General - Server structure was moved from my flat to external server in France that has fiber connection with America > Much better server specs > Faster match loadings > Enemy machines are less capable of bumping player out of tracks > Less lags (specially in America) > Less "connection errors" - removed bugged "parts missing" blockade not allowing to enter battle - Longer Time before AFT kick - Less resource demanding effect of the energy rays
Bug Fix - Fixed mouse sensitivity bug appearing while shooring energy rays and Repair beam
General - Tons of internal changes in code that has no direct influence on game but will help me later - Changes in SQL structure that will work fast even with lot's of players on-line - Small speed optimalisation in building mode - In general, building should work better now. - External game management tool (Now i can track all games and players on-line. Kick, communicate and so on)
New Feature - Afk detection system.
Bug Fix - Part mirror flip works now - Fixed problem with Firewall not working in the base
General - If you push both mouse buttons using energy ray (or repair) you will shoot on zoom without auto-aim. This should make tower capping easier when using energy ray. - Build mode optimalization should give some bonus FPS in the assembly to less powerfull CPUs - Hangar help sheet is now localized - Hangar help sheet remembers that it was hiddan after restarting game - Hangar help sheet hide button is more visible now
New Feature - You can now cycle through connectors on parts that has more then one connector (Like constructors or tracks).
Bug Fix - Fixed couple details on the map. Assymetric pipes, No colliders on sieds of the ramps to main arena etc. - Fixed error causing part misscalculation during Undo and redo option - Fixed bug causing part misscalculation calculation in some situations of mirror mode - Fixed bug making part Red in some situations when it can be placed and should not be red - Fixed problem with amount of machine cores that were not calculated correctly - Fixed issue causing that machine was still shown in preview after deletion - Fixed Machine parts vanishing for good after deleting all machines and starting automatic procedure of creating a new machine - Fixed raycast problems occuring during building - Hopefully Fixed Deleting Hangars then entering edit mode makes you unable to look around and move Forced to restart - Fixed bug with connection detection in crystals (and other asymmetric blocks) - Fix: sometimes when a player wants to join combat, they get blocked even though they have all the needed parts - Fixed Couple errors in RU Localizarion
Bug Fix - Turned back on Y and Z Mirror - Fixed bug that was allowing to place blocks that were not on the grid - Fixed bug that was allowing to connect parts to places that did not have connectors. Like connecting parts to the tip of the crystal - Fixed bug causing that unconnected parts was not shown just after entering building zone - Introduced a lot of corrections to RU localization - Fixed Connection points on Generator T2
General - Localization RU - You can now buy flags of different countries that can be mounted on your machines - New prices for paints
Bug Fix - Fixed bug with towers disappearing on zoom when using railgun - Crystals and cones has now much better working connectors in build mode - Crystals got new materials that make building more comfortable - Single wheels can no more be mounted Vertically - Turrets no longer change into spheres (unless very far from observer)
Balance - Armoured Radar Mk3 covers bigger area of the hull and got +33% range - Radar impulse got +34% range but still has 550m. max range
- More Firewall towers on the map - Firewall towers closer to the battlefield - EW weapon teraflop bonus reduced by 5% - Targetting damage bonus reduced from x 2.5 to x 2 - Decloak Impulse Cap reduced from 675 to 550 - Decloak Impulse Cooldown increased from 4 to 8 seconds - Filewall after being hacked increased from 60 to 90 seconds
- Time to auto-recharge reduced from 12 to 10 seconds - Removed 2 unvisible collisions, collisions added to the street lamps