Gordian Quest - Aldric


Hey Heroes,

We just clicked on the 'Launch' button on a Kickstarter campaign for Gordian Quest to bring it to consoles.

As you know, it is a labor of love that our team spent the past 3 years building (mostly from home due to Covid) and only just officially came out of Early Access on Steam last month.

We are truly grateful that many of you love it and have given us a strong rating on Steam. You will be pleased to know that although we are at Version 1.0, we are still chipping away at the edges to refine it even further and you can look forward to more updates.

And while that is going on, we are now seeking validation for the demand for console ports and there is no better way to do this than a Kickstarter campaign.

Along with that, there are exciting deals we've put together -
- big discounts on PC, Switch and PS copies
- a limited quantity loot box with GQ themed merchandise
- opportunities to get involved with putting new elements into the game
- there are also stretch goals for skins, more playable content and a Xbox port

So we sincerely hope you can support the campaign if you haven't yet bought the game, for this is an opportunity for you to pick up Gordian Quest at a significant discount.

And even if you have bought the game on PC, please consider supporting us for the console ports or perhaps the limited edition loot box.

Please give us some love and help spread the word on your social media accounts.

Thank you so much in advance!

Campaign link - https://www.kickstarter.com/projects/mixedrealms/gordian-quest-an-epic-rpg-roguelite-deckbuilder-game

P.S. There has been concerns raised why we are doing a Kickstarter and whether the DLCs are going to be made available to the PC supporters. We would like to address them as follows -

First, on the topic of why. We are doing this to seek validation on whether there is enough demand for the port before we do it. As such, we are only seeking a fraction of what we would really need to do the port.

Second, on the topic of DLCs. To be clear the premium skins on the stretch goal will only be given away for the higher tier backers. They will eventually be sold as DLCs for a very modest price so everyone can purchase them. However, the island content stretch goal will be made free and available to everyone. That means free content for everyone regardless!

Gordian Quest - Brendyn YojimBev


Hey Heroes!

The time has finally come: Gordian Quest has left Early Access. We have officially released Gordian Quest with all 4 Acts, Realm Mode, Skirmish (PvP) Mode, as well as the brand new Adventure Mode!

We launched 2 years ago with just Act 1 and 6 heroes, without any of the other modes. But look where we are today.

We have you to thank - for without your support and feedback - Gordian Quest would most certainly not be in the form it is today.



Of course, the adventure doesn’t truly end here. We continually digest all feedback from you, the community, and we intend to make the game as ‘perfect’ as we can possibly make it.

We still have plans for post-release patches, and we'd like to share some of them.
  • In a few weeks, we will be test driving full controller support, a hot request from gamers who prefer to play from their couch.
  • Quality of life features. As a mechanically dense game, we want to make certain areas like the stats of summoned units become more transparent to better inform your build choices.
  • On a broader timescale, we want to revisit enemies and bosses with the goal of making them feel more distinct and unique. Part of this is streamlining or revisiting their abilities so that they are more memorable. At the moment, traits can spawn universally on any elite unit without any restriction, but we hope to have a broader pool of them while only allowing specific ones to spawn on certain enemy types.
  • Porting the game to other platforms, as described below.

A few DLC ideas are currently being discussed. You can support our team by spreading the word about Gordian Quest as it definitely makes it easier for us to continue to bolster the game with more content when there’s a thriving community of players :)




With all the launch content already in place, we’ll also be officially giving Gordian Quest’s price tag a modest bump from $19.99 to $21.99 a couple of weeks from now.

With the ongoing 25% discount for Summer Sale, it is a great time to buy a copy to save some moolah; so be sure to tell your friends or grab one for them!

If you’ve enjoyed the music our talented musician had scored for Gordian Quest, you can now also purchase the original Gordian Quest soundtrack which went live today - sold separately or as part of the Gordian Quest Deluxe Bundle. Existing owners of Gordian Quest can simply upgrade by paying the difference.



As some of you already know, we also have plans to begin porting Gordian Quest outside of PC. For now, our priority is to port to Switch, followed by Playstation and XBox if we hit the stretch goals.

