Kotaku

Weekend Talk Amongst Yourselves: The RevengeSo, it's pretty clear that my two month TAY-less experiment was something of a dud. It takes a big man to admit when he's wrong and, of course, I do weigh more than 200 pounds.


An explanation for why we went without TAY: In May opened the sports thread, Box Scores, on Saturdays, and changed Originals to The Week in Review to stoke further comment there. I stripped out TAY, intending for its on-topic discussion to be folded into Week in Review. I simply didn't want there to be so many open threads on the weekend that everyone accused me of mailing it in.


Unfortunately, when you round up a week and lead it with the most important story, people tend to take that as a sign they should comment on that only. So we're bringing back a full-service TAY to start your Sundays. It replaces the off-topic post.


And you may Talk Amongst Yourselves at any time, by simply using the comment bar on the front page and hashtagging your remark #tay, or by visiting the official TAY tagpage here.


This is, I hope, the end of these unexpected programming changes. Thanks for your patience.


Confused about commenting on Kotaku? Read our FAQ.


Kotaku

A bit more of an interpretive dance last week, as we tried to make the contest timely to Blizzard's notorious (and aborted) Real ID plans. We still got some amusing looks at the secret lives of video game characters.


Last week's challenge, I asked everyone to anonymizify a game character in a recognizable way. Sounds counterintuitive, but many rose to the challenge, initially with groucho glasses. (Adam Sawyers was the best.) I was startled by the fact we got only one Pyro entry. Micahsmith61 and data_enabler took the best swings at the Guy Fawkes mask motif.


But for my money, Dayvie's subtle and shrewd take on the intersection of video games, tombs, and their anonymous inhabitants, wins the day for me. Enjoy the gallery, we'll see you in here for another challenge tomorrow.


Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest
Kotaku 'Shop Contest: Anonymous Winners / kotaku shop contest


Kotaku

The Incoming Class of the International Video Games Hall of FameThe International Video Games Hall of Fame inducts its first class in August. Located in Ottumwa, Iowa, known for its ties to the gaming's early arcade days, the Hall will enshrine more twice as many high score champions as developers.


Perhaps that's appropriate. To be taken seriously, this museum must honor real people, as opposed to characters like Mario or Master Chief. And while it pays appropriate tribute to luminaries who may not make the ceremonies, like Shigeru Miyamoto, as a business and a fledgling attraction it must have people on stage.


This is the full list of the first class to be honored by the IVGHOF. I've broken it down by contribution:


As Players
Eric Akeson, Turbo Pac-Man Champion
Rob Barrett, Tutankham Champion
Brian Cady, Tempest Champion
Paul Dean, Spy Hunter Champion
Ben Falls, Moon Patrol Champion
Dennis "Thresh" Fong, Legendary PC Gaming Champion
Ben Gold, Legendary Arcade Champion
Ike Hall, Past Donkey Kong World Champion
Ken House, Dig Dug Champion
Andrew Laidlaw, Galaga Champion
Chris Mansfield, Kicker Champion
John McAllister, Asteroids Deluxe Champion
Billy Mitchell, Legendary Arcade Champion
Perry Rodgers, Mario Brothers Champion
Todd Rogers, Legendary Arcade Champion
Scott Safran, Asteroids Champion
Johnathan "Fatal1ty" Wendel, Legendary PC Gaming Champion
Steve Wiebe, Donkey Kong, Jr. Champion
Phil Younger, Berzerk Champion


As Pioneers
Ralph Baer, Historic Industry Pioneer
Nolan Bushnell, Historic Industry Pioneer
Shigeru Miyamoto, Creator of Donkey Kong
Masaya Nakamura, NAMCO Founder
Steve Ritchie, Legendary Game Designer


As Developers
Kevin Bachus, Xbox Design Team
Otto Berkes, Xbox Design Team
Seamus Blackley, Xbox Design Team
Ted Hase, Xbox Design Team


Games
Pac-Man


The induction ceremonies are scheduled for 5 p.m. on Saturday, Aug. 7


Inductees [International Video Games Hall of Fame]


Kotaku

Yesterday we brought you the Mario Kart Wii Grand Prix Board Game from the Tokyo Toy Show. Just so you know, the show's still going on, and we've got video to prove it.


