Marvel's Avengers - The Definitive Edition - akoster
We have been thrilled to see so many of you enjoying Marvel’s Avengers; to watch you fall in love with Kamala Khan in the Reassemble campaign, customize iconic Super Heroes your way, and discover new War Zone co-op strategies with your friends.
Over the past weeks, our team around the world has been heads down fixing bugs and tuning key gameplay systems guided in part by your feedback. Since launch, we’ve released rapid updates to address these bugs, improve game stability, and refine our matchmaking system. While our work is never done, these fixes and additions have made improvements to the overall player experience.
As a sign of our appreciation for being with us from the start of this journey - beginning at 10:00 AM PDT October 22, both new and existing players will receive a digital ”Thank You” bundle, which includes:
• 1500 Credits – Credits can be spent in the Marketplace on Outfits, Takedowns, Emotes, and Nameplates. You’ll have enough for a Legendary Outfit and Nameplate! • 7000 Units – Spend these on marvelous items at various vendors. • 250 Upgrade Modules – Upgrade high level gear! • 20 DNA Keys – Unlock special strongboxes!
Don’t miss out! This bundle will be available until 10:00 AM PDT on November 5.
For more details on what we’re currently focusing on, along with what’s in store for the future of Marvel’s Avengers, check out our first State of the Game update.
Marvel's Avengers - The Definitive Edition - CrystalRinny
Patch 1.3.3 introduces Tachyon Rifts and SHIELD Substation Zero to the Avengers Initiative (starting 10/15) as well as addresses bugs, tuning, and adds several highly requested quality of life and playability improvements across both the Reassemble Campaign and throughout the Avengers Initiative. Below are the highlights of what is addressed in Patch 1.3.3.
PATCH HIGHLIGHTS
Remote faction terminals have been added to outposts, which allow collection of faction assignments and villain sector bounties without the need to visit each faction coordinator in person.
Extended pickup radius for reward drops.
The ability to preview cosmetic vendor items.
Option to scale subtitle/closed caption text size.
Closed Captions will no longer be automatically display in cinematics when subtitles are displayed.
Movement speed increased in outposts when in Avengers Initiative
AI companion improvements, including assistance when player needs to be revived.
Improved Mega Hive rewards. They now are guaranteed to give two exclusive exotic gear items and an increased amounts of upgrade modules upon completion.
Implemented a fix that will retroactively grant Iron Man's iconic outfit for players who previously lost it due to a bug.
Patch 1.3.4 is already underway, which will include several quick match fixes and improvements, further reward tuning, and new UI options!
FULL PATCH NOTES
SHIELD Substation Zero Outpost: SHIELD has opened Substation Zero to investigate new temporal anomalies that have begun forming across the world. A space that offers new narrative, characters, and content, you can find SHIELD Substation Zero in the Pacific Northwest on the WAR TABLE.
Tachyon Rift Missions: You’ll investigate the temporal anomalies by taking on the new Tachyon Rift missions, which are the first place players can get Cosmic Gear. The Tachyon storm will damage players over time, but charges Heroic energy at an increased rate. With the “Meridian” modifier active, players can pass through Temporal Anomalies to extended the time you can spend within a Tachyon Rift. A late-game offering, Tachyon Rift Missions require 140 Power Level or higher Super Heroes to play. These missions are available once per day and rotate out daily.
Addressed multiple causes of “infinite loading screens”.
Multiple crash issues resolved.
Improvements to save data integrity.
Improved reliability of backup saves used immediately after completing the Reassemble Campaign.
Fixed issue that would sometimes cause Abomination to become unresponsive in War Zones.
Reduced how often trapped Inhumans and SHIELD agents will ask for help.*
Companions will now help hold an area in War Zone missions during the code validation phase. Note: They still won't activate the small code terminals to prevent them from accidentally messing with your progress.
Improvements to companion assistance when player needs to be revived.
Increased chances of a successful Parry from companions.
Fixed an issue where Thor & Iron Man companions would become stuck in hover.
Companion Iron Man and Black Widow now have a boosted priority to attack drones, fliers, and turrets.
Movement speed increased in Outposts when in Avengers Initiative.*
Remote faction terminals are now available in Outposts. These devices allow collection of Faction Assignments and Villain Sector bounties without the need to visit each Faction Coordinator in person.*
Removed requirement to purchase an item from Chastity McBride when visiting her for the first time.
Prevented the majority of cases of enemies getting stuck behind doors during missions. We are actively working to resolve the remaining bug triggers.
Fixed an issue with "destroy core" objectives in War Zone missions where players could complete steps out of order, thus halting objective progress.
Fixed a bug where the Elite Exo could teleport “out of the world".
Renamed 'Launch Mission' button to 'Ready Up' while matchmaking in the Quinjet to make it clearer about the button's function.*
Improved text clarity related to matchmaking options in the Quinjet.
Resolved an issue where players were unable to find a Strike Team as Selected Hero via Quick Match after naturally matchmaking for a previous mission.
Improved stability after the host has left a match.
Disabled pause in Quinjet to prevent loading issues.
Fixed a rare bug that caused Heroes to lock when invited directly from a Reassemble Campaign mission to a Strike Team.
Fixed an issue where requested companions would not despawn - resulting in duplicate heroes - when a player disconnected.
Strike Team integrity is kept intact when Reloading Checkpoint in Hives.
Players can now preview cosmetic vendor items.*
Tactical Awareness now stays on longer.*
Removed unnecessary shoot and punch tutorials.*
Fixed various localization issues in Arabic, Italian, and Polish.
Added Accessibility Menu to Settings for easy access to those options.
Added option to scale subtitle/closed caption text size.*
Closed Captions will no longer be automatically display in cinematics when Subtitles are displayed.*
Fixed issue that would cause some players to not be invulnerable immediately after reviving.
Fixed rare issue where Black Widow would lose Veil of Shadows buff shortly after triggering.
Fixed an issue with Iron Man where Counterfire would not always trigger after evading.
Tuning:
Improved Captain America’s melee combo flow.
Refactored the modifiers Fisticuffs & Torpedo to only buff the player, not enemies.
Tuned heroic drain inflicted by SPIN Drones.*
Tuned difficulty in “Alone Against AIM” mission.*
Tuned defensive effects of blue Overshield on enemies.
Tuned Cryo Adaptoid slam attack.*
Implemented a fix that will retroactively grant Iron Man's iconic outfit for players who previously lost it due to a bug.
Fixed issue where Hero Challenge Card rewards were being scaled by difficulty.
Re-enabled skipping challenges from the Hero Challenge Card screen.
Fixed several issues with the tracking of various hero challenges.
Fixed an issue with Thor’s Grip of Fenrir’s Maw, where boosting didn’t properly unlock perk.
