Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Encore Mutation: Chainsaw Massacre
Global Agenda: Free Agent - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • There will now be three AvA zones, one for each major region of the world (Europe, North America, Pacific Rim).
    • The existing zone, Antartica G22, will be dedicated to the North American region. It will be open daily from 7:00 PM to 2:00 AM US Eastern time (4:00 PM to 11:00 PM US Pacific Time). All battles launched from this zone will run from servers based in Atlanta, Ga, USA (backup: London).
    • A new zone, Antartica E14, will be dedicated to the European region. This zone will first open on FRIDAY, JUNE 25, 2010. It will be open daily from 16:00 to 23:00 British Summer Time (17:00 to Midnight CET, 11:00 to 18:00 US Eastern).All battles launched from this zone will run from servers based in London, UK (backup: Atlanta).
    • A new zone, Antartica P12, will be dedicated to the Pacific Rim region. This zone is currently scheduled to first open on THURSDAY, JULY 1, 2010. It will be open daily from 17:00 to Midnight (Sydney Australia), 15:00 to 22:00 (Singapore), 07:00 to 14:00 (GMT). All battles launched from this zone will run from servers in Singapore (backup: Atlanta).
  • The close time for the first season of all zones is being adjusted to August 1, 2010.
  • Agencies may only own territory in one zone. If you have active hexes in one zone and wish to switch play to another, you must forfeit your territory prior to taking territory in a new zone.
  • Each zone will have its own leaderboard and winners.
  • AvA Components and Blueprints will be agency bound, and cannot be mailed or sold on the Auction House. Other AvA Items will continue to be sellable.
  • The minimum time that an agency must be open for production has been adjusted from 120 minutes to 90 minutes.
  • Bug fixed that caused some territories to be open at incorrect time.
  • Bug fixed that caused a server-crash condition under a rare set of circumstances.
  • Bug fixed that caused Mercenary PvP queues to fail under a rare set of circumstances.
Puzzle Dimension - Valve
Updates to Puzzle Dimension have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fade transitions between game states.
- Loading screen text localizable.
- Ensure render thread is idle when application is terminated.
- Z-fighting in Water theme ghost blocks.
- Remade portal particle effect.
- Increased specular lighting in shadow area a bit.
- Ambient occlusion on pixel gates enabled.
- De-pixel particle effect halo added.
- Removed unsupported MSAA options.
- Improved resolution detection, fallback on desktop resolution if driver unable to report support display modes.
- Fixed multimonitor mouse input.
- Fixed "pure virtual call" crash on startup.
- Fixed initialization of XAudio2; letting XAudio2 determine speaker setup by itself.
- Added restart option in Pause menu.
Product Update - Valve
The Scourge Project has been updated and will be on sale for $4.99/4.99€/4.99GBP for the next 10 days.

The update will feature the following list of fixes and improvements:

- Echo AI General improvements.
- Echo AI navigation improvements.
- Teleport problem with someone incapacitated experienced by some client.
- Crash when spamming the “E” key to enter and exit a stationary weapon.
- No auto team selection in multiplayer when coming from a Deathmatch server and entering a server with team based matches.
- Skipping system for Action Mode.
- Substitution of the metadata info from some servers in the server browser.
- Other minor fixes and improvements. Some character deformations experienced by some client in checkpoints 1 and 4 from level 3.
- Sound issues with the dropship experienced by some client.
Sniper: Ghost Warrior - Valve
Updates to Sniper: Ghost Warrior have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixes
  • Fixed several game stability problems
  • Fixed voice-over and texts errors
  • Fixed sound errors (i.e. sound of knife stab)
  • Fixed a few other minor gameplay bugs
Product Update - Valve
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

SDK Launcher
    'Half-Life 2', 'Episode 1', 'Episode 2', and 'Counter-Strike: Source' now default to the 'Source Engine 2009' engine configuration.
    Users developing content for these games should manually add configurations for these games in the context of the 'Source Engine 2009' engine or can simply use the 'Reset Game Configurations' utility.
Stargate Resistance - Valve
Patch notes 1.1.11.6

Newness:

Announcing NEW character models! High detail character models are being introduced for Stargate Resistance starting with the SGC Soldier and System Lord Jaffa. These models will replace the default models and also include unlockable variations. Show your prowess in game and be rewarded with Spec Ops BDUs or an animated helmet of Anubis!