As guy who doesn't buy toys, doesn't speak Japanese and has never visited the country, I might not be a trendspotting authority here. But I know what looks weird! Above, that's Bankman! Despite the packaging, he appears unhappy with your personal savings plan. D-8


The Delights of the Tokyo Toy Show
I'm not entirely sure of enePocket's history, but it seems to be a modular generator that can power all sorts of dollhouse rooms and appliances.


The Delights of the Tokyo Toy Show
More from the "Hungry Monkey" category, except they're basset hounds, not primates, and want money, not food. Here's Choen-Bako.


The Delights of the Tokyo Toy Show
One of the new Magic Pets - a seal - under consideration by Bandai. Looks like a bird suspended in formaldehyde to me.


The Delights of the Tokyo Toy Show
This is by far the hottest toy to capture the new robotic fungus craze.


The Delights of the Tokyo Toy Show
Better than robotic fungus? How about a robotic butterfly, which responds the same way a real pissed-off butterfly does: By trapping it in a Ball jar and tapping on the lid.


The Delights of the Tokyo Toy Show
YUMMY DOUGH! It's both yummy, and dough. This clay is just as edible as Play-Doh and yet less salty/disgusting.


The Delights of the Tokyo Toy Show
This mini drum did not inspire Daniel's finishing move in The Karate Kid Part II.


Kotaku

I Yam What I Yam, Says SonicSonic - or is it Shadow? - pimping yams for an Asian produce company, as seen by reader Justin A. in Toronto.


Kotaku

Reconsidering BackbreakerThis past week I had so much fun tinkering around with a game that I'm almost embarrassed to go back and read my original review. Because I was very hard on Backbreaker.


I was far from the only one. Praised for its exceptionally realistic animations and luxurious visuals, Backbreaker was ripped, deservedly, on the building blocks of a football video game. Playing defense may have been a real blast - an uncommon thing to say about football, or any sport, really. But the design priorities that made it so also made a critical position that more people want to play - quarterback - more difficult and less enjoyable.


Something still keeps dragging me back to this game. I don't think Backbreaker has gotten enough credit for presenting a team sport as it is played as opposed to how it is experienced on the television. There are exceptions to such a blanket statement; Madden's camera angle doesn't conform to the standard broadcast, either. Nor does hockey's. But in replays, commentary, transitions and graphics, sports gamers are continually served the idea that this is something watchable, because when you can't relate to the acts performed on the field or court, that translates to realism.


Backbreaker boldly focused its realism on the acts themselves, and executing them in less-than-certain circumstances - the mayhem of real football - without god-mode awareness of the other 21 players on the field. That's why blitzing your cornerback untouched to the quarterback for a sack is always a thrill, whether you're leading by 14 or trailing by 21. The view it presents of a single player in a team game makes the action more intimate and personal than its contemporaries. And as a running back, shoving a defender to the turf in this game is the most gratifyingly manful expression of virtual athleticism I've ever made - and I think that's what keeps me coming back.


By itself, this may not be enough to recommend a game for purchase. But this could have a transformative effect on sports gaming down the line - especially as motion control comes aboard.


Not that it teases any new feature, or follows Backbreaker's lead, but the very popular "Blink" trailer for Madden NFL 11 definitely senses and indulges that desire to play the game on the field, rather than direct 11 players from an offensive coordinator's perspective. Madden creative director Ian Cummings acknowledged as much in this interview, while still cautioning that "there are tons of challenges with actually playing the game that way, and to most folks it's more of a gimmick than anything else."


Maybe that's because, in the generation of hardware capable of supporting such a presentation, it's been tried only abortively.


This week I got an old copy of ESPN NFL 2K5 for a couple of reasons, one of them being First-Person Football. It debuted in the previous year of the game, and even then, it wasn't truly the first to try it. Madden 64 - incidentally, the last Madden title without league licensing - attempted something like it with a helmet cam.


NFL 2K5 supported it as more than just a camera mode. But the view is taken up by so much of that clunky helmet-and-facemask graphic, and I didn't really feel connected to my player's agility, or any of his physical traits. Figuring out where other players were in relation to you was also rather confusing. You could also bullet-time the situation, to give an assist to those who don't have the fast-twitch decision-making instincts of an elite athlete.