Extended pickup radius reward drops.*
Fixed several issues where deciphering rare patterns at the fabrication machine wouldn’t award a cosmetic item.
‘Fractured’ Hulk skin is now properly unlocked and accessible in the outfits menu when awarded.
‘Unbroken’ Hulk skin should no longer disappear from a player’s inventory after being awarded.
Fixed the appearance of both Talisman Artifacts in the Gear Menu.
Fixed an issue where one of Kamala’s gear pieces would drop an Iron Man perk.
Fixed the artifact perk "Bountiful" so it has a chance to trigger when opening strongboxes in the helicarrier during the Reassemble campaign.
Fixed an issue where DNA keys were not deducted from inventory when opening a DNA. strongbox while in Hulkbuster. This also prevents players form losing DNA keys after dying.
Reward Tuning:
Tuned some Exotic gear to be power level appropriate when earned.
Improved Mega Hive Rewards. They now are guaranteed to give two exclusive exotic gear items and an increased amounts of upgrade modules upon completion.*
Players will no longer occasionally get Power Level 1 Gear from Elite Hives.
Improved Exotic Gear Attributes.*
Improved reliability of Norn Stone perks that increased drop chance/added extra rewards to loot tables.
PC
Note: Since launch, we are continuously making improvements to the game and will keep rolling out these patches. We are also actively working with NVIDIA on specific issues that some users have reported with performance degrading over time. With the latest 1.3.3 patch, we've added NVIDIA DLSS, which significantly improves framerate while maintaining high quality visuals for NVIDIA RTX hardware. We've also added DLSS support for ultra performance mode and Dynamic Resolution scaling. More information about NVIDIA DLSS can be found here.
Added support for Nvidia's DLSS upscaling technology.
Fixed problems with mouse & keyboard sprint, when set to hold to sprint option is enabled.
Fix for Thor and Captain America ranged abilities when using toggle to aim.
*updates based on player feedback We’re still hard at work to fix as many issues as we can. Please keep providing feedback to us!
Marvel's Avengers - The Definitive Edition - CrystalRinny
To our community:
We have been thrilled to see so many of you enjoying Marvel’s Avengers; to watch you fall in love with Kamala Khan in the Reassemble campaign, customize iconic Super Heroes your way, and discover new War Zone co-op strategies with your friends.
Marvel’s Avengers’ launch was not without turbulence, and we recognize that a number of issues detracted from your enjoyment of the game. This does not align with Crystal Dynamics’ value of craftsmanship, and for that we sincerely apologize.
Over the past weeks, our team around the world has been heads down fixing bugs and tuning key gameplay systems guided in part by your feedback. Since launch, we’ve released rapid updates to address these bugs, improve game stability, and refine our matchmaking system. While our work is never done, these fixes and additions have made improvements to the overall player experience.
SHOWING OUR APPRECIATION
As a sign of our appreciation for being with us from the start of this journey - beginning at 10:00 AM PDT October 22, players will receive a digital thank-you bundle, which includes:
Credits: 1500 – Enough for a Legendary Skin and Nameplate from the Marketplace
Units: 7000
Upgrade Modules: 250
DNA Keys: 20
A Sarah Garza-Inspired Nameplate (Because seriously, you’re the best.)
This bundle will be available until 10:00 AM PDT on November 5.
We are committed to you and to making Marvel’s Avengers the Super Hero game we all aspire it to be. Over the next weeks, months, and year we'll tell new stories infused with Marvel DNA, debut fan-favorite Super Heroes & Super Villains, release new regions and gear, and introduce fresh multiplayer game experiences under our new Omega-Level Threat umbrella – more on that below!
We are on this journey together, building the exciting future as a team. This blog shares insights into the future of Marvel’s Avengers – both in the short and long-term.
FUTURE FAN FEEDBACK-DRIVEN FEATURES
We can’t say this enough – thank you for your feedback. We’ve already started implementing feedback-driven features in the game. Examples in yesterday's Patch V1.3.3 include an increase to the radius of which rewards are automatically drawn to the player and the ability to preview cosmetics from vendors prior to purchase. Paired with the release of Marvel’s Avengers: SHIELD Substation Zero, we’ve also added terminals in outposts to make accepting faction missions & assignments much quicker.
We’re actively working on new community-driven features for the coming months, including but not limited to:
Avengers Initiative Ping System: A system that will allow players to mark objectives, resources, health crates, and enemies, allowing players to command AI companions to hack/smash doors or prioritize specific enemies.
Reassemble Campaign Replay: An option to reset the Reassemble campaign and replay it with your Super Hero’s level and gear intact.
High Contrast Mode: An accessibility feature that will allow the player to apply solid darken veils behind text to improve readability.
Hero Icon Visibility: An option to adjust the display of identifying icons above a Super Hero's head to be on by default or dynamic.
Mission Reward Clarity: Improved clarity around mission-specific rewards when viewed on the WAR TABLE. This will allow players to more strategically take on missions to meet their current goals and seek out specific gear and resources.
Offscreen & Ranged Enemy Attack Indicators: Better feedback for players to avoid offscreen and ranged enemy attacks.
AREAS OF IMPACT
Right now, we are focusing on improving four key areas of the game and we would like to share some progress updates with you.
Performance & Stability
In the past several weeks we’ve uncovered and corrected several systemic issues that were creating a number of game crashes or freezes. Through our metrics tracking we’ve seen a significant decrease in these crashes week-over-week.
However, on some PCs we are continuing to see a higher number of crashes than we'd like, especially those that are the result of GPU hangs and GPU driver crashes. We have a dedicated team tracking these as highest priority fixes across all platforms; including bringing in external partners to help isolate any remaining issues to maximize our stability.
We are actively working with NVIDIA on specific issues that some users have reported with performance degrading over time. With the latest Patch V1.3.3, we've added NVIDIA DLSS, which significantly improves framerate while maintaining high quality visuals for NVIDIA RTX hardware. We've also added DLSS support for ultra performance mode and Dynamic Resolution scaling. More information about NVIDIA DLSS can be found here.
Multiplayer/Matchmaking
We’ve made some meaningful improvements to the multiplayer and matchmaking systems since launch, including expanding power-level matching speed so a broader range of diverse players can connect faster.
Moving forward, our philosophy for multiplayer improvements is to rework the way we group players. The goal is to draw from a larger pool of online players and provide faster ways to jump into desired content. This will help with quicker matchmaking so you can get to the fun faster. We are also exploring ways to better make use of the quick match feature with greater rewards for joining in to help others out. Stay tuned!
Rewards
We know how important meaningful rewards are to our fans. Our philosophy is that rewards should always feel worth the time you’ve invested to earn them. The upcoming AIM Cloning Lab will guarantee an exotic drop for the first completion per week, and a notable chance of exotic drops for subsequent runs. You should also feel that exotic drops are more unique to late-game play; Tachyon and future AIM Cloning Labs missions draw from special reward pools. When you do get exotics from these late-game activities, they will also feel more significant with reworked attributes and perks.
