Radar impulse bubble expand very slowly but it stays much longer on the map. This combined with longer cooldown allow to defend from cloaked units easier but at the same time stops hackers from spamming radar impulses.
General - Server structure was moved from my flat to external server in France that has fiber connection with America > Much better server specs > Faster match loadings > Enemy machines are less capable of bumping player out of tracks > Less lags (specially in America) > Less "connection errors" - removed bugged "parts missing" blockade not allowing to enter battle - Longer Time before AFT kick - Less resource demanding effect of the energy rays
Bug Fix - Fixed mouse sensitivity bug appearing while shooring energy rays and Repair beam
General - Tons of internal changes in code that has no direct influence on game but will help me later - Changes in SQL structure that will work fast even with lot's of players on-line - Small speed optimalisation in building mode - In general, building should work better now. - External game management tool (Now i can track all games and players on-line. Kick, communicate and so on)
New Feature - Afk detection system.
Bug Fix - Part mirror flip works now - Fixed problem with Firewall not working in the base
General - If you push both mouse buttons using energy ray (or repair) you will shoot on zoom without auto-aim. This should make tower capping easier when using energy ray. - Build mode optimalization should give some bonus FPS in the assembly to less powerfull CPUs - Hangar help sheet is now localized - Hangar help sheet remembers that it was hiddan after restarting game - Hangar help sheet hide button is more visible now
New Feature - You can now cycle through connectors on parts that has more then one connector (Like constructors or tracks).
Bug Fix - Fixed couple details on the map. Assymetric pipes, No colliders on sieds of the ramps to main arena etc. - Fixed error causing part misscalculation during Undo and redo option - Fixed bug causing part misscalculation calculation in some situations of mirror mode - Fixed bug making part Red in some situations when it can be placed and should not be red - Fixed problem with amount of machine cores that were not calculated correctly - Fixed issue causing that machine was still shown in preview after deletion - Fixed Machine parts vanishing for good after deleting all machines and starting automatic procedure of creating a new machine - Fixed raycast problems occuring during building - Hopefully Fixed Deleting Hangars then entering edit mode makes you unable to look around and move Forced to restart - Fixed bug with connection detection in crystals (and other asymmetric blocks) - Fix: sometimes when a player wants to join combat, they get blocked even though they have all the needed parts - Fixed Couple errors in RU Localizarion
Bug Fix - Turned back on Y and Z Mirror - Fixed bug that was allowing to place blocks that were not on the grid - Fixed bug that was allowing to connect parts to places that did not have connectors. Like connecting parts to the tip of the crystal - Fixed bug causing that unconnected parts was not shown just after entering building zone - Introduced a lot of corrections to RU localization - Fixed Connection points on Generator T2
General - Localization RU - You can now buy flags of different countries that can be mounted on your machines - New prices for paints
Bug Fix - Fixed bug with towers disappearing on zoom when using railgun - Crystals and cones has now much better working connectors in build mode - Crystals got new materials that make building more comfortable - Single wheels can no more be mounted Vertically - Turrets no longer change into spheres (unless very far from observer)
Balance - Armoured Radar Mk3 covers bigger area of the hull and got +33% range - Radar impulse got +34% range but still has 550m. max range