Nov 16, 2020
Idle Wizard - Two Wizards
It's Idle Wizards' 4th Anniversary!



For a month, starting today, everyone logging in will receive some bonus stuff and buffs.

The update also includes some new stuff, such as:
- New item slot: "Legs"
- 20 new items
- New item set
- several items now belong to previously existing item sets
- some set bonuses were increased or changed

And some other bug fixes and balance fixes.

Come join us for celebration!
Idle Wizard - Two Wizards
Halloween has arrived in Idle Wizard!



Log in to receive a humble gift and try out some of the new spooky skins!

The skins will stay on for the whole duration until you switch out of them.
A new and revamped pumpkin is now full of cheeky retorts and waits for you to solve it's puzzle. There's a reward included!

Some tiny fixes around the game were also implemented.

Come visit us!
Idle Wizard - Two Wizards


Greetings, fellow Wizards!

Patch V1.10 is live!
With a bunch of new stuff available:
- Utilize a new type of currency to augment your Void Traps. When you unlock Memetics, a new mode for your traps will become available. Those do not grant Void Mana, but instead provide bonuses, and possess experience and levels. The bonuses include Void profits, mana per entity, Traps' experience and spawn speed and increase with the Trap's level. They accumulate a new type of entities (called Echoes) over time, which, when collected, provide experience to their respective trap. You are still able to access old Void Traps by switching those inside the Memetics menu, and they still function in the background for the purposes of Radiance, Voidmancer ability etc. The Echoes accumulate slowly, and stack up to 5 (15 with a new memory upgrade), so you only need to check on them once in a long while. They also work offline.
- We're removing Super-crits and have rebalanced basic crits to compensate the potential profit loss. The reason for this is Supercrits are pretty unstable in terms of profits, work a bit weird and hard to understand.
- The crafting dust income is now higher than it was in the pre-Realms part. The amount is tuned to it's the same as before once all upgrades are maxed.
- The Memories Upgrades are massively reworked. There is 10 new upgrades available, and overall amount of profit available is greatly increased. However, Memory Upgrades are now locked by total amount of Memories earned on individual basis, meaning a set of them is available from start, and a lot of later ones open up as you earn more and more Memories.

(This means that Memories invested are reset for everyone. Re-invest wisely.)

- We're finally adding a big set of new higher-level achievements like total buildings etc. suitable for higher Mysts levels, and a few more Legacy levels.
- 19 new skins, and skin inheriting for the Pets similar to what Character classes have.
Aug 13, 2020
Idle Wizard - Two Wizards

Greetings, fellow Wizards!
Patch V1.05 is live!
- A major rework of Expeditions, with a deck-building mechanic, available spells roster expanded drastically, and new content like monsters, enemy spells, locations and a couple of new combat mechanics added.
- Pet Skins! A lot of you have been asking about this for ages, and they're finally there. We don't have too many on start (after all, characters skins have been built up to what they're now for years), but now we have the ability to add a couple here and a couple there. Abolisher and Archon pets supported, too! We're starting with a unique skin for each T3 Pet and around 10 simpler skins for various T1-T2 Pets, and will be adding more over time with small patches.
- A rework of Experiments. This has been a long time coming, we've remade the one unified Experiment into separate categories with uneven or single-type costs, and thus are attempting to make Crafting Dust colors unique in purpose (unlike now, where they're basically the same). Our goal is to also implement some more ways to spend Crafting Dust in future.
And some other minor fixes and updates.
Major note: Due to this, we're abolishing the Trade Week!
With the way the crafting will work from now on, trading with 100% efficiency won't allow us to make the dust feel unique, and will allow for abuses that we won't be able to balance out. Naturally, it'll be replaced by another, new one not related to trading Dust.
A few weeks later we'll be publishing the second part of the patch (v1.1), which will introduce a new core-game mechanic along with some more content and balancing based on feedback.
May 22, 2020
Idle Wizard - Two Wizards
Core mechanics:
- 3 additional item presets.
- 32 new upgrades.
- Green catalysts gain cap now starts at 1000. This can be increased by a new memory upgrade.
- Completed trials value can now be increased by new memory upgrade.
- Spells' and Weapons' values that scale from mana sources now include additional sources (like the ones gained from red catalysts).

