We invite you to familiarize yourself with the latest addition to the game Succubus, which was developed in cooperation with one of the most popular Polish cosplayers: Issabel Cosplay.
The DLC allows you to play the role of Issabel - whose 3d model, along with cosplay, will replace the default Succubus model. For the purposes of the add-on, Issabel lent not only her image but also made a full voiceover and designed new outfits and animations.
With the premiere of the DLC, Succubus also received a free Shibari Update with numerous fixes. Here are the patch notes:
Global:
Added some missing lines to Agretha's VO option.
Agretha's VO is not a default in-game anymore.
Bat Succubus material is not T H A T stretchy anymore.
MainHub:
Pesky martyrs do not wander alone in Looped Dreams anymore.
Latex of Love localization string fix.
Agretha can now handle all kinds of sausages better.
Added localization for Whip.
Restored missing teeth during selfie poses.
Bat Succubus now should display the logo in gold instead of black.
Fixed whips charged attack range.
Kethar's Workshop:
Vydija now laughs in joy even with Agretha's voice.
Nimrod's Palace:
Normalized most sounds volume.
As a general notice, we've updated Unreal Engine 4 to the newest possible version, and also experimented with some new systems and methods (a whole new DLC is based on them).
- Vydija will no longer wear excess pairs of wings during cutscenes; - bodypaints on models without tail now have proper back coverage; - fixes missing sounds for collectibles; - the bracelet of the Succubus took a more golden color; - fixed wrong texts showing when obtaining new collectible; - Outline’s filter doesn’t render the character model black anymore; - Vydija’s appearance now respects her model preferences during H-scenes on different levels Vydija's Cave aka Main Hub: - as promised, the shop received some love and now it's its final version; - the statue of Agretha has been moved from the Amazon DLC, thanks to which the Succubus will no longer relax 'off the ground'; - enemies in the training area are now spawning properly (nobody dies on the path to the player) - a lot of fixes regarding the MadMind Office set (collisions, mechanics etc.) - collision fixes for Fractal set; - the road to the throne has been cleared of annoying obstacles; - entering the cave menu now pauses any dialogues playing; - getting rid of a collision hole in Kethar's chamber from DLC (DotP);
Mountain of Pleasure: - fixes for stretched textures;
- patching collision holes on the stone skull and the rock arch in front of the final arena; - securing a collision trap at the climbing wall; - fixes related to streaming after entering a new part of the site; - visual fixes for the final cutscene; Arena of Sacred Blood: - patching unnecessary holes in the environment;
Slave Bridges: - music playback fixes; The Great Kali: - fixed a bug where the player could fall out of the level after completing a fight with skeletons; - getting rid of the invisible collision near medkits blocking the way; - changes to LoDs of low graphics settings. No more black shapes around due to errors in texturing; Dungeons of Blood: - fixes and improvements in the operation of the marker showing the current mission objective; - camera improvements in the scene of entering the Abomination arena; - restoration of the skull above the entrance to the arena;
Vortex Temple: - Synchronized movements of the Succubus and Harpy during the cutscene - Harpy statue now has proper destructible and physics; - the player will no longer be able to escape beyond the level limits after jumping from the platform above the arena with fireplaces; - removing the collision trap in the room with the main pentagram;
Forgotten Lair: - matching the underground meshes present in the final arena; - adjustment of the collision of fleshy roots at the cave with spiders; - collision fixes preventing the player from jumping beyond the level near the bridge;
Brightlight of the Forest: - problem with loading large fragments of the map has been fixed; - changed collision to some roots and plants arnoud the map; - rescaled or changed lava flowing through the level; Bridge of Chorts: - the halved Chort will no longer disappear during the final cutscene; - lighting fixes in different parts of the level; - Kicking an enemy outside of the available area will no longer disrupt the awakening sequence of the Stone Amazons; - The Chort return to the fight during the final match in a level; - fixes on the placement of hanging martyrs; - the transition from which the Chort with the club enters the arena will remain inaccessible to players until all opponents are defeated;