Please check out our upcoming Kickstarter campaign to support us in this endeavor. We would appreciate it if you would share this with all your friends who wanted GQ on console or handheld!



Even though Gordian Quest has been released, we would still like to hear from you! Our journey isn’t entirely over. We would like to ask: is there anything else you’d like to see? Any DLC or extra content you have in mind?

Feel free to reach out to us on Reddit, Discord or the Steam Forums.

We hope you continue to enjoy Gordian Quest! Thank you all for your support and dedication, and we will continue to discuss additional content and future plans.

Crafted with love,
The Mixed Realms Team
Gordian Quest - Brendyn YojimBev


Hey Heroes!

Gordian Quest 1.0 is now LIVE! :)
This is just a broadcast post. For the full details of our exit from early access and our future plans, please check out our official announcement here -
https://store.steampowered.com/news/app/981430/view/3358010319627335196

Crafted with love,
Mixed Realms Team
Gordian Quest - Brendyn YojimBev


Hey Heroes!

It’s been 2 years since we launched Gordian Quest in Early Access, right when the world started shutting down due to Covid. Ever since then, we had been working mostly from home until recently.

And things were just different. It was harder to communicate. Meeting on Zoom lacked the human touch.

But in spite of the challenges, we are finally at a stage where we can now happily announce that Gordian Quest will officially exit EA to launch on 23 June 2022!

Watch our Full Release Announcement Trailer:




A big thank you to you, for your passionate feedback has helped shape the game to what it is today. We have always taken all your suggestions and constructive words to heart, and we hope it shows in our efforts to continually improve the game with upgraded features and new content.

For instance, we added Realm Mode to enhance replayability, encouraging experimentation and adaptation for each run.



We added more Acts to the Campaign mode to keep you on your toes and continue your adventures in Wrendia. Initially beginning your journey in the undead-laden lands of Westmire, you made your way to the Azul Desert where you not only had to brave the punishing heat, but also the denizens that populated these sands.



Then to the frosty Faded Peaks …



But we are not done yet! We still have a final grand update for the exit from Early Access!



Here’s What In Store For You

  • A brand new hero: Stroud the Monk! Stroud is an acolyte from one of the few remaining monasteries in Wrendia. His skills revolve around multi-hit and single-hit attacks and abilities that can strengthen his friends.
  • Act IV, the Final act to wrap up the main story line. Act IV includes a brand new location,The Sky Imperium as well new enemies to face off in your journey.
  • Adventure Mode. Adventure Mode serves as the game’s post game adventure where you can continue with your Campaign party. They include the following new challenges:
    → The Maelstorm Gate: Your party charts through five different realms yielding a reward at the end.
    → Sciencer’s Trial: For solo challengers, you get to bring a single party member into this challenging trial of fire.
    → Fathomless Depths: A procedurally generated dungeon where players can explore to obtain resources and unlock areas in the Sky Imperium.
    → Puzzle Encounters: Battles that require more than just brute strength to plow through, puzzle encounters offer certain criterias to be met in order to clear.
  • Balance changes as well as new items and equipment.
  • Controller Support: Many of you have requested for this and we are already working on it. We're aiming to release it in time for the launch, if possible.


Finally, we also want to announce that we are planning to launch a Kickstarter campaign to port Gordian Quest to console. Our priority is to port to Switch, followed by Playstation and XBox if we hit the stretch goals.

We would like to seek your help to tell your friends who may have wanted a copy of GQ on console. We would really greatly appreciate it!

We have a pre-launch page here which will be open sometime in July!



Meanwhile, we would still like to continue hearing from our players! Is there anything else you would like to share with us? Or if you have any particular events that have stuck out to you during the course of our journey?

Feel free to reach out to us on Reddit, Discord or the Steam Forums.

We hope to deliver a wonderful experience on 23 June 2022!

Crafted with Love,
The Mixed Realms Team
Gordian Quest - Brendyn YojimBev


Hey Heroes!

As we arrive closer to release, we have a few more final updates that will make their drop!

We have been brainstorming and thinking about a new Realm Boss that all of you will enjoy going against in battle. You've given us really good insights on Discord and in our recent poll. So now, we decided to take it a step further with this open-ended survey. We wanna hear your CRAZZZZZY ideas!