Though it's a more difficult mode that many called gimmicky, what ended First-Person Football wasn't a design decision but the death of the title itself. So who knows how long this would have lasted or what adjustments to it, if any, were considered for a possible NFL 2K6. Maybe Visual Concepts could have, ultimately, made that connection. Maybe it would have backed things out to a close third-person camera, which is what Backbreaker did. The perspective was necessary to the purpose of that game -showcase the collisions rendered by the Euphoria engine - but it's also far more manageable than true first-person.


The other advantage of on-field perspective is how it gets a studio out of the common complaints of sports game presentation by removing the circumstances altogether. Namely, that the commentary is lifeless, or repetitive, or that between-play animations are drab. The dirty secret is that designers know this kind of interstitial stuff is something gamers click through to get back to the action, so it takes a real will - and money - to keep that part of a game fresh. That's why Madden NFL 11 deserves some respect for making that commitment this year.


While Backbreaker plainly didn't have the budget to build that in, it didn't matter. It would have been counterproductive to the experience. Perhaps by showing how unnecessary these expensive broadcast trappings are in an alternative presentation of a sports game, Backbreaker can encourage smaller sports developers to jump in with games more focused on the field.


Backbreaker's as-you-play-it innovation wasn't supported enough by solid football video game fundamentals to make it the kind of must-buy hit that a lot were hoping for. Still, it does question the establishment in ways vastly more meaningful than just being an alternative to Madden. That's not going to pay much of a dividend of thanks today. I think it will in the future.


Stick Jockey is Kotaku's column on sports video games. It appears Saturdays at 2 p.m. U.S. Mountain time.


Kotaku

Time-Lapse Videos Reveal the Beautiful Designs of Red Dead RedemptionDidn't know this: Red Dead Redemption has an "afk" mode - don't move the controller, and Marston and the HUD disappear, revealing a panoramic view. Digital Foundry used this mode to create startlingly lifelike time-lapse videos that you may download.


The video, hosted at Eurogamer, is embedded on that site, so I can't put it here. Trust me, it's worth the visit, especially on a Saturday. The existence of the afk mode - as this is not a PC game - reveals the designers' intentions that you spend some time taking in the game's bona fide scenic beauty, probably because they worked like hell on it. Digital Foundry gives a great explanation of the level of detail and depth the game delivers.


And if you want the video file for yourself, that too is made available for download through a link on their page.

Red Dead Redemption: World in Motion
[Digital Foundry at Eurogamer]


Kotaku

Killer Gets Two Life Sentences in Xbox-Motivated MurderA Colorado Springs teen who killed a developmentally disabled man - investigators said he wanted the guy's Xbox - will spend the rest of his life in prison for it.


Kyle Sebastian Stott, 19, killed Jason Holley 22, in January 2009, hiding his body in a ravine near a hiking trail west of Colorado Springs. At his sentencing Thursday, a judge handed him two life terms without the possibility of parole.


""He trusted you. He would have given you anything, and he did," Judge Deborah Grohs said of Holley. "You could have taken the Xbox and he never would have told anybody. … He was trying to be normal, and be a buddy, or one of the guys."


Grohs' levied a severe sentence because of Holley's status as an "at-risk adult." The judge said Stott participated in "murder for sport" whose only purpose was "bragging rights."


Another man also was charged in the murder and is scheduled for trial in August.


Springs Teen Gets Life for Murdering Man "for Sport" [The Gazette, Colorado Springs, via Hot Blooded Gaming. Image via KOAA-TV]


Kotaku

Box Scores: Let's Go to the Tape!Kotaku reader OTCIXS faced worse than an embarassing loss; as a diehard Penguins fan, he faced losing to Philadelphia - and to a live opponent assuredly ready to talk trash about it. And then a miracle unfolded. We have video!


Tied 1-1 in overtime, OTCIXS took one of those ticky-tack penalties that has you believing the gods are against you. Short-handed, his Pens suck it up and bear down to kill the penalty. Philly smells blood in the water and rushes the zone to finish this off. Cycling the puck, the Flyers' Braydon Coburn winds up for a blue-line slap shot and OTCIXS instinctively sends Pascal Dupuis to dive on the puck. Dupuis goes down in a heap, seemingly hit in the face, as teammate Mark Eaton swoops in.


