We've been comparing the new James Bond GoldenEye (Wii game set for fall release) to the original GoldenEye game (Nintendo 64, came out in '97) as best we can. Level comparisons. Graphics comparisons. Still, people ask, what about DK Mode?
"Is DK Mode back?" I asked a representative for the new GoldenEye today, as we played four-player split screen golden gun deathmatch during a pre-release session with the game at a Times Square hotel. I was Oddjob and I was also throwing hats at him.
There will be no DK Mode in this game, he told me. DK Mode was a popular cheat in that original Nintendo 64 game that turned characters and enemies into big-headed, long-armed versions of themselves — as if they had the anatomical proportions of Donkey Kong, whose games GoldenEye studio Rare also made at the time.
Given that new GoldenEye creators Activision don't own Donkey Kong, it was a safe guess that "DK Mode" wouldn't be back. Maybe it would be called "Big Head" mode or something. Nope. There is no big head mode in the new game. There is, however, a Big Hands mode. When that mode is activated in multiplayer, characters get big hands and only melee is allowed.
Are Big Hands enough to console the people clamoring for a big head mode? Hopefully it is, and if not, that crowd might be consoled to know that Nick Nack Mode will be in the new game. That's "Tiny Bond" mode to N64 players. It makes everyone small.
GoldenEye for the Wii ships this fall featuring a new campaign based on the original James Bond film as well a split-screen and perk-supported online multiplayer set on all-new maps based on some of the same locations used for the N64 game's multiplayer areas.
(First and third pics from YouTube playthrough of N64 GoldenEye with DK Mode activated. Middle pic is of the new GoldenEye, no special modes activated.)
Scott Pilgrim Vs. the World director Edgar Wright calls in some friends from Shaun of the Dead to adds a little more awesome to Ubisoft's 2D downloadable Scott Pilgrim video game.
The old-fashioned 2D beat-em-up gets an old-fashioned secret controller code, unleashing hordes of undead hipsters on our unsuspecting heroes. It's no up, up, down, down, left, right, left, right, b, a, start, but it'll do.
What one thing could make the Scott Pilgrim Vs. The World game even more awesome? [Edgar Wright - Thanks Andrew!]
You've got a little less than a week left to buy games like GTA: Chinatown Wars, Fat Princess and PixelJunk Shooter for half price.
The Playstation Network Summer Sale runs through Monday, Aug 9 in the U.S. and Canada. Here's a break down of what you can get:
PS3
Fat Princess – $7.49 sale; $14.99 reg.
PixelJunk Shooter – $4.99 sale; $9.99 reg.
Groovin' Blocks – $4.99 sale; $9.99 reg.
Madden NFL Arcade – $7.49 sale; $14.99 reg.
Wakeboarding HD – $7.49 sale; $14.99 reg.
PSP
The Eye of Judgment Legends – $14.99 sale; $29.99 reg.
echoshift – $7.49 sale; $14.99 reg.
Patchwork Heroes – $4.99 sale; $9.99 reg.
Grand Theft Auto Chinatown Wars – $14.99 sale; $29.99 reg.
Lunar Silver Star Harmony – $14.99 sale; $29.99 reg.
minis
Tetris – $4.99 sale; $9.99 reg.
Dracula Undead Awakenings – $2.49 sale; $4.99 reg.
Monsters Probably Stole My Princess – $2.49 sale; $4.99 reg.
Zombie Tycoon – $2.49 sale; $4.99 reg.
Bloons – $1.49 sale; $2.99 reg.
Eight characters from Red Dead Revolver invade Red Dead Redemption next week in the Legends and Killers Pack, bringing with them nine new multiplayer map locations and one angry-looking tomahawk.
The Legends and Killers Pack hits on August 10 for the PlayStation 3 and Xbox 360, running fans a cool $9.99 or 800 Microsoft points. That's a small price to pay to see some old faces in new places and possibly split them with a stone throwing axe. Just look at these screens. You know you want to kill somebody with that tomahawk.
Soundgarden is releasing their first album in 13 years on October 5, but you can get Telephantasm: A Retrospective a week earlier, packed inside launch copies of Guitar Hero: Warriors of Rock.
When Guitar Hero: Warriors of Rock launches on September 28 for the Wii, PlayStation 3, and Xbox 360, fans will gain access to Soundgarden's Telephantasm: A Retrospective not only as downloadable content for the game, but with a full retail version of the CD packed inside the game.
The album features 11 tracks from Soundgarden's storied career, from "Black Hole Sun" and "Spoonman" to those other songs that weren't "Black Hole Sun" or "Spoonman." It also contains one entirely new track, "Black Rain," which is like "Black Hole Sun," only damper. "Black Rain" is one of the more than 90 tracks included on the Warriors of Rock game disc.
Soundgarden's 'Telephantasm' gets 'Guitar Hero' welcome [USA Today - Thanks Zack!]
Until last summer, 27-year-old choreographer Chase Brock didn't know much about video games. Now he's responsible for one of the best-selling Wii games in Britain.
Broadway has been kind to Brock, but Ubisoft's Dance on Broadway has been kinder still. Last year the young artist's agent got him together with Longtail Studios, the developers of Ubisoft's Dance on Broadway. As a dancer and choreographer on Broadway shows, he was exactly the sort of person the developer was looking for to help create a new sort of video game dancing experience.
