Kotaku

Need for Speed: Hot Pursuit Hands-On: A Whole Lotta CarUnder EA Black Box, Need For Speed had conditioned me to put the accelerator trigger in a death grip and never let go until the end of the race. That won't help in Criterion's Need for Speed: Hot Pursuit.


During a quick hands-on with the game's multiplayer cops-vs-robbers mode (shown during Electronic Arts' news conference), I quickly found the cars have been tuned much more for performance and handling. I oversteered like crazy while clamping down in the patented Need for Speed deathgrip. Clearly, this is not not how you're supposed to drive in this game anymore.


Criterion said it wants to build an accessible racer that delivers the feeling of masterfully handling an exotic car, without much of a learning curve. So when you get behind the wheel, my first piece of advice is to back off the throttle until you really need to go all out. Of course, this was a pursuit mode against a live opponent, so I have no idea if the game's bot racers will rubber-band and push you just as hard as previous installments.


I was advised by a Criterion rep to really try driving more by feathering the throttle and brakes, especially through curves. For handling, the car is sharply responsive, so you're going to want to get your thumb off the edge of the stick - difficult for some, I know - and up on top. Flick-steering, something I've grown accustomed to doing, got me into a lot of trouble.


But this is Need for Speed, you pick up the game, wreck a lot, then figure out how not to wreck and you're off and driving. So I got killed on both ends of the cops and robbers chase. But I enjoyed what I saw.


Need for Speed: Hot Pursuit Hands-On: A Whole Lotta CarFirst up, I was the racer. Your job is to give your human cop the slip, his job is to stop you, and that means ramming you until your damage meter goes past 100 percent. Fortunately, these cars can take a ton of abuse (they look like hell but still drive normally). My special weapon, activated on the D-pad, was a radar scrambler. It was difficult to tell if it worked or not (though playing as the cop, I can tell you it did.) You don't get the full arsenal at first, you have to work up and unlock the rest of the options, such as a decoy, or the overdrive. Nitro's standard.


As the cop, my unfamiliarity with the handling mean I missed a lot of PIT opportunities, but I noticed the cop car is indestructible (not cosmetically though). If your target ventures up to the edge of your radar, you can bet the jam signal is coming. It's useless if you're within sight, obviously. Cops can call for a roadblock as their base special ability; it wasn't clear to me how far up the road they deploy though. But don't just call it because you're lost and have nothing else to try.


Other details: Visually, the map we raced looked very similar to the rural course areas of Need for Speed: Undercover and Need For Speed: Most Wanted. There were shortcuts and dirt paths galore, but no pursuit breakers or dynamic environment - none that I could tell anyway. I asked Criterion if there would be manual stick shifting on the right analog, as per past games. The jury's still out on that, I was told (there was none in the demo.)


During an eyes-on, Criterion's Craig Sullivan joked that if he actually got behind the wheel of one of these cars in real life, he'd probably drive it into a wall, stall out or worse. I did better than that, but Need for Speed: Hot Pursuit definitely gives you the feeling that you're running with a lot more car, and its authority should be respected. The cops, not so much.


Kotaku

DeathSpank, Like Diablo With A Sense Of Humor, Hits JulyAre you perfectly fine with rainbows in your Diablo III? Then you might like the gameplay and lighthearted approach of Hothead Games' action-RPG DeathSpank, which marries deep role-playing with broad humor in just a couple of weeks.


EA put a firm date and price on the downloadable action role-playing game today, inking it in the calendar for July 13 for PlayStation Network, July 14th for Xbox Live Arcade at a cost of $14.99/1200 Microsoft Points. We got to take a whack at DeathSpank's brand of gameplay and style pre-E3 and thoroughly enjoyed the latest effort from The Secret of Monkey Island creator Ron Gilbert.


As the eponymous DeathSpank, we embarked on a small part of the hero's quest in search of a Spicy Taco. Since DeathSpank believes that every quest on which he embarks could be the epic quest to locate The Artifact, the hunt for that taco had an air of importance.