Kethar's Workshop: - separation of Kethar's speech during a visit to his forge; - fixes for playing Kethar's dialogue (missing parts when visiting him several times)
Forest of Flesh: additional walls to prevent the player from accidentally falling out of the level;
Mountain of Meat: - fixes related to streaming after entering a new part of the site; - corrected collision of stone spikes at the gate; - adjusting the collision of the stone arch in front of the grotto with the tentacles; - the lowered gate has been deprived of an unnecessary additional pulla icon;
Amazon Arena: - corrections have been made regarding the dialogue between Vydija and Agretha; - added subtitles to Agretha’s voicelines during the fight; - the excess of flowing lava was removed from view during the scene of victory over the Amazons; - the lava pouring on the level has been adjusted to the full dimensions of the arena; - adjusting the height of the invisible walls with the climbing sequence; - flaming skulls start dealing damage again during the climb; - getting rid of the unwanted transparent sphere present on the level; - securing a collision trap near the checkpoint;
The Collector: - enemies will no longer harass the player during the final cutscene;
Nimrod's Palace: - removal of invisible walls that obstruct the clash with opponents; - fixes for unnecessary holes in the environment; - securing collision traps occurring before the clash with Baphomet; - the interior of the lava flows flowing through the level has been protected from the eyes of the players; - fixes for the level of detail of the lava flowing near the base of the stairs leading to the throne room; - the silhouette and placement of the frozen Collector has been improved to make it blend in better with the surroundings; - Lava damage range and area fixes; - adapted moving area for the flying Baphomet;
Today we're happy to announce the release of the latest free update for Succubus - Apocalypse Update! It'll be ready to download at 7 PM CET together with the start of a special, limited-time discount for the base game.
The update includes:
Entirely new customization options
New armor
Main Hub menu redesign
New Main Hub interactions
New selfie poses
STEAM CARDS!
Numerous bugfixes
You can find the full patch notes below.
Join us on the store page and on our YouTube channel for a special stream dedicated to these features and the future of the Succubus game, and check out the trailer for the content released today: https://www.youtube.com/watch?v=_av3Dcrw0A0
Succubus: Apocalypse Update is another of the free updates for Succubus, released in accordance with the roadmap presented earlier this year:
Patch Notes:
General changes:The Cave Customization menu was refined. It should be more intuitive now and feel better to use overall. We're not done with the changes yet though and we plan on giving it some more L O V E in the next update, so remember to leave us feedback on our Discord and stay tuned! (。・∀・)ノ゙Vydija's Cave aka the Main Hub:
fixed LoD issues regarding finger bowls
fixed levitating items from the ice set
added missing censorship on some elements in fractal update
removed the collision gaps around the bridge
Mountain of Meat:
filled the gaps in the environmental meshes
Agretha will no longer show up where she shouldn't
LoD adjustments on skulls and Onoskelis arena
cocoons should now destroy the walls regardless of how far you're standing
fixed the motionless Agrethas head in the cutscene
Vydijas voiceover no longer cuts mid-sentence
players are no longer receiving souls when playing ranked arena
Arena of Sacred Blood:
"show armor" option will now work in the opening cutscene
The Great Kali:
fixed the environmental glitches on TGK
filled the gaps in the environmental meshes
fixed an inconsistencies in acquiring items
LoD changes regarding light and statues
adjusted spikes collisions in the arena where you meet the Amazons
Shade will no longer talk about skeletons multiple times
Kathar's Workshop:
added missing subtitles in cutscenes
Infested City:
enemies will now aggro properly
adjusted bridge collision
Brightlight of the Forest:
fixed tentacles not sticking to the ground
fixed tentacles spacing
fixed collisions around the path to the portal (easier to navigate, harder to fall)
players will no longer get stuck in the spot near the cages because of collision issues
root assets will now fold together properly around the bridge
adjusted flaming skulls damage dealt to the player
lava will now kill enemies everywhere
quests will now conclude properly
Forgotten Lair:
fixed the streaming issue where some parts of the level would not load properly
fixed the streaming issue where some parts of the level would disappear too soon when the player left the area
fixed the collision issues in spider room
