Alien Swarm - Valve
Updates to Alien Swarm have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Alien Swarm
  • Fixed crash to desktop on certain graphics cards
  • Fixed matchmaking sending you to the wrong mission
  • Fixed not being able to earn the “Ammo Technician” achievement
  • Fixed not being able to open particle systems in the editor
Alien Swarm - Valve
Updates to Alien Swarm have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Alien Swarm
  • Fixed weapon switch key in the 360 controller config
  • XP and level are stored in the Steam Cloud
  • Fixed duplicate rows in the "Find Public Games" screen
  • Reduced screen shake when you have high ping
  • Fixed dedicated server always starting in LAN mode
  • Fixed custom item button binds not displaying properly on HUD
  • Fixed full network updates causing duplicate client ragdolls to spawn
  • Added console commands to change game access on the fly (make_game_public and make_game_friends_only)
  • Fixed welding icon sometimes getting stuck above player's head
  • Fixed HUD elements being cut off in ultra wide resolutions
  • Removed cheat flag from a number of cosmetic console commands
  • Now firing, meleeing, or reloading while welding will break you out of the weld
  • Fixed spectators earning achievements
  • Fixed infinite ammo exploit
  • Fixed XP exploit
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Added additional protection for critical files
  • All add-on files will be loaded when connecting to a Non-Official server regardless of game mode
  • Only approved custom maps will be loaded when connecting to an Official server
  • Player's can print the contents of the consistency list with "cl_print_consistency_list". If the server has sv_consistency disabled, the user will be notified when they attempt to print the list
  • Improvement to Hammer load times
Jul 21, 2010
Portal - Valve
Updates to Portal have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Portal
  • Fixed bonus map import dialog
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Server Browser
  • Fixed the server browser not saving filter settings properly

Team Fortress 2
  • Fixed a speed exploit related to benchmarks
  • Fixed Parasite hat not being posed correctly on class loadout panels
  • Fixed a level change crash
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
  • Fixed a client crash when opening the backpack while running in a language other than English.
  • Fixed not being able to pick-up buildings in Arena mode.
  • Fixed an exploit that allowed team kills with Wrangled sentries.
  • Fixed a bug where teleporters could be given more than their normal amount of health.
  • Fixed old demos with different data tables thinking the SourceTV player entity was burning.
  • TF Bot Changes
    • Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
    • Fixed Engineer bot infinite build-destroy behavior loop regression
    • Fixed Medic bots losing their charge if they touch a resupply cabinet
    • Fixed a crash due to having multiple types of bot systems running in-game simultaneously
    • Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
    • Bots no longer consider sapped sentries a dangerous threat
    • Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
    • Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
    • Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Changes:
  • New mutation: Hard Eight
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
  • Tuned thread initialization to improve performance on CPUs with more than four cores

Counter-Strike: Source
  • Fixed leftover shadows when ragdoll physics are disabled
  • Added stats gathering to track client and server performance
  • Added instrumentation to help debug network issues
  • Disabled some unsupported threading convars
Booster Trooper - Valve
Updates to Booster Trooper have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Booster Trooper
  • Added: new map - Underground Base
  • Improved: Automatic map switching for dedicated servers
  • Fixed: Unknown player names
  • Improved: Controller usage in Menu
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed datapack client crash when trying to join misconfigured server
  • Fixed crash in point_viewcontrol
  • Increased max ragdoll bones to 32
  • Fixed manhack crash
  • Fixed weaponless combine npc crash
  • Fixed Lua related NPC crashes
  • Fixed unclickable message boxes
  • Fixed crash when trying to retrieve the gamemode description
  • Added surface.DrawCircle( x, y, radius, color )
  • Added surface.DrawTexturedRectUV( x, y, w, h, scalex, scaley )
  • Added Panel:SizeToChildren()
...