It was also an opportunity to get DeathSpank a weapon, as he was stripped of his means to defend himself by some nasty ogre types who tossed his equipment into a Dumpster. It was largely a standard fetch quest with flavor. Go here, speak to the taco lady, remember the ingredient requirements, extract Tabasco-flavoring from a nearby pepper and return the spicy taco treasure to a man with an axe wedge into his shoulder.


It was, as DeathSpank promises, all in good fun.


While the questing and action-RPG combat feels like rather standard but deep stuff—Hothead promises hundreds of weapons, armor types and accessories to loot—DeathSpank's sense of humor may make it shine. It's two player cooperative questing may make it doubly memorable.


DeathSpank is out early next month, a chance for Xbox 360 and PlayStation 3 owners to save orphans and extract the souls of chickens for a nominal fee.


Kotaku

PlayStation Store Update: Miley Cyrus & MAG InterdictionWhether you want to add some Miley Cyrus songs to your Rock Band library or you're looking for something new to do with your copy of MAG for the PlayStation 3, this week's PlayStation Store update has something for you.


What about the rest of us, who may not want to sing the song's of the younger Cyrus or spend $9.99 USD on a new MAG mission pack? Well, there's new content for ModNation Racers, Just Cause 2, Battlefield: Bad Company 2, Super Street Fighter IV and more. Plenty of things on which to spend your hard-earned cash this Tuesday.


Everything, in a list, minus granular details on 22 new World Cup dynamic themes, is right here.


Games & Demos for PlayStation 3

Sam & Max Episode 3: They Stole Max's Brain (free with purchase of Sam & Max Episode 1)


Games & Demos for PSP

TNA Impact: Cross The Line ($29.99)
PSP minis: Burnin' Rubber ($3.99)
PSP minis: INFLUENCE ($4.99)


Expansions & Add-ons

MAG – Interdiction Mission Pack ($9.99)
LittleBigPlanet – Summer Solstice Costume (free)
ModNation Racers: Princess Mod ($0.99)
ModNation Racers: Princess Kart ($0.99)
ModNation Racers: Princess Mod and Kart ($1.75)
Tiger Woods PGA Tour 11: River Course At Blackwolf Run ($9.99)
Red Dead Redemption: Outlaws to the End Co-Op Pack (free)
Just Cause 2: Bull's Eye Assault Rifle ($0.99)
Just Cause 2: Chevalier Classic ($0.99)
Just Cause 2: Monster Truck ($0.99)
Just Cause 2: Rico's Signature Gun ($0.99)
Just Cause 2: Tuk Tuk Boom Boom (free)
Lost Planet 2 – Killzone 2 Helghast Assault and Scout Character (free)
Super Street Fighter IV: Super Shadaloo Costume Pack ($3.99)
Battlefield Bad Company 2 Onslaught Mode ($9.99)
Skate 3: Black Box Distribution Skate Park ($2.99)


Guitar Hero tracks


  • "Damned If I Do Ya (Live)" by All Time Low ($1.99)
  • "Dear Maria Count Me In" by All Time Low ($1.99)
  • "Weightless" by All Time Low ($1.99)
  • All Time Low Track Pack ($5.49) –"Damned If I Do Ya (Live)," "Dear Maria Count Me In," and "Weightless" by All Time Low

Rock Band tracks


  • "7 Things" by Miley Cyrus ($1.99)
  • "Can't Be Tamed" by Miley Cyrus ($1.99)
  • "Fly On The Wall" by Miley Cyrus ($1.99)
  • "See You Again" by Miley Cyrus ($1.99)
  • "Start All Over" by Miley Cyrus ($1.99)
  • "Creepy Doll" by Jonathan Coulton ($1.99)
  • "HTML Rulez D00d" by The Devil Wears Prada ($1.99)
  • "Jumper ‘09" by Third Eye Blind ($1.99)
  • "Paralyze" by Finger Eleven ($1.99)
  • "Requiem For A Dying Song" by Flogging Molly ($0.99)

