When a great-looking video game imitates a real life place, how close do the two get?
Compare the downtown Manhattan of Crysis 2 to the real thing and you'll see what happens when just one real intersection, where State St. meets Bridge St. down in the financial district, becomes a video game battlefield.
The real intersection needs to accommodate foot and car traffic and allow the businesses of business and tourism to get done. The video game version needs to allow room for the player's super-soldier to plunge into a shoot-out. But the video game version is walled off to prevent wandering and filled with more trees, trucks and even a statue-turned-memorial, all serving both as barriers behind which to hide in a gunfight as well as visual indicators that we are in a damaged place that we hopefully will care about.
(For one more comparison between reaity and the NYC of Crysis 2, check out the video game's addition of a certain skyscraper to New York's skyline.)
Crytek and EA unleashed the highly anticipated sequel to Crysis last week. While waiting for it to become available Down Under, I found myself reading numerous reviews about the game. Most were highly positive, while informal observations from bloggers and PC gamers noted that Crysis 2 has departed from some of its predecessor's gameplay essentials and feels closer to a Call of Duty-style shooter.
As you've probably come to expect from our performance reviews, we'll leave you to judge the gameplay and concentrate on how the game runs on a variety of hardware instead.
Still relevant to our discussion however is the absence of DirectX 11 support at launch. As PC gamers ourselves, we can't help feeling a bit disappointed by Crytek's exclusive use of DirectX 9 rendering, especially considering that the original game did support DX10.
After some backlash from PC users last year, Crytek responded with the claim that Crysis 2 on the PC would have superior graphics to console versions. This was taken as a sign that the company would remain faithful to its PC roots. But then came the demo fiasco, with EA/Crytek releasing a Crysis 2 demo exclusively on the Xbox 360. Nothing was announced for the PC until a few weeks later when a last minute PC multiplayer demo surfaced.
Adding insult to injury, when the PC demo finally arrived, it carried many Xbox 360 leftovers such as the prompt to "press start to begin" or to "adjust your TV settings" when configuring the game brightness.
The game's launch wasn't entirely smooth either unfortunately. Crysis 2 saw a number of technical problems appear which prompted the release of a day one patch. Various graphics related bugs remain unaddressed, such as flickering screens and multi-GPU issues. Some users have also been experiencing activation troubles, though we understand the developer has been pretty responsive about these.
As things stand today, Crysis 2 on the PC does offer better textures, but that's about it other than the higher resolutions and frame rates usually offered by PC titles. DX11 effects are expected to be added in a future patch, but in the meantime don't misinterpret us, the game looks gorgeous regardless.
Clearly it's not exactly what we expected, but Crysis 2 does appear to be quite a lot of fun nonetheless. Now the question that remains to be answered is how demanding Crysis 2 is on PC hardware? Despite its shortcomings, can it bring the most power hungry rigs to their knees as the original game did? Today we plan to find out as we run a wide range of processors and graphics cards through the gauntlet.
Click the bottom right of each image to enlarge.
The difference between quality settings is quite apparent. Shadows are considerably more realistic when using the extreme settings over very high — they're not only smoother but also softer in certain places where objects are not casting such a harsh shadow. Extreme settings also offer more realistic lighting effects and objects such as rubbish bags have more definition.
We see the same variations between the very high and high quality presets as well. The high quality settings make use of even more crude looking shadows that feature less detail. You'll also spot another big change in the polygon count as you can see objects such as the arched windows are much more jagged now.
The differences between each quality setting are more subtle but they are still present in this next series of screenshots. Once again, the extreme setting offers more detail and softer shadows over the very high and high presets. The tree's shadow looks much more realistic, the tree trunk has more definition, and the shrubs around the tree are only seen with extreme quality.
When comparing the very high and high presets the biggest difference is the loss of detail. Most of the grass under the tree is gone while the mud in front of the tree and on the road is virtually gone.
Click the bottom right of each image to enlarge.
Using the extreme quality preset at 1680x1050 shows that Crysis 2 is every bit as demanding as the original. At this relatively low resolution, the GeForce GTX 580 barely cracked the 60fps barrier with an average of 64fps. The Radeon HD 6970 on the other hand averaged 49fps while the dual-GPU Radeon HD 6990 was just a fraction faster averaging 56fps.
The dual-GPU GeForce GTX 590 sailed along without any problems averaging 95fps, proving that SLI is working fine. We found that the single-player portion of the game requires an average of at least 40fps for smooth playable performance. Most of the graphics cards tested will provide satisfactory performance at 1680x1050.
However for perfectly smooth gameplay 50fps+ on average is warranted, which means you will need a very high-end graphics card.
Increasing the resolution to 1920x1200 pushed most cards below an average of 50fps, leaving just the GeForce GTX 580 and GTX 590 with ideal frame rates. The GeForce GTX 560 Ti averaged 40fps while the Radeon HD 6970 was only a fraction faster with 42fps and the GTX 570 jumped up another notch to 44fps.
At the massive resolution of 2560x1600, only the GeForce GTX 590 could deliver playable performance as even the GTX 580 fell below an average of 40fps.
