- Now you can use the nearest neighbor option for the Auto setting. This option will calculate a non-integer scale factor to scale your game to full screen while maintaining the aspect ratio. - The performance of the multi-display mode for screens with a high refresh rate has been improved. - The Force Resolution setting has been renamed to Force Resize, as it matches more with what it actually does. See readme for more explanation. If you use command line arguments, note that the 'forceResolution' argument also changed to the 'forceResize'.
Everyone who has multiple displays, especially if the main display has a high refresh rate, please test this beta for performance. Changes were made, a user with a 144 hz monitor confirmed that his problems with a jerky mouse and low FPS were solved. Please feedback here about your results, but remember that this mode generally works slower than the single-display mode, so compare the release version of the app and this beta between each other in same mode. To participate in beta, go to Library - Software - Lossless Scaling - Properties - Betas and select "beta" from the drop-down list. Beta version will automatically download to your computer and replace the previous one. To return the release version of the app, select "NONE".
Following Intel, which announced that will support integer scaling in its new Graphics Gen11, Nvidia just added support for integer scaling to its drivers... for Turing only. Despite the fact that in general these are positive changes for the industry, it is amazing how the marketing of graphics card manufacturers works in the conditions of increased competition in the market. It’s ridiculous to read Nvidia's statement that only in Turing there are special cores that allow integer scaling to be implemented, or Intel's that Gen9 graphics lack hardware support for nearest neighbor algorithms (like 2 * 2 = 4 algorithm). Nevertheless, until recently we didn’t have this either. The more community will use it, mention it, put pressure on graphics card manufacturers, the faster the day will come when everyone will have the opportunity to freely use integer scaling on any graphics card. Up to this point, you can use the free Lossless Scaling Demo with the auto function, which does exactly the same as the new Nvidia drivers, except for scaling the desktop.
This is a bug fix release. Most of the bugs appeared with the Windows 10 version 1903 release, such as inability to turn off anti-aliasing as soon as you turned it on and a jittery mouse in the multi-display mode. This has been fixed. Also fixed a bug leading to inaccurate window centering when using 1x scale.
Now you can create shortcuts to start and scale the game easily without launching the app and selecting individual settings for each game. Note: only games that run without a launcher are supported (i.e., if launching the .exe file of the game will directly launch the main game window).
Supported arguments The value after the argument is default. Possible options are in brackets.
-path "" The only required argument. This must be the absolute path to the executable file of the game, enclosed in quotation marks.
-args "" Specify this if the game requires special arguments to run.
-auto false [true]
-scaleFactor 2.0
-alignment center [top] [bottom]
-forceResolution false [true]
-antiAliasing false [true]
-multiDisplay false [true]
-clipCursor true [false]
-cursorSpeed true [false]
-hideCursor false [true]
Stortcut example Target: "C:\Program Files (x86)\Steam\steamapps\common\Lossless Scaling\LosslessScaling.exe" -path "C:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light\FTLGame.exe" -scaleFactor 3.0 -antiAliasing true
Start in: "C:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light"
Changelog: - Added alignment option. In some situations, you can use a larger integer scale factor to fill the screen more, but the game may slightly exceed the height of the screen. With the alignment option you can decide which part of the image will be cropped.
- LS now prints a focused window. In the case where the game loses focus, you can find out the current focused window.
Now you can download the free demo version of Lossless Scaling. It allows you to use only the “Auto” function - automatic selection of an integer scale factor for your game, all other settings are set by default and cannot be changed.
I wanted to make a demo not just as a demonstration of the full version, but also as something useful too. Therefore, the demo version is not limited in time, so depending on your needs it can be used for many games.
Changelog: - Added "Auto" option. Calculates the maximum integer scale factor that can be used to fit the game on the screen. If you do not need the use of a non-integer scale factor or the "Force Resolution" option, you can use this option in order not to calculate the scale factor every time.
- Fixed a bug where the window border could not be hidden in some games, in some other games this could cause image distortion (Game Maker games).
- Fixed a bug with incorrect window position when running a game on secondary display without using "Multi-display" setting.
Changelog: - Multi-display support; - 'Clip Cursor' option (for multi-display users); - Mouse speed now taken into account. Can be disabled via option; - Custom scale factor (non-integer values can be used); - New "Scale in 5 seconds" button. Usuful for games which supress hotkey; - Fixed a couple of bugs.
Notes: Multiple display support is implemented through a different API and is slower. You may not notice it, but it is recommended not to enable it for modern 3D games. For other games, multi-display support should be revealed to the full. Also in this case, it does not force vertical sync, so you may want to enable it in the game. Up to this point, the program has scaled the game, but did not change the mouse movement speed. The mouse movement from edge to edge of the display was essentially a movement from edge to edge of the game window. The new option allows you to slow down the mouse in proportion to the scale factor, so that the mouse movement speed corresponds to that in the full-screen game. The new "Scale in 5 seconds" button allows you to scale the games that suppressed the pressing of a hotkey and required the launch of the program as administrator or did not work at all.
Multi-display support is finally here. To participate in open beta testing, go to Library - Software - Lossless Scaling - Properties - Beta and select "beta" from the drop-down list. Version 1.2.0 Beta will automatically download to your computer and replace the previous one. To return the release version of the application, select "NONE". Multi-display support will be disabled if you select 'Anti-aliasing' option. Please send bug reports and feedback to losslessscaling@gmail.com