I'm pretty sure I saw this video at last year's E3, but this year, everyone gets to see it.
Despite being developed by Relic, the team behind Company of Heroes and Dawn of War, this is not a strategy game. It's a balls-to-the-walls shooter, so everything you see here isn't a fanciful cinematic; it's what's on the menu when you step into the boots of a Space Marine in a future where there is only war.
After years and years and years of waiting, today is the day we finally get a look at the massively-multiplayer Warhammer 40K game being developed by Vigil.
More details on the game - now known as Warhammer 40K: Dark Millennium Online - will be released at GamesCom later in the year, but for now, this clip (and screenshots to follow) should keep 40K fans happy.
Looks pretty detailed for an MMO. I still have no idea how this will play, despite the brief glimpses of in-game footage, but it's great news seeing Vigil at least got the tone and the look of the universe right.
In an interview with Nintendo president Satoru Iwata, the man behind the development of the Nintendo 3DS said a version of its 3D technology was being tested as far back as the company's GameCube days.
Hideki Konno told Iwata that Nintendo developers had tested 3D technology with Luigi's Mansion shortly after that game was released. By Konno's description, it sounds like they were working with a peripheral or a separate device to provide the 3D experience with the GameCube game.
"The reason we didn't move forward was at the time the console and the 3D device were separate," Konno said. "And it's not playable unless have both. Now it's all in one (with the 3DS), including the LCD screen."
Iwata noted that Nintendo had also tested a 3D version of Wii Sports golf soon after it was released.
"When you hear 3D, people think of characters coming out of the screen," Konno said. "But after you started, the sense of scale became much clearer on the screen, and it's easier to gauge with your eyes."
The full video interview is at e3.nintendo.com
It feels like a sleight of hand, of mind, of eye: But hold Nintendo's 3DS in front of you, turn it on and the top screen drops away turning the imagined world 3D.
There are some kinks that still need to be worked out for the upcoming, glasses-free 3D gaming device. The window in which 3D looks 3D on that screen and doesn't appear fuzzy or make you feel cross-eyed, is extremely narrow.
Hold the device too close, too far, tilt it too much in either direction and the magic is gone.
But hold it just right and your perceptions change, the game is 3D, without glasses. Without glasses. It sounds unbelievable, and when it works it is unbelievable.
I tried out sevendifferent demos on the system and they all offered interesting different bits of information.
The 3DS will be able to play real Hollywood movies in 3D without the need for glasses. I checked out a trailer for one and was as impressed as I am when I watch a Real 3D movie. Which is to say, not very. The 3D feels painted on, used to highlights bits of the screen, certain objects, but not to create an entirely 3D experience. But that's not the fault of the 3DS or Nintendo, that's all up to the movie makers.
Next I checked out an interactive trailer for Metal Gear Solid in 3D. The jungle popped in 3D. Leaves brushed up against the camera. I could adjust the point of view just slightly with the analog thumbstick. It was a neat way to show off how subtle 3D can be on this system. And how, even as a subtle addition, the effect has an amazing impact.
Next was Resident Evil. This is when I ran into my first issue. I started off the cutscene with the 3DS resting on the table, but in my hands. It was a bit further away from my face then it typically would be when playing. The impact was horrendous. It felt like I had gone permanently cross eyed. It made my stomach flop slightly and my eyes quickly tried to correct what they were seeing. I used the slider on the face of the 3DS to turn the 3D down but it didn't help. They I tried moving the 3DS slightly closer and suddenly the game's images synched and the world was amazingly deep.
I tried putting the screen even closer to my face, moving it way too close and the image went double again. Tilting the 3DS or moving it to either side made the image fuzzy.
There is, I learned, a 3D sweet-spot for the 3DS, a bubble in which the image is perfect and deep. Outside the bubble things go wrong.
Next I tried out a neat little Nintendo demo that showed 3D sculptures. I could use the slider to move around the images. This was the best looking demo of the bunch. Well almost, certainly the best looking game demo.
Nintendogs and Cats had a neat effect, using the bottom screen to let you interact with the 3D pets and throw objects. But the 3D didn't blow me away. It was, though, still very solid, deep 3D.
Next I checked out the Kid Icarus trailer, now in full 3D. I was impressed with how seemingly powerful the system must be to deliver this level of gameplay and graphics all in 3D.
The most impressive thing I saw this morning, though, was the 3DS' camera. The ability to take a picture in 3D and then view it in 3D seconds later may sound like a gimick. But it's the sort of gimick that will require a hunt for your socks afterward.
When you activate the camera you use the thumbstick to slide back and forth on what you want the focal point to be in the image. So you can make the thing closest to you in focus or the thing in the back. Once you snap the pic you can look at it on that top screen.
The effect is astounding. I took a picture of the woman who had the 3DS padlocked to her waist. She's smiling and has her hands up. The hands feel like they're popping out of the screen, behind the room just goes on and on.
It's astounding.
I just played The Legend of Zelda: Skyward Sword, the 2011 Wii MotionPlus game for 10 minutes, until the E3 demo here in Los Angeles timed out on me. Just when I was slicing up a giant scorpion boss! But...
Then I shot a two-minute video to show you the game in action. Good stuff. Sword controls were superb, and closer to 1:1 than I expected (note the little leans of the sword when I tilt my hand). Bowling bombs feels right.
I'm a little worried that I had no camera control and I didn't like having the map option made inaccessible whenever I had an item in hand.
Otherwise, pretty good. The whip is fun to use and overall you are using the angles of your gestures to fight more effectively. That requires a little more dexterity than I'm used to in a Zelda game, but not in an annoyingly complex way. I felt capable and powerful as Link, not confused.
