Darkest Hour: Europe '44-'45 - [RS]Razorneck
We will be having another test tonight and it will be open to anyone who wants to join. It's your big chance to kill the Devs! We will be testing game balance and the test starts at 8 pm UK time. Bring your friends and help fill the server!


- Razorneck and the DH Development Team
Darkest Hour: Europe '44-'45 - Razorneck Sadistic p00n Magician
We will be having another test tonight and it will be open to anyone who wants to join. It's your big chance to kill the Devs! We will be testing game balance and the test starts at 8 pm UK time. Bring your friends and help fill the server!


- Razorneck and the DH Development Team
Darkest Hour: Europe '44-'45 - [AMG] Nestor Makhno
We will shortly be releasing a big new update for DH and would like your assistance in testing the new balanced maps.

These are on server redirect on the TWI Devs Server and will be played all weekend so that we can make sure reinf levels etc are OK.

Join us in trying out the updated maps this weekend.

[DH] Nestor Makhno
Darkest Hour: Europe '44-'45 - Orbital Railgun
We will shortly be releasing a big new update for DH and would like your assistance in testing the new balanced maps.

These are on server redirect on the TWI Devs Server and will be played all weekend so that we can make sure reinf levels etc are OK.

Join us in trying out the updated maps this weekend.

[DH] Nestor Makhno
Aug 7, 2009
AudioSurf - Dylan
Hold on to your attention spans and be on the lookout for some seven-figure scores--it's endurance techno week on Radio. We're featuring some songs from Speedsound's Psytranceproducts Vol. 2 compilation.

First up we have "Team Radio--I Like Me". It's 8 plus minutes of 277 traffic congestion. Next there's "Mahadef-Mojo" which is also over 8 minutes long, with 197 traffic and some interesting peak patterns. And then last but not least, "Static-insane Deep Connection"--it's an even 10 minutes long, 224 congestion.

See you on the scoreboards!
Aug 7, 2009
AudioSurf - Dylan
Hold on to your attention spans and be on the lookout for some seven-figure scores--it's endurance techno week on Radio. We're featuring some songs from Speedsound's Psytranceproducts Vol. 2 compilation.

First up we have "Team Radio--I Like Me". It's 8 plus minutes of 277 traffic congestion. Next there's "Mahadef-Mojo" which is also over 8 minutes long, with 197 traffic and some interesting peak patterns. And then last but not least, "Static-insane Deep Connection"--it's an even 10 minutes long, 224 congestion.

See you on the scoreboards!
Team Fortress 2 - SZ
We've been shirking our updating duties here, so we thought it'd be a good time to do some quick housekeeping.

<a href="http://www.teamfortress.com/post.php?id=2711">Read the blog post</a>
Team Fortress 2 - SZ
We've been shirking our updating duties here, so we thought it'd be a good time to do some quick housekeeping.

Read the blog post
Left 4 Dead - Alden
Entitled "Crash Course," the latest DLC delivers new single-player, multiplayer and co-operative gameplay to both platforms. Targeted for release in September, "Crash Course" bridges the gap between the end of the "No Mercy" campaign and the beginning of "Death Toll" in the original game, expanding the game universe with new locations, new dialogue from the original cast, and an explosive finale.

While containing both Survival maps and a Co-operative Campaign, the primary goal of "Crash" is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game's existing Versus campaigns. A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay.

Click <a href="http://store.steampowered.com/news/2708/">here</a> to read the full press release.
Left 4 Dead - Alden
Entitled "Crash Course," the latest DLC delivers new single-player, multiplayer and co-operative gameplay to both platforms. Targeted for release in September, "Crash Course" bridges the gap between the end of the "No Mercy" campaign and the beginning of "Death Toll" in the original game, expanding the game universe with new locations, new dialogue from the original cast, and an explosive finale.

While containing both Survival maps and a Co-operative Campaign, the primary goal of "Crash" is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game's existing Versus campaigns. A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay.

Click here to read the full press release.
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