Eaton picks up the puck cleanly away from Coburn and his help, swats or kicks it ahead to a now-rushing, uninjured Dupuis, who is beating everyone down the ice. "With my opponent hopelessly trying to hook me and 12 seconds left in overtime," says OTCIXS, "I deked back to the right and nestled the puck into the net with a backhand shot.


"Needless to say, my 360 controller went flying and I started jumping up and down all over my room. I nearly dislocated my shoulder from all the fist pumps."


Here's your proof!


Box Scores: Let's Go to the Tape!


Remember, many sports publishers have highlight-saving and uploading features, such as NHL 11. But all you have to do to get yourself featured in Box Scores' Game of the Week is take a picture of whatever you've been playing - crappy cell picture will do - write up a couple sentences about why it was so compelling, and email it to me, owenATkotakuDOTcom, with "Game of the Week" in the subject header.


Now the Kotaku Sports open thread commences with the sports TV schedule for today and tomorrow. All times are U.S. Eastern.


  • World Cup
    Alright, from South Africa, it's - no ... no it isn't. Sigh ... I guess it's really over, isn't it. I never thought I would miss this "soccer." Well, tomorrow at 3 p.m. on ESPN, we have an international club friendly, Celtic of the Scottish Premier League at the Seattle Xbox 360s of the MLS.

  • Real Football
    Today, the NFL Network continues its coverage of minor league football from Alta America with the Edmonton Things and the Saskatchewan Whatchamacalits, 4 p.m. Just 22 shopping days left until the Hall of Fame Game in Canton.

  • Golf
    The British Open is underway with third round play at 7 a.m. today and 6 a.m. tomorrow. Tiger Woods PGA Tour 11 cover mate Rory McIlroy shot a 63 on Thursday and then backed that up with a frigging 80 on Friday, widest one-day swing in major tournament history in 20 years. Let's hope the winds calm down for something better than crapshoot golf today.

  • Major League Baseball
    Just two options for your national pick on Saturday, Tampa at the Yanks or Dodgers at Cards, both 4 p.m. on Fox. In the evening, the White Sox visit Minnesota, 7 p.m. on WGN.

    Tomorrow night, it's Rays-Yanks at 1 p.m. on TBS, Sox-Twinks at 2 on WGN, and the national game of the week is the Philies at Cubs on ESPN, 8.

  • Motorsports
    No Sprint Cup event this weekend, so NASCAR's (adjusts glasses, reads from paper) "Nationwide Series Missouri-Illinois Dodge Dealers 250 from Madison, Ill.'s Gateway International Raceway," runs at 8 p.m. on ESPN.

    Tomorrow, the German Grand Prix runs in Hohenstein, Germany (where else?) at 9 a.m. on Speed. At 12:30 p.m., the Honda Indy Toronto comes to you live on ABC.

  • Cycling
    Lance Armstrong has officially given up, which means Americans can officially go back to not giving a shit about the Tour de France. For those who still do, today on Versus we have (adjusts glasses, reads from paper) "Stage 13, Rodez to Revel" already going at 8:30 a.m., if it's not already over,. Tomorrow at 7:30 a.m., it's (clears throat, looks off camera uncertainly) "Revel to Ax-Les-Thermes." Alright.

Remember, you may send Game of the Week nominations to owenATkotakuDOTcom, and flag it "Game of the Week" in the subject header. Please include your commenter handle for proper credit.
Kotaku

PlayStation Plus Subscribers Get Kane & Lynch 2 Demo a Week EarlyIf you've bought into PlayStation Plus, on Tuesday you can get the Kane & Lynch 2: Dog Days demo shipped to your console via automatic download. Everyone else gets it July 27.


Automatic downloads are a feature of PlayStation Plus, though the demo is available through the PlayStation Store for subscribers too. The demo announcement comes with a whole mess of instructions on how to get the thing as fast as possible. Auto download turns on your PS3 every 48 hours to check for new stuff and download anything available to the console. The deal is, if your system is on during the timeframe you set for it to check for these updates, the PS3 waits to check until after it is turned off during its next designated timeframe which is 24 to 48 hours later.


So, to summarize, don't be playin' when your PS3 should be scannin' and downloadin'. Be sleepin' or something.

Coming Tuesday to PSN: Kane & Lynch Demo for PS3
[PlayStation Blog]


...