As you can see the graphics are okay, but not overwhelmingly impressive. This style of quasi-realism does not look great on the aging Wii hardware.
So no complaints on controls, an almost-perfect button layout and a "decent" for graphics. I enjoyed romping through the game's demo and had the most fun at a boss. This game's probably going to be good. No surprise, it's a Zelda.
(Oh, let me tell you about that Scorpion boss: It had two big claws that had, at the inside of their claw joints, weak points. The claws would slowly open. I would lock on with a press of the Nunchuk's Z button. And then I would swing the sword at the angle that would swing my word through the opened claw. Sometimes that meant I needed to do a horizontal strike, other times a diagonal or vertical. That's the kind of light-strategy/dexterity needed for combat in this new Zelda. It's just enough to make it feel more physically interesting than a standard Zelda. I approve.)
Microsoft has shown its hand, as has Nintendo. What will Sony bring to E3 2010 for the PlayStation 3, PSP and PlayStation Network?
Microsoft has Kinect and a slew of new motion controlled games. Nintendo just revealed, officially, the Nintendo 3DS and a bunch of new games starring Mario, Kirby and Kid Icarus. Sony will bring the PlayStation Move, a slew of new PS3 and PSP games and, hopefully, its own mascot, Kevin Butler.
Read on for our live coverage of the event, which starts at 11:30 am PST.
When Nintendo boasted of a who's-who already at work on games for the 3DS, they weren't fooling around. The full list of titles coming for the new handheld feature such names as Metal Gear Solid, Final Fantasy, and Assassin's Creed.
The list of Nintendo first- and third-party games, described as a partial accounting, according to a news release put out by Nintendo immediately after its E3 press conference:
• Activision Publishing, Inc.: DJ Hero 3D
• AQ Interactive: Cubic Ninja
• Atlus: Etrian Odyssey, Shin Megami Tensei, Shin Megami Tensei: Persona, Shin Megami Tensei: Devil Survivor
• Capcom: Resident Evil Revelations, Super Street Fighter IV 3D Edition (name not
final)
• Electronic Arts: FIFA Soccer, Madden NFL, The Sims 3
• Gameloft: Asphalt GT
• Harmonix: Untitled Music game
• Hudson Soft: Bomberman franchise, Deca Sports ranchise, Kororinpa franchise
• Konami: Baseball franchise, Contra franchise, Frogger franchise; Hideo Kojima's Metal Gear Solid Snake Eater 3D: "The Naked Sample"; Pro Evolution Soccer franchise; Winning Eleven franchise
• Level-5: Professor Layton and the Mask of Miracle (name not
final)
• Majesco Entertainment: BloodRayne: The Shroud; A Boy and His Blob; Face Racers: Photo Finish; Lion's Pride: Adventures on the Serengeti; Martha Stewart; WonderWorld Amusement Park
• Marvelous Entertainment BOKUJYOUMONOGATARI 3D (name not final)
• NAMCO BANDAI Games:Dragon Ball franchise (name not final); Gundam franchise (name not final); PAC-MAN & GALAGA (name not final); RIDGE RACER; Super Robot franchise (name not final)
• Nintendo: Animal Crossing; Kid Icarus: Uprising; Mario Kart; nintendogs + cats: Paper Mario; PilotWings Resort; Star Fox 64 3D; Steel Diver
• ROCKET: Crash-City GP; VS-robo
• SEGA: Sonic (name not final); Super Monkey Ball (name not final)
• SQUARE ENIX: CODENAME: Chocobo Racing 3D; DRAGON QUEST franchise: FINAL FANTASY franchise; KINGDOM HEARTS franchise
• Take-Two Interactive: Carnival Games franchise
• TECMO KOEI GAMES: DEAD OR ALIVE 3D; DYNASTY WARRIORS (name not final); NINJA GAIDEN; SAMURAI WARRIORS 3D (name not final)
• TOMY: LOVELY LISA 3D; NARUTO SHIPPUDEN ACTION
• THQ: de Blob 2; Kung Fu Panda Kaboom of Doom; Marvel Super Hero Squad Infinity Gauntlet; The Penguins of Madagascar; Puss N Boots; Saints Row: Drive-By
• Ubisoft: Assassin's Creed: Lost Legacy; Battle of Giants: Dinosaur Strike; Driver Renegade; Hollywood 61 (name not final); Tom Clancy's Ghost Recon; Tom Clancy's Splinter Cell Chaos Theory;
• Warner Bros: Batman franchise LEGO franchise
Activision's big E3 blowout last night featured performances by Usher, Z-Trip, Jane's Addiction, Eminem, Soundgarden, and this lovely young, scantily clad lady riding a pole 20 feet in the air.
After a rapid-fire presentation of musical artist after musical artist, this brave performer came onto the stage at the Staples Center, made her way halfway up a pole running from the stage to the ceiling, and then showed all of those other so-called performers how it's done.
Look for my full account of the massive Activision event later today. For now, admire the skill of the most competent performer there.
It can't be. But, oh yes, it can.
The newly revealed 3D-glasses-free Nintendo 3DS has attracted twenty of the world's biggest game companies to create titles for it. Among those is Konami, publisher of the stealth series, Metal Gear Solid.
The game will be titled Metal Gear Solid: Snake Eater 3 "The Naked Sample". Today, an interactive trailer was available for players to "guide" the camera and check out the handheld's 3D gaming power.
No console does mini games like the Wii. Here's a look at the ultimate mini-game compilation, Wii Party, live from the Nintendo E3 2010 press conference.