Warhammer 40,000: Dawn of War II - Anniversary Edition - Valve
Updates to Warhammer® 40,000: Dawn of War II®have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New Features
- Free for All and Team Free for All are now available game modes in Find a Game
- The Player Stats screen has been updated to show FFA and Team FFA stats
- Find a Game FFA and Team FFA matches will give rank points
- New map added for both FFA and Team FFA: (FFA) The White Walls of Calderis
- Mods are now automatically loaded out of the mods folder
- Users need to create Mods folder in their “\GameAssets” folder
- Command line is no longer required
- Map Preference Selection
- Users can now select a number of maps they prefer in Find a Game
- Matchmaking will attempt to match users with similar map preferences but if searching takes too long, user will be matched regardless of their map preferences
- Added a reverb setting to the audio options. Enabling this will improve sound quality, but may have a dramatic impact on performance with low to mid-range CPUs.


General
- Garrison & transport changes
- Units should enter and exit buildings more quickly
- When giving orders to a squad that is exiting a building, they will now execute that last order given once they are done unloading.
- Units should now load into transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
- Units should unload from transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
- There is no longer a period of time where a unit is invulnerable when entering or exiting a building
- Stun effects will now disable all abilities until the stun wears off

Chaos
Global
- Improved the visibility of the Noxious Cloud effect
- Units killed by Noxious Cloud will now grant favour
Plague Champion
- Shrines of Nurgle no longer can resurrect unconscious commanders
- Icon of Nurgle now requires tier 2 instead of tier 3
- Plague Bolter scatter radius reduced from 20 to 3
Sorcerer
- Consume radius increased from 5 to 8m
- Dark flames will now telegraph when being cast
- Dark flames initial delay increased from 0.1 to 2.1
- Curse of Tzeentch knockback increased from 10 to 15m
- Curse of Tzeentch area reduced from 10 to 7m
Heretics
- Sword damage increased from 20 to 24
- Aspiring Champion upgrade reduced in cost from 100/25 to 80/25
Chaos Space Marines
- Bolter scatter radius reduced from 20 to 3
Havoc
- Heavy bolter setup time reduced from 4s to 3s
Chaos Dreadnought
- Added tracer fire to the Dreadnought’s torso guns
- Can now melee garrisoned buildings while in a Blood Rage
Plague Marines
- Plague Bolter scatter radius reduced from 20 to 3
Chaos Predator Tank
- Weapon type changed from autocannon_pvp to autocannon_tank_pvp
- Rotation rate increased from 75 to 100
Great Unclean One
- Cost reduced from 1400/250 to 900/220
- Health reduced from 8750 to 6125
- Level increases multiply health by 10% instead of 15%
- Plague sword damage decreased from 440 to 160
- Special attack damage reduced from 175 to 120
- Upkeep increased from 0.0765 to 0.0956
- XP points granted lowered from 2500 to 1000
- Population cost increased from 18 to 21
- Consume
Range increased to 15 from 8
- Swarm of Flies
Cost increased from 50 to 80
- Vomit
Cost increased from 50 to 70

Space Marines
Orbital Bombardment
- Outer ring damage of Orbital bombardment has been increased from 150 to 185
Force Commander
- Fixed an issue that allowed the Force Commander to have 2 melee weapons equipped
Apothecary
- Fixed an issue that caused the Apothecary to sometimes stop shooting after using Full Auto
- Master-Crafted Bolter scatter radius reduced from 20 to 3
Techmarine
- Bolter scatter radius reduced from 20 to 3
- Master crafted bolter scatter radius reduced from 20 to 3
- Concsecrated bolter scatter radius reduced from 20 to 3
Scout Marines
- Bolter scatter radius reduced from 20 to 3
Tactical Marines
- Bolter scatter radius reduced from 20 to 3
Heavy Bolter Devastators
- Will now reset their weapons to a set-up state after upgrading to a lascannon
Assault Marines
- Energy cost for jump lowered from 70 to 50
- Jump now has a minimum range of 15m
- Incoming ranged damage will be reduced by 90% while jumping
- Now are immune to suppression for the full duration of a jump
Razorback
- Rotation rate increased from 75 to 100
Librarian
- Attacks from the power sword will no longer grant energy to the Apothecary
- Now heals at the HQ at the same rate as a commander
Predator Tank
- Rotation rate increased from 75 to 100
Terminators
- Terminators and Assault Terminators now share the same cooldown timer
- Terminators cost changed from 650/350z to 650/100/350z
Assault Terminators
- Equipping lightning claws will now reduce the health of assault terminators by 300 per entity
- Assault Terminators cost changed from 650/350z to 650/100/350z
- Fixed an issue that caused the maximum health of the squad to drop when an individual Assault Terminator was killed
Venerable Dreadnought
- Damage increased from 150 to 175
- Health increased from 1600 to 1750
- Cost decreased from 700/400z to 600/300z
- New passive ability: Stoicism
- When the Venerable Dreadnought has been dealt his killing blow he continues to fight on for 10 seconds. While Stoicism is active the Venerable Dreadnought cannot be slowed or disabled and will continuously inspire allies around him. After Stoicism expires the Dreadnought is destroyed.