Reward tuning will be an ongoing pursuit to ensure we hit the sweet spot with players, and we commit to transparency through patch notes when changes are made.
Late-Game Content
Launch was only the beginning for Marvel’s Avengers. We have both refinements to existing content and sweeping additions coming that will introduce new mission types, characters, regions, and even higher global stakes.
Mega Hive: To support our late game players, we recently dropped the Mega Hive. Mega Hives are a weekly mission type for fans who prefer to fly solo, testing their top-tier roster in a gauntlet of descending floors with increasingly difficult enemies. We’ve heard loud and clear that players want a multiplayer option for the Mega Hive, and that is something we are working towards in the coming months.
Tachyon Missions & SHIELD Substation Zero: A new outpost, SHIELD Substation Zero, dropped this week in the Pacific Northwest. SHIELD is investigating new temporal anomalies that have begun forming across the world and need the Avengers' help. Visit this space to meet new characters and activate new rituals.
You’ll investigate the Tachyon anomalies by taking on the new Tachyon Rift missions. These rifts make gameplay much more challenging by introducing Tachyon Storms, which require greater collaboration between players (two minimum) to succeed. The storm will damage players over time, but charges Heroic energy at an increased rate. It also introduces Cosmic Gear. This is another late-game offering, as Tachyon Rift Missions require 140 Power Level or higher Super Heroes to play. These missions are available once per day and rotate out daily.
Omega-Level Threats: In the next few weeks we will introduce a new mission classification to Marvel’s Avengers – Omega-Level Threats. Missions under the Omega-Level Threat umbrella are multiplayer-focused challenges that are tuned for high-end players and offer special late-game rewards. Skill and coordination with your team will be key to overcoming these missions, including the Avengers-worthy fight at the finale.
Omega-Level Threats are a first step towards even more exciting and challenging late-game content. Many in our community have asked if Omega-Level Threat missions are Marvel's Avengers’ equivalent to raids. Though focused on multiplayer and designed to be extremely challenging, Omega-Level Threats represent our first step in escalating the challenge your Super Heroes face. As the Avengers Initiative narrative continues to unfold, the stakes will get higher and the challenges harder.
The first Omega-Level Threat is the AIM Cloning Lab, which requires advanced tactics and the full cooperation of a seasoned four-player team to beat the high power level challenge. The lab culminates in a massive fight that is influenced by how you performed in the penultimate objective. How? We’re not going to spoil the surprise for you! The AIM Cloning Lab must be completed between 10:00 AM PDT Friday and 10:00 AM PDT Monday. While it can be replayed, like other late-game content it has better rewards for the first completion.
FUTURE MARVEL'S AVENGERS CONTENT
Moving forward, we intend to have a fixed, predictable patching cycle to ensure all new content meets both our and your high standards and has time for extensive internal testing. We know fans are hungry for new content, but delivering a fun experience is our priority. With this in mind, we’ve decided to push Kate Bishop’s Operation launch back a bit, out of October. We’re sorry for this slight delay, but we are dedicated as a team to quality first.
Kate’s new Operation will be a must-play for fans wanting to know what’s next in the story! In Marvel’s Avengers: Kate Bishop — Taking AIM, Tachyon Rifts become a harbinger of a new threat. As players investigate the source of them, they will pick up on a story that begins shortly after the conclusion of the Reassemble campaign. Then comes Clint (we’ll have more information on him later) and looking into 2021, our biggest Avengers Initiative addition yet will introduce a new Hero, region, and narrative arc.
As mega-Marvel fans ourselves, we can’t wait to reveal more about the iconic Super Heroes, Super Villains, and settings on the roster these coming months, starting with our next Marvel’s Avengers WAR TABLE in November.
We are so excited to share the future of Marvel’s Avengers with you.
MORE THAN A GAME
I’d like to end this State of the Game update with a heartfelt note to you - our fans.
Reflecting on this past year and the isolating global climate that has come with it – Super Hero stories feel more important than ever. On an individual level, Super Heroes inspire us to dig deep and get back up after being knocked down. From a societal perspective, they illustrate how our differences enrich communities big and small.
In our nearly 30-year history, Crystal Dynamics has never shipped a game under conditions like these; from working at home to avoid a pandemic, to some of us evacuating said homes to stay safe from wildfires. While the challenges 2020 has surfaced are many, it’s also instilled a strength in us; to reassemble a team divided by geography and life circumstances, and come back stronger, united by a mission to do right by you.
This is, in part, why we have taken our responsibility developing Marvel’s Avengers so seriously. It’s our opportunity to pass on that core heroes’ spirit of heart and hope, connect you with friends near and far, and inspire you to plant your feet against a sea of adversity and say, "No, you move".
Marvel’s Avengers is far more than a game to us, and you are far more than its players. You are our Super Heroes. We may be apart, but we are all in this together.
Marvel's Avengers - The Definitive Edition - CrystalRinny
Happy Thursday Marvel fans, and welcome to our Marvel’s Avengers WAR TABLE Weekly Blog, where we'll give you the scoop on news, patch notes, Marketplace updates, and more!
Community Challenge
Team up with the global player base to meet mega-goals and unlock rewards.
Goal: Defeat 15,000,000 Cryo Enemies
Reward: Team Nameplate 033
Priority Missions
Priority Missions have modifiers that will challenge even the toughest Super Hero. Your first weekly completion of these missions earns you unique gear you won’t find anywhere else.
Sight Unseen
Minimum Power Level 25, +3 Power Level Offset
Modifiers:
Resurgence: Enemy health regenerates after a short delay.
Pressure: No automatic recovery of Willpower when critically injured.
Collider: Particle damage from players is increased.
Guaranteed Reward: Epic Gear
Gathering of Evil
Minimum Power Level 120, +5 Power Level Offset
Modifiers:
Resurgence: Enemy health regenerates after a short delay.
Famine: Enemies do not drop Regen Packs when defeated.
Incinerator: Fire hazards are added to the environment. Plasma damage from enemies and the environment is increased.
Fireball: Plasma damage from players is increased.
Priority HARM Room Challenges have additional modifiers and reward comics that increase your collection and boost your stats.
Weekly First Completion Reward: Thor (2007) #1 (0.5% Max Willpower)
Minimum Power Level 15 Challenge
Modifiers:
Pressure: No automatic recovery of Willpower when critically injured.
Heavyweight: Enemy stun meters build at an increased rate.
Minimum Power Level 100 Challenge, +5 Power Level Offset
Modifiers:
Famine: Enemies do not drop Regen Packs when defeated.
