May 11, 2010
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Phill Cameron)

I just euthanised Sam Fisher.

It was the right thing to do. I couldn’t let him go on like that, constantly trailing off mid sentence, sometimes for minutes at a time, before carrying on exactly where he left off. Or he’d pull himself into safety behind a piece of cover, only to get seemingly distracted, vacant stares as all around him was chaos. When he finally returned to reality, he would just as likely be somewhere entirely different to when he started.

I don’t blame him though. It’s not his fault he’s like this. It’s Ubisoft, with all their talk of good intentions and protecting their creative license, that have really killed him, not me. It wasn’t me who decided that it was time to fight the pirates at all costs, even if it meant that the only true victim would be the paying customer. It wasn’t me who waged this war over copyright infringement. I’m just collateral damage. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Sperm!

Would you like to see Zombie Cow’s Privates? We sure would. We’d not only like to see them, but we’d like to play with them once we have. But no! We’re not talking about their penises! We’re talking about their new winky-themed game, Privates! (NB. We’re talking about their penises.)

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

It’s always time for war in ArmA 2, and that’s never truer than on the arrival of expansion pack, Operation Arrowhead. Set three years after the original conflict, another flashpoint in the region causes Americans to administer tactical face-biff to local forces. It’s a big old single-player campaign that we really should do a hands-on preview of some time soon. MAYBE WE WILL. Anyway, videos… (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Kieron Gillen)

This image is a Stalinist-revisionist-edit on the  real game. YOU UNDERSTAND WHY!!!!!

Among the people I met at Gamecamp was splendidly-fringed J. Nash obsessive Kerry Turner who was simultaneously pleased and a little bemused by the glowing commentaryand angry debate around the results of her weekend play with Flixel. The game in question is Enough, a teeeny little art game about inevitability which reverses the usual survival-is-triumph motif of videogames to John Walker-esque effect. Very quick to play, and worth doing so. But Up to Jump, Kerry? What would Amiga Power say?

(They’d be fine, as there’s another option. BUT STILL)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Enjoy the smooth sounds of the wasteland, with a freebie 24-track pack of music from the Fallout 1 and 2 soundtracks. Original composer Mark Morgan has poked and prodded the score into a shiny form suitable for the discerning 21st century ear. The whole Vault Archives set is available here, along with four streaming tracks for preview purposes. It remains incredibly evocative sinister-ambient musicology.

(Via NMA)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Ultima Online isn’t the grandaddy you think it is. In fact, it was predated by one Meridian59. Often considered the first MMO (at least in terms of how we now define the genre), and thus progenitor of all the Warcraft template that so many of the last half-decade of MMOs is built around, Meridian 59 is an essential artifact for gaming historians. It’s also (apparently) really very interesting even by today’s standards. Combine that with the fact it recently went free to play after 14 years and you have a really bloody good reason to indulge in a spot of gaming archeology. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Kieron Gillen)

This is the second Gamecamp. Organised by awesome people, hosted by PayPal/Gumtree/eBay with food from Pizza Express and booze from Unity, it works on the unconference model. In short: a conference without a plan. People turn up. Anyone who wants to try and run a session, can do so. Just lob up its name on the board. People turn up. People leave. People may get annoyed/inspired by what others have done, and do a response session later in the day. And then, 8 hours later, everyone goes to the pub. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Two years on from the moderately successful launch of Age Of Conan (I’m not really endorsing it here, I fell asleep after the first bit in the port, and ended up feeling deflated) it seems the Funcom have completed a major expansion for the game, Rise Of The Godslayer. It’s £18 and can be bought by subscribers via digital download from tomorrow. There’s also going to be a new retail push with the game going out bundled with the expansion. The new stuff includes Asian-themed Khitai, which has a new player race, and no level cap increases. Eh, what? Yep, all the new stuff comes in the form of new skills and professions for characters to pursue, giving existing characters more to do, and making them more rounded denizens of made-up-barbarianland. Hooray!

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

S2 Games’ Heroes Of Newerth (fantasy multiplayer tactical combat in the vicinity of Defense Of The Ancients) is all set for release on Wednesday. I think that gives you close to two days to leap onto the open beta and see what all the fuss is about – the fuss being the IGF audience award earlier this year and a claim of two million people on the beta. Exciting illustrative video ‘neathwards. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Men Of War is probably my favourite RTS, and I’ve definitely not spent enough time with the multiplayer. Fortunately there’s a grand excuse to get back into this week, as 1c explain: “In the lead up to the 65 th anniversary of Victory in Europe day, 505 Games and 1C company have today made the Men Of War multiplayer client available for free download. From the 11 th to 23 rd May inclusive, players will be given a temporary access key to engage in the game’s tense multiplayer combat modes.”

Get the key here and the client here. (1.9gb)

...