-TDM-Amarna has been renamed to Amarna-Temple.
-Servers that cannot be joined due to full games or potential imbalance will now be grayed out in the serverlist rather than completely hidden.

Achievements:
-Added "In the Service of Ra" (100 Soldier kills and the DisSecu rank as a Jaffa)
-Added "Spec Ops: Permission Granted" (100 Jaffa kills and the Second Lieutenant rank as a Soldier)

Characters:
-The default Soldier model has been replaced by the Standard BDU [Olive].
-The default Jaffa model has been replaced by the Jaffa Guard Armor.
-A new Soldier outfit : Spec Ops [Black] can now be unlocked.
-A new Jaffa outfit : Anubis Guard Armor can now be unlocked.
-While wearing the Anubis Guard Armor, the "F" key will open and close the helmet.

Chat:
-Global chat text will now show the team color for the username and be white for the rest of the message.
-Team chat text will now show the team color for the username and use the previous teamsay colors for the rest of the message.

Weapons:
-All weapons have had their firing code adjusted for better performance.
-A few weapons have had their recoil animations tweaked.

Bug Fixes:
-Fixed a crash that was being caused when changing video settings to high.
-Fixed a bug that was kicking players at a round reset due to players leaving the opposing team.
Counter-Strike: Source - Valve
Updates to Counter-Strike: Source have been released and the game is now available on the Mac. To celebrate this update, Counter-Strike: Source will be on sale for 66% off until Friday. For more information, click here.

The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
  • 144 achievements added
  • New lifetime player stats and summary screens
  • New match player stats and summary screens
  • New end of round display with MVP and interesting fact about a player
  • Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
  • New cinematic death camera
  • New domination and revenge system
  • Added avatar icons to voice chat, scoreboard, and end of round display
  • Incorporated many source engine updates
  • Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
  • Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
  • cvar mat_showlowresimage is now a cheat command.
  • Many development console commands which would crash the server removed.
  • Updated source engine addresses many issues:
  • Better flashlight effect
  • Better HDR behavior
  • Multicore rendering support
  • Added sv_disablefreezecam cvar to turn off the freezecam on a server.
  • Added sv_nonemesis cvar to turn off domination/revenge on a server.
  • Added sv_nomvp cvar to turn off MVP stars on a server.
  • Added sv_nostats cvar to turn off stats on a server.
  • Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
    • Tick rate affecting how fast doors open / close
    • Tick rate causing players hitting the ground to stutter
    • Tick rate affecting the firing mechanisms of certain guns

UI
  • Added the following cvars to allow players to customize their scoreboards.
  • cl_scoreboard_ct_color_red
  • cl_scoreboard_ct_color_green
  • cl_scoreboard_ct_color_blue
  • cl_scoreboard_t_color_red
  • cl_scoreboard_t_color_green
  • cl_scoreboard_t_color_blue
  • cl_scoreboard_dead_color_red
  • cl_scoreboard_dead_color_green
  • cl_scoreboard_dead_color_blue
  • Changed the screen that appears when the message of the day fails to load to display proper error text.
  • Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
  • Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.

Gameplay
  • Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
  • Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
  • Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
  • There’s now a priority order for displaying win conditions when multiple win conditions are set.
  • If timelimit exists and is not 0, then show timelimit.
  • If timelimit does not exist, show maxrounds if not 0.
  • If both timelimit and maxrounds are 0, show winlimit.
  • If timelimit, maxrounds, and winlimit are all 0, show nothing.
  • Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.
Total War: NAPOLEON – Definitive Edition - Valve
Updates to Napoleon: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General Issues and Fixes
  • Several ATI compatibility issues resolved.
  • Fixed various achievement unlock issues and descriptions.
  • Fixed various missing text and language issues.
  • Fixed a rare issue where changing any graphics setting could cause the users preferences script to become corrupted.