Eldar
Global
- Fleet of Foot will no longer refund energy and cooldown when retreat is used while it is active
- Garrisoned Farseer webway gates are now correctly revealed by enemy detector units
Farseer
- Levitation no longer effects units that are retreating
Warlock
- Improved the Providence ability visual effects
Falcon
- Rotation rate increased from 75 to 100
Fire Prism
- Pass_type changed from medium_crusher to heavy_crusher
- Acceleration increased from 6 to 7
- Rotation rate increased from 75 to 100
Avatar
- Cost decreased from 1000/230 to 800/180
- Health decreased from 7000 to 5600
- Sword damage reduced from 340 to 205
- Avatar no long randomly knocks back units on attack
- XP points granted lowered from 2200 to 1000
- Upkeep increased from 0.04 to 0.0956
- Population cost increased from 18 to 21

Orks
Warboss
- Now I’m Angry ability changed.
- This ability no longer requires the Warboss to take damage
- Now has a cooldown of 40s and requires 50 energy
- Increases the damage of the speed of the Warboss. The Warboss will also periodically stomp the ground while running, creating a crater of light cover.
Kommando Nob
- Health granted by Extra Equipment lowered from 200 to 100
- Explosive shot knockback has been changed from ability to weapon, making it ineffective against retreating units
- Shoota scatter radius reduced from 20 to 5
Mek
- Shoota scatter radius reduced from 20 to 5
Sluggas
- Slugga Nob leader weapon type changed from pvp_melee to melee_heavy
- Nob leader upkeep lowered from 0.02125 to 0.01275
Shootas
- Nob leader upkeep lowered from 0.02125 to 0.01275
- Shoota scatter radius reduced from 20 to 8
- Shoota Nob shoota scatter radius reduced from 20 to 8
Lootas
- Population cost decreased from 5 to 4
- Upkeep reduced from 0.02125 to 0.017
Stormboys
- Stormboy Nob leader weapon type changed from pvp_melee to melee_heavy
- Incoming ranged damage will be reduced by 90% while jumping
- Now are immune to suppression for the full duration of a jump
- Jump cooldown decreased from 60s to 15s
- Jump now has a minimum range of 15m
- Nob leader upkeep lowered from 0.02125 to 0.01275
- Stormboys equipped with a Nob leader will now briefly stun enemies when jumped on
Wartrukk
- Rotation rate increased from 75 to 100
- Health decreased from 500 to 350
- Cost reduced from 300/40 to 180/20
- Damage lowered from 45 to 20
- Upkeep lowered from 0.0425 to 0.02125
Weirdboy
- Now heals at the HQ at the same rate as a commander
- Fixed an issue that would cause Zzap to persist longer than intended
Kommandos
- Kommando Nob leader has upgraded his hammer to a rokkit launcha
- Kommando Nob leader upgrade now requires tier 3
Nobs
- Huge Choppa weapon type changed from sword_pvp to melee_heavy
- Size_override set to 1, allowing Nobs to path around each other easier
- XP granted reduced from 250 to 200
- Hammers no longer have a probability of knocking back units on a regular attack
- Hammers damage increased from 100 to 110
- Hammers now increase the Nobs damage output by 8% every time they attack stacking up to 4 times
- Hammers cost increased from 50/50 to 100/70
Looted Tank
- Rotation rate increased from 75 to 100