Maelstrom: All heroics charge at a significantly increased rate. Entering critical health drains all Heroic energy.
Fireball: Plasma damage from players is increased.
MEGA HIVE
Mega Hives are a single-player chain of eight missions that tests your team’s might. Each week you’ll have a shot at completing the Mega Hive mission chain. When you defeat all eight missions, the Mega Hive mission chain is removed from the War Table until the next weekly refresh, when you can run it again with new modifiers.
This week’s modifiers include:
Resurgence: Enemy health regenerates after a short delay.
Famine: Enemies do not drop Regen Packs when defeated.
Oasis: Regen Packs have increased Willpower benefit.
Scourge: Significantly increased presence of Prime Synthoids.
Weekly Rewards: As you progress through the Mega Hive, rewards start as basic resources a small chance of cosmetic drops. The more missions you survive, the resource drops increase, as does your chance at gear and minor artifacts. As you near the final mission, you’ll see artifacts more often, and increased chances of patterns/nameplates. When you complete all eight Mega Hive missions you’ll be rewarded with exclusive goodies reserved for this gauntlet, including a significant amount of rare resources.
Modifiers are game changers! Check out some pro-tips from our team that will help you prepare for this week’s challenges!
Resurgence: Quickly eliminating a single foe as opposed to bouncing around between multiple enemies or trying to control groups with area of effect damage will help make surviving Resurgence easier.
Capacitor: Thor’s already impressive pedigree is improved when Capacitor turns up the lethality of his lightning-infused attacks. Make use of his intrinsic Odinforce ability to lay waste to foes in a manner worthy of his heritage. If Thor isn’t your Hero of choice, make sure to equip gear with Shock perks or use other Heroes—like Black Widow—who also have Shock-inducing attacks in their arsenal.
Famine: Focusing on Takedowns and careful usage of the regenerative nanite containers are key to survivability when Famine is active.
Maelstrom: Keeping Willpower high and utilizing Heroics soon after they’re ready is key to maximizing the benefits of the Maelstrom modifier. Focusing on gear that boosts the Resolve or Valor stats are also effective strategies.
Helix: When Helix is active Hulk becomes a force to be reckoned with. Leverage his intrinsic Rage ability and any of his gamma-infused attacks to dominate the battlefield. Don’t like playing Hulk? Make sure to equip gear that inflicts Gamma damage and has high Intensity to help trigger the Gamma status effect.
Torpedo: It’s best to select heroes with strong Ranged Attacks or to equip gear high in the Precision attribute to best take advantage of Torpedo. Don’t forget, enemy Ranged Attacks also do more damage so be sure to Dodge and Evade incoming projectiles!
Clash: When Clash is active make sure to player a Hero who has strong melee abilities and equip gear high in the Might attribute. Don’t forget, enemies also inflict greater melee damage so watch out for combatants who try to get in close!
Heavyweight: Stunning enemies is a very effective combat tactic and when Heavyweight is active, things just gets easier. Equip gear with a high Intensity attribute score to magnify the impact of this modifier.
Bane: Adaptoids are one of the more challenging enemies in the game and Bane just makes them more prevalent. To defeat these powerhouse opponents, don’t let them restore their health. If you see them put up their shield to regenerate, get in close and use a Power Attack to stop them from healing.
Black Widow’s Epic Takedown What A Pushover”, Captain America’s legendary emote “Shield Play”, Thor’s Epic Outfit “Son of Asgard” and more!
The Marketplace is a place for us to feature purchasable cosmetics in the form of Outfits, Emotes, Takedowns, and Nameplates. The Marketplace’s Uncommon, Rare, Epic, and Legendary items rotate weekly, and can be purchased with Credits.
Social Announcements Check out articles announcements you may have missed!
Marvel's Avengers - The Definitive Edition - CrystalRinny
Happy Thursday Marvel fans, and welcome to our Marvel’s Avengers WAR TABLE Weekly Blog, where we'll give you the scoop on news, patch notes, Marketplace updates, and more!
Community Challenge
Team up with the global player base to meet mega-goals and unlock rewards. This week you’ve got to take out 7,500,000 Adaptoids to earn a new Hulk nameplate.
Priority Missions
Priority Missions have modifiers that will challenge even the toughest Super Hero. Your first weekly completion of these missions earns you unique gear you won’t find anywhere else.
In Honor's Name
Minimum Power Level 25, +3 Power Level Offset
Modifiers:
Pressure: No automatic recovery of Willpower when critically injured.
Torpedo: Projectile damage from any source is greatly increased.
Snowball: Cryo damage from players is increased.
Guaranteed Reward: Epic Gear
Day of the Remains
Minimum Power Level 120, +5 Power Level Offset
Modifiers:
Incinerator: Fire hazards are added to the environment. Plasma damage from enemies and the environment is increased.
Torpedo: Projectile damage from any source is greatly increased.
Heavyweight: Enemy stun meters build at an increased rate.
Pressure: No automatic recovery of Willpower when critically injured.
Priority HARM Room Challenges have additional modifiers and reward comics that increase your collection and boost your stats.
Weekly First Completion Reward: The Invincible Iron Man (2004) #1 (0.5% Critical Chance)
Minimum Power Level 15 Challenge
Modifiers:
Snowball: Cryo damage from players is increased.
Maelstrom: All heroics charge at a significantly increased rate. Entering critical health drains all Heroic energy.
Minimum Power Level 100 Challenge, +5 Power Level Offset
Modifiers:
Torpedo: Projectile damage from any source is greatly increased.
Clash: Melee damage from any source is greatly increased.
Snowball: Cry damage from players is increased.
Mega Hive
The Mega Hive is a single-player chain of eight missions that tests your team’s might. Each week you’ll have a shot at completing the Mega Hive mission chain. When you defeat all eight missions, the Mega Hive mission chain is removed from the War Table until the next weekly refresh, when you can run it again with new modifiers.
This week’s modifiers include:
Pressure: No automatic recovery of Willpower when critically injured.
Maelstrom: All heroics charge at a significantly increased rate. Entering critical health drains all Heroic energy.
Oasis: Regen Packs have increased Willpower benefit.
Goliath: Significantly increased presence of Exos.
Weekly Rewards: As you progress through the Mega Hive, rewards start as basic resources a small chance of cosmetic drops. The more missions you survive, the resource drops increase, as does your chance at gear and minor artifacts. As you near the final mission, you’ll see artifacts more often, and increased chances of patterns/nameplates. When you complete all eight Mega Hive missions you’ll be rewarded with exclusive goodies reserved for this gauntlet, including a significant amount of rare resources.
Pressure: Recovering Willpower by any means necessary is key when Pressure is active. Utilize Takedowns, regenerative nanite containers, and skills that boost the chance of enemies dropping Regen Packs to ensure that sustaining critical injuries isn’t always a recipe for a quick defeat.
