Pagan: Absent Gods - altw0rm
We will be introducing Patch 0.6.0 on August 8 at 06:30 UTC. Servers will be down from 05:00 to 06:30 UTC.



07/08 @17:30 UTC: we were so excited to share these today that we forgot a couple of additions, so we are adding a quick update to these notes! Legendary items drop rates have been boosted, and a new party chat has been implemented.

"Greetings Pagans,

Big… friendly patch 2 is upon us. With this patch we are bringing some more love to the endgame. Our main goal was always to have a polished first time user experience and while we continue to work on that, we really want to give players something to chase when they reach endgame.

The first iteration of the system includes meta loops to chase recipes, potency points, item origins, and ways to roll fabled powers on your legendary items. With this in mind we have reorganized missions after level 40; some regular missions are now assassination missions and we’ve added more of the regular missions to fill in the blanks.

We continue to build upon the user experience and control scheme variations, with more work on controller support and the first iteration of the click-to-move system. We didn’t want to just copy the system from other aRPG games as we are firm believers in the “strafe while attack” pillar that our game promotes, so our click-to-move comes with a twist.

No major rework or balancing of heroes occurred for this patch, as this is something we will be doing for the full release soon, so make the most of those OP builds that are still in-game while you can.

We are slowly approaching the big day and all of us at Mad Head Games are really excited to share this journey with you!

And remember, WASD > all.

Cheers"

- Emil aka Easymode, Lead Game Designer


(CURRENT) END GAME CONTENT AND NEW MISSIONS
For those of you who have finished the current campaign and mission, we’ve prepared a number of different ways to upgrade your character, be it through gear or through additional skill points. The endgame missions now have additional features which allow you to further elevate your character.

Shroud Cage

  • Shroud Cages are mysterious entities which have a chance to spawn in level 41 to 50 patrol, expedition and assassination missions as a special kind of encounter.
  • Activating a Shroud Cage requires assistance from a petrified Fog Fiend - an item found in Assassinations.
  • Once a Shroud Cage is activated by the Fog Fiend, the hero must defeat - you guessed it - a dangerous enemy before they can get their hands on the treasure hidden within.
  • Once the enemy is defeated, the Shroud Cage is destroyed, leaving behind a valuable recipe, with a 100% drop rate.

Idol of Wisdom

  • The Idol of Wisdom can be found in level 41 to 50 patrols and expeditions.
  • In order to activate the Idol, the hero must possess a Talisman of Wisdom, forged from Wisdom Stones. These Wisdom Stones can be found as rewards in Threats.
  • Once an Idol of Wisdom is activated, the hero must protect it from incoming enemies for a certain amount of time. If they succeed, they are rewarded with an additional Potency point, which can be spent in the Ability tree.
  • The maximum number of additional Potency points is 10, after which activating the Idol won’t grant any additional Potency points.

Fable Forge

  • Fable Forge is an Assassination mission which allows heroes to further upgrade their Legendary weapons. Entering the Fable Forge will require a grim gift - Sacred Offerings acquired in Hunts.
  • Once the hero collects enough Sacred Offerings, they can enter the Fable Forge to defeat a well known boss in order to get access to the Anvil of Gods.
  • The Anvil of Gods will bestow one (1) Fabled Attribute upon any Legendary weapon.

Gauntlet

  • The Gauntlet has been reworked from one giant daunting challenge to five smaller, but equally engaging challenges. Now, heroes can enter Gauntlet I by using the same kind of Assassination keys as for the final Assassination mission before the Gauntlet.
  • Gauntlets II, III and IV will be accessible by collecting gruesome trophies at the end of each Gauntlet.
  • Gauntlets II, III and IV will require progressively more trophies in order to enter each of the arenas.
  • Each Gauntlet ends with its own elite enemy, and grants its own special rewards.

Trophies for the Gauntlet are of magic rarity so be advised that disabling magic items in the loot filter will prevent you from seeing them on the ground after the boss drops them.

New Missions

  • A new mission block has been added with missions 41-50.