Campaign
  • Campaign difficulty has been rebalanced.
  • Campaign AI has been rebalanced for better army distribution.
  • Fixed an issue where agents' action success rates were too high.
  • Fixed Various Sound effect issues and audio improvements.
  • Fixed issue where agents could not disembark from a ship to neutral territory.
  • Fixed issue where Post-battle report statistics were not updated properly.
  • AI now uses naval invasions more frequently.
  • Spies and characters cannot have duplicated names anymore.
  • Action Point radius can now be seen when selecting AI armies.
  • Fixed an issue where diplomacy restrictions meant that a player could not capture Alexandria back from an emergent Mameluke faction.
  • Fixed an issue where Region tax breakdown did not include technology bonus.
  • Fixed a crash that occurred when opening trade tab after bankruptcy.
  • The Belgian flag colours are now in the correct order.
  • Fixed a rare tutorial crash.
  • It is no longer possible to exceed elite unit cap limit by using liberate region.
  • Fixed an issue where the player was unable to enter or attack an enemy territory if they declare war on them via offering to join an ally's war in diplomacy.
  • France is no longer listed as a Constitutional Monarchy in the diplomacy screen.

Battle
  • Various Battle AI improvements.
  • The square formation cannot be selected while in melee anymore.
  • Fixed issue where cavalry could get inside buildings.
  • Aide De Camp giving wrong advice has been fixed.
  • Fixed an issue where units had white uniforms in battle.
  • Various voice-over triggers have been updated.
  • Various sound effect and music improvements.
  • Unit behaviour around deployable defences has been improved.
  • Howitzers and Unicorns damage, accuracy and blast radius have been reduced slightly.
  • Fixed issue where a few Ottoman units were not immune to heat fatigue.
  • Fixed issue where settings were not retained for Mini-map and Picture in Picture, settings are now correctly saved when game exits.
  • Fixed an issue where units get stuck in square formation when they form over gabionades.
  • Fixed an issue where Bedouin units could not enter buildings on battlefield.
  • Fixed an issue where French rebels had Austrian flags.
  • The Balance of Power bar is now correctly removed after a building has been captured or defended.


Multiplayer
  • 3 new land battle maps added.
  • Various drop-in battle UI locks fixed.
  • Chance of drop-in battles has now been increased.
  • Fixed the issue where the Skill rating at the end of a ranked battle is 0 for both players.
  • Added drop in battle / quick battle selection panel to frontend.
  • Random clients being kicked when multiple users access a multi-player game has been resolved.
  • Unlimited money cheaters will now be dropped from game lobbies.
  • Multiplayer battle stats now update after playing a historical battle.
  • Multiplayer campaign victory conditions now scroll down correctly in the game settings panel in the Front End.
  • Fixed an issue with enemy ships sunk statistic not updating correctly in the frontend.
  • Fixed an issue in the multiplayer campaign where the AI attacks a players town and the Pre-Battle buttons are greyed out.
  • Fixed a crash caused when ESC pressed whilst game is synchronizing for a drop in battle.
  • Host names are now shown on a drop-in battle invitation.
  • Fixed an issue where the chat box fades away and cannot be brought back, after a time of inactivity.
  • Fixed an issue in multiplayer campaign where France and Ottomans where able to engage in diplomacy with each other in the Egyptian campaign.
  • Fixed an issue where after a naval game has finished, selecting "swap sides" and playing another game results in the second results screen appearing with incorrect nations.
  • Fixed an issue where in multiplayer campaign election results alert appears twice when one player holds an election.
  • In fort battles during the deployment phase the mini-map no longer displays buildings that are occupied by an opponent.
  • Units hidden in houses are no longer given away by the cursor when moused-over.
  • Fixed issue where player names were not showing up in the player list in drop-In battles.
  • The French flag is now correct in the player list during a land battles in the Italian multiplayer campaign.
  • The chat and player list boxes can be no longer be dragged so far off the screen that they are impossible to recover.
Booster Trooper - Valve
Updates to Booster Trooper have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Booster Trooper
  • Added: new map - Apartment Block
  • Added: new map - Abandoned Asylum
  • Fixed: Geforce 8800GTS flickering/crash
  • Improved: speed optimized. BT is up to 20% - 70% faster
  • Improved: BOT behavior
  • Improved: aiming with Controller
  • Improved: remapping of left & right mousebutton supported
  • Improved: shotgun power increased
  • Improved: serverlist sorted by player count first and then by ping
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