Testing Notes & Methodology
Benchmarks: Very High Performance
Benchmarks: High Performance
CPU Scaling - Core i7 2600K
CPU Performance
Final Thoughts
Republished with permission.
Steven Walton is a writer at TechSpot. TechSpot is a computer technology publication serving PC enthusiasts, gamers and IT pros since 1998.
The first Crysis was, and remains, something of a benchmark for PC hardware nerds. Because the second Crysis was also made for consoles, though, some of those aforementioned nerds are angry. And justifiably so!
I mean, look at these numbers, put together by PC specialists Rock, Paper, Shotgun. They clearly show that, because this game is also available on the PS3 and Xbox 360, something's very wrong on the hardware side of things when it comes to the PC version! For example, Crysis 2 only has "32.1m pixels in the 12J", which reduces "the BSR to a measly 43, with almost negligible ambience".
Even more concerning to PC gaming purists is Crysis 2's Verticle Sync Module, which when compared to the PC-only Crysis "reveal a significant drop in upscaling, and a worrying trend demonstrating an increase in downscaling".
And all that's before you get to cardboard box comparisons and Crysis 2's carbon production and "significant reduction in flora".
For the full, often saddening rundown, see the highly scientific and 100% made-up article below.
Crysis 2′s Shocking Tech Compromise: Proof [Rock, Paper, Shotgun]
Almost 10 years since terrorists destroyed New York City's World Trade Center towers, the building that was supposed to proudly replace it still isn't complete.
In the 2023 of the new video game Crysis 2, it is.
This is the Freedom Tower, One World Trade Center — whatever you want to call it — a proud landmark in a damaged city.
The game in which it is featured, Crysis 2, is a first-person shooter that's mostly about the gunning down of the soldiers and aliens who have set upon a wrecked Manhattan.
The game's lead creator, German-based Cevat Yerli, once told me he sees New York as "the pride of mankind." He said this to me last April, when he visited the city and marveled at its grandeur again. It is a place that signifies what people can aspire to achieve, he'd said to me. In his game, he and his team at development studio Crytek have built the still-unreal monument to that effort, a tower meant to signify freedom and recovery, though its construction has been snarled in so many human failings and struggles.
In the 2023 of video games, at least, the Freedom Tower is a pristine monument upright and unscratched.
Crysis 2 is a wonderful, wonderfully different shooter. The shoes? Not so much.
We received this shoes today in the mail. While they feature the Nike swoosh and branding, the box says they're the product of McTiller Martins, the prototype facility that created the original nanosuit. Hmmm, I wonder if these will help me "be fast"?
Ensconced in a suit of modern day armor, Force Recon Marine "Alcatraz" can survive high rise drops, turn invisible and absorb the impact of machine gun fire. But his augmented Nanosuit is most powerful when it stops working.
It's during those moments in Crysis 2 when the player loses control, when the suit reboots and the character is forced to his knees under its weight and crawls through scenes, that gamers are reminded of the frailty of the human body and the power of the foes he faces. This is when the suit is most powerful, not just as a mechanism of play, but of storytelling.
Crysis 2 picks up three years after the events of the original shooter, dropping players into a sometimes misbehaving suit under the control of a marine as desperately confused about his situation as you will sometimes be. What you know, what he knows, is that aliens and an infection are decimating Manhattan and you need to reconnect with a scientist to help save the day, and the city.
Crysis released among much fanfare as a game that not only would push the boundaries of what could be delivered by your gaming rig, but also what should be expected of a first-person shooter. Crysis 2 promises to exceed that, bringing not just to PC gamers, but also console gamers, a title that pushes past the jungles of previous Crytek games and does so with more modest hardware requirements by today's standards.
More Refined Nanosuit: Beyond the extravagant graphics and lush environments of the Crysis series, it is the protagonist's Nanosuit that helps to set this game apart from other first-person shooters. This time around the suit has been optimized. It still delivers all of the same over-the-top abilities to your character, but without the need to do so much button pushing. With the Nanosuit 2 you only have to choose between armor and stealth modes. Things like super jumps, power melees and faster running are done automatically. This frees you up to concentrate more on the action and less on the toggling.
Pure Energy: Even though the strength and speed options of the new Nanosuit are essentially automated, doing things like running, jumping and power kicking still suck up energy, as do the stealth and armor modes. And it's that constant monitoring of your energy levels that help to shift the game from pure shooter to something more akin to a strategy title. Now you have to balance whether you want to slowly walk through enemies in stealth mode, or risk running by them, draining energy reserves early and showing up while still in their midst. While energy management is as important as health and ammo in Crysis 2, its designed to not be so distracting that it detracts from gameplay. What you're left with is an experience that feels deeper and requires a bit more thought than a what you might expect from a shooter.
Tactical Options: Crysis 2 is every bit a first-person shooter, which means it's a linear experience that guides players from one scene setter to the next and wraps the entire thing in rolling gun fights. Except when it doesn't. While a bulk of the game is made up of point A to point B travel, the developers did a great job of breaking that up with wide-open battlefields that push gamers to explore their options. Players can activate a Nanosuit visor that scans and identifies not only enemies and weapon caches, but also tactical points, like where you can flank an enemy or great vantage points for sniping. You can ignore all of this, you don't even need to use the visor, but the game's later missions become so difficult that surviving without that momentary pause and tactical reflection become much less likely. Combined with the need for careful energy management, these tactical moments help to distance the game from other shooters.