What kind of boss would you like to see and fight?

It can be something completely different and crazy! Perhaps a certain archetype you have yet to come across in your adventures?

Share with us your thoughts and ideas. If you've got tough and exciting mechanics we can give to our boss, please drop them in the comments below ^_^ We can't wait to see what your creativity can bring!


There will be two more endgame areas arriving to Sky Imperium, each featuring unique rewards to strive for upon completing your adventures.

Sciencer's Trial
A solo challenge that will test your mettle. Survive every round of the challenge with the chosen hero to obtain special variants of Augur Orbs that can be applied to Helmets, Gloves, and Boots to grant power ups to a hero's skills.

Fathomless Depths
Once a prison, then a convenient dumping ground for failed experiments. Now, untold horrors live in its darkest depths. It is a procedurally generated dungeon that players can explore, building up the final reward by visiting certain nodes as they venture deeper into it.



If you have any questions or suggestions, feel free to reach out to us through our Steam Forums or chat with us on Discord. We love engaging with the community.

For more updates, please do follow us on our Steam page! Your support means a lot to our team. Gordian Quest is slated for a mid-2022 release. Thank you!

Crafted with Love,
The Mixed Realms Team
Gordian Quest - Brendyn YojimBev


Greetings, Heroes.

The time has come again. Act 4 is now on the bleeding-edge build: this includes a brand new area to explore as well as the anticipated 10th Hero! We need your help to test drive this huge update before it officially drops to the live build about a month from now.

You can find the guide to accessing bleeding-edge here.

Translations for Bleeding-Edge will come later and due this being a beta build, expect bugs. If you do bump across any, don’t forget to hit F8 to send us that report.

What’s in Act IV?


A brand new area-Sky Imperium. (Level 48-60)
  • From the Faded Peaks, you will ascend up towards Sky Imperium. Unlike the previous, more widespread maps, Sky Imperium is a castle with multiple winding paths. Time to head upwards and onwards!
  • A brand new hero!
  • More enemy types, including the Steam Defender inspired by our community response.
  • New bosses
  • New Legendary items
  • A post-campaign game mode - a gateway to other worlds

Your adventure continues in the floating city of Sky Imperium, once the seat of Vanaiian power and the location of the mythical device known as the Maelstrom Gate, an entrance to many different worlds.

Your adventure this time will now be accompanied by a new face:

Introducing Stroud The Monk
As some of you might have guessed, the tenth hero to join the roster is Stroud the Monk. Across Wrendia lies hidden monasteries, passing down teachings of old. Stroud, one of the few acolytes from these monasteries, is here to fight against the evil that plague the realm.



Stroud’s skills revolve around these main themes:

  • Multi hit skills and abilities, chipping damage from enemies, allowing other heroes to finish them off.
  • Single hit skills and abilities, allowing a single strike that can take out a one pesky enemy and wound a boss.
  • Effects that can bolster those around you, the supportive Monk that can strengthen his friends.

Adventure Mode
Once you have completed Act 4, you will gain access to Adventure Mode, a more free-form mode where you can make use of the Maelstrom Gate to access Rifts.

Similar to Realm Mode, it comes with a twist - a Rift consists of five Realms, with a Realm Boss at the end of the last Realm guarding the spoils of a Rift Chest. The Rift Chest contains a powerful new item class known as Talismans.



Talismans take up a new inventory slot, and have randomized modifiers. One of these modifiers is a +1 rank to all cards containing a specific tag such as Fire, Buff, Heal, Melee, etc. Given the many possible combinations, these items can be farmed repeatedly by completing Rifts.



All Realm Bosses now have 2 thematic Legendary items added to their drop pool. These items contain cards from their deck, allowing you to mimic their abilities and opening up new build possibilities.



With the update of Campaign mode, Realm Mode has also received quite the overhaul. We are also introducing special crafting items and legendary consumables.

Special crafting items allows on the fly modification of items to ease the power curve and reduce the need to find merchants for item upgrades. Legendary consumables provide direct benefits like permanent stat bonuses.

