Product Update - Valve
Updates to Serious Sam HD: The Second Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Graphics
* To improve performance near water, dynamic water rippling is disabled on multi-GPU systems. This is a temporary workaround while waiting for driver fixes from ATI and NV.
* Adjusted rendering LOD distance on water rippler distance.
* When rendering in-game wide-screen cameras, max allowed mega-pixels is reduced in order to match rendering size of 4:3 original screen. That way reallocation of rendering buffers is avoided.
* Fixed some models being influenced by fog when they shouldn't be.
* Updated resolution auto-selection to skip the last good resolution for a fallback candidate if it's the same as the current resolution.
* Fixed the inability to start a game in window mode when the .ini file contains the gfx_bFullScreen cvar but without accompanying resolution cvars.
* Added cvar prj_fMinFlameFastLightDistance which specifies the minimum distance between flame fast lights on a single entity. This makes sense only on materials which don't allow flame propagation (most static geometry), as there is already a limit for applying flame hit points on materials on which flames propagate (puppets and trees).
* Cvar 'efx_bStreaksHQ' now defaults to 0, as there's no need for high-quality streaks, as in most cases, "lower" quality is more than enough, while HQ tends to affect frame-rate noticeably.

Sound:
* Upgraded DirectX libraries to the "February 2010" version.
* Fixed possible loopholes that can provoke XAudio2 to crash.
* On the last level, a music started in a secret would wear out without reverting to normal music, thus leaving just silence.
* Fixed problem with weapon sounds sometimes being interrupted in large fights.
* Sound wrapper's report for Xaudio2 now states HW voices (i.e. "mixer voices") correctly. (Mixer HW voices is actually number of output channels in this case.)
* Added 'xad_bInstantUpdates' cvar for controlling whether the changes to XAudio2 API should be commited right away (on a per-function basis) or just once per frame (=0, default).

Menus:
* Fixed problem with particle bias being reset to 1.0, after setting it from GPU custom quality sub-menu.
* Updated difficulty customization menu to display customized settings with a different color from the default settings.
* Text in Game Details and Session Info menus no longer blinks and glows during scrolling.
* Focus changing wasn't working correctly when player uses gamepad to navigate menus with multiple scrollbars.
* Game modes now have more space for the rules in the game mode overlay.
* Enlarged the game overlay buttons for longer strings in non-enu locales.
* Enlarged the area for Netricsa message title and made it wrappable.
* Upon starting new level, user was allowed to exit netricsa before auto-saved game was stored onto disk, which caused application to be blocked for a few seconds.
* Enlarged the area for game rules in game details menu.
* Changed paragraph padding in game details menu to minimize text wrapping.
* Fixed the erroneous level name in session info menu screen.
* Netricsa image was not handled properly for the game modes that use single player levels.
* In game overlay menu, spectators are now flagged with icons, instead of a text label.
* Fixed garbled button names in the game overlay menu before player starts interacting with the menu.
* Fixed problem with "Render LOD Bias" slider being reversed (min setting was infact max and max was min).
* "PlayerCard" (i.e. SteamID) button was not visible on session info menu screen when using only mouse input.
* Added auto jump, fixed crosshair, player list visibility and its size scaler as options in the game options menu.(Previously those were accessible via cvars.)
* Changed sniper rifle and cannon binding to key 7 and serious bomb to key 8.

Levels and gameplay:
* Several pre-recorded demo files are now installed with the game, for easier benchmarking.
* Palenque Demo now has its leaderboards for "SinglePlayer", "Cooperative" and "CooperativeCoinOp" modes.
* Fixed "disco" music on Palenque level not playing on clients.
* Fixed some triggers on Palenque Demo that would not be started in game modes that use warmup.
* Fixed a door on Palenque Demo that wouldn't open in coop.
* Enabled BeastHunt and TeamBeastHunt on Palenque Demo.
* Adjusted visibility distances for Armor and Health items.
* Adjusted melee range for the largest Highlanders to fit their size.
* In some situations puppets would not be deleted after they are dead. This was when they died during the contact with moving brush or bouncer.
* Added sound and particles to destucting floor on Palenque Demo.
* Fixed wrong color on some stones at the start of first level.
* Patched Zumbul spawner on the Palenque Demo level that ended up inside mountains and would fall down into infinity.
* Fixed the huge Highlander Bride in Land of the Damned, so it doesn't walk around and stomp on players.
* Took new screenshots for all levels in resolution 512x512.
* Fixed the flying Kleers secret.
* Cannons on We Got Skulls'N'Bones Too can now be reused.
* Fixed stretch on particles used for tree destructions.
* Added Step sounds for Ughzan player character.
* Adjusted kamikaze and bull spawning on Icelander.
* Disabled destruction on big head statue on Jump Over. It's important that the head stays intact because players use that model to jump on it in order to get to the Health item.
* Changed position of My Burden item on Hole.
* Changed positions of Serious Damage, MyBurden item and on some jumpers on We Got Skul'N'Bones Too.
* Added more spawn markers on several Versus levels that had too few.
* Fixed multiple collision problems on several Versus levels.
* Fixed being able to get out of the arena on Greenfield.
* Fixed enemies getting stuck when descending the hill on Bear City.
* Added various delays on initial item spawning on Kleer Base to avoid spawning all at the same time that makes one big noisy spawning sound.
* Lowered bump map height on the frozen lake.
* Fixed situation on Hole level where player could jump through grid floor if jumping from below water.
* Fixed control time on bouncer on The Lost Tomb level.
* Adjusted Zorg's skeleton and mesh LOD switching distances.
* Added barrier fields on Yodeller because players could reach blind areas of map with rocket jump.
* Inserted new spawn markers on Yodeller.
* Fixed geometry on windmill wing on Yodeller, so players can now walk on it.
* Serious bomb item will not be picked if player cannot cary any more serious bombs.
* Destroying both Exotech Larva arms now triggers quotes.
* Fixed Mental difficulty not getting unlocked.
* Fixed missing war music on the Exotech Larva boss.
* Fixed "MyBurdenBeginner" achievement not being awarded.
* When fixed crosshair is used, crosshair will always be fixed to the center of the screen with fixed size.
* Fixed Kleer sometimes damaging player even after its attack has finished.

