A series of screenshots has slipped onto the web, showing off what looks like confirmation of Spider-Man's 2099 alter-ego Miguel O'Hara's appearance in Activision's Spider-Man: Shattered Dimensions.
While we were expecting a big reveal of the third of four dimensions featured in Spider-Man: Shattered Dimensions, it looks like someone might have jumped the gun. All Games Beta posted these four screens, showing off the Spider-Man of Marvel's 2099 universe, where Ghost Rider is an A.I. inside of a skull-headed robot.
Pre-order costume images previously appearing on GameStop's website hinted at Miguel O'Hara's spiky arm dealies, and this could very well be confirmation.
Unfortunately we're not seeing any official image releases from publisher Activision, so until they tell us these are legitimate screenshots, we're going to have to remain cautiously optimistic. The game's official website still lists only two Spider-Man characters.
If legit, Spider-Man 2099 joins the previously revealed Heroic Age Spider-Man and Spider-Man Noir as three of four webslingers represented in the game.
Spider-Man 2099 previously appeared as an unlockable costume in Activision's first Spider-Man games for the original PlayStation, as well as the Wii version of Spider-Man: Web of Shadows. He is also playable in the Marvel Super Hero Squad video game.
Spider-Man: Shattered Dimensions is slated for a September release for the PlayStation 3, Xbox 360, Nintendo DS, and Wii.
Spider-Man: Shattered Dimensions ~ Spider-Man 2099 [All Games Beta]
Psychotic ghost or fratricidal lunatic: Those are your character options in Warner Brother's upcoming thriller, shooter F.E.A.R. 3.
F.E.A.R. 3 is all about dependency, family and the supernatural, as Frank Rooke, director of design at Warner Bros. Interactive Entertainment, tells it.
"For those of you who have seen or played a F.E.A.R. game you'll know that it's filled with conspiracies, it has memorable characters, it has its share of awkward maybe or disturbing moments," Rooke said. "But really it's about, at its heart, a family, a dysfunctional family, a very psychically gifted family, made up of these two brothers (Paxton Fettel and Point Man) as well as their paranormal powerhouse of a mother, Alma."
The game kicks off nine months after the end of F.E.A.R. 2, Alma is about to give birth to something terrifyingly horrible, Rooke said. Point Man's younger brother Paxton Fettel, who Point Man killed by shooting in his head, has come back as a ghost that is psychically linked to Point Man.
The game will still have Armacham, which is trying to clean up the mess that happened from the devastating blast that was seen first F.E.A.R. game. It will also include members of the F.E.A.R. squad who are trying to finish out their original orders in destroying Alma and essentially destroying what's left of Point Man's family.
"So Point Man, interestingly enough, is in the middle of this," Rooke said. "He has to make a tough decision. And that is his alliance. Does he go for duty, behind the squad. Or is he behind his family, to simply go for power."
This rather complex story wasn't hammered out by the folks at WB alone, Rooke says, they had help from Steve Niles, author of 30 Days of Night, and John Carpenter, master of horror flicks.
"He helped us envision our direction and our cinematics," Rooke said.
While the story holds its own fascination, what will make you want to play F.E.A.R. 3 is how the games coop works. When playing with another person, one of you will control Point Man and the other will control Fettel's ghost.
"Point Man is that classic first person shooter character, you're gonna see use of big weapons and later on we'll introduce some of the ways we've enhanced his combat abilities," Rooke said. "He has that super soldier kind of presence about him, he has that classic or hallmark first person F.E.A.R. one ability of slow-mo. That is really his hallmark ability. But one thing that we've added is his use of active cover and I feel, we feel it brings out a new dimension of close quarter combat that really made the first two F.E.A.R. games special."
Fettel, on the other hand, is a completely different sort of character.
He has a stun blast, which can temporarily stun enemies. He can also suspend enemies in the air, making it easier for Point Man to take them down. But Fettel's coolest trick by far is his ability to possess any enemies on the screen.
When Fettel takes controls of an enemy he gains all of it's strengths and weaknesses. And Fettel can end his possession with a bang, literally, causing the host body to explode in a cloud of red mist.
Being able to play as either brother through the game opens up a lot of possibilities and is certainly a much more interesting take on cooperative single-player campaigns than I'm used to.
While I watched some of the gameplay, the developers did a lot of neat things. Like taking two completely separate routes to get to the same location, allowing them to take on a horde of enemies from opposite sides of the battleground.
I also loved how Fettel could possess someone and then use them to clamber into a mech suit and march it through enemies.
I wonder how big an issue it will be that people who want to play together are going to have to decide who gets which character, but no one else seemed concerned among the gathered writers.