Torpedo: It’s best to select heroes with strong Ranged Attacks or to equip gear high in the Precision attribute to best take advantage of Torpedo. Don’t forget, enemy Ranged Attacks also do more damage so be sure to Dodge and Evade incoming projectiles!
Incinerator: Equip any gear that provides Plasma resistance and pay careful attention to fire hazards in the environment whenever Incinerator is the modifier in play. Keep clear of the Dreadbot’s close range flamethrower!
Heavyweight: Stunning enemies is a very effective combat tactic and when Heavyweight is active, things just gets easier. Equip gear with a high Intensity attribute score to magnify the impact of this modifier.
Maelstrom: Keeping Willpower high and utilizing Heroics soon after they’re ready is key to maximizing the benefits of the Maelstrom modifier. Focusing on gear that boosts the Resolve or Valor stats are also effective strategies.
Clash: When Clash is active make sure to player a Hero who has strong melee abilities and equip gear high in the Might attribute. Don’t forget, enemies also inflict greater melee damage so watch out for combatants who try to get in close!
Resurgence: Quickly eliminating a single foe as opposed to bouncing around between multiple enemies or trying to control groups with area of effect damage will help make surviving Resurgence easier.
Famine: Focusing on Takedowns and careful usage of the regenerative nanite containers are key to survivability when Famine is active.
Check it out! New to the Marketplace this week is Thor’s Legendary “Bounce” Emote, Ms. Marvel’s Epic “Pizza Dough Has it Rough” Takedown, and Black Widow’s “Fear Itself” Outfit, among others!
The Marketplace is a place for us to feature purchasable cosmetics in the form of Outfits, Emotes, Takedowns, and Nameplates. The Marketplace’s Uncommon, Rare, Epic, and Legendary items rotate weekly, and can be purchased with Credits.
Check out articles announcements you may have missed!
Marvel’s Avengers: The Extinction Key - They've devastated the planet before, and after centuries biding their time, the Zodiac are preparing to rise again. Can the Avengers stop them? Read Marvel's Avengers: The Extinction Key, the official prequel novel to the game! [[url=https://titanbooks.com/70001-marvels-avengers-the-extinction-key/]Buy Now
[/url]] [/list]
Community Achievement
Cap’s been busy. Did you know he has sent his shield sailing 1,384,214,730 times since launch?
Community Spotlight
Check out our community spotlight, this week showcasing some of the stunning black & white shots from a recent #ScreenshotSaturday.
Digital photography by Twitter user BigSMO9269 Digital photography by Twitter user Chopstickuh Digital photography by Twitter user JacksNotHome2 Digital photography by Twitter user Javik122
Till next week, we'll see you online, and in-game!
Marvel's Avengers - The Definitive Edition - CrystalRinny
Happy Thursday Marvel’s Avengers fans, and welcome to our WAR TABLE Weekly Blog, where we'll give you the scoop on the week ahead including updates, marketplace additions, patch notes, and more.
Priority Missions
Priority Missions have modifiers that will challenge even the toughest Super Hero. Your first weekly completion of these missions earns you unique gear you won’t find anywhere else.
Inhuman Condition
Minimum Power Level 25, +3 Power Level Offset
Modifiers:
Blizzard: Ice hazards are added to the environment. Cryo damage from enemies and the environment are increased.
Scourge: Significantly increased presence of Prime Synthoids.
Fireball: Plasma damage from players is increased.
Guaranteed Reward: Epic Gear
Our Town
Minimum Power Level 120, +5 Power Level Offset
Modifiers:
Famine: Enemies do not drop Regen Packs when defeated.
Goliath: Significantly increased presence of Exos.
Bane: Significantly increased presence of Adaptoids.
Supercharged: All heroic abilities charge faster and inflict more damage.
Priority HARM Room Challenges have additional modifiers and reward comics that increase your collection and boost your stats.
Weekly First Completion Reward: 2011's Captain America #19 (0.5% Heroic Charge rate)
Minimum Power Level 15 Challenge
Modifiers:
Collider: Particle damage from players is increased.
Torpedo: Projectile damage from any sources is greatly increased.
Minimum Power Level 100 Challenge, +5 Power Level Offset
Modifiers:
Maelstrom: All heroics charge at a significantly increased rate. Entering critical health drains all Heroic energy.
Collider: Particle damage from players is increased.
Pressure: No automatic recovery of Willpower when critically injured.
Famine: Focusing on Takedowns and careful usage of the regenerative nanite containers are key to survivability when Famine is active.
Fireball: Equip any gear that provides additional Plasma damage or increases the rate at which the Plasma status meter builds to really heat things up when Fireball is active.
Collider: Equip any gear that provides additional Particle damage or increases the rate at which the Particle status meter builds to really heat things up when Collider is active.
Torpedo: It’s best to select heroes with strong Ranged Attacks or to equip gear high in the Precision attribute to best take advantage of Torpedo. Don’t forget, enemy Ranged Attacks also do more damage so be sure to Dodge and Evade incoming projectiles!
Pressure: Recovering Willpower by any means necessary is key when Pressure is active. Utilize Takedowns, regenerative nanite containers, and skills that boost the chance of enemies dropping Regen Packs to ensure that sustaining critical injuries isn’t always a recipe for a quick defeat.
Maelstrom: Keeping Willpower high and utilizing Heroics soon after they’re ready is key to maximizing the benefits of the Maelstrom modifier. Focusing on gear that boosts the Resolve or Valor stats are also effective strategies.
New items in the marketplace this week include Ms. Marvel’s legendary “Whoops” emote, Iron Man’s Epic “Catch some Rays” Takedown, and Hulk’s super slick Legendary “Palm Springs” outfit.
The Marketplace is a place for us to feature purchasable cosmetics in the form of Outfits, Emotes, Takedowns, and Nameplates. The Marketplace’s Uncommon, Rare, Epic, and Legendary items rotate weekly, and can be purchased with Credits.
Patch 1.3.1 addresses a handful of large issues, including a fix for players being unable to accept Faction Missions / Villain Sectors.
Marvel's Avengers - The Definitive Edition - CrystalRinny
Hello Marvel’s Avengers community!
Patch 1.3.1 addresses a handful of large issues, including a fix for players being unable to accept Faction Missions / Villain Sectors.
We recognize and apologize that this bug prevented players from being able to earn specific rare rewards, and as such, are granting the following to all players:
250 Polychoron 500 Uru These rewards can be claimed from Thursday, September 24 at 10:00 AM PDT until Thursday, October 1 at 10:00 AM PDT. You must view one of your Challenge Cards to activate this reward.
Thank you for the continued feedback!
