Fans of the video game Rez from Tetsuya Mizuguchi—people of discriminating taste—should be ecstatic to learn that a sequel, in spiritual form, is coming. Child of Eden is what Rez would be if controlled by the human body.
Child of Eden, published by Ubisoft and crafted by Q Entertainment, the development home of Mizuguchi, shares much of the trippy synaesthetic stylings of Rez. They share similar sound effects and play styles. Line up shots that will destroy abstract enemies in an abstract environment by positioning a reticule and then letting loose with musical bullets.
Rez was a third-person musical shooter controlled with a Dreamcast, PlayStation 2 or Xbox 360 controller. Child of Eden, named after the artificial intelligence that lived inside a futuristic supernetwork, does away with the dazzling avatar of the original, putting the player in a first person perspective. The game is also optionally controlled with the Kinect camera for Xbox 360 and under consideration for Sony's PlayStation Move controller. But we also saw the game played with a regular Xbox 360 gamepad at E3, a chance to experience the vibrating feedback so instrumental to the original experience.
But Child of Eden has a capable replacement for that tactile feedback, at least according to "New IP Director" at publisher Ubisoft, Tommy Francois. He believes the popping of one's hand, a quick thrust at the screen for the Xbox 360 Kinect version, will provide that immersive sensation.
The Kinect version of the game lets players wave their hand over objects to target, pop them at the screen to shoot and clap their hands together to switch firing modes. There's a little bit of lag in the targeting reticule in the pre-alpha version of the game, in line with the slight delay shown in the game's first trailer.
Francois demonstrated three levels, known as Matrix, Evolution and Beauty, each with its own theme. Matrix was more geometric, in the Tron-like style of Rez. It was the level played by Mizuguchi at Ubisoft's press conference and featured briefly in the trailer. Evolution, the most organic of the group, looked like a slow float toward a giant nerve cluster, with bright red clusters, either balloon like or berry like, that pulsated violently when shot and jellyfish creatures swarming the screen. Beauty looked like we were flying over a crystalline flower bed, a full spectrum of color in a valley beneath us.
The demo room was lined with Child of Eden concept art, which looks like the shots included in this post, illustrating the aesthetic approach of the new game. Child of Eden is full of more variety and screen-filling lighting effects than its spiritual successor, a gorgeous looking game that may convince many to invest in their next motion control scheme.
The music of Child of Eden will come courtesy of Genki Rockets, the Tetsuya Mizuguchi produced electronic dance pop group. Everything we heard at E3 was upbeat and energetic, more cheery than much of the techno music of Rez, but still instantly catchy and listenable.
Child of Eden looks simply spectacular, an exciting new offering from the sound and light experts at Q Entertainment, so keep an eye out for it early next year.
Update: The original version of this post indicated that Child of Eden would be playable with PlayStation Move. According to Ubisoft, "We are considering Move compatibility, but at this time Child of Eden works with the standard controller for both the Xbox 360 and PS3, as well as Microsoft's Kinect."
Day three of E3 saw the flood of big news slow to a trickle, giving us all time to sit down and spend some quality times with the games on the showroom floor.
Some of these impressions were posted today, others are to come in the days ahead, so stay tuned over the weekend for our thoughts on the rest of the big games of E3 2010.
Xbox Kinect Does Not Play Well With Couch Potatoes
Metal Gear Solid Rising Bridges Three Games, Explains Raiden's Makeover
Listen To Six Kotaku Editors Talking About E3, Debating The Show's Best
Killing Time With The Witcher 2: Assassins Of Kings
Red Faction: Armageddon Eyes-On Impressions: Opposites Attract, With Deadly Force
EyePet: What A Difference The PlayStation Move Makes
Kinect Can Sense Children, Adjust Difficulty on the Fly
The Force Unleashed II: Attack Of The Other Clones
Kinect's Best Game Could be The Most Important Game of E3
All That's (And Kotaku's) Lisa Foiles In the House
Journey, From The Creators Of flOw and Flower, Explained
The New Xbox 360 Won't "Red Ring" [Update]
Super Scribblenauts Impressions: One Simple Word
The 3DS Also Has A Pimp Range
Kratos Is Good With A Spear & Shield In Ghost of Sparta
Lord of the Rings: War in the North Eyes-On Impressions: A Party of Three
High School Glee Club Checks Out Glee The Game
Scott Pilgrim's E3 Trailer Blows Our Pixellated Socks Off
How To Control The Next Zelda Game
Cross-Section Of A Castlevania Castle
Sony Online With a Chance of Chocolate Rain
Stay Behind the Stanchion
The Press Kit Is Brought To You By The Letter E And The Number 3
The 3DS is Ready for its Close Up Mr. Spielberg
Nintendo 3DS Sparks Gamer Stampede
Ryan Phillippe Uses That One Life Well
Chuck's a Nintendo Fanboy
Riiiiiiiiidge Raaaaaaaaaacer Goes 3D On Nintendo's New Handheld
Gran Turismo 5's Cars vs Real Cars
This is Why You Didn't Get to Play with the 3DS at E3
Rage's E3 Screens Bring Ol' Blighty To The Wastelands
PS3 Slim vs Xbox 360 Slim
But When Is E3 2011?
Gran Turismo 5's Most Beautiful Screenshots Yet
Burker King's cheap 360 games a few years back were a surprise success. Now that Kinect is due in stores for the holiday season, the food giant wants to take a second bite of the Xbox market.
While exact details on the style or number of games aren't being disclosed until later in the year, Burger King's chief marketing officer Mike Kappitt says, "Our first endeavor with Xbox 360 took the gaming world by storm, so we couldn't pass up the chance to come together on another cutting-edge program."
"During this year's promotion, our guests can look forward to an even greater adventure that will stimulate the imaginations of gamers and entertainment-lovers of all shapes and sizes."
Please please please be a fitness game.
Yes, the actual game never looks this good. That's how it's always been with Gran Turismo, and it's how it will be with Gran Turismo 5. Just think of these as great pictures and we'll get along just fine.
These shots highlight the game's Italian and Spanish tracks, the Top Gear test track from the famous BBC TV show, damage modelling, flips and the new "day to night" transition and lighting effects present in Gran Turismo 5.
Darksiders, one of the surprise hits of 2010, has done enough to deserve a sequel, publishers THQ revealing this week that Darksiders 2 will be out in 2012.
That's a while away, I know, but it's also enough time to do a proper sequel, not your standard "crank out a new story on the same engine" thing that many other franchises seem to settle for these days.
No other information was disclosed on things like story, but anyone who's finished the first game (or has seen Michael Bay's Transformers movies) will have a fair idea of what's about to happen.
That PlayStation Move gun sure looks...interesting, doesn't it?
I can see the reason it exists. As the Wii has shown, this kind of motion control is calling out for shooting titles. But does it have to look like an old prop from Star Trek: The Next Generation?
It's been nearly six years since Counter-Strike: Source, a fancy revamp of the original Counter-Strike, was released on PC. Next week, Macs will finally get in on the action.
Valve says today that, despite the hustle and bustle of E3, there's obviously enough lackeys left behind at the company's headquarters to work on getting the game ready, because it'll be out sometime next week.
Which sounds like Valve Time to us, so don't expect it to be Monday. Friday might be the safer option.
Okamiden, a DS successor to PS2/Wii classic Okami, seemed like a good idea at the time. Now there's a 3D Nintendo handheld, though, does anyone else wish the game was destined for that platform instead?
Brink, Splash Damage's promising take on blending single and multiplayer gaming, has now been delayed until 2011. Bummer. To get us all through the wait, here are some new screens for the game.