The aim is to make Realm Mode more dynamic and consequences of actions more game changing to contrast the controlled, slower growth in Campaign mode.

Special Battle Events

To be added in the coming weeks as part of Rifts, you will come across special combat puzzle events. These differ from regular battles and contain special units that can be interacted with as well as unique objectives. This allows for more variation of battles with a more complex puzzle system and specific win conditions.



Thanks for reading. We will continue to work hard in bringing you more exciting features and improvements in the game the best we can. Early Access is coming to a close and we look forward to taking these final steps with you.

Gordian Quest is slated for a mid 2022 release.

As always, we hope to hear your thoughts below on what we’ve put forth so far. Feel free to join us on Discord to chat with us.

And last but not least, if you haven't already, please consider giving us a positive review on Steam if you like how we are doing so far. It would really mean a lot to us. Thanks! :)

Crafted with Love,
The Mixed Realms Team
Gordian Quest - Brendyn YojimBev


Hey Heroes,

It has been a wild ride since Gordian Quest hit Early Access 2 years ago! Gordian Quest has grown exceptionally with the input from our ever growing fanbase and active community, and we have every one of you to thank.

Last year’s highlight was the launch of Act 3, peppered with lots of polishing, balancing and well, even more balancing.

There is still a ways to go, but we can now see the exit of the Early Access tunnel! Soon, Gordian Quest will be officially released with its completed Campaign and End Game goodies.

Speaking of which, let’s begin with one of the more exciting news!



Of course, we have brand new content waiting for you. As you might already know, we have a tenth hero joining the crew! Any guesses?

Clue #1 - Notice anything different about our birthday artwork above?
Clue #2 - Many of you have been eagerly requesting this hero class!

This brings us to our next question: When can you meet this new mystery hero?

Act IV BETA Drops on 1st April!

This isn’t a joke, we promise! We will be dropping the final Act of Campaign mode under the bleeding-edge build on 1st April. The final Act will be released alongside this new Hero, so be sure to stay tuned to our update announcements.



Community Fanart
But of course, beyond just gameplay feedback, we have received other kinds of support from our imaginative community.

The team is always excited to see our heroes drawn by others in various styles, ideas and concepts, and here are some of the fanart we have received over the years.


A lovely piece by Del on Twitter and Steam! The Gordian Quest heroes when they have that max supply camp :).


A Genderbent Lucius by Joi Rudin on Artstation. They have also done other Genderbent Gordian Quest heroes so do check them out!


@karee5050 on Twitter. Note their Twitter contains Mature Content!


Ida the Druid, Wild and Free by @elinorveron_ on Instagram.


Chibi art of our faithful Catherin by tipa.media on Instagram <3.

Do go over and give these artists a follow if you enjoy their work!



Thanks for reading. We will continue to work hard in bringing you more exciting features and improvements in the game the best we can. Early Access is coming to a close and we look forward to taking these final steps with you.

Gordian Quest is slated for a mid 2022 release.

As always, we hope to hear your thoughts below on what we’ve put forth so far. Feel free to join us on Discord to chat with us.

And last but not least, if you haven't already, please consider giving us a positive review on Steam if you like how we are doing so far. It would really mean a lot to us. Thanks! :)

Crafted with Love,
The Mixed Realms Team

Gordian Quest - choccosama


Hey Heroes!

If you’ve been following our development journey long enough, you know exciting updates are about to drop when we’ve been quiet for a while.

Next month, we will be releasing the bleeding-edge build featuring the final act for Campaign Mode which will wrap up the story in Wrendia. You will be venturing into Sky Imperium, a grand floating city that was once the Vanaiian seat of power, to hopefully find a rewarding end to your gordian quest.

Along the way, you’ll face some familiar opponents, particularly the Constructs. You might recall the rather formidable Ancient Defender back in Act II and his posse of Defense and Attack constructs:



Vote for your favorite concept!
We are working on concepts for the Steam Defender, an upcoming enemy from the same family of Constructs and we need your help to pick the most suitable design.

The Steam Defenders were made by a branch of sciencers who wanted to intertwine technology and magic together, thus creating these sentient beings. Although the Steam Defenders are not going to be one of Act IV's final bosses, they're still bound to give you an ironclad challenge.