- The Crystal Dynamics Team
Marvel’s Avengers V1.3.1 Patch Notes
REASSEMBLE CAMPAIGN & AVENGERS INITIATIVE
Various Reassemble Campaign & Avengers Initiative fixes, including:
Various Crash & Stability fixes
Fixed a rare issue when selecting “Once an Avenger” inadvertently sent the player to the wrong mission.
Fixed an issue keeping some mission chains from completing properly when all requirements are met. (Example: Reigning Supreme)
COMBAT
Various combat fixes/tuning, including:
Captain America can now smash through doors.*
Fixed an issue where overcharge meters were inappropriately decreasing during a team finisher.
Tuning:
Improved responsiveness when entering sprint flight from jumping as Iron Man.
Improved responsiveness for light air hammer attacks as Thor.
Improved reliability of Iron Man’s Thruster Uppercut.
Improved presentation of Captain America’s sprinting block.*
Tuned the SPIN Keeper’s standard attack, reduced heroic drain, and added an offscreen attack indicator.*
Tuning to Adept Drone, Synthoid, and Keeper:
Added new standard attack to Drone and Keeper.
Adjusted homing attack to happen less frequently.*
Adjusted homing projectile to be more balanced.*
Increased global cooldown for all quantum homing projectile attacks.*
Adjusted quantum shard projectiles so they are no longer unblockable.*
GEAR, CHALLENGES, & REWARDS
Various Gear, Challenges, & Reward fixes/tuning including:
Addressed an issue where refreshing a missing weekly mission would result in a crash. Weekly missions should now appear as intended. We've temporarily disabled refreshing incomplete challenges; full functionality will be restored in the next update.
Addressed an issue where Villain Sectors would not properly refresh, which caused players to miss out on weekly rewards.
Fixed additional issues that prevented daily requisitions from clearing as intended.
Granted players the Iconic Iron Man outfit if they lost it due to an outfit bug.
Fixed a broken Legendary reward that was incorrectly set to Power Level 1.
Addressed issues with how the Insurmountable perk was being applied to gear drops.
Fixed an issue where some users would not be granted any rewards upon completing an Elite Heroic Hive run.
Guarded against a specific scenario that caused Kamala to lose a skill point. We are still investigating retroactive fixes.
Adjusted loot tables in Mega Hives to increase the chances additional loot will be awarded.*
PC Specific Fixes:
Addressed a rare bug that results in a player’s Hero Level being reset, usually following a multiplayer connection issue.
Upcoming Changes
We are in the final stages of testing the following features, and hope to have them rolled out in a near-term patch:
Subtitle Size Options*
High Contrast Mode
War Zone Ping System*
A toggle option for Hero icons to remain always visible*
*Features and tuning based on player feedback
Known Issues & Workarounds
PROGRESSION LOSS ISSUE
Presentation: This is a rare bug that results in a player’s Hero Level being reset, usually following a multiplayer connection issue.
Note: If you encounter this issue, immediately try using a backup save.
Backup Saves are available in the Settings menu under Gameplay. This feature backs up your save files. Your progress will be saved around every hour and can potentially help retrieve and revert to a different save file. Please note this may not work for everyone experiencing this issue.
Status [9/23]: We have resolved this issue on PC.
“MORE THAN INHUMAN” NOT APPEARING ON WAR TABLE
Presentation: This is a rare issue where the “More than Inhuman” mission does not appear on the War Table.
Status [9/23]: We are actively investigating.
VARIOUS SKILL POINT BUGS
Presentation: This presents one of several ways, including:
Hulk having an extra skill point at 50
Kamala missing a skill point at 50
Thor missing a skill point at 50
Black Widow missing a skill point at 50
Status [9/23]: We have guarded against one issue causing Kamala to lose a skill point and are actively investigating the remaining scenarios.
Marvel's Avengers - The Definitive Edition - CrystalRinny
Hello Marvel’s Avengers community!
Patch V1.3.0 is our first major patch since launch and addresses over 1000 issues you’ve helped surface these past two weeks, ranging from several progression stoppers to small graphical fixes.
If you have bugs to report after installing this update, please post them to the Patch V1.3.0 thread on Reddit so we can track them and continue working towards fixes.
While the focus of this patch was resolving bugs, future near-term patches will integrate more quality-of-life adjustments and feedback-driven features/tuning.
We can’t thank you enough for your patience and support. Please keep it coming; you are helping shape the future of Marvel’s Avengers.
- The Crystal Dynamics Team
V1.3.0 Patch Notes
REASSEMBLE CAMPAIGN & AVENGERS INITIATIVE
Various Reassemble Campaign & Avengers Initiative fixes, including:
Fixed an issue where A-Day would not progress if the player started the campaign from the War Table after selecting Avengers Initiative first.
Fixed infinite loads when reloading the game during “The Light that Failed” and “To Stand Alone”.
Resolved bad save states for an infrequent bug where players are unable to progress with the campaign due to an infinite loading screen.
Fixed an issue where a strongbox in “House Call” was sometimes not usable.
Fixed an occasional bug with the bridge in the mission “House Call” that prevented progress. This should also fix bad save states.
Fixed an issue where Pause and Character menus were blocked during “Testing… 1, 2, 3”.
Fixed an issue where you would be teleported out of world when attacking the boss between fight phases in “To Stand Alone”.
Fixed an issue where steps 1 and 2 of the “A Global Offensive” mission chain were not tracking properly.
Fixed an issue where combat would not progress when defeating both Assault Adaptoids at the same time in “By Force of Mind”.
Fixed a hole in geometry in “Dogs of War”.
Fixed an where players could fall out of bounds in “Along came a Spider”
Fixed an issue where players could get stuck inside geometry in “Rocket’s Red Glare” after enabling the teleport to space.
Fixed an issue where sometimes an enemy could be stuck behind a closed door during “Task at Hand”.
Fixed an issue in “Bad Blood” where the Final cinematic would sometimes not play audio.
Fixed an issue preventing "Interrogation Anxiety" from being completed. This should also fix bad save states.
MULTIPLAYER & MATCHMAKING
Various fixes to multiplayer & matchmaking systems, including:
Reduction of cooldown after leaving a strike team before the user could matchmake again (from 30 second down to 4 seconds).
Matchmaking now stays enabled during mission launch countdown to give more time for players to join.
Fixed a bug where the "Searching for Heroes" UI would not always match the actual matchmaking status.
Fixed a bug where multiple host migrations would prevent the player from matching successfully again.
Fixed “Quick Match - Launch with any Hero” failing when two Quick Match players joined another match simultaneously.
Fixed losing Quick Match status when a player failed to join another match.
Fixed a bug where leaving an existing Strike Team would prevent the next Quick Match attempt from working properly.
ART & ANIMATION
Various art, animation, and character fixes/polish, including:
A variety of minor graphical issue fixes including clipping and popping.