Themes, Wallpapers & Avatars

World Cup Soccer Dynamic Themes (x22) ($1.99)
Battlestar Galactica Dynamic Theme ($2.99)
2 Dollar Special ($1.99)
American Soccer Girl ($1.49)
Steam Punk ($1.49)
Anarchy: Rush Hour Wallpaper (x2)


Sales, Price Drops & Bundles

Blue Toad Murder Files Episodes 2-6 Upgrade ($25.49)
Blue Toad Murder Files: Episode 1-6 Bundle Pack ($26.99)
Sonic & Sega All Stars Racing Add-On Bundle ($6.49)
Flower Soundtrack Bundle ($4.99)
Sonic & Sega All Stars Racing Add On Bundle – Sale (now $6.49, original price $12.99)
Sonic & Sega All-Stars Racing DLC 2 – Metal Sonic & Death Egg Zone Track – Sale (now $5.49, original price $7.99)
Sonic & SEGA All-Stars Racing – Ryo with Forklift Character – Sale (now $3.49, original price $4.99)
Sonic The Hedgehog Very Hard Shadow – Sale (now $1.49, original price $2.49)
Sonic The Hedgehog Very Hard Silver – Sale (now $1.49, original price $2.49)
Sonic The Hedgehog Very Hard Sonic – Sale (now $1.49, original price $2.49)
Sonic Unleashed Apatos & Shamar Adventure Pack – Sale (now $1.99, original price $2.99)
Sonic Unleashed Chun-Nan Adventure Pack – Sale (now $1.99, original price $2.99)
Sonic Unleashed Empire City & Adabat Adventure Pack – Sale (now $1.99, original price $2.99)
Sonic Unleashed Holoska Adventure Pack – Sale (now $1.99, original price $2.99)
Sonic Unleashed Mazuri Adventure Pack – Sale (now $1.99, original price $2.99)
Sonic Unleashed Spagonia Adventure Pack – Sale (now $1.99, original price $2.99)
Sonic Unleashed: Unleash My Desire Bundle – Sale (now $8.99, original price $17.99)
Sonic Rivals – Sale (now $10.99, original price $15.99)
Sonic Rivals 2 – Sale (now $13.99, original price $19.99)
Sonic Rivals: Set My Pulse Bundle – Sale (now $17.99, original price $29.99)
Blue Toad Murder Files: Episode 1 – Sale (now $1.49, original price $7.49)
Kick-Ass – Sale (now $9.99, original price $14.99)
Warhawk: Fallen Star DLC – Sale (now $1.99, original price $7.99)


Kotaku

Kevin Durant Gets the Cover of NBA Elite 11EA Sports' rechristened NBA franchise picked Kevin Durant of the Oklahoma City Thunder for its cover today. He's the third player to make the cover of an EA Sports video game both as a collegian and as a pro.


Durant, entering his fourth year in the NBA, was also on the cover of NCAA March Madness 08. (Tim Duncan and Steve Francis are the other players to do the college/pro cover double.) He's the first player to appear under the new NBA Elite nameplate.


The name change emphasizes a new direction in the game's handling with something called Hands-On Control, which discards canned animations for greater player responsiveness. It'll manage everything a player does on offense and defense, including dribbling, shooting, passing, blocks, steals and moves to the basket.


Jun 22, 2010
Kotaku

To: Luke
From: Crecente
Re: Tomorrow, Mini-Bash Is Seven. Seven!


As I've mentioned before, our house is currently on the market here in Colorado. Apparently, it's a very popular home. Every time someone wants to come look at it, Trish runs around re-cleaning the house, I try to wrap up whatever I'm working on and load up my laptop. Then we bundle the three dogs and Tristan into the van and drive to a park to kill 30 minutes, an hour, or in the case of yesterday, four hours.