ITEMIZATION

Schools of Magic

The biggest change in our current itemization system is the introduction of Schools of Magic. This feature is meant to add another layer to itemization in Pagan Online, and allow players to add brand new visuals to their characters. For now, a set of items belonging to a specific School of Magic will only grant a stat bonus on items of the same school, as well as some stunning visual effects on your character, but we hope to elevate this feature more in the future, allowing for some exciting builds and combinations.

  • Each item that drops will have a chance to be either a base item, or to belong to one of five Schools of Magic. These chances are low for lower level items and gradually become higher with higher item and enemy levels.

  • Once players collect three, five, or eight items of the same School of Magic, visual effects begin appearing on the character.
- Sets of 3 items or more grant Auras, visible beneath player characters.
- Sets of 5 items or more grant visual effects around the player characters.
- Sets of 8 items or more grant ethereal wings, which move in unison with the player character.

  • Different Schools have differently themed and colored effects.
  • No matter which School the set belongs to, the players will receive a buff to all their stats on their currently equipped gear. The stat buff is dependent on the number of items the player has and whether the School of Magic is more common (3 Schools in total) or more rare (2 Schools in total).

Legendary Weapons

In our efforts to bring you the best possible experience when it comes to powerful items, we have reworked the way legendary items (for now, just weapons) roll their powers. In addition to the Legendary power overhaul, legendary weapons now come with exclusive stats which can’t be found on any other item in the game. Although this system works for weapons only right now, our goal is to design and implement legendary and fabled powers for all equipable legendary items very soon.

As we are making changes to the Gauntlet and adding endgame content, the drop rate of legendary items has been boosted in this patch. 

Legendary and Fabled Powers

  • Legendary weapons will now have a brand new Legendary Power.
  • Legendary Powers are mostly focused on dealing damage and having interesting visual effects (such as lightning strikes, flame bursts, etc).
  • Each legendary weapon has its own Legendary Power, which can’t be changed and which is not character specific (meaning that more characters can have the same Legendary Powers on their weapons).
  • As before, these powers are tied to specific Artifacts, which are used in crafting legendary weapons.
  • Fabled Powers are now gained after finishing the Fable Forge battle. Once the battle is finished, players can gain one Fabled Power for their weapon.
  • Fabled Powers can be hero specific or general, but in each case they represent a powerful upgrade to the hero’s kit.
  • The Fable Forge can only provide one upgrade per battle, but players can replay the battle as many times as they like.

Since there are now more artifacts than Legendary Powers, artifacts that can’t be used in crafting, and therefore have no use except for clogging up your inventory, have been removed from drops and from your inventory.

Buffed stats on legendary items
  • Legendaries can now only be of Superior or Flawless quality, and can no longer drop as Common.
  • All Tier 5 legendaries have 1-2 stats (depending on their item type) which are significantly higher than stats on epic items.
  • Legendary jewelry can now roll 2-3 stats instead of only 1.

Ability Bonus Stats

  • All Tier 5 weapons now have a special stat which gives bonus levels to specific abilities (e.g. “Kubura +4” upgrades Kubura to level 4 in your Ability tree). Players still have to invest at least 1 Potency point in a certain skill in order to unlock it and for the bonus to be applicable.
  • The maximum level of a specific ability is now raised to 8.
  • Bonuses to certain abilities are still to be implemented - most of the new abilities are still to receive their stat bonuses, but they will be added over the next few patches.

CONTROLS

Click-to-move
The first iteration of click-to-move is here! Players can activate this control scheme in the Options menu. By default, RMB can be used to lock onto a certain enemy, allowing the player to move around without having to target constantly. We hope to fully polish this feature for release.

Controller support
Battle navigation now boasts full controller support, with both move and aim functions. The UI navigation is still being worked on, and is expected to be fully polished for full release.

BALANCE & TWEAKS

Hero Ability Tree

Known Issue: due to preparing ground work for hero passives to be part of the ability tree and therefore, upgradeable in the future, some numbers and functionalities of the passives that have been tweaked may not be reflected in the UI properly, despite passives working essentially very close to previous versions. This will be fixed in the following patches.

Missions & Encounters

  • Hunt gold rewards have been buffed.
  • Golden chicken gold & item drops have been buffed.