The winning concept will help us set a more solid direction for our next enemy, the Flying Gunbot.

Share with us your top design picks. If you've also got some ideas on what unique skills / mechanics we can assign to the Steam Defender, please drop them in the comments below ^_^ We can't wait to read your suggestions!



If you have any questions or suggestions, feel free to reach out to us through our Steam Forums or chat with us on Discord. We love engaging with the community.

For more updates, please do follow us on our Steam page! Your support means a lot to our team. Gordian Quest is slated for a mid-2022 release. Thank you!

Crafted with Love,
The Mixed Realms Team
Gordian Quest - dwmr


Greetings, Heroes.

An avalanche of updates has landed on Gordian Quest! For the duration of the Steam Halloween Sale, Gordian Quest will also be on 30% off so if you've been wanting to join in on the adventure, now is a really good time! :)

What's in this big update?
Let's dive straight into the maw of madness!




Act III - The Faded Peaks (Lv 36 - 48)
  • Leave the Azul Desert and continue your adventures in the Faded Peaks, an icy mountain region once home to the Vanai. Where Act 1 and 2 were much more open and vast, Act 3 features a challenging trek from base camp to summit - a more linear route but interspersed with multiple branching paths.
  • 11 new enemy types to test your mettle.
  • 5 new bosses - the Beholder, the Blue Dragon, the Hellserpent, the Hobgoblin Warlord ... last one's a surprise!
  • 40 new Legendary items to discover.




Campaign Changes
  • You can now play a concurrent Campaign or Realms game on the same profile. Gone are the days of switching profiles or ensuring the current run is completed.
  • Campaign is now considered a persistent mode - continue playing with your party even after the Act has ended while you wait for Act 4 and endgame modes.
  • In campaigns, the Renown counter at the top now displays your lifetime amount.
  • An item Stash has been added to the Guild Hall and Operations Tent, allowing you to store items.


Exploration
  • Exploration is a new node mechanic that captures the spirit of the party venturing through an area, interacting with collectables, and making micro decisions.. When entering an Exploration node, a random map will be generated, littered with various interactive elements.
  • This feature is present in all Acts, and is intended to reduce the abundance of combat nodes.


Missions
  • First introduced as Kyreal's function back in Act 2, we had always wanted to cycle back to it and make changes to address its usability. With more of GQ's core features in place, we are ready to refresh Missions as an endgame feature.
  • Heroes that you've acquired can be set to focus on one of two missions.
  • While travelling, you can meet up to 3 heroes while in Explorations - interacting with them will trigger their mission, revealing an object of their interest or granting you a side benefit.
  • Kyreal now also sells Maps, and you can run them by him to trigger an Exploration.
  • Maps can also come in the form of Raid Maps, which are suped-up versions of normal Maps.


Camping
  • Updated camping mechanics. There are now more varied reward mechanisms, methods of interactions, as well as deterministic ways to gain the base benefits of camping (rest and recovery).
  • Previously, hero field abilities were gated behind artifacts. These abilities have been changed to be part of the heroes' camp abilities.
  • Instead of paying a lump Supply cost to set up camp, the cost has been transferred to specific actions, so there can be more granular usage of Supplies based on what the party requires.



Realm Mode
  • While this patch cycle gives more love to the campaign side of things, Realm Mode is not forgotten and enjoys all of the above changes in a modified form.
  • Weekly/All-Time leaderboards have been added.


And More!
  • We've again simplified various status effects to make the game easier to understand and process. Burn, Chill, Poison, Bleed, and Shock are now back to being value-based, and always trigger before a unit's turn start.
  • If you've fully cleared an area, resting in an inn allows you to partially regenerate map nodes, allowing you an avenue to continue adventuring through Acts even after completion.
  • Updated visuals on enemy intents to better let you identify enemies using AOE attacks, Potent skills, or skills that track specific heroes.

Read the Patch Notes to get the full scoop!

https://steamcommunity.com/app/981430/discussions/3/2957166487947082868/

----------



Thanks for reading. We will continue to work hard in bringing you more exciting features and improvements in the game. We thank you for your support and patience as we continue to build this game with you.

