Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed multiplayer dialog error
  • Fixed rendering onto VGUI
  • Fixed fast zombie crash
  • Added menu_plugins for menu addon creators
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
  • Fixed a bug that allowed sapped buildings to be picked up by the Engineer
  • Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
  • Fixed a bug where players would go into reference poses when switching classes while carrying a building.
  • Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
  • The amount of revenge crits a player can have at one time is now capped at 35.
  • The Wrangler no longer shows the shotgun's ammo count.
  • Engineers can no longer pick up buildings while stunned or in loser state.
  • Fixed Engineer shotgun and piston not using team skins for the Engineer's arms.
  • Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
  • The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
  • Fixed a crash in the control point progress bar.
  • Fixed a server crash in the player death code, related to building carrying.
  • Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
  • Achievement fixes:
    • The "Rio Grind" achievement limit is now correctly set to 50.
    • Fixed a typo in Six-String Stinger achievement name.
    • Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
    • Fixed getting the Six-String Stinger achievement without playing the guitar.
    • Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
  • Missed notes from yesterday's release:
    • New response rules and sounds added for some classes
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Removed left4dead2\pak02_dir.vpk from the whitelist.
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Changes:
  • New mutation: Four Swordsmen of the Apocalypse

Addon Changes:
  • By default in single player and co-op gamemodes custom content will eclipse game content.
  • Addon campaign’s custom content now loads first to avoid conflicts.
  • In competitive modes addon loading is a server option.
  • Fixed an exploit that allowed people to modify materials on pure servers.
  • Default consistency checks now include pak01_dir.vpk. Addon authors should not hack the pak01_dir.vpk directly but instead include content in a VPK.

Server changes:
  • The "whitelist.cfg" file located in the "steamapps\common\left 4 dead 2\left4dead2" directory is now functional. Instructions on how to use this file are located in the file itself. Basically this allows the server operators to decide what files need consistency checks.
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed missing class descriptions on the class menu blackboard.
  • Fixed a server crash related to carrying buildings.
  • Fixed a HUD element issue in DX8.
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
  • Fixed client crash related flashlight usage.
  • Fixed several issues related to alt-tabbing (invisible players, etc).

Team Fortress 2
  • Added The Frontier Justice.
  • Added The Wrangler.
  • Added The Gunslinger.
  • Added The Southern Hospitality.
  • Added 35 Engineer achievements.
  • Engineers can now pickup & move their buildings.
  • Added Engineer main menu music.
  • Added 4 new maps:
    • Thunder Mountain, a 3 stage Payload map.
    • Hightower, a Payload Race map.
    • Upward, a Payload map.
    • ColdFront, a community built Capture Point map.
  • Item tuning:
    • The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
    • The Gunboats now reduce self-damage by 60% (was 75%)
    • The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
  • Added better feedback sound for Pyros on when their flamethrower is doing damage.
  • Fixed blood effect on bleeding player.
  • Added a glow effect to Payload carts.
  • Added Romanian language support.
Aliens vs. Predatorâ„¢ - Valve
Updates to Aliens vs Predator have been released. The updates will be applied automatically when your Steam client is restarted.

New Features
  • Predator Focus Attack now knocks you down between 9-12m
  • Alien Focus Attack damage has been returned to it’s correct values
  • The chance to spawn on occupied/blocked friendly spawn points and consequentially knock players out of world is reduced
  • Joining a Dedicated server which is running on non-standard ports, leaving and then hosting a player match, will now no longer cause any clients who join the hosted match to lose connection upon starting the game
Sol Survivor - Valve
Updates to Sol Survivor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Sol Suvivor:
  • Added Survival Co-op multiplayer mode.
  • Added two Survival Co-op maps: Medusa and Candlelight, from designs submitted by community member Shentrax.
  • Added gamepad navigation of menus.
  • Added screenshot key to bindable controls.
  • Fixed crash from corrupted configuration save data.
  • Fixed crash from corrupted Cloud save data.
  • Fixed clients failing to time out when joining a lobby that closed.
Booster Trooper - Valve
Updates to Booster Trooper have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Booster Trooper
  • Added: new map - Space Station
  • Added: new map - Temple of Helion
  • Fixed: CTF achievement
  • Improved: BOT AI
  • Improved: kill messages separated from info/chat messages and weapon icon is shown
  • Improved: chat/info system. Chat messages stay longer, blip sound played, and last messages fade in if new messages is typed in
  • Fixed: error on exit/quit command of dedicated server
  • Improved: shotgun power slightly decreased
  • Improved: assault rifle power slightly increased
  • Fixed: loading of the fullscreen and resoultion configuration in some cases
  • Fixed: try to enter password protected full game, no longer loops button-click sound
  • Fixed: messages of black players are recolored for better reading
Mount & Blade: Warband - Valve
Updates to Mount & Blade: Warband have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.126

Features and Gameplay:
  • NEW! Gameplay features have been added, now players have the ability to build production houses that produce valuable goods such as iron, wine, velvet and more. The building of production houses is accessible through guild masters in towns. Also players may visit these newly modeled scenes via the town menu.
  • New Swadian houses have been added to major Swadian towns.
  • New, AI Behavior enables more realistic AI lord behaviors, such as AI lords collecting taxes.
  • Campaign difficulty has been rebalanced, hard mode is now even more challenging with AI lords recruiting troops faster.
  • Economy parameters such as taxes from fiefs and raiding outcomes, have been balanced.
  • The Khergit faction has been given some much needed love and as a result has had their troops and items rebalanced.
  • Khergits get modified hats and steppe armor instead of leather vests in multi-player.
  • Man-hunters and high tier slaver troops have been given an overhaul and have top tier troops equal to other top tier army troops.
  • Weapons that cannot be used to block can now do feint attacks.
  • All items from hammers to warhammers and spiked clubs to iron maces now have knockdown capabilities.
Technical:
  • New flags for items are added and new operations are defined to give more freedom to modders.
  • Out of memory errors while rendering are now handled more properly.
  • Fixed a bug that caused AI lords to have too many high level troops.
  • Several bug fixes to the level editor.
  • Lots of other bug fixes and some healthy re-balancing/improvements in both single and multi-player modes.
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