Heroes

  • Vavvan’s Fortitude gain per level has been buffed and his Intelligence has been significantly decreased.
  • Kingewitch’s Flamestrike ability has been polished.

Chat

The new global chat (Unified chat realm) is implemented.
Pagan: Absent Gods - Sasha_JP


We have a full house for this patch day! Damir, Petra, Mateja, Sasha and Mladen will be looking at the freshly deployed 0.6.0. patch on live servers and answering your questions about art, gameplay, lore and more!

Hit ❤️ for a reminder on Twitch!
https://www.twitch.tv/events/0xGtNRYcRjmpg4xQ6A0E1g
Pagan: Absent Gods - Sasha_JP


Slavic history has known no shortage of hardship. From the blood and tears, out of pain and suffering, emerged a colorful and majestic art tradition where humor and sadness intertwine.

Today, art directors Ivan and Nikola share how their roots inspired the vision behind Pagan Online.

Check out the full Devlog! 
https://youtu.be/TYBPKB5GuQY
Jul 30, 2019
Pagan: Absent Gods - Sasha_JP
We're introducing a singular issue hotfix. Servers will be down on 30 July from 13:45 - 15:15 UTC.



Client
Pantheon

  • Fixed bug with error screen and profile wipe

If you were affected by this issue, please reach out to us on Discord so we can restore your progress!

https://discordapp.com/invite/paganonline
Pagan: Absent Gods - Sasha_JP


It's all about BFP #2 with Tamara and Mirko in this week's Devlog. Find out what 0.6.0. will be made of, plus discover some things you probably didn't know yet about the Mad Heads.

A new mysterious entity joins the land of Rod... are you ready to seek it out?

https://youtu.be/eXXDsegAYt8
Jul 25, 2019
Pagan: Absent Gods - altw0rm
Servers will be down on 26 July from 05:00 - 07:00 UTC.



Another quick hotfix for ya. This time with fixes to items and crafting, the Hero Forge and the battle options, and of course those pesky drop rates.

Inventory
  • Fixed an issue where players could equip items of incompatible rank and type
  • Fixed an issue where fast pick-drop could place artifact in recipe tab 

Crafting
  • Fixed an issue where Materials tab would not show materials correctly while in crafting
  • Fixed an issue where amulet (or ring) could be duplicated, after swapping places in gear, while crafting 

Pantheon
  • Fixed issues with Hero forge and Battle options becoming unresponsive
  • Fixed an issue with friend list not saving new entry to the friend list 

Drops
  • Fixed an issue where drop multipliers sometimes didn’t apply to higher difficulties correctly.
Pagan: Absent Gods - altw0rm
We’re tremendously excited to announce that Pagan Online officially launches on August 27 2019, along with massive changes in both features and content – so massive that you’ll be forgiven for thinking you’re playing an entirely different game!



The best part is that this is just the beginning for Pagan Online, as the game will continue to develop and grow as an officially released game with regular updates. The game will launch with a price tag of 24.99 € EUR / $29.99 USD, and prices in other regions will also be adjusted according to regional pricing.  

After using Early Access to help us update and revamp a ton of systems and features in the game, we’re adding a lot of new content as well, which includes: 

  • A full story campaign featuring eight total acts, new zones and maps, and two new bosses
  • Click-to-move controls and full controller support – the game is and always will be designed with WASD in mind, but following overwhelmingly popular demand, we’ve extended the control scheme options   
  • Two new playable characters that expand and some more spice to the roster of heroes that players can choose from. A sneak peek: Elden, a quick and nimble dual-wielding ice construct with high attack speed. He is capable of slowing and potentially freezing enemies with each slice. Hector, an agile scrapper who specializes in everything fire. His weapon of choice is the blunderbuss, along with the dirty tricks he favors to set the battleground ablaze
  • Fabled Weapons – some Legendary Weapons can be upgraded to Fabled status by overcoming Pagan Online’s toughest battles
  • Schools of Magic – ultra rare gear sets that boost stats and provide your hero and their skills with awesome new looks
  • Revamped crafting and loot drop systems that makes drops more valuable, diverse, and immediately usable, while recipes become rarer and have a bigger impact  
  • All-new skill trees for every character, letting players build and spec out unique heroes by improving, modifying, and unlocking entirely new abilities 
  • End-game content that will provide new types of challenges for you to experience while continually evolving your favorite heroes.  

