Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Added new spawnicons
  • Added support for spawning TF2 Spy with masks
  • Added 'proper' thirdperson animations
  • Added sv_max_usercmd_future_ticks (default: 8) should prevent speedhacks.
  • Added support for per-map particle systems
  • Fixed crash in Entity:TranslateBoneToPhysBone()
  • Fixed crash when closing with the help window open
  • Fixed zombie crash
  • Fixed bone follower crash (when using unsuitable model)
  • Fixed crash exploit when Script Enforcer was enabled
  • Added support for Vector * Vector
  • Added Entity:SetRenderFX( kRenderFx* )
  • Added "Depth" and "SizeMode" key values for render targets.
  • Added ParseParticleManifest( file ) where file will be translated into particles/particles_(file).txt.
  • Added Player:SetRenderAngles( angle )
  • Added Entity:GetPlaybackRate()
Booster Trooper - Valve
Updates to Booster Trooper have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Booster Trooper
  • Fixed: Tripple Kill Achievement
  • Fixed: Light and Dark Trooper Achievement
  • Fixed: Duster Achievement
  • Beacon strength doubled
  • Fixed: multiple exit messages of players leaving matches
  • Server list sorted by ping from low to high
  • Fixed: several changed input keys now saved correctly
  • Changed: object size of grenades decreased
  • Improved: aiming with controller
  • Added: D-Pad down on controller brings up stats
  • Fixed: [Unknown] player name
  • Performance improved
  • Added: Texture details low option
  • Fixed: lost device
  • Fixed: Armcutter range
  • Added: global volume setting
  • Fixed: overall volume attenuation
  • Fixed: [Bot]Mitch team correctly set for TDM
  • Added: friendly fire option for servers in team modes
  • Fixed: block joining full games
  • Fixed: network shooting bug
  • Added: more different screams on death
  • Improved: hit collision detection
  • Improved: Rocket and Grenade damage range decreased
  • Improved: Minigun damage falloff on distance
  • Improved: Shotgun range increased
  • Improved: Plasma damage increased
  • Improved: Pistol damage increased
  • Improved: Jetpack takeoff speed increased
  • Improved: Jetpack "refill" pause decreased
  • Improved: Sniper damage falloff on distance
  • Improved: If player ducks down accuracy of weapon is increased
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added further PropHunt mode support
    • Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
    • Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
  • Fixed the Engineer being able to build more than 1 of each type of building
  • Fixed old Engineer build keybinds not working with the new system
  • Fixed a client crash on shutdown
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed startup crash when no SSE2 support
  • Fixed TF2 map crash
Flotilla - Valve
Lead your orbital battleships to victory in Flotilla! Fight, trade, and explore new planets in your journey through the galaxy. Discover upgrades and artifacts to install on your fleet ships, and engage in battle with bounty hunters and pirate space-chickens.
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Fixed original survivors cheating in Bleed Out mode by throwing first aid kits
Product Update - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Added new spawnicons
  • Added support for spawning TF2 Spy with masks
  • Added 'proper' thirdperson animations
  • Added sv_max_usercmd_future_ticks (default: 5) should prevent speedhacks.
  • Added support for per-map particle systems
  • Fixed crash in Entity:TranslateBoneToPhysBone()
  • Fixed crash when closing with the help window open
  • Fixed zombie crash
  • Fixed bone follower crash (when using unsuitable model)
  • Fixed crash exploit when Script Enforcer was enabled
  • Added luaJIT
  • Added support for Vector * Vector
  • Added Entity:SetRenderFX( kRenderFx* )
  • Added "Depth" and "SizeMode" key values for render targets.
  • Fixed quotes in GLON
  • Returning true in PrePlayerDraw will prevent them from being drawn
Train Simulator Classic 2024 - Valve
RailWorks SD40-2 Burlington Northern Add-on is available on Steam.

The SD40-2 Burlington Northern shares the same basic superstructure as the SD38-2 as it uses the same 16-645E3 engine (with turbo charging modifications). The Dash 2 also has longer front and rear porches than other models, making for distinguishing features when comparing locomotives. Another alteration from previous designs is the three radiator grilles mounted on the roof, where previously there were only two.
Announcement - Valve
Save 75% off Codemasters Racing Pack, including DiRT2, DiRT, FUEL, GRID, and ToCA Race Driver 3.
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed several issues with the Source SDK
  • Added new items to commemorate our 119th (or so) update
  • Scout's "Retire the Runner" achievement updated to be
    • "Kill a Scout while they are under the effect of Crit-a-Cola."
  • Added a 20% damage bonus to The Backburner.
  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
  • Fixed the teleporter exit using the wrong particle effect.
  • Fixed HUD damage indicators not appearing.
  • Fixed Teleporters not reverting to level 1 when their other side is destroyed.
  • Fixed receiving damage not causing view-kicks on players.
  • Fixed Engineers & Spies being able to circumvent build restrictions.
  • Fixed Server Browser not saving filter settings properly.
  • Fixed a client crash in the targetID on clients running custom HUDs
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