Tyranids
Lictor Alpha
- Flesh hook damage reduced from 180 to 140
- Flesh hook flight distance lowered from 30m to 20m
Ravener Alpha
- Devourer scatter radius reduced from 20 to 8
Raveners
- Devourer scatter radius reduced from 20 to 8
Genestealers
- Removed the unused energy bar from Genestealer broods
Lictor
- Now heals at the HQ at the same rate as a commander
- Scything Talons damage type changed from power_melee to melee_heavy
- Lowered cost from 500/50 to 350/50
Tyrant Guard
- Now affected by Lascannon snare effect
- Now affected by haywire grenades
- Added a visual effect when the haywire grenade hits a Tyrant Guard
Zoanthrope
- Focused Warp Blast energy cost reduced from 65 to 30
Carnifex
- Added a visual effect when the haywire grenade hits a Carnifex

Bug Fixes
- Added all retailer exclusive wargear to the wargear drop tables in single player
- Fixed an issue that would sometimes make squads unable to fire after being suppressed
- Fixed an issue that caused setup weapon squads to chase a unit after being given an attack order
- Fixed an issue that caused single members of a squad to pursue a target after being given an attack command
- Stances are no longer reset to their defaults when upgrading a unit
- Fixed an issue that was causing Khorne shrines to spawn bloodletters faster than normal when attacked by certain units
- Fixed an issue that caused extra bloodletters to spawn when heretics stopped worshipping at a Khorne shrine.
- Fixed an issue that caused infantry to automatically change stances from melee to ranged when garrisoning a building
- Fixed an issue that prevented Heroes from cancelling a wargear upgrade while retreating another upgrading unit
- Squad selection hotkeys will now always be assigned to the first available hotkey when a squad is created
- Fixed a targeting priority issue that affected setup weapon squads and other weapons, extending their range beyond their maximum
- Fixed an issue that would cause the cursor to become stuck as the directional indicator when issuing a right click facing order over a decorator
- Fixed an issue that would cause the cursor to become stuck as the attack icon when rapidly building power generators
- Fixed an issue that caused the health of the Chaos Sorcerer to be improperly displayed when the Sorcerer unlocked the Narcissistic trait in The Last Stand
- Fixed an issue that caused users to only have randomized starting location on one map side
- Fixed an issue that caused the output language to be incorrect when using a non-english keyboard
- Added an on/off toggle for convolution reverb to the audio options
- Fixed an issue that was preventing the sound effect for mini map pings
- Added a sound effect when a chat message is received
- We now require a certain amount of gameplay to occur before awarding rank points to a user to prevent user’s who were constantly conceding in order to rank up
- Fixed a number of missing audio effects
Borderlands Game of the Year - Valve
Updates to Borderlands have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added support for Logitech LCD screens on the G13 gameboard and G15/G19 keyboards
  • Added Steam achievements

Power of Defense - Valve
Launch special! Purchase Power of Defense between now and August 11th and save 10% off. Experience a mix of new strategy and defense and save the world from upcoming evil and oil-smelling robots.

Power of Defense supports STEAMPLAY - buy once and play it on either Mac or PC!

Disciples III - Renaissance Steam Special Edition - Valve
Changes in Disciples III 1.06.2
  • Fixed issue with arena interface skill icons unintentionally disappearing
  • "Extra Attack" skill no longer grants a second attack or action while covering
  • The game is now saved into the user's folder My Documents/My Games/Disciples III, allowing for users without Administrator rights to more easily save their games. Current saves will automatically be moved to the new folder
  • Dexterity boosting potions now work correctly
  • Pressing the "Quick Combat" button again allows players to halt a current Quick Combat battle
  • Unit information during auto-combat will no longer be displayed
  • Removed the ability to use skills, defenses or engage in combat while currently moving on the battle arena
  • Issue fixed: melee units that approach targets but did not attack
  • Issue fixed: on the hero management screen, the hero properties button was blocked, but not grayed out
  • Issue fixed: in the "Hire" interface, the unit skills were not displayed in the unit information window
  • Button "Disband Unit" now works similarly to the "Heal" button – first the unit is selected, and then the Disband button can be pressed
  • Fixed: player can no longer control enemy cities
  • Fixed: player can no longer enter neutral cities in tutorial mission
  • Resolved various achievement issues
  • Fixed: loading screen not displaying properly on monitors with 16:10 aspect ratio
  • Corrected several skills descriptions
  • Corrected text spills from info boxes