As always, we hope to hear your thoughts below on what we’ve put forth so far. Feel free to join us on Discord to chat with us.

And last but not least, if you haven't already, please consider giving us a positive review on Steam if you like how we are doing so far. It would really mean a lot to us. Thanks! :)

Crafted With Love,
The Mixed Realms Team
Gordian Quest - dwmr


Greetings, Heroes.

The time is nearly upon us. We welcome the bravest of you to test drive the latest changes in the Act 3 update, before it officially releases one month from now.

As per all our bleeding-edge updates, we preface them by letting you know the following :
  • Expect bugs. Do use the F8 reporting tool so that we can identify and solve these issues asap!
  • Language translations will be added and updated prior to official release, as mechanics may change.
  • Additional polish e.g quest icons, event art, item art will be added prior to official release.
To opt-in to bleeding-edge, go to Gordian Quest on your Steam launcher and click on the following - Manage > Properties > Betas > Opt-in to bleeding-edge

What You Can Expect In The Act III Update


Act III - The Faded Peaks (Lv 36 - 48)
  • Leave the Azul Desert and continue your adventures in the Faded Peaks, an icy mountain region once home to the Vanai. Where Act 1 and 2 were much more open and vast, Act 3 features a challenging trek from base camp to summit - a more linear route but interspersed with multiple branching paths.
  • 11 new enemy types to test your mettle.
  • 5 new bosses - the Beholder, the Blue Dragon, the Hellserpent, the Hobgoblin Warlord ... last one's a surprise!
  • 40 new Legendary items to discover.


Campaign Changes
  • You can now play a concurrent Campaign or Realms game on the same profile. Gone are the days of switching profiles or ensuring the current run is completed.
  • Campaign is now considered a persistent mode - continue playing with your party even after the Act has ended while you wait for Act 4 and endgame modes.
  • In campaigns, the Renown counter at the top now displays your lifetime amount.
  • An item Stash has been added to the Guild Hall and Operations Tent, allowing you to store items.


Exploration
  • Exploration is a new node mechanic that captures the spirit of the party venturing through an area, interacting with collectables, and making micro decisions.. When entering an Exploration node, a random map will be generated, littered with various interactive elements.
  • This feature is present in all Acts, and is intended to reduce the abundance of combat nodes.


Missions
  • First introduced as Kyreal's function back in Act 2, we had always wanted to cycle back to it and make changes to address its usability. With more of GQ's core features in place, we are ready to refresh Missions as an endgame feature.
  • Heroes that you've acquired can be set to focus on one of two missions.
  • While travelling, you can meet up to 3 heroes while in Explorations - interacting with them will trigger their mission, revealing an object of their interest or granting you a side benefit.
  • Kyreal now also sells Maps, and you can run them by him to trigger an Exploration.
  • Maps can also come in the form of Raid Maps, which are suped-up versions of normal Maps.


Camping
  • Updated camping mechanics. There are now more varied reward mechanisms, methods of interactions, as well as deterministic ways to gain the base benefits of camping (rest and recovery).
  • Previously, hero field abilities were gated behind artifacts. These abilities have been changed to be part of the heroes' camp abilities.
  • Instead of paying a lump Supply cost to set up camp, the cost has been transferred to specific actions, so there can be more granular usage of Supplies based on what the party requires.


Realm Mode
  • While this patch cycle gives more love to the campaign side of things, Realm Mode is not forgotten and enjoys all of the above changes in a modified form.
  • Weekly/All-Time leaderboards have been added.

These are a look at the major changes - read the Patch Notes to get the full scoop!

https://steamcommunity.com/app/981430/discussions/3/2957166487947082868/

----------



Thanks for reading. We will continue to work hard in bringing you more exciting features and improvements in the game. We thank you for your support and patience as we continue to build this game with you.

As always, we hope to hear your thoughts below on what we’ve put forth so far. Feel free to join us on Discord to chat with us.

And last but not least, if you haven't already, please consider giving us a positive review on Steam if you like how we are doing so far. It would really mean a lot to us. Thanks! :)

Crafted With Love,
The Mixed Realms Team
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