I guess we'll find out when the game hits this fall on the PC, PS3 and Xbox 360.
Thanks to intern Lauren for the transcription.
Any game can sell. But any game that sells can collect dust a week after it is bought. These are the 20 games that collect the least dust, that get played the most per user.
Welcome back to Kotaku's monthly update of Nintendo Wii stats. At the beginning of each month we provide the latest look at which 20 games are getting the most use, per gamer.
Answers to frequently anticipated questions
1) No! This is not a list of the top-selling Wii games. This is a list of the games, according to public data distributed by Nintendo, that get played the most by people who have either rented or bought the game.
2) Yes! Those numbers you see are hours and minutes, tallied from the day the game launched. The average Smash Bros. owner is not playing 70-plus hours of the game each month. That would be unhealthy. They've logged those hours since they first got the game, be it launch day or otherwise.
3) See for yourself. Just click the chart to enlarge it.
4) We don't do this for the Xbox 360 and PS3 because data isn't available for those systems.
Okay, now we have that out of the way.
This is the month that Monster Hunter Tri arrives on the chart. Long-time readers of this stats series know that I've been wondering if any game can knock Smash Bros. from its dominant perch. I thought Animal Crossing could, but it has lost steam. Some readers predicted Monster Hunter Tri, a game with a devoted fanbase and dozens of hours of entertainment, could supplant it. Given Monster Hunter's near-40-hour debut, it just might have a chance.
Do you think Monster Hunter can claim that top spot?
Harvest Moon: Animal Parade has some nice momentum as well.
Here's the Top 20 games from the chart in list form. Let me know what you think of it. I'm including the cumulative lifetime play-time counts, as of June 1, 2010 in hours and minutes. You can see just how close some of these games are. Zelda and Rock Band 2, for example, are so close!
1. Super Smash Bros. Brawl - 76:05
2. Animal Crossing - 70:44
3. Guitar Hero III: Legends of Rock - 57:15
4. Harvest Moon: Animal Parade - 55:09 (up from the 8th spot)
5. Fire Emblem Radiant Dawn - 50:57 (down from the 4th spot)
6. Harvest Moon Tree of Tranquility - 50:53
7. Call of Duty: World at War - 50:41 (down from the 5th spot)
8. Rune Factory Frontier - 47:27 (down from the 7th spot)
9. Rock Band 2 - 47:19 (up from the 10th spot)
10. The Legend of Zelda: Twilight Princess - 47:12 (down from the 9th spot)
11. Lego Star Wars - 45:57
12. Call of Duty: Modern Warfare: Reflex Edition - 45:42
13. WWE Smackdwon vs Raw 2010 - 40:38 (up from the 14th spot)
14. Tales of Symphonia: DotNW - 40:15 (down from the 13th spot)
15. Monster Hunter Tri - 39:56 (*NEW*)
16. Mario Kart Wii - 38:23
17. Wii Sports - 37:58 (down from the 15th spot)
18. Guitar Hero World Tour - 37:00 (down from the 17th spot)
19. FIFA Soccer 09 All-Play - 36:42 (down from the 18th spot)
20. WWE Smackdown vs. Raw 2009 34:57 (down from the 19th spot)
Where's all this from? (AKA an explanation of the above chart for stat junkies only): In a move somewhat surprising for the generally secretive company, Nintendo makes all of this data public. Any Wii owner can download the Nintendo Channel to their Wii and begin browsing for games. Any game that has been played enough times has usage stats listed for it, contributed by anyone who chose to share their data with the channel. The sample size that the channel tracks is pretty good, though it is obviously biased toward users who hook up a Wii to the Internet. We calculate that sample size by looking at Wii Sports usage numbers, which show that more than 108 million sessions of that game have been played by Nintendo Channel users as of June 1 (up 4 million in the last month), for an average of 30.22 sessions per player. That divides to around 3.6 million Wii Sports users whose gaming has been tracked by the channel. Since almost all Wii Sports owners in North America would be Wii users, we will venture that as many as 3.6 million people have contributed stats. That is up from the 3.5 million people when these numbers were run for May 1. (Please not that in the chart atop this post October 09 data is not included due to a problem with Nintendo's data reporting during that period.)
Enter the picture-book world of Kumanage, Square Enix's adorable WiiWare title that's actually two different games. Will you choose action or puzzles?
According to Japanese gaming news website andriasang, Square Enix's Kumanage is actually two different games: Kumanage: The Blue Gem that Kiina Hates -Battle Version and Kumanage: The Red Candy that Piina Likes - Puzzle Version.
