue that caused the health of the Chaos Sorcerer to be improperly displayed when the Sorcerer unlocked the Narcissistic trait in The Last Stand
    - Fixed an issue that caused users to only have randomized starting location on one map side
    - Fixed an issue that caused the output language to be incorrect when using a non-english keyboard
    - Added an on/off toggle for convolution reverb to the audio options
    - Fixed an issue that was preventing the sound effect for mini map pings
    - Added a sound effect when a chat message is received
    - We now require a certain amount of gameplay to occur before awarding rank points to a user to prevent user’s who were constantly conceding in order to rank up
    - Fixed a number of missing audio effects
    Borderlands Game of the Year - Valve
    Updates to Borderlands have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    • Added support for Logitech LCD screens on the G13 gameboard and G15/G19 keyboards
    • Added Steam achievements

    ...