Dungeons of Dredmor - Valve
  • Fixes save compatibility with previous versions of Dredmor.
Dungeons of Dredmor - Valve
  • Fixed: crash that occurred when moving up stairs or down stairs, involving summoned pets
  • Fixed: shopkeepers doing odd things when picking up and dropping items after load/save, including crashing.
  • Fixed: crash when using invalid missile sprites, which probably never happens, but oh well.
  • Fixed: crash that just sort of happened randomly to a bunch of people, but it's fixed now.
  • Fixed: merchandise flag not cleared when you go downstairs
  • Fixed: backwards conditional logic on ranged monster attacks means that monsters were not consistently casting spells; fixing this makes the Dungeon 95.2% nastier.
  • Fixed: Current Active Skill crossing over between new games
  • Fixed: small sconce appearing where a small sconce should not appear in the bath level
  • Fixed: knightly leap now operates in all correct chess positions.
  • Fixed: shops spilling out of their rooms.
  • Fixed: broken berserk description.
  • Fixed: negative resistances meant that a monster would always damage you for that amount
  • Fixed: ranged weapon resistances were operating using percentages, not flat values
  • Fixed: perception skill should not promise that you can see through walls when, in fact, it will not let you see through walls.
  • Fixed: doors with wrong orientation connecting rooms.
  • Fixed: Anvils of Krong spawning in hallways for no good reason
  • Fixed: crash when killing Brax and then going back to loot the store.
  • Fixed: auto-fill eats items if you have multiples.
  • Fixed: BBQs/minifridges now maintain state across saved games.
  • Fixed: Staff of fruit stops producing fruit after you use it on an Anvil of Krong.
  • Fixed: contents of Monster Zoo are still visible even after closing a door.
  • Fixed: Dread Collectors (and probably some other stuff) spawning in walls.
  • Tweaked values of Berserk skill.
  • Tweaked "Duck and Cover" armour values.
  • Tweaked Perception to be more useful.
  • Nerfed "Obvious Fireball." Obviously.
  • Reduced Dread Collector Spawn Rate a notch.
  • Ammo recovery rates for thrown weaponry and crossbow bolts now much higher.
  • A lot more filthy, awful tweaking.
  • Permadeath now deletes your save game files on your death, as opposed to when you load the game.
  • Added, and clarified, the warning text on the "Just Quit" button.
  • Added toggle that reverses behaviour of CLICK and SHIFT-CLICK on items.
  • Added the Auto-Looter 9000, by BraxCo.
  • Added yet more warning text to the "Just Quit" button.
  • Added automatic save support; the game will now automatically save before going up and down stairs. (Note: your autosave will be deleted if you die in the case of permadeath; the auto-save is also only accessible if Crash Recovery Mode is active.)
  • Added support for total music disabling (via Steam parameter "-nomusic".)
  • Added fifty-three new achievements.
  • Added some new crafting stuff.
  • Added steak grilling.
  • Added interface for key configuration.
  • Added a Quick Sell interface for rapidly selling your loot to Brax.
  • Added a credit for freesound.org (Thanks!)
  • Rewrote the save game format so we can add items without breaking everything.
  • Steam Overlay now works; run the game with "-opengl" as a parameter in the Steam Advanced settings to try this. (This is experimental.)
  • WASD can now open doors and attack monsters. This is a toggleable behaviour.
  • Smooth scaling is now saved between playthroughs.
  • Added an XML based, human-readable configuration file to hold all the new options.
  • Fun with Aqua Vitae.
Dungeons of Dredmor - contact@rockpapershotgun.com (Alec Meer)

Indie roguelike Dungeons of Dredmor arrived on Steam late last week, quickly summoning a swarm of interest around it despite coming pretty much out of nowhere. More proof, perhaps, that big publishers’ claims that the age of turn-based gaming is done and dusted are wanton foolishness.

Anyway! I’ve been playing Dredmor pretty much constantly since release. I couldn’t pretend to have beaten it – and it’s very possible I’ll never be able to – but here’s what I make of it.>
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Dungeons of Dredmor - Valve
Changelog:

  • Fixed the new audio crash, which was only exposed after we fixed the first audio crash.

  • Fixed a crash which occurs when trying to change resolutions on computers with less than five resolutions.

  • Added very large warning dialog if you try to quit the game without saving.

  • Fixed a bug where you could get trapped in a shop after loading and saving.

  • Fixed a pixel glitch in the hero walk cycle.

  • Removed some debugging things that were accidentally left in the game. (They know what they are.)


Dungeons of Dredmor - contact@rockpapershotgun.com (Alec Meer)

Bloody typical. I’ve only just kicked my Realm of the Mad God habit, and then another permadeath RPG comes along and imprisons my mind with compulsion, combat and crits. Dungeons of Dredmor, released yesterday, is far closer to the traditional roguelike model, though it’s left behind the complicated controls and key combinations of the genre’s steelier-eyed denizens in favour of something altogether more accessible. But no less punishing.
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Dungeons of Dredmor - Valve
Changelog:

- Fixed: the random crashing bug when fading out audio.
- Fixed: save games getting corrupted when using shield bearer skills
- Fixed: save games getting corrupted when deleting quests
- Fixed: infinite XP trap exploit
- Fixed: infinite gold trap exploit
- Upgraded the soundtrack to the latest mastered version

Dungeons of Dredmor - Valve
Dungeons of Dremor is now available on Steam and is 10% off until July 20th 10AM PST.

Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.

What they have, unfortunately, is you...

...