Fixed several areas where players could see out of world.
Fixed many minor graphical errors and transitions.
Fixed several ragdoll issues.
Fixed a visual issue where enemy shields would pop in.
Fixed Captain America character model bug in “Front Line” outfit.
Fixed an issue where Thor would appear in the “War Cry” outfit in the Main Menu before unlocking it.
Fixed an issue where Tony appeared in the incorrect Iron Man armor during the “Alone Against AIM” cinematic.
Fixed Faction NPCs having no facial animation and freezing upon interact.
Fixed Sprint Heavy Attack sticking to ground during certain combat scenarios.
Fixed an issue with Black Widow’s grapple that launched her off trajectory.
Fixed an issue where Iron Man would play the incorrect animation when doing laser Heavy Attack.
Fixed an issue with Monotronic Exo Takedowns in multiplayer where the animations would get out of sync.
USER INTERFACE
Various UI fixes & polish, including:
Fixed an issue that would cause damage numbers to appear on destroyed objects.
Fixed an issue with Faction prisoner rescue, in which cell destruction markers would sometimes show the wrong icon upon Reload Checkpoint.
Various Skill Menu videos updates for Hulk, Thor, and Iron Man.
Various localization and text fixes.
Approaching hackable terminals with a Hero that lacks that ability now displays a tutorial explaining why it cannot be accessed.
War Table icon now has different appearance when there is a new Mission available.
Reward icons for some Missions have been corrected to display the actual rewards.
“Cancel” label added to the push-pull piston UI when interact option is set to “tap”.
"Inhuman Sanctuary" mission chain thumbnail now better reflects being a Pym-centric activity.
“Inhuman Sanctuary" mission chain notification no longer appears in campaign if it has already been shown in the Avengers Initiative.
Talisman Artifacts now display correct thumbnail images.
Faction Rank reward tutorial on helicarrier no longer displays before the Faction Vendor is available.
Vault sequence tutorials now allow players to access the Character Menu while active.
Based on player feedback, players can now see progress when being revived.
Based on player feedback, we have implemented a 0-10 Motion Blur slider. When set at 0, Motion Blur is completely disabled.
Fixed issues of objectives not displaying after player death.
Fixed an issue where UI elements would show up during the introduction of Dropzones.
COMBAT
Various combat fixes/tuning, including:
Fixed an issue where “Control Point” events would continue to spawn new enemies after completing the control requirement.
Fixed an issue in “Defend” events where the battle would sometimes stall until Heroes got closer to defenders by increasing participation radius.
Improved an issue where sometimes the “Secure the Area” portion of some Sabotage encounters would not register completion due to enemies becoming inaccessible or hidden during battle.
Fixed an issue where at higher difficulties, enemies would hack rescue cells silently, causing mysteriously inconsistent activation times.
Fixed an issue in a small number of encounters where some stronger enemy types would spawn too many at once.
Fixed an issue which could prevent lock-on from working when the Warbot is downed.
Fixed some navigation issues that would allow flying enemies to go out of world.
Fixed an issue that would cause Dreadbots to become unable to move.
Fixed an issue that would allow the final stage of the Warbot to be skipped.
Fixed multiple issues where some attacks were not able to damage the Warbot when it is downed.
Fixed an issue causing some enemies to spawn without proper portal FX.
Fixed an issue where rarely a hero could still be controlled after being defeated by Adaptoids.
Fixed an issue that would cause Kamala to unintentionally throw grabbed enemies at her feet.
Fixed an issue which would cause Kamala’s arm to stay stuck in front of her when doing in-air attacks.
Fixed an issue where Widow's Bite could get shot out of the air by enemies.
Fixed an issue where Widow could not move on stairs while aiming the High-Caliber pistol.
Fixed an issue where player would get stuck when triggering Hulkbuster near other interactable items.
Fixed an issue where certain Hulkbuster moves cause double vision on another player's machine.
Fixed an issue where Hulk could become stuck interacting with the world while holding an enemy.
Fixed an issue when in high framerates, Hulk’s Sprint Heavy Attack would fall short.
Fixed various issues with Captain America's “Mirror Shield” skill.
Fixed an issue where Captain America’s shield could become stuck in Iron Man’s Energy Barrier.
Fixed an issue where Iron Man could become stuck when evading while flying low to the ground.
Fixed an issue where Ironman’s Unibeam Heroic ability could be used infinitely during his combat on the Golden Gate Bridge.
Various Iron Man lock-on improvements.
Iron Man’s “Hyper Coils” skill now grants the intended 10 second duration increase.
Iron Man’s Laser Specialization reduces the intrinsic cost of aimed ranged attacks.
Invulnerability frames when entering Hulkbuster have been extended.
Improved enemy spawn positions in 2 encounter locations.
Minor tweak to turret activation in “The Inhuman Condition” AIM bunker.
Reduced difficulty for Embiggened Kamala to revive downed allies.
Reduced difficulty of “Secure the Asset” in the “Alone Against AIM” missions.
Reduced aggressiveness of turrets and enemy ranged attacks.
Adaptoid laser attack is easier to avoid.
Assault Adaptoid tuning, including:
Less aggressive in multiples.
Less aggressive when the fire shield is active.
Triggers a smaller hit reaction when Heroes are hit by the laser.
The laser attack is easier to avoid in combat situations.
Fireball visuals were updated to make them easier to see in combat.
GEAR, CHALLENGES, & REWARDS
Various Gear, Challenges, & Reward fixes/tuning including:
Fixed an issue where the Fabrication Machine would occasionally not reward an outfit (or units if a duplicate pattern).
Fixed an issue where resources in a player’s inventory – including Units – would disappear if they reached a total of 32,000. We have capped all Units and Resources at 65,000 for storage and ensured they will not disappear moving forward. If you lost a large number of Units due to this bug, please contact Square Customer Service.
Resolved bad save states and returned missing campaign outfits to users from a bug that was reverting them to a locked state.
Increased Gear power cap for Threat Sectors, Drop Zones, and Hives to 130 to align with their max mission power.
Exotics gear now have higher attribute points. Power Level 130+ Exotic gear now always has better attributes than other rarities.
Gear that was erroneously being awarded at Power 1 and Uncommon rarity has been fixed in all activities.
Activity-specific Gear earned in Elite Heroic Hives is now awarded at correct power and rarity.
Gear with hero-specific perks can now be awarded at Epic, Legendary, and Exotic rarities with the correct number of perks; previously Legendary gear items of this type had too many hero-specific perks and Epics were not awarded at all.
Faction XP is awarded to the entire strike team when rescuing Inhumans in War Zones.
Hulk’s "Fractured" outfit now appears in the Appearance Menu when awarded through a Rare Pattern; will display item correctly in inventory of players who have already collected this outfit.