"We didn't have a lot of precedent to work off of," said Jeff Lindsay, a producer at Longtail Studios, the game's developer. "There were other dance games out at the time, like Dance Dance Revolution. But they were much more about fast execution and really extreme dancing."
Wild motions work just fine for your average dancing game, but for a game featuring performances based off popular Broadway musicals, that wouldn't do. Such a game needed style and finesse. Such a game needed Chase Brock.
Brock and his small dance troupe, the Chase Brock Experience, signed on to help with the game's development. Brock handled the choreography aspects, while his dancers acted as models and motion capture actors.
The game play in Dance on Broadway is pretty simple. Players mimic the moves of on-screen avatars while holding the Wii remote to track movement. Up to four players can play at once, though other Broadway hopefuls are encouraged to dance along.
This wasn't a normal choreography job however. Technical limitations and game specifications influenced Brock's work at every turn. Song selections had to be based on the idea that up to four players would be participating, so with a few exceptions, duets were out. He also needed to create dances with a strong focus on the right arm, as the Wii remote is helped primarily in the right hand.
Brock made it work however, and the end result was a rousing success, especially in the UK, where Dance of Broadway topped the Wii charts.
For Brock, the Dance on Broadway gig was more than just a way to keep him and his dancers working for several months, though that certainly helped. Brock says the project helped define the path he plans to take as a choreographer.
"I'm totally not ashamed to say I'm interested in speaking to a wide audience," he said. "The populist nature of this appealed to me," he added later. "I was thinking, wow, this might be some kid's first exposure to dance, or first exposure to Broadway and what live theater can be. It's not a dying art - but maybe there are new ways in."
A Video Game on Broadway, With Taps, Too [The New York Times]
With more than 1.5 million copies sold within the first 48 hours of release, StarCraft II is the fastest-selling strategy game of all time, and the best-selling PC game of 2010.
With Blizzard's track record, I could have just written "Blizzard released a new PC game last week," and you guys could have filled in the rest, but that would have left Kotaku readers unfamiliar with Blizzard in the lurch, and we like those people.
Eight-thousand stores across the planet opened at midnight on July 27 to sell the long-awaited sequel to StarCraft, and fans on five different continents showed up in droves to get their hands on a copy. More than a million copies of StarCraft II were sold within 24 hours. In 48 hours, the game had sold more than 1.5 million copies.
According to Blizzard's press release, that makes it the fastest selling PC game since 2008's World of Warcraft expansion Wrath of the Lich King.
"We launched StarCraft II in 11 different languages and on 5 different continents because we wanted to make sure as many players as possible were able to log on and play on day one," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're pleased that so many people around the world have already picked up a copy of the game, and we look forward to welcoming even more players to Battle.net in the weeks and months ahead."
There's only one way StarCraft II will be dethroned as the best-selling PC game of 2010, and that's if Blizzard gets World of Warcraft's upcoming Cataclysm expansion pack out by the end of the year. It must be nice, being your own competition.
Attack of the Show's "Viewer Army" showcased engineering students from the University of Delaware who are attempting to help the disabled effectively use computers with the help of Nintendo Wii hardware. Us nerds can make a difference!
With the help of a hacked Wii remote, some glasses that have been fashioned with infrared sources and the Wii: Fit balance board, the physically disabled can effectively use the computer, hands free if needed. Or at the very least play Counter Strike hands free. Either way this seems to be a great project for a great cause. How long before we get NYU students to create "Kinecting People" or "MOVEment Assister?"
The adventures of Prince Stinkyninja the bunny would not be possible without National Geographic's Animal Jam, an online animal kingdom filled with learning and adventure. They say it's for kids, but Prince Stinkyninja says otherwise.
Animal Jam transforms children and curious adults into animals living in the exotic lands of Jamaa. Players first select an animal type, with rabbits, monkeys, wolves, tigers, pandas, and koalas to choose from. Then a name is generated, using a three-level roulette wheel mechanism, which will keep the names relatively clean.
Once you are in game you can explore the lands of Jamaa, playing mini-games to earn gems that can be used to buy clothing, furniture, or new character slots. Scattered about the game are leaf icons that can be clicked on to learn fun facts about the flora and fauna of Jamaa.
And of course, as an online game, there are other players wandering about, ready to chat with you about important nature facts, like what a dork you are, or how much furries suck. Parental controls are available to keep your small child from mingling with the mean video game journalists scoping out the joint as undercover rabbits. By default, chat is disabled.
Right now the game is completely free-to-play, though subscription plans are coming soon, giving paying customers access to premium content, such as new animals and more lands to explore.
It seems like a friendly little place. As I was sitting in the main area, a guide came on and walked the players in the area through earning a Bunny Commendation. Players had to hop, run around a fountain, and then follow him to the beach, after which they were given bunny hats to wear and told they were bunny scouts.
That's more game master interaction than I've had in nearly six years of World of Warcraft.
Check out the game for yourself at the Animal Jam website. Remember to bring your kids.
This video gives us a 15-minute taste of upcoming strategy third-person shooter Monday Night Combat with bonus developer commentary.
Monday Night Combat, due out on Xbox Live on Aug. 11 for 1200 points, has a lot of things going for it including fun weapons like a Product Grenade, which fills an enemies screen with ads, and power bacon. That's right, a bacon power-up.
In this video we get to watch a full match of six-on-six Crossfire. In this mode, players try to protect their Moneyball while trying to destroy the other team's Moneyball.
The game includes persistent stats, protags, endorsements and six upgradeable custom classes.