Gamescom 
The launch version of Pagan Online will be exclusively playable an entire week before release at Gamescom in Cologne, Germany. Come along to the Wargaming booth (Booth A031 in Hall 8.1) from August 20-24. Players who come and try out the game at the booth will receive an exclusive in-game pet – Decimator the Dragon. Of course, not everyone can attend Gamescom, so if you log in to the Early Access live version during these dates, you too will receive an exclusive in-game pet: Mighty Mut, the brave raccoon.  

Might & Glory Club 
We are also introducing a new community initiative that we’re super excited about – the Might & Glory Club. This club is for anyone passionate about games and creating content around them – whether you be a streamer, blogger, artist, or anyone who creates content and/or manages a community. We want to offer you the chance to take part in the launch of Pagan Online and even to be mentioned in the game credits! 

Club members will be granted access to the release version of the game and will be able to stream and publish videos and other content a whole week before launch. All members will also receive codes for in-game rewards, including the exclusive in-game pet Decimator the Dragon, that can be given away on their channels. 

The most creative participants will be offered a partnership with Pagan Online. More information will be shared in the weeks to come, so keep your eyes peeled! 

Content creators are encouraged to apply to join the Might & Glory Club today: https://www.pagan-online.com/pages/might-and-glory-club-application-form
Pagan: Absent Gods - Sasha_JP
The creative stuff AND the technical stuff - the next dev stream's got it all!



Watch Mateja and Mirko kick ass and take... questions. Grab some snacks because this one's going to be a big one with a big bonus news announcement.

Turn on your reminders now!
https://www.twitch.tv/events/55IJMH2yStqPqeCaB0a6ow
Pagan: Absent Gods - Sasha_JP
Ahoy mateys! Have ye played Act VI yet? This week's devlog features the storytellers and masterminds behind the campaign, the narrative designers of Pagan Online. Almost spoilers free!



https://youtu.be/pJKgsXVukzY
Jul 18, 2019
Pagan: Absent Gods - Sasha_JP
Good evening Pagans. We just finished work on a big hotfix and QoL patch to be deployed Friday, July 19 at 14:30 UTC. Expect 1,5 hours downtime.



This patch brings regular server restarts which will significantly improve performance, and we're looking forward to hear what your experience is as a result. Drop us a comment to let us know! 

Heroes
Anya's Swarm with Vortex modifier no longer causes issues in a boss fight
Anya's Bloodsucker no longer has negative life steal
Fixed a bug where Kingewitch’s Flamestrike crashed the game
Fixed a bug with Kingewitch’s Stomp Quick Recovery modifier

Pantheon
Fixed issues with players unable to click “Battle Now” button, or enter the Hero Forge after “Battle Now” is unresponsive
Assassinations now count for mission block unlock
Hero models no longer linger in Pantheon after going into a battle
Pets no longer have overhead health bars in Pantheon

Arena
Fixed issue with NaN items dropping in Gauntlet mission
Fixed issues with random game crash after finishing a mission
Fixed server disconnect after missions
Fixed server timeout after doing The Gauntlet
Fixed a bug where players get caught between two barriers in battles
Fixed an issue where a cutscene doesn’t end, disallowing the player to continue the campaign
The final boss can no longer attack players while dialogue is active

Inventory
Fixed a bug where players were not able to load a map or Hero Forge with a full stash
Fixed a bug where amulets were being equipped in tome slot, on fast clicking and swapping
Recipes no longer display placeholder materials
Max resists stats are buffed and can no longer go below 0.
Fixed a bug where Immaculate Aegis and Deathcaller yielded Strength and Armor rating, instead of only Astral Shield
Fixed a bug where Morokh’s Dominating Slicer and Fate’s Will had higher base damage than intended

Audio
ACT VI
Audio for Brod’s death animation
BrodTheTidemancer additional audio for BF
Audio for the animation of Perun spawning
Audio for Veles Dialogue in BF
Additional audio for Steering Wheel

Backend
Automatic lobby restart every day at 4 am UTC
...