Heya friends. Clea has been out for several months now, and I am happy to see players are still uploading new screenshots in our community. Best of all, some of the shots are pretty artistic. I see you lining up characters in the perfect spots for these snaps. Color me impressed ːcleasunniesː.
In response to this, alongside arcade mode, let me add a camera feature for you all to enjoy.
You know how in the trailer, there are shots taken from high/low angles, perspectives not available in the game? Well, this will no longer be the case. When the camera is active, your game will pause, then you can manipulate the frame as you see fit for that perfect shot. Exit this mode, and the game will resume as normal. In this upcoming update, all in-game characters will stay in their current animations when camera mode activates, which will allow players to take action shots.
At this pace, the camera feature will most likely be released before arcade mode. Please look forward to it ːcleahappyː!
Hey friends ːcleahappyː. A quick check-in today to let you know about a new patch that just went live. Here are the changes:
1) Item/door/shelter indicators:
Several players have expressed that sometimes, it can be hard to tell which item/door/shelter will be picked up/activated when you hit the interact key. As you can see above, these new indicators should resolve that. The icons are small, which hopefully means they are not much of a distraction. Of course, elements that are meant to be hidden will not have these icons, so players still need to keep their eyes out!
2) Increased peek range:
Players have mentioned the current peek skill is not helpful, because the range is so poor. A slight increase in this new version should hopefully resolve that. It is not a massive buff, because, as you may know, there is a peek skill upgrade available within the campaign.
3) Doubled number of save slots:
Self explanatory. Hope you like it!
As always, if you spot any issues, please let me know, and I will get on it. You guys are putting me to work, haha ːcleachaosː.
Heya pals ːcleasunniesː. As promised last time, today, I would like to introduce Clea’s upcoming new feature—arcade mode.
Arcade mode:
Like with other features, arcade mode is unlocked when you clear the campaign.
In arcade mode, there are three badges to collect in each chapter (including side-stories). Gain points while these badges are active, and if you stay close to your enemies, you will score even faster. How you balance that risk and reward will depend entirely on your skills. You can read up on a bit more in this screenshot below:
These are the basics, but that road to mastery is completely open, if mastery even exists at all.
By now, I imagine you speedrunners have enjoyed blitzing through Clea. Then we have the recent release of chaos+ and invisible modes, where players can test themselves in a solo environment (my cup of tea personally). Now, with arcade mode, I hope we can bring more of a social aspect to Clea. This is why arcade mode will come with leaderboards:
Heheh, it’s all me ːclealolː.
There is a leaderboard for each chapter, one for every difficulty, and also a set for the total score in your campaign runs. Tons of opportunities for some friendly competition, and of course, to establish your dominance as a Clea master.
A shot of arcade mode in action.
“Cool story Mouse. How much is it gonna cost?”
Just like with Chaos+ and Invisible Modes, this arcade feature will be come in a free update. Thank you for your support, and I hope you will continue to have a ton of fun with this Clea community ːcleahappyː.
As always, there will be a new dress to unlock!
Need some help:
With that sorted, I would now like to ask for some help. You see, I need more Steam friends in order to test the friend leaderboards. If you are interested:
1) If we are already Steam friends, please message me and I can get you sorted. 2) If we are not friends on Steam yet, please email me via contact(at)invertmouse(dot)com, and we can get started that way.
Of course, all participants must already own a copy of Clea on Steam. Thank you so much for your help!
Happy weekend ahead everyone ːcleachaosː. I have been clocking in work for the new Clea mode I mentioned earlier in the week. There should be an official post coming up soon, so please look forward to it! If you crave some friendly competition, I think you will like what is on the horizon ːcleasmugː.
In the meantime, I have gathered a few more Clea fanart that I would love to share with everyone. As usual, thank you to all the artists for giving me permission to post here.
Morning friends ːcleasunniesː. You know, I always feel relieved when players say Clea’s atmosphere makes them tense. Clea has no jump scares, so from day one, the game had been more about skills than terror. Still, any game should live up to the genre it claims to be a part of.
But what happens on a second play through? By the time I released Clea, I had beaten the campaign so many times (200+ hours of play time!). It would be a lie to claim I am still scared.
