The hero of the Legend of Zelda is left handed, just like Nintendo's top-designer Shigeru Miyamoto and me, right? Not in the new Legend of Zelda: Skyward Sword.
In theory, Link has been turned right-handed because he is being controlled with the Wii Remote, a device many gamers hold in their right hand. Even I do that. But there was a time when us lefties were thought to be bad people. My father's grade school teachers tried to convert him into being right handed. He resisted! Good old Link, however, may have been buckled.
Let us nonetheless lament this insidious change made by the Wii to our hero of Hyrule.
Link as a righty on the Wii
Lefty on the GameCube
Lefty on the Nintendo 64
Lefty on the SNES
Lefty on the NES
Lefty on the DS
Way to oppress my people, Nintendo.
Seriously, though, the fact that Link is a lefty in the 2009 DS game The Legend of Zelda: Spirit Tracks proves Nintendo knows, collectively, deep down inside, that Link is left-handed. It's just a Wii thing.
The skies are too gray for Boktai, but they are perfect for talking about video games. Go for it, right here.
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One of the of the most important games of E3, Dance Central, may not be an Xbox 360 exclusive.
I ran into some of the Harmonix folks last week during a rooftop party for Kinect in downtown Los Angeles and among the group was studio co-founder Alex Rigopulos.
As you can imagine, Rigopulos is a big fan of his Kinect-powered dancing game, Dance Central. As am I. I told Rigopulos that I thought the title could become as culturally relevant as Guitar Hero and Rock Band become. He did not disagree.
Could you see people playing this in a bar, I asked?
Rigopulos said he could, that he hopes his game kicks off a revolution of not just dancing, but choreographed dancing. Dance fights! Could there be dance fights? He didn't take the bait.
But, he did talk about the possibility of the motion-sensing, dance-teaching game coming to other platforms.
Harmonix does not strike me as the sort of studio that makes exclusive titles. Why would they be? It cuts down on their audience and their profits.
Rigopulos said that the team is looking into the possibility of bringing Dance Central to the Playstation 3 with the help of Move. We think it's possible, he said.
The Wii? Not a chance, he said. It's motion tracking doesn't collect enough data and track things in a way that could translate into the sort of dance game that Harmonix would want to make.
Sorry Wii owners, you're going to have to sit this revolution out.
To: Crecente
From: Luke
Re: Kicked Out Again
You keep leaving your house for inspections? I've got a story. It was a few years ago, when I was moving out of an apartment in Sydney, and a group of three students arrived to check the place out. I was home at the time, so figured I'd stick around and show them the apartment.
One saw the giant Mario figure on my bookshelf, one saw the array of consoles under my TV and the third straight-up recognised me, and that was that. I was there, in my kitchen, wearing track pants, making a cup of tea for three strangers talking about video games, Kotaku, Japanese trains and working on the internet for over half an hour.
It was pleasant! But also a little weird...
Here's what you missed!
Fable III Breaks Its RPG Traditions, Breaks More Wind At E3
Studio Ghibli's DS Game Moves To PlayStation 3
Transformers' Credits Light Your Day's Darkest Hour
Hideo Kojima Has John Carpenter's Blessing
These Fallout Drugs Pre-Date The Apocalypse
Nintendo Finally Remembers What E3 Is For
Video Game Wars: Some Old Hopes
Calming World Cup Nerves With Video Games
In an interview with Swedish news site DN, Queen guitarist Brian May seems to have let slip news of a Guitar Hero game featuring the iconic British band.
Readers Kalle and Daniel were kind enough to provide translations, saying May reckons the game will be out next year, will feature the music of Queen and will let players really experience a Queen concert.
He was in town as part of the tour for Queen musical "We Will Rock You", and having said that little bit quickly realised he'd better shut his mouth.
Queen SingStar was pretty great, but a dedicated Queen instrument game sounds a lot better.