Both games feature storybook-inspired art and oddly cute characters. Both feature the throwing of paper bears. But where Kiina's has a little boy throwing paper bears and other strange creatures to protect his blue gem, Piina's version has a little girl throwing bears to activate stage gimmicks to collect red candy.
I have absolutely no idea what any of this means either. I just know the games look strikingly cute, are due out in Japan on June 8 for 1,000 Wii points apiece, and the Japanese teaser site includes an ESRB rating, indicating an impending North American release. That's good enough for me.
Square Enix's New WiiWare Game [adriasang via Joystiq]
For those of you waiting for the free-roaming cops vs. robbers massively multiplayer APB: All Points Bulletin to hit later this month, here are the PC minimum specs: Core 2 Duo 2Ghz or equivalent, 2GB RAM (3GB for Vista64 / Windows 7 64), nVidia GeForce 7800 - 256MB or equivalent, 20GB Hard disk space, headset and microphone recommended, broadband internet connection required.
Atlanta-based Hi-Rez Studios launches phase one of the massive Sandstorm patch to Global Agenda today, bringing many much-needed additions to the massively multiplayer online shooter, including revamped Agency-vs-Agency combat, epic weapons, and single player content.
Global Agenda is a nifty little online multiplayer shooter that received a relatively warm reception when it launched back in early February. The fighting is simple yet satisfying, and it's perfect for players who want to hop online for a few quick bouts of co-operative or competitive multiplayer.
Still, it was lacking a certain depth, and Hi-Rez acknowledges that with today's release of the first part of the game's Sandstorm update.
Weapons are receiving the biggest changes with this phase of the update. Players will now be able to acquire new weapons via tokens or drops during missions, rather than simply having them unlocked as they gain levels. The update brings 32 new weapons for characters over level 30, as well as class-defining epic melee weapons that will be nearly impossible to acquire.
Epic weapons include in rocket-powered hammer and shield combo for Robotics class players; a life-syphoning sword for Medics; a giant, corridor-clearing two-handed hammer for the Assault class; and a pair of serrated blades for the rogue-like Recon class.
Weapons and armor will now have quality levels, ranging from common all the way up to epic, giving players more diversity in their equipment with new statistic combinations.
The Special Ops PvE (player versus environment) missions are also getting a big upgrade, finally allowing players to run through missions in teams less than four, with solo missions available for the anti-social. For those seeking a bigger challenge, there's even new Ultra-Max Security level missions.
PvP players aren't being ignored, either, with new maps, a 10-on-10 team-based arena, and a revamp to the worldwide Agency-vs-Agency combat, now condensed into one giant map.
Oh, and the combat jetpack will finally allow players to fly and shoot simultaneously. It's about damn time.
Global Agenda was supposed to launch with both free-to-play and subscription options, but Hi-Rez has held off on the subscription side of things, giving all players free access to the more MMO-flavored elements of the game at no charge. That freedom will continue until Sandstorm phase II launches later this year.
For more information on the Sandstorm update or to sign up for a free trial of Global Agenda, visit the game's official website.
A demo for LEGO Harry Potter: Years 1-4 Demo hits Xbox Live on June 7. The demo comes to the PC and PS3 later this month. The actual game comes out on June 26 in Europe and June 29 in North America.
Adult Swim's Robot Unicorn is here! On your iPhone now. And the shirt, the shirt hit my back the second it showed up on my doorstep.
Is it bad that my wife asked me if I realized that I was still wearing the shirt, after we left the house?
Celebrating the relaunch of the official Killzone website, Sony delivers the first trailer for Killzone 3, showing off the game's brutal new melee system. Looks painful!
Michael McWhertor got his hands on Killzone 3's new melee attack system last month, and wasn't particularly impressed. Perhaps if Sony had shown him this rendered trailer, with its bone-crunching, slow-motion strikes he would have felt better about the whole thing. Or maybe just the trailer.
Sony drops this trailer on us in celebration of the relaunch of Killzone.com, now your one-stop shop for all things Killzone 3 related.
Developer Guerrilla Games promises that the first gameplay trailer is right around the corner. Considering E3 2010 is just a few weeks away, expect to see it by then, if not sooner.
Presenting The First Killzone 3 Trailer [PlayStation Blog Europe]
Dungeon and Dragons Online's next update,Update 5: Rise of the Guilds, amplifies the guild experience for players by adding such elements as Guild Levels and Special Guild Trophies, even enticing players with an airship as a possible guild headquarters. The update also adds a Carnival of Shadow adventure pack which looks to deliver an intriguing mystery in classic hall-of-mirrors fashion with a medieval fantasy twist.