Balance:
- Some of the upgrades costs rebalanced.
- Convertion rates into memories rebalanced.
- Green catalysts drop in expedition reduced overall. Blue catalysts drop in expedition increased.
- Catalysts drop in expeditions now diminish as you earn more within a short period of time. The amount is then gradually restored over time.
- Idle expedition now continues the run up to 100% after losing a battle instead of abandoning it. No reward is given for the lost encounter, but further ones are unaffected.
- Time of idle expedition is now based on encounter difficulty and your level.
- Forge. Potential amount of slots increased to 12 (was 6), base amount of slots is 2 (was 1).
- Forge. Base speed of recovery doubled.
- "Expanded Mind" Memory upgrade. Maximum level increased to 10 (was 2), the cost was reduced and rebalanced accordingly (base cost is greatly reduced, but the overall sum is now greater).
- "Temper The Steel" spell. Passive effect reworked, the old effect is now scales from current amount of casts (changed to an active effect). New persistent effect.
- "Gem Resonance" spell. Now scales from mysteries.
- "Voidlight Amalgam" pet. Void profits bonus scaling increased.
- "Planned Progress" Memory upgrade. Now increases Idle and Offline bonus.
- Mechanos Apexis pet. Scaling from pet active time when it's over 3 days is now stronger.
- Abolisher main ability bonus increased.
- Alchemist main ability bonus increased.
- Ironsoul main ability and berserk stance bonuses increased.
- Desolator elixirs bonuses increased.
- Temporalist. Scale from time and skipped time increased.

And many bug fixes.
Idle Wizard - Two Wizards

It's Easter Season in Idle Wizard!

We at TwoWizards wish you a Happy Easter!

Starting from April 12th and up to May 18th we'll be holding an Event that includes collection of eggs, defeating evil bunnies, a small present and a buff to rune generation to top it off!

We've also reworked how the Class portraits are shared among other classes - many are now available to Classes that previously could access them.

There's also an ongoing Event run by community in the Discord, so if you have spare time - take a look!

Come join us for the celebration!
Idle Wizard - Two Wizards


Greetings, fellow Wizard!

Idle Wizard have had a huge release!

With version 1.00 aka "Breaking the Silence", we're officially out of beta!

- New Feature - Realms and Memories.
Upon reaching a certain Paragon level you become able to Change Realm. Doing this will convert all of your mysteries, catalysts and enchanting dust into Memories, keeping only Achievements, Pet/Class unlocked status, Expedition, Crafting Dust, Runes and Special Currencies untouched. You lose immediate access to most of the features, mysteries, catalysts, enchanting dust, trial milestones. With Memories earned you are able to buy new special permanent upgrades, and start a new playthrough, capable of reaching higher mysteries.

- New Feature - Pantheon.
You get access to Pantheon menu, where you can select one of the Gods to worship it, earning it xp over time. Each of the Gods gives you a bonus (or bonuses), based on their current level regardless of being currently worshipped or not. With later paragons you can unlock more Gods, and unlock their second bonuses.

UI has received significant changes:
- Bottom UI buttons reworked and replaced with new ones.
- Top menu. The order of info labels was changed, info label about critical profits added.
- Scroll page reworked.
- New Help menu - contains most of the game's terms with a description of its mechanics.
- New tutorial menu - guides you through the game's first steps.

Introducing the Bat Hunter:
- "Bat Hunter". New market item. A permanent mini-pet that automatically preys upon bats, granting you the corresponding award upon catching one. Costs 40 relics.

Also:

- Two new Trial types
- Paragons split into Paragons and Legacy and significantly rebalanced. Paragons unlock features, are based on Mysteries and Memories amounts and reset with changing Realm. Legacy have special conditions and give bonuses that persist through Realm changes.
- Trial auto-mode introduced for "Trial of Innovation" and "Trial of Patience".
- Enchantments now have a maximum level, default value is 20, and can be increased by a corresponding Memory upgrade.
- New option - disenchant all items. Cost 10 Disenchantment Cores. Available via a button loacted under Dust trading in Equipment menu.
- "Nullifier core". New resource, used for reset Expedition attributes (costs 1), Invested catalysts (costs 2), Character attributes (costs 3) and Memories (costs 5). You can buy them in market, get as reward for Trial of Patience or get as reward for promo-codes or events.
- Trial milestones reworked. Last milestones now require 1000 trials completed. Bonuses rebalanced, time reduction bonuses after winning or losing a trial is now replaced by rune generation rate bonuses. Added 5 new milestones.
- 69 new upgrades.
- 47 new achievements.
Idle Wizard - Two Wizards


We at TwoWizards wish you a Merry Christmas!

Starting from December 25th log in to receive numerous gifts! One-time rewards include both Christmas gifts and the Discord Event prizes.
There is also a temporary buff, provided by the Discord community, active from December 25th and up to January 7th.

We've also included two new festive skins, and some minor fixes.

Come join us for the celebration!
Nov 16, 2019
Idle Wizard - Two Wizards


It's Idle Wizards' 3rd Anniversary!

For a month, starting today, everyone logging in will receive some bonus stuff and buffs.

The update also includes:

New T3 Pet: Greater Chimaera.