A Rare Pattern is now correctly awarded at the start of the ‘More Assembly Required’ mission.
Various Hero Challenges that were incorrectly tracking progress or not advancing under certain conditions have been fixed.
Based on your feedback, we are moving to a single global content refresh and challenge reset time and day. Starting with this V1.3.0 patch, challenges will reset every Thursday at 10:00 AM PT. As a token of our appreciation we will provide 22 challenge points per hero with the refresh to account for the shortened challenge period. These points will be available to claim until Thursday the 25th at 10:00 AM PT.
Additional PC Fixes
Various stability fixes based on collected crash reports.
Additional error messages for failure cases based on collected crash reports.
Various CPU performance improvements.
Reduce number of CPU cores used for Direct3D shader pipeline compilation.
Overall reduction to memory usage.
Added Backup Save menu in Settings -> Gameplay.
Fixed Kamala and Thor HARM tutorials when Defense Mode was set to Toggle.
A number of mouse/keyboard UI improvements.
Known Issues & Workarounds
THE MISSION “INTERROGATION ANXIETY” CANNOT BE COMPLETED
Presentation: Rarely this presents as an inability to continue in the mission Interrogation Anxiety due to not being able to interact with specific characters.
Status [9/18]: We identified and addressed one major scenario that should fix this bug and resolve bad save states, and we are still investigating other potential causes.
UNABLE TO ACCEPT DAILY FACTION MISSIONS/VILLAIN SECTORS
Presentation: Missions show up as already completed and do not refresh, which does not allow users to accept new ones in order to play them, causing them to miss out on rewards.
Status [9/18]: We are actively investigating
VARIOUS SKILL POINT BUGS
Presentation: This presents one of several ways, including:
Hulk having an extra skill point at 50
Kamala missing a skill point at 50
Thor missing a skill point at 50
Black Widow missing a skill point at 50
Status [9/18]: We are actively investigating.
Please visit our Known Issues & Workarounds thread on Reddit for regular updates.
Marvel's Avengers - The Definitive Edition - CrystalRinny
Happy Thursday Marvel fans, and welcome to our Marvel’s Avengers WAR TABLE Weekly Blog, where we'll give you the scoop on news, patch notes, Marketplace updates, and more!
WEEKLY UPDATES
PRIORITY MISSIONS
Delve into the depths of two SHIELD Vault's in this week's priority missions. Priority Missions have modifiers that will challenge even the toughest Super Hero. Your first weekly completion of these missions earns you unique gear you won’t find anywhere else.
Desert Vault (Low Power Level)
Modifiers:
Famine: Enemies do not drop Regen Packs when defeated
Outbreak: Toxic hazarh3s are added to the environment. Gamma damage from enemies and the environment are increased
Collider: Particle damage from players is increased
Turmoil: Significantly increased presence of Riotbots.
Resurgence: Enemy health regenerates after a short delay
Clash: Melee damage from any source is greatly increased
Snowball: Cryo damage from players is increased
Guaranteed Reward: Epic Gear
PRIORITY HARM CHALLENGES
Priority HARM Room Challenges have additional modifiers and reward comics that increase your collection and boost your stats. Weekly First Completion Reward: 2010’s Black Widow #5 (0.5% Status Resistance)
Low Power Level Challenge
Modifiers:
Oasis: Regen Packs have increased Willpower benefit.
Torpedo: Projectile damage from any source is greatly increased
High Power Level Challenge
Modifiers:
Famine: Enemies do not drop Regen Packs when defeated
Clash: Melee damage from any source is greatly increased
Cosmos: Cosmic damage from players is increased
MODIFIER PRO-TIPS
Modifiers are game changers! Check out some pro-tips from our team that will help you prepare for this week’s challenges!
Famine: Focusing on Takedowns and careful usage of the regenerative Nanite containers are key to survivability when Famine is active.
Collider: Equip any gear that provides additional Particle damage or increases the rate at which the Particle status meter builds to really heat things up when Collider is active.
Resurgence: Quickly eliminating a single foe as opposed to bouncing around between multiple enemies or trying to control groups with area of effect damage will help make surviving Resurgence easier.
Clash: When Clash is active make sure to player a Hero who has strong melee abilities and eqip gear high in the Might attribute. Don’t forget, enemies also inflict greater melee damage so watch out for combatants who try to get in close!
Torpedo: It’s best to select heroes with strong Ranged Attacks or to equip gear high in the Precision attribute to best take advantage of Torpedo. Don’t forget, enemy Ranged Attacks also do more damage so be sure to Dodge and Evade incoming projectiles!
MARKETPLACE UPDATES
We’ve got some flashy additions to the store this week, including Iron Man's legendary Fireworks Emote, Hulk's Epic “Breakups Really Hurt" Takedown, and Thor's Epic Rock Star outfit. Zebra print and fur boots? Sign us up!
The Marketplace is a place for us to feature purchasable cosmetics in the form of Outfits, Emotes, Takedowns, and Nameplates. The Marketplace’s Uncommon, Rare, Epic, and Legendary items rotate weekly, and can be purchased with Credits.
PATCH NOTES
V1.3.0 - our biggest patch yet - will be dropping soon. We will update this section as soon as it is live!
ICYMI
Social Announcements
Check out articles announcements you may have missed!
Marvel's Avengers - The Definitive Edition - CrystalRinny
Greetings heroes!
Since launching Marvel’s Avengers last week, it’s been amazing to see you play the game and discover the original story campaign of reassembling these heroes and learning more about Kamala Kahn, AIM, and exploring this world. We’re thrilled to hear that those who dove into the campaign have been delighted by it!
Each day we are actively listening to the community’s feedback and we’re committed to this journey together.
We’ve already released three rapid patches over the last week, and V1.2.5 (detailed below and rolling out on some platforms today) addresses larger playthrough stoppers, loading issues, and outfit unlock bugs. We have parallel patches in development with significant improvements requested for matchmaking, retroactive unlock fixes, and more in the works for next week!
Our customer service and community teams are diligently funneling all issues to the development team for us to address in future patches. Keep that feedback coming!
Thank you for going on this journey with us; we have many more adventures to have together! This is only the beginning.
-Scot Amos & the Crystal Dynamics Team
PC Patch Notes: V1.0 Build 12.11
Released September 6
We released a hotfix-patch for Marvel’s Avengers, build 12.11, in response to some significant issues seen for some players. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.
List of fixes for this patch:
Fixes the issue where some outfits were being relocked. We are still investigating how to return outfits that don't come from the Marketplace or through Challenge Cards to affected players.
Fixed a problem which caused some players to fall out of world when starting Avengers Initiative.
Fixes for certain DEVICE_HUNG crashes that some uses are experiencing.