I am, in fact, writing this in the small window between two home showings, preparing to bolt back out to avoid another prospective buyer. As annoying as this is, the good news is that we have three families interested in buying the house so far, though no firm offers just yet.


One, two, three, four, I declare a bidding war!


P.s. Happy Birthday Mini-Bash!


What you missed:
There Is No Ugly Part Of This Wii Game
Microsoft Explains Why Kinect Doesn't Do Gears of War 3, Halo: Reach
Suicide Bombers and Razor Wire Make Gears of War 3 a Real Beast
Packing Tips From A Tetris Master
Transformers: War For Cybertron Review: Now Light Our Darkest Hour
XCOM By Any Other Name Could Be Great
Call of Duty Black Ops Spoiler: Stuff Blows Up Impressively
Like Fancy Dress Parties and Candy? Modern Warfare Devs are Hiring!
Ghost Recon Future Soldier Does Three Things Almost All At Once
Nintendo Files Downloadable Games Strategy In 'What We Don't Do Well' Category


Kotaku

E3's Missed Connections: In Search Of Helghast Hunks & Soft Star Wars Girl HandsWhat resources does the shy E3 attendee have when a pretty girl shows an interest in them at the The Old Republic booth or a talk, dark, glowing-eyed Helghan soldier makes them swoon, but they don't get a number? Craigslist!


Craigslist's "Missed Connections," the home to those one-in-a-million shots at finding love after the fact, are also used by E3 attendees in an attempt to better know that accommodating booth babe post-blowing said opportunity at the show.


Are you this girl who loves Star Wars video games? "You are incredibly attractive, dark skinned, short with great hair. We exchanged glances several times while you were playing Star Wars at E3 on Thursday. We spoke briefly on your way out and you had the softest hands I've ever felt. You came back after you left and asked me for my email address and said you wouldn't forget. I hope you didn't."


Are you a single Capcom booth babe? "Capcom 1942 booth babe - the one wearing suntan pantyhose with her costume. I want to get your number. I would love to take you out and get to know you."


Are you a dashing Helghast who shares this person's costume fetish? "I was the slim, tall blonde (5'10, 132lbs) in the short black and white dress, tapping my foot and waiting impatiently by the exit of the [Killzone 3] kiosk for a friend. It was around 2 or 3PM, I suppose. I had been lurking around earlier but decided to try the 3D demo when the line wasn't so long. I made a comment about your costume being rather sexy when you attempted to spook me. I tugged gently at your vest and giggled and I kept coming by and snapping more shots of you. I did a little lurking, as I'm sure you saw, and I'm almost positive that you were watching too (well, it's hard to see past those glowing goggled eyes)."


Are you cute? Are you a dancing Caucasian? Lonely E3 attendees are looking for you.


If so, get in touch! You're probably going to get some action. Everyone else, your Missed Connections are welcome in the comments. See a sexy executive that you'd like to know more intimately? Don't be shy.


Missed Connections @ E3 [Craigslist via dinosaurrparty's Twitter - photo by Scott Spatola]


Kotaku

The Glaring Omissions of E3 2010Missing in action. Conspicuous by their absence. The elephants not in the room. E3 delivered a cornucopia of news about new games, devices and concepts, but there were plenty of no-shows, too. These are the Glaring Omissions of E3 2010.


The Last Guardian (pictured above) was a very notable although not an unexpected absence. Its designer, Fumito Ueda said the game would be getting new announcements at either E3 or Tokyo Games Show. Since it was announced at E3 last year, many were expecting Team Ico to hold its cards until TGS, which appears to be the case.


Another E3 2009 reveal that had no presence in L.A. a year later is the Wii Vitality Sensor: The peripheral that measures your heartbeat - apparently for purposes of exergaming, no one's still really sure - wasn't right for Nintendo's show this year, a spokesperson told Kotaku. Without any games, pricing, release date or even further justification for why it exists, it's hard to see how the Vitality Sensor would fit into a presentation that showcased several bread-and-butter game franchises and the new 3DS. And while we're on that subject ...