A utility pet, which combines the best from Simulacrum, Spellhound and Geode pets.

New Apprentice skins:
- Destroyer
- Trickster
- Tactician
- King Of Wizards

Core mechanics:
- New paragons and achievements.
- Idle mode for Expedition. You can start an automatic run of a location at a cost of 1 rune. You will get drops and experience after each 10% of progress (encounter point) as normal, except consumables. You can't use idle mode for locations which starts with 10 levels higher than you are.
- 2 new locations for late game expedition: "Darkwood" and "Mausoleum"
- New location for late game expedition: "Infinity challenge". This location doesn't have a monster level cap, you can push as far as possible. To start a run of this location you'll need to spend 1 rune. Each monster receives a 1% bonus to catalyst drop amount for each level past 100. (overcap).

And some other fixes.

Come join us for celebration!
Nov 7, 2019
Idle Wizard - Two Wizards


Despite all the efforts of the Realm's wizards, the world continues to destabilize. Wilderness grows restless, its denizens - aggressive, strong and weird. Strange beings dwell beneath the cities, in deep swamps and abandoned castles. Magical and temporal anomalies further twist and pervert the creatures of the Realm, and give birth to new, even more dangerous ones.

It's time for the Wizards of all lands to set out on a journey across the lands - and fight!

New Feature: Expedition.
New game sub-mode. Leave the comfort of your cozy wizard tower and venture out into the wild, encounter and defeat various creatures, earn trophies, gather catalysts, learn new spells, grow stronger and progress further.
The Expedition is a separate game mode which features card game-style battles with monsters. It has a separate power progress, and is connected to the main game mainly through the collection of red catalysts and items.
Do try it with "particle effects" turned on!

New Item Slot: Trophy.
You have a chance to get new items, if you have the items feature unlocked, by killing monsters in Expedition. Each type of monster has its own item type. First time you unlock the common quality item, and gain progress at improving quality of item each time you get same trophy from monster afterwards. Chance and how much progress you get is based on monster level.

New Catalyst type: Red catalysts, which give you free mana sources. Main source of new catalysts is Expedition.

Core mechanics:
- 12 new items (Trophy slot).
- 10 new achievements (connected to Expedition).
- 6 new monsters in Valor Trial.
- Catalysts now have a soft cap regarding the amount received. You can't get more than this value from a single source. To reflect these changes, your catalysts were reverted back into shards. In cases where the catalyst amount would apply the aforementioned cap, the sum will be reduced accordingly.
- Attribute resets removed from the game. All your resets converted into relics. Now each attribute reset during a run cost 1 relic.

Balance:
- Paragon 4. Bonus removed, now it unlock Expedition.
- Paragon 47, 57. Bonus blue catalysts power reduced to 0.5% (was 1%)
- Paragon 38 now increase green catalysts power by 12.5%
- Paragons 39, 45, 51, 58, 64 now increases red catalysts power by 10% (additive) (1.5 efficiency total)
- Red catalyst shards included in reward lists from bats, experiments and trials.
- Bat rewards rebalanced. Increased chance for dust, enchanting dust, green catalyst shards. Reduced chance for blue catalyst shards. Bats' loot amount bonus now affects it more adequately.
- Experiment rewards rebalanced. Increased chance for enchanting dust, green catalyst shards. Reduced chance for relic, alteration sands, trial runes, blue catalyst shards.
- Trial rewards rebalanced. Increased chance for blue catalyst shards. Reduced chance for alteration sands, buffs, green catalyst shards.
- "Holidays" research item. Increased enchanting bonus per level to 35% (was 30%)

Note: Idea of rebalanced reward lists is:
- make Experiment and Bats the main source for green catalysts, Trials - for blue catalysts, Expedition - for red catalyst.
- increase value of enchanting dust income.

UI:
- Improved tooltips.
- Improved some labels.
- Statistic menu's Total tab now has information about collected enchanting dust.
- Trial Rune renamed into Rune.

Market:
- Expedition pack. Receive an assortment of Expedition consumables: 2 Greater Healing Potions, Arcane Bombs and Bottled Lightnings, 3 of every Glyph, Draught and Limited Invulnerability Rings, 5 Lesser Healing Potions and Sealed Scrolls.
- Attribute reset pack removed.

Technical issues:
- New tooltip system.
- Reworked sound effect system.
- Fixed game crash when collecting a Void Entity.
- Fixed issue with Runes received while offline.
- Void Entity/Shadow Clot now give fixed (not a random) value of Void Mana/Liquid Shadows.
- Fixed issue with wrong amount of Time Warps and Get Mysteries received from Server reward system.
- Frame per second limited to 120 for the browser version.
- Fixed a bug regarding activating locked attribute perks.
...