A Story Apart: Crysis 2 starts and ends seemingly detached from the series. There is a three year gap between the cliffhanger ending of Crysis and the slightly confounding opening of Crysis 2. While some characters return, most notable Nanosuit-wearing Prophet, the game could easily be played apart from the prequel. But that's not a bad thing. The game's flashbacks and driving plot that involves an alien invasion of Manhattan provide a compelling reason to play the game. Powerful use of the malfunctioning suit and how it anchors you to a spot during pivotal moments, highlight the intensity of the game and its story.
Dichotomous Environments: Crytek made a name for themselves by creating gorgeous games set in lush jungle environments. This time around they wanted to prove that they can do more than jungle backdrops. Their take on a Manhattan in ruin is ample proof of that success. The towering city is depicted as canyons of glass and steel, pockmarked cityscape and, yes, lush parks. This blending of war-torn urbanism with corrupted park environments creates a wonderful visual dichotomy rarely seen in modern day shooters.
Plentiful Customization: The game gives players tons of ways to customize their experience, from upgrades to the suit to the list of tweaks and upgrades you can perform on weapons. All told there are 22 weapons and 11 attachments which can be mix and matched in both single player and multiplayer modes.
Massive Multiplayer: Crytek wasn't content to push the elements of their 7-hour-or-so campaign, they also crafted a deep, engaging multiplayer experience that feels different enough from the current slate of online shooters to be worthy of ample time investment. And you're going to need it because Crysis 2 gives you very little to start with in the online modes. Everything from new suit abilities to weapons to modes have to be unlocked through plentiful online play. Once unlocked, the game delivers a sort of shooter experience that has a different sense of tactics, speed and play than what I've grown used to over the past few years.
Strange Enemy Behavior: Enemy artificial intelligence can be the lifeblood of a single-player first-person shooter. Unfortunately it has some issues in Crysis 2. While there were times when I was impressed with how cleverly the bad guys, be they CELL soldiers or aliens, reacted to my presence, there were also times when their nonsensical response was moment-killing. For every dozen or so encounters that had soldiers flanking me, returning fire from cover and shooting off flares for help, there was one soldier running into a wall until I walked up behind him and killed him. It's not so prevalent that it kills the experience, but it does dampen some of the fun at times.
Console Textures: The Xbox 360 version of the game seemed to struggle at times with the game's many and detailed textures. Entire buildings would pop into view at times, the sidewalk in front of me would go from detailed to looking like a blurry facsimile and occasional character's faces looks like something created with charcoal not computer graphics. (Ed's Note: We received the 360 version prior to the game's launch. We got the PC and PS3 version today. Stay tuned for our comparison of all three.)
Among a wealth of high-quality, modern-day first-person shooters, Crysis 2 still manages to stand out. It is a game that marries tactical with action, urban landscape with garden paradise, a wonderful campaign with an eminently replayable online experience. From this mix emerges a game that delivers just as many memorable experiences offline as it does on.
Crysis 2 was developed by Crytek and published by Electronic Arts for the PC, PS3 and Xbox 360, released on March 20. Retails for $59.99. A copy of the game was given to us by the publisher for reviewing purposes. Played through the game's single player on Xbox 360 and multiple rounds of multiplayer on the console. Played through several missions on PC.
PC gaming site Rock, Paper, Shotgun has kicked off a little campaign called "No Oceans". It's aimed at synchronising PC release dates around the world. And I can't think of a better campaign to get behind.
Right now, for example, it's Wednesday night on march 23 here in Australia. I've had a copy of Crysis 2 downloaded from Steam for a few hours now. I can see on Twitter, and in our comments section, that people are playing the game. I can't. Not until Thursday. Why? Because that's when the game "unlocks" in Australia, granting me access to the thing.
The notion of restricting downloaded content based on national borders is absurd. The internet makes a mockery of individual markets, because we're all here, together, at the same time and in the same place. Keeping me from a game that others are playing based on my geographical location, when I downloaded, will play and talk about the game on the internet, is just stupid.
While there are reasons for delays when it comes to physical copies of games (those things take time to manufacture and ship around!), there's no excuse for this kind of artificial division of a game's fanbase. If the downloadable version of a PC game (or XBLA, or PSN!) comes out at a certain time in the US, or Europe, then that should be the time it's released (or unlocked) everywhere.
And the retail copies? The very things that are maintaining these artificial divisions at the behest of publishers and retailers? Well, a better job needs to be done of getting them to stores around the world. Stop this nonsense of games releasing at one point in the week in the US, at another in Australia and another still in Europe.
As RPS' statement says, it will be a lot of work for all parties involved. But it's work that needs to be done.
No Oceans: Call For Worldwide Release Dates [Rock, Paper, Shotgun]
For a series built on its graphical prowess, the options in Crysis 2 on PC are a little on the bare side. These command line tweaks should improve things.