There was no release date and price for the Nintendo 3DS: Everyone was so busy oohing and aahing (and adjusting our vision) over the new 3D handhold that the two pieces of info that separate concept from product were left unanswered: What's it cost, and when do we get it? Nintendo's presser didn't say anything about either, although later Nintendo of America boss Reggie Fils-Aime said it would be out by the end of March 2011. Still we know plenty about the 3DS, but not these key facts. While we're on this subject - no price for the Kinect yet, though it's due to release Nov. 4. Microsoft seems content to let rumors churn for now.


The Glaring Omissions of E3 2010And what happened to Batman: Arkham Asylum 2? Revealed at last year's Video Game Awards and given a 2011 delivery date, there has been a drip-feed of info since - voice actors outing villains, maybe Robin showing up (but probably not), and little else. "We are not yet discussing details for the sequel," a Warner Bros. rep told us way back in March. Looks like that's the policy for now, too.


Ted Price of Insomniac Games was spied at Electronic Arts' presser and has an upcoming, unnanounced title to be published by them. But this was the first time Insomniac had nothing to show at E3 in ages, and many expected at least some word about Resistance 3, which has been rumored for some time. On that note, Rockstar Games' absence was known beforehand and it's not uncommon for the studio to skip an E3 so its big offerings don't have to share the spotlight. Whatever the reasons, L.A. Noire , Agent and Max Payne 3 still belong on this list.


The Glaring Omissions of E3 2010Nintendo felt that Pikmin 3, still "well underway,", would have been swamped by the 3DS, so it was held out of the company's presser. Other Wii titles held back include the role-playing games Xenoblade and The Last Story. There was also nothing to be heard about WiiWare or DSiWare titles - a service Fils-Aime says the company hasn't done very well up to now, and has plans to fix down the line.


What about Ken Levine's next game? In April, Take-Two Interactive chief Strauss Zelnick told the L.A. Times that Levine, the BioShock creator, was "freed' from that series to work on "an original title.". Though we were told in January we'd be hearing more about that later this year , apparently that means later than E3.


Others of the disappeared: Milo & Kate. A technical showpiece for the then-named Project Natal, apparently it either hasn't gone much further than that, or a game about interacting with virtual kids didn't fit with the offerings in Microsoft's Kinect-heavy news conference. Microsoft says the title is still under development at Lionhead Studios.


We also heard nothing about Resident Evil on the PSP, a game that was oh-by-the-way announced at E3 2009 with very little news since. But, the series will be coming to the Nintendo 3DS, we at least know that. No word out of Final Fantasy Versus XIII was shaky for any E3 news, with Square Enix artist Tetsuya Nomura telling Famitsu back in February that FFXIII Versus showing up in L.A. was "an uncertain situation." It, too, figures to be a TGS introduction.


That's the missing in action for 2010. Wonder what we saw this year that we won't be talking about at this time next year?


Kotaku

Scientific America Looks at GTA, Calls for Non-Sexist, Non-Racist, Non-Violent Video Games The problem of using science to determine whether or not violent video games like Grand Theft Auto do harm to our children is neatly summed up in one article on Scientific American - there's always good news and bad news.


In an article titled "Grand Theft Auto Is Good for You? Not So Fast...," Scientific American's Dara Greenwood takes apart a recently published paper from Grand Theft Auto co-author Dr. Cheryl K. Olson, addressing each point with research from other scientists that conflicts with her findings.


Olson's paper, "Children's Motivations for Video Game Play in the Context of Normal Development," explores the role video games play in the development of today's children. She claims the question of whether or not they should play is now moot; now we must deal with the effects.


The debate has moved from whether children should play video games to how to maximize potential benefits and to identify and minimize potential harms. To do this, we must understand what motivates children to play electronic games and what needs the games meet.