light will no longer change too rapidly near the transition minigame
all rocks now have a properly working collision
players will no longer get stuck on the bridge before statues arena
players will no longer get stuck in the last arena
enemies will no longer get stuck in the last arena
the Chort will no longer spawn under the ground
Forest of Flesh:
players can no longer dash out of bonds
players can no longer dash through collisions
entering lava pool won't drop player under the ground
enemies will die when falling under the level
players can no longer cheese enemies and the Chort when moving between collisions
filled the gaps in the environmental collisions
Vortex Temple:
fixed spider waving its tail in the madness of tomorrow
added missing textures near the Chort gate
All spikes will now kill enemies instead of bouncing them around
fixed environmental scenes levitating above the ground
fixed the sync-kill of the boss cutscene
boss will no longer get stuck on the parts of the environment
The Legendary Warrior Arena:
LoD changes in the rank arena
fixed the boss entering battle multiple times in a loop
removed the visible stitch on the skybox texture
Amazon Arena:
fixed the subtitles for the boss
Ice Island:
fixed the enemies showing up in the boss killing cutscene
totems will can now be destroyed properly without turning into another object
players can no longer move out of bonds through the missing collisions
players will no longer get stuck near the boss arena gate
LoD changes on ice parts in the boss area
Nimrod's Palace:
enemies will now aggro properly
unwanted guests won't show up in the cutscenes
DLC - Comic Arena:
Kethar now fights more fiercely alongside Vydija, his precision was greatly improved
And many, many, many more under the hood changes. :)
A new FPS from Madmind Studio premieres today on Steam!
A special division of Madmind Studio, called "Madmind Studio: After Hours" has created the Void Slayer! The game is a very challenging and satisfying shooter with an original gameplay idea. The player's task is to survive as long as possible in the arena set in the void, the size of which corresponds to the remaining HP of the player! By using magic attacks and dynamic jumps and dodges, players will have the opportunity to prove their skills on the global leaderboard, competing against players from around the world.
To celebrate the launch of Void Slayer, we have also prepared a special bundle with Succubus, so players can take advantage of the promotional price with a combined purchase! The promotion runs from January 24 to 30, 2022.
Also today, the first free update for Succubus is released, and it will allow you to customize the appearance of the main character and her cave to look like the fractal forest known from the Agony game. Fractal Update is part of the 2022 support roadmap for Succubus.
Demons of the Past are back to haunt Vydija. The story depicted in the comic book Succubus shows Vydija at the time of her most important fight in the arena, during which together with her friend Kethar, she gained not only glory, but also the attention of the Red Goddess.
Agretha, the amazon queen, who was one of the bosses in Succubus campaign comes back as a new playable character! Gain new special powers, such as summoning demons and more.
Wear Vydija's legendary armor, in which she gained glory in the battle arena. The armor comes with three new special powers, including a fiery tornado! There's also a sword that comes with new execution animations - can you feel the blood pumping? Are you ready?!
But, wait - there's more! Bring back the memories and once again stand alongside Kethar in the uneven fight against the most terrible opponents and bosses! Experience a brutal sex scene between Vydija and Agretha, turn your cave into a worship place of Agretha and the Amazon race and return to the legendary battle arena and let the Red Goddess enjoy the brutal spectacle once more. Challenge people, demons and powerful bosses to a duel!
NEW FEATURES:
- New ranking arena - New playable character - New boss - New Main Hub customization options - New armor - New weapon with new executions - 6 new special powers - New story scenes - New sex scene
FREE CHRISTMAS UPDATE
That's not all - to celebrate the Holidays we are also releasing a free update including Christmas Armor for Vydija and a Christmas Tree you can put in your Main Hub.
Relax, enjoy and celebrate the Holidays with us! Madmind Studio
Yesterday, we held the very first MADNIGHT show, which was hosted by Rely on Horror. Among many things, we've announced a new Succubus DLC, Agony VR, Agony: Lords of Hell and more!
Watch the whole show here:
We can't wait to show you more, and soon! Madmind Studio