Hotseat Mode Fixes
  • Issue fixed: inventory of the defending party could not be opened in Hotseat mode.
  • Issue fixed: In Hotseat mode, when the defending party is victorious, "Defeat" is mistakenly displayed, and "Victory" is displayed if the attacker has won
  • The Hotseat options have been fixed
  • Fixed: defending side could not use skills in hotseat mode.
  • Issue Fixed: The display of fog of war after using Alt+Tab
  • Fixed: if one player has researched a spell, no other players could research spells during the same turn
  • Fixed: if a map is restarted in hotseat mode, spell research is unavailable during the first turn
  • Units will no longer gain experience while moving on the map
  • The city guardian in a town can no longer be swapped with a unit in the visiting hero's party
Alien Breed: Impact - Valve
Enjoy huge savings on Alien Breed during the Midweek Madness Sale! Get it at 50% off between now and Thursday, August 5th, 2010. Even better, go for the two-pack offer for an additional discount and get your friends involved in the awesome 2-player co-op mission.

Train Simulator Classic - Valve
Updates to Railworks have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Railworks
  • Audio problem and timings fixed for Canadian Rock scenario
  • Fixed inability to complete The Fogotten One scenario
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed rare crash when downloading cloudscript entities
  • Fixed cloudscript entities not working after map restart
  • Prevented common SuperDOF crash
  • Fixed ammo count displaying wrong if too high
  • Fixed DColorCircle spamming the console
  • Updated Trouble In Terrorist Town gamemode
  • Updated Dog Fight Arcade gamemode
  • Removed "changed name" message
  • Added render.Spin()
  • Added DComboBox:GetSelectedValues()
  • Fixed Player:IsBot() clientside
  • Shared Player.SetWalkSpeed( f )
  • Shared Player.GetWalkSpeed()
  • Shared Player.SetRunSpeed( f )
  • Shared Player.GetRunSpeed()
  • Shared Player.SetCrouchedWalkSpeed( f)
  • Shared Player.GetCrouchedWalkSpeed()
  • Shared Player.SetDuckSpeed( f )
  • Shared Player.GetDuckSpeed()
  • Shared Player.SetUnDuckSpeed( f )
  • Shared Player.GetUnDuckSpeed()
  • Shared Player:SetNoCollideWithTeammates( b )
  • Shared Player:GetNoCollideWithTeammates()
  • Shared Player:SetAvoidPlayers( b )
  • Shared Player:GetAvoidPlayers()
  • Shared Player:SetAllowFullRotation( b )
  • Shared Player:GetAllowFullRotation()
  • Shared Entity:SetGravity()
  • Shared ents.FindByModel()
  • Added Entity:GetGravity()
  • Added Entity:GetFriction()
  • Added Entity:GetElasticity()
Alter Ego - Valve
Alter Ego is now available on Steam and 10% off until August 10th.

When a series of gruesome murders shake a small town after a strange aristocrat dies and his body goes missing, rumors of a supernatural monster abound. In life Sir William was known to be a cruel and evil man, rumored to be the murderer behind many unsolved crimes. Now in death, this latest spurt of crime has the entire village shaking in fear with some even fleeing. The local police are beside themselves and have made no headway in solving the crimes. Detective Briscol, a man of logic and principles and Timothy Moor, a poor immigrant turned petty thief become unlikely partners to solve these terrible crimes. Alternating between these roles, players will investigate these strange events and gradually reveal a dark secret.

Puzzle Dimension - Valve
Updates to Puzzle Dimension have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added new "highest" shadow resolution.
  • Added in-game indicator for showing when a level is unpixelated.
  • Added unpixelated indicator to puzzle menu.
  • Fixed broken unpixelate achievement.
  • Fixed a bug where older gamepads/controllers could cause input to behave strange.
  • Support for more gamepads.

Commander: Conquest of the Americas - Valve
Now you can take charge of one of the many European powers aiming to conquer the New World with Commander: Conquest of the Americas.

Players can command their ships in RTS fashion or take direct control themselves. Rival powers can prove to be allies or enemies!

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