In the process of writing the paper, Olson surveyed 1,254 boys and girls in seventh and eighth grade, asking them what motivates them to play video games. Here are the results:
Scientific America Looks at GTA, Calls for Non-Sexist, Non-Racist, Non-Violent Video Games
The most popular game series among surveyed boys and one of the most popular with girls? Grand Theft Auto, of course. The appeal of violent games can't be denied, though according to Olson, it can be explained.


"When we asked preteen boys whether violence makes a video game more fun, some agreed that they enjoyed games featuring over-the-top violence "that you can't do in real life." But some also noted that violent games were more likely to include action, challenge, and options. It is interesting that multiple regression analyses of our survey data from seventh and eighth grade youth did not find a relationship between trait anger or aggressive personality and greater use of Mature-rated games."


Overall, Olson's latest paper focuses on the positive aspects of video game violence. She cites the example of one young player who creatively solved the problem of finding taxi passengers in Grand Theft Auto by running them over first. See? It encourages problem solving.


A win for the 'violent video games don't harm our children' column, right?


Not so, says Greenwood.


As much research as Olson can dig up about the positive aspects of violent games, Greenwood finds equal evidence that violent games are harmful. Why dig? Greenwood says:


As laudable as it is to debunk negative stereotypes about non-violent game play, it is less laudable to gloss over the negative effects of violent video games. Olson's rosy spin on violent video games positions her on one side of a heated academic debate with staggering stakes in policy and industry.


There are two sides to this debate. More importantly, there are different groups craving different outcomes of this research, and when you're dealing with something as mysterious as the mind of a child, it's all too easy to sway findings in one direction or another.


Greenwood cites various reports over the years that have leaned towards video games doing more harm than good. From a 2001 study that found violent games increase aggressive behavior and decreases prosocial behavior, to a 2008 study that showed people who had just played a violent video game were less likely to react to a violent situation than those who had played a non-violent game.


There are too many factors. Too many variables. This is a fight no one can win. The human mind is a complex machine, and just because we understand one of them doesn't mean we understand all of them. It's nice to think that a scientific survey could produce exact results and end this debate once and for all, but it's just not possible.


Greenwood ends the article with her opinion on how to put an end to the violent games debate once and for all: get rid of them.


No media psychologists worth their salt would conclude that violent video games will turn your children into gun-toting sociopaths. Instead, violent media may affect us in countless subtle ways, increasing hostility and apathy to those around us. Rather than straining to rehabilitate an antisocial genre, why not go in search of non-violent but equally exciting, challenging, and enjoyable games? Let the multi-billion dollar gaming industry respond to social pressure and create non-sexist, non-racist, non-violent games that confer as many developmental benefits as violent games apparently do.


Is genre-cide the answer?


Grand Theft Auto Is Good for You? Not So Fast... [Scientific American - Thanks Aaron!]


Kotaku

Battlefield: Bad Company 2's 'Onslaught' Update Deployed (Mostly)Want more Bad Company 2? Today's your day to get more Battlefield-style action with the four-player "Onslaught" cooperative mode, which is shipping on time for at least one of the console's it was promised for today.


EA and DICE have deployed the new update to PlayStation 3 owners in North America, with owners of that version in Europe getting the update on the 23rd. In Xbox 360 owner angering news, DICE appears to have let that date slip just a little bit, noting that Onslaught will be coming to Battlefield: Bad Company 2 for owners of Microsoft's console "in the very near future." That apparent tardiness has not been met kindly by the Xbox 360 side at the official Battlefield site.


PC gamer may get their Onslaught on too. DICE is "investigating the possibility."


Onslaught, whenever it arrives for you, will cost $9.99/€8.99/£6.99 on PlayStation Network or 800 Microsoft Points on Xbox Live Marketplace.


Battlefield: Bad Company 2 starts the Onslaught [Battlefield]


Kotaku

Gripping moral decisions come to NCSoft's super hero MMO City of Heroes this summer, as the company sets an August 17 release date for the game's second major expansion, Going Rogue. Mark your calendars!


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