Networking:
* Dedicated server can now run without the Steam client.
* Added prj_bExitOnSessionEnd which makes dedserver exit after all players leave, in order to keep memory usage under control.
* Added timeout that disconnects client for the situation when client was forever waiting in the menu netricsa loop and typing "Waiting for server to start" due to the high packet-loss rates.
* Improved connection robustness to prevent spurious disconnects that happened at high packet loss rates.
* Dedicated server enumeration is now much faster.

Multiplayer
* Player now resets its score when changes team and gets respawned when it changes team during gameplay phase.
* Player is not able to respawn when is dead and round is played in last team standing mode.
* In my burden mode, frag count is not important any more for sorting players.
* Dead players don't show direction arrow any more in small players table of the team survival game.
* Auto cycle maps didn't work for survival game modes.
* Cooperative coinop mode now allows users to turn on auto map cycling.
* Beast hunt, team beast hunt and cooperative coinop modes now display rules while loading and wait for the player to press "Continue".
* Playing time in game mode which uses timer for goals (i.e. survival) is now predicted on client, so it counts smoothly.
* Removed erroneous newline character from the "player joined" notification message.
* Added safeguards against problems which caused achievements not to be awarded sometimes on client machines.
* Fixed "Deathmatch Beginner" achievement which required player to win instead of just awarding it to player which participated with at least one kill.
* Added safeguards against spectating players from the opposing team.
* Updated game modes descriptions.
* Winner would not be printed in team modes if there would be only one player in any team.
* Cooperative and coinop now use Netricsa and don't show game rules during load time.

Crashes and malfunctions:
* Fixed application crashes that happened when loading saved games, if thegame was corrupted on the disk.
* Fixed problems caused by intrusive programs (like F-Secure with DeepGuard enabled) that caused the game to misbehave.
* Fixed inability to start the game if Windows installation is damaged so that the certificate checking APIs malfunction. It will now report error to the console, but still carry on.
* Fixed occasional application crashes when game ends up in netricsa level when trying to load invalid save game.
* Fixed memory corruption that happened at high packet-loss rates, and caused crashes later in the game (usually on exit or level change).
* Fixed cases where force field would teleport player into infinity.
* Fixed a crash that happened when client joined a paused game.
* Fixed wrong fatal error when being unable to load ATI's ADL DLL.

Localizations:
* Knife and colt Netricsa messages were sometimes untranslated (in English), even for other locales.
* Localized text for "Wave #" counting in Survival.
* Fixed various errors in localization.
* Fixed "The Second Encounter" label in French locale.
Product Release - Valve
In celebration of SEGA week, Total War Anthology is on sale at 66% off (with Napoleon available separately at 33% off) now through 10am PST Friday.
Team Fortress 2 - Valve
Updates to Team Fortress 2 and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
  • Improved crash reporting system to enable more detailed crash reports
  • Fixed a client crash caused by a buffer overflow while processing temp entities

Counter-Strike: Source Beta
  • Fixed not being able to add bots to the game using the Create Server dialog
  • Fixed some movement ConVars to match the current Counter-Strike: Source settings for default values and flags
  • Fixed several rubberbanding/stuttering issues with objects and players
  • Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden
  • Fixed bloom problems
  • Fixed a server crash caused by malformed client autobuy string
  • Fixed developer console output being on by default
  • Fixed "Report Bug" in the main menu not working
  • Fixed the missing icon for the desktop shortcut
  • Fixed the "rebuy" command not buying the correct items depending on the order they were purchased in
  • Fixed the clock image in the spectator HUD being clipped

Team Fortress 2
  • Fixed a case where the Spy could start taunting and cloak at the same time
  • Flamethrower changes
    • Increased base damage 10%
    • Afterburn duration increased (from 6 to 10)
    • Flares that hit a burning player at mid-to-long range will crit
    • Reduced Backburner damage bonus from 20% to 15%
Steam Blog - Valve
According to the accounts of many happy Mac gamers, last week's launch of Steam on the Mac has been a huge success. Those of us on the Steam team were especially pleased to be able to include Portal as a free download to celebrate the launch, and it appears that many of you agree it was a good idea - there have been approximately 1.5 million downloads so far. Aperture Science, we've heard, is pleased. Be sure to pick it up today - the offer ends on the 24th of this month.

