Jul 14, 2010
Product Update - Valve
Updates to Aion have been released on Steam, bringing the game to version 1.9. To stay current on the latest Aion News, join the Official Game Group where you’ll find a community of fellow players and even official correspondence from NCsoft staff.
Jul 14, 2010
Turba - Valve
Turba has been updated.

Update features:
  • Folders can now be pinned to the root of the Computer section of the browser.
  • Added option to preview songs in the file browser.
  • Added options for menu music and sound volumes.
  • Added option for a left-handed mouse.
  • Game remembers what mode/power you last played with when going back to menu.
  • Old Colorblind blocks are now the default. Colorblind mode now has higher contrast colors.
Beat Hazard - Valve
Updates to Beat Hazard have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Added support for generic game pads (Thanks to Logitech for the code & support)
  • Added .mp4 file extension for iTunes support
  • Added 'noRumble' preference command - Disables vibration
  • Added 'oldMouseMode' preference command - For player having issues with mouse movement
  • Added 'noVsync' preference command - Turns Vsync off at start up, for players with low frame rates
  • Added 'noWarningSound' preference command - Disables boss warning siren
Moonbase Alpha - Valve
Updates to Moonbase Alpha have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • FIXED - Astronauts can "attach" next to the rover or command center when high latency is present.
  • FIXED - Rover is sometimes invisible when remotely controlled when high latency is present.
  • FIXED - Erratic behavior of rover when attached to hose.
  • Multiple optimizations to program code for singleplayer and multiplayer gameplay.
  • Modified information in log reports.
Sniper: Ghost Warrior - Valve
Updates to Sniper: Ghost Warrior have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

AI
  • Fixed interactions of camouflage system with plants (the player will be less vulnerable to enemy sight when hidden in vegetation)
  • Adjusted AI alertness and seeing (e.g. the player will be less vulnerable to enemy sight at long distances)
  • Tweaked influence of the players posture and movement speed on being spotted by the enemies
  • Tweaked AI reactions, better behavior in combat situations
  • Removed over 95% of the static AI scripts during stealth actions and replaced with the improved stealth system
Multiplayer
  • Fixed multiplayer statistics
  • Adjusted duration of breath-holding
  • Fixed minor multiplayer maps geometry issues

Optimizations and Stability
  • Fixed possible random crashes on multi processor systems
  • Fixed minor stability problems on several hardware configurations
General Fixes/tweaks
  • Fixed registration of internet profile
  • Fixed blink after exiting game to menus
Weapons
  • Adjusted melee (knife) attack strength
  • Adjusted damage, accuracy and range of AI weapons
Greed: Black Border - Valve
Updates to Greed: Black Border have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

v1.3
  • Bugfix: "Cannot resume thread error"
  • Improved performance: recompile with Feb 2010 DirectX SDK and VS 2010 compiler
Product Update - Valve
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source SDK
  • Fixed crashes in Faceposer and commentary editor
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
  • Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects

Team Fortress 2
  • Updated CP_Coldfront
    • Added map to the default mapcycle and motd files.
    • Fixed a server crash issue related to increased maxplayer servers.
    • Fixed a couple Engineer building exploits.
  • Updated the localization files.
  • Improved the performance of the critboost particle effect.
  • Fixed a server crash related to carrying buildings at round start.
  • Fixed players picking up buildings before a round has started.
  • Fixed an exploit where Engineers could create level 3 mini-sentries.
Torchlight - Valve
Updates to Torchlight have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Torchlight
  • Fix to event queuing issue in low FPS situations
  • Fix for some crashes on certain video hardware
  • Fix for invisible skeletons/varkolyn on certain video hardware
Stargate Resistance - Valve
Updates to Stargate Resistance have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Patch notes 1.1.12.0

Newness:
Weapons:
-Scientists have become overly ambitious attempting to throw numerous beacons to aid their team. Their equipment has been reconditioned by Ops to utilize the respawn / cooldown system much like grenades and claymores. For example, if a scientist turret explodes while a beacon is placed, the beacon will now disappear and the Scientist will also have to wait for the full 15 second cooldown to place another.
-New animations for the Goa'uld when healing or attacking players with the ribbon device, the arm will now animate on all clients.

Bug Fixes:
-Corrected a spelling error on CTT gametype messaging when returning the System Lord tech
-UI audio feedback now in place when selecting the Jaffa on the SL class screen, matching other classes.
-A few blocks have had their collision adjusted on Amarna-Temple to prevent players from phase shifting and hiding in them.
-Holding Tab while a match ends will function as if you closed the tab screen prior to the game ending and no longer draws overlapping screens.
-The achievement "In the Middle of my Back Swing" now fits within one line on the class stats page.
-Loading and objective screens now display properly for each planet
-Committing suicide will now incur death properly for both teams and display a suicided message.
-Idle kick rules will now apply to players idle on the class select screen.
Weapons:
-Projectile based weapons can now go beyond the invisible roof of Leonops (shhh... don't tell Mahes it's a bubble).
-Scientist's attempting to place a healing dispenser will no longer get two beacon placements per click.
-Jaffa melee attacks will now ignore the 'red x' system.
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