Brian May tar Queenmusikal till Cirkus [DN]
I'm about to spend half the night playing World Cup 2010 (the video game), as I kill the time (and my nerves) between games at World Cup 2010 (the actual World Cup). Are you?
I bet many of you are. Most teams playing either tonight or later this week are playing for World Cup survival, most needing at least a draw to guarantee progression to the knock-out stages of the competition. That's especially so for most of this website's readers. The US needs a win. England needs a win. Australia needs a win. Germany needs a win. New Zealand needs a win. And Canada...well, better luck next time, Canada.
I'm going to be spending the night on EA's FIFA World Cup 2010, popping between simulations of England v Slovenia and Australia v Serbia, both of which are about to kick off in the real world. I'll maybe squeeze in a Ghana v Germany game or two as well, as anything I can do to help the Black Stars sneak in a win will be appreciated by 21 million Australians hoping for a Ghana upset (which if Australia win will send us through).
Will that actually work? Can I somehow trigger a "butterfly effect" chain of events whereby a hat-trick by a digital Josh Kennedy will translate into something similar in the real world? Course it won't. It's just a game. But man, it makes me feel better. Half the appeal of playing a sports game around a major event - whether it be the World Cup, Super Bowl or Olympics - is the element of fantasy it provides, as you can (in your living room, at least) rewrite history through the power of video games. Or predict it!
Is anyone joining me? Maybe you are, maybe you're not; the games are on at midnight and 4:30am here, meaning a pub/bar viewing isn't really feasible, especially on a school night. Hence me staying at home, with little else to do but play World Cup, drink a cup of soup and prepare to drown in a sea of footballing disappointment. Or yummy ciders and fancy beer. Maybe both!
The 3DS is an impressive piece of kit. It's similar enough to the DS to capitalise on its predecessor's familiarity, but its machined edges and glossy finish give it a more refined look. It's not, however, perfect.
Let's try and make it perfect. And do it properly this time, now that we know what it actually looks like. Since the design we saw at E3 is not guaranteed to be the final finished product - Nintendo can, like it did with the DS, make cosmetic changes - there's room for some tweaks to be made. A nip here, a tuck here, a surprise new feature added at the 11th hour.
What would you like to see from the final 3DS? You can either shoot for realism and suggest superficial changes on things like shell design or colour range (why aren't there more cream consoles?), or you can get greedy like me up top and ask for bigger screens and, more importantly, two thumbsticks.
I'll add the best ones below:
- Removable battery pack
- 3D cameras on the outside and inside of the handheld
- Two analog sticks
- Both screens the same size
Of course, Nintendo in all likelihood won't add anything to the 3DS, or make any big changes. But it's nice to vent sometimes, isn't it?
Tony Hawk: Ride may have been useless as video game, but that sturdy plastic controller may have a second calling as a real skateboard. All you need is your own wheels.
A few drills and grip tape and these kids are off, the former game peripheral given a new lease on life as a skateboard deck. And it holds up pretty well! Not well enough for everyday use, of course, but well enough to get these guys by with until John Q Law shows up (and for which they have a waterproof set of excuses).
All that and that chiptune version of Raining Blood is great.
[thanks Eoin!]
The Elecontric Entertainment Expo in Los Angeles is mainly an enthusiast event. The mainstream press pays it lip service, but it's dominated by flashy games for hardcore gamers. None of this Facebook stuff. Something Nintendo remembered for 2010.
The company's shows had developed into something of a train wreck in recent years, their 2007, 2008 and 2009 press conferences devolving into an embarrassing parade of Ravi Drums and Cammie Dunaway trying to make James Patterson's Women's Murder Club sound exciting.
In 2010, though, things were different.
"What we have shown and announced here at E3 this year was geared more towards the traditional Nintendo audience", Nintendo president Satoru Iwata told investors in a Q&A session during last week's show. "What we've shown this year at E3 reflects somewhat of an adjustment based on the experiences of last year and the year before to have our presentation focused on information which would be well accepted by the audience."
Who could have thought tailoring a presentation to its audience would go down well!