As we've mentioned, Steam is going to be adding a new set of Mac games every Wednesday for a few weeks. Here is today's dozen new Mac titles:

Madballs in Babo: Invasion
Killing Floor
Altitude
Europa Universalis 3
Hearts of Iron 3
Sam & Max Season 2
Sam & Max Season 3 - Ep. 2
Chains
Simplz Zoo
Caster
Eschalon Book 1
Windosill

All of these titles support Steam Play, meaning that you'll be able to play each title on both Windows and the Mac from any computer with just a single purchase. Several of the titles also support cross-platform multiplayer action - a first for games on Steam.

In other Mac news, we're getting ready to add Mac numbers to our hardware survey. As longtime Steam customers are aware, our Steam Hardware Survey has become an industry benchmark for gauging what kinds of computers gamers are running around the world. We are in the process of updating this monthly report with Mac information and other new aggregate data. Here's a sneak peak at some of the preliminary findings we've gathered about Mac hardware since we launched on that platform just over a week ago:

- Roughly two thirds of all Steam Mac users are running on a laptop.
- Portal (with the same code base across platforms) is one fifth as likely to crash on a Mac than on Windows.
- And one week after launch, already more than eleven percent of all Steam purchases are for the Mac.

You'll be able to dig deeper into those numbers sometime next month, which is when we're planning to ship the complete report. After that it will be automatically updated each month with new survey data.
Booster Trooper - Valve
Updates to Booster Trooper have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Booster Trooper
  • Added: Dedicated Servers
  • Added: new map - Molten Rock
  • Added: "Bots Free" leaderboards only for games human vs human with no bots
  • Fixed: infinite join sound in hardcore mode
  • Fixed: several achievement detections
  • Added: Hz setting for resolutions
  • Added: password protected hosts
  • Added: sfx for spawn protect duration
  • Fixed: added missing low-textures on scrapyard
  • Improved: if reload was interrupted by grenade usage or weaponchange it will restart automatically
  • Improved: no shooting during respawn protection
  • Improved: gfx detail option now affects physics details as well
  • Fixed: duck down accuracy check
Altitude - Valve
Play the full game for free this weekend only! Featuring cross-platform multiplayer, you can now play Altitude against PC and Mac foes alike.

If you already have Steam, click here to start installing Altitude now. Need Steam? Click here.

Plus, save 50% when you buy Altitude before Monday.
Press Release - Valve
Cross-Platform Multiplayer Titles Available Now

May 19, 2010 - The second round of Steam for the Mac launch titles are available now. This week's collection features a dozen games headlined by the first cross-platform multiplayer games offered via Steam.

This first set of titles that allow for PC vs. Mac cross-platform gaming include the co-op zombie hit Killing Floor, Altitude, and Madballs in Babo: Invasion.

"We were thrilled when we learned that Steam was coming to the Mac platform and started working on a native Mac version of Killing Floor immediately," said John Gibson, President of Tripwire Interactive, creators of Killing Floor. "Steam's advanced multiplayer support on both the PC and Mac has enabled us to bring Killing Floor to a whole new audience on the Mac and introduce them to the existing PC player community."

To celebrate the launch of these titles, Killing Floor will be offered at 33% off its regular price (for a limited time). An Altitude Free Weekend promotion is available now on Steam, and those who wish to purchase the game and play beyond the weekend may pick it up at 50% off its regular price. And Madballs in Babo: Invasion is also available at 50% off its regular price.

More single player games are also available today including Sam and Max: The Devils Playhouse Episode 2, Hearts of Iron 3, and more. Click here to see all Mac titles new to Steam.

An additional collection of Mac titles will launch next week via Steam.

For more information on Steam, please visit www.steamgames.com.
Product Release - Valve
In continuing our celebration for Sega's week-long sale, Sonic & SEGA All-Stars Racing can be yours today at 50% off the normal price. Offer expires on May 20th at 10AM Pacific Time.
Arsenal of Democracy: A Hearts of Iron Game - Valve
Updates to Arsenal of Democracy: A Hearts of Iron Game have been released. The updates will be applied automatically when your Steam client is restarted.

- Updated to version 1.04
Product Release - Valve
Are you a Sci-Fi RTS fan? Well you're in luck as SEGA is offering a 24-hour sale on the Sci-Fi triple threat consisting of Stormrise, Space Siege, and Universe at War at a whopping 75% OFF! Don't miss out as the offer ends on May 19th at 10AM Pacific Time.

Or you can go 'all in' with the uber SEGA Complete Pack bundle which includes all these games.
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