I have similar feelings toward games like Resident Evil 2. Okay, I have cleared Leon’s campaign (Mr X terrified me). Now I will return as Claire, but this time, I want to dominate the run, abuse my knowledge, optimize my paths etc. In return, the game offers modes like the tofu run (where you play as a tofu) to better match my mood. No longer here to be scared, but instead here to be challenged, and of course have fun.
The sooner we “get over ourselves”, the sooner we can create games that last well beyond that first run. If I develop a future game with heavy subject matters, I would still like to offer extra content that may not match those themes. These are games, after all, and everyone knows it.
With that said, here is a sneak peek of something I have in the works:
Details to come after I clock in some more research!
Hey pals ːcleasunniesː. You know, your boy Mouse is not super savvy when it comes to social media. This whole time, I have used #clea for most of my project related posts, which in retrospect is too generic.
So, imagine my surprise when I realized there are quite a few Clea fanart under #cleagame on Instagram (or the gram as cool people say ːcleasmugː)! Thank you everyone for teaching me a thing or two. I too will stick with #cleagame from this point forward.
With that cleared up, let’s check out some of the art. Thank you to all the illustrators for their support, and also permission for me to post here.
Hey friends :cleahappy:. Happy to say Clea will be at Pax Melbourne next month! Those who have played Without Within 2 already know I am excited to be back in that space. Even without a booth, I always show up to this annual con if I can. I love games so much, and while I may have work to do this year, you bet I will sneak off to the enjoy the hell out of this event. There will be a limited set of postcards to give out during each of the 3 days. If you plan on rocking up, I would love to meet you!
Oh, and by the way, I have some big Clea related news to announce on that weekend, too :cleasunnies:.
Morning pals! Super happy to say the biggest Clea patch yet is now live :cleahappy:.
First, as you can see, Clea emotes are now available! Trading cards, badges, backgrounds, emoticons—the full Steam suite is here. Good luck and have fun with all the unlocks!
Next, as mentioned in an earlier post, players can now collect badges through their campaign runs. They are here purely for players to show off their mastery, and you know, I love me some bragging rights in games :cleasmug:.
Then, here comes the one I imagine most players have been excited for—challenge modes. Originally, you can unlock Chaos Mode by clearing the campaign. Now, players will also receive Chaos+ as well as Invisible Mode. Conquer these, and you will be rewarded with costumes that grant you unique powers.
Details:
https://steamcommunity.com/games/981020/announcements/detail/2543891631368878919 And to finish up, the Korean patch is now live! Thank you to those who have requested for it. In exchange, I hope you can tell your friends about Clea, and of course, enjoy the game yourselves. We have formed a friendly community here, and I want to welcome you into this awesome group. 땡큐!
I have tested everything thoroughly before releasing this patch. That said, if you spot any issues, please let me know. I published the update today because I have the weekend free to help out as necessary.
Hey there pals :bibi:. As promised, alongside the Challenge Modes update, trading cards will be added to Clea. In fact, they have just been submitted for approval! Here is a sneak preview:
There are more items than what is shown above, so I hope you will look forward to the surprise. I for one will make use of those emoticons.
Here is the full list of what to expect:
- Price will go up by $2 - Trading cards - Korean translations - Chaos+ Mode - Invisible Mode - New costumes (with abilities) for beating the 2 new modes - Badges
Thank you for your support through all this time, and I hope you will continue to love Clea as much as I do :whappy:.
I am delighted to see some players have already said they accept the upcoming challenge modes. You know, many games do not support such extra features, yet fans are still able to create their own fun. Beat Final Fantasy I with 4 of the same class, Doom 4 on Ultra Nightmare with only the pistol (yikes). This is what makes our community so awesome.
To participate in that spirit, and also to help players prep for Chaos+, I want to share some challenge ideas of mine:
Easy: - No potions used. - No running. - No left/right peek.
Medium: - Game over if you are seen. - No door peek. - No closets used.
Hard: - Game over if you are heard (aside from puzzles). - Zero saves. - Never enter a room more than once (within reason). - S-rank Chaos Mode with the best ending.
Feel free to combine these as you see fit (some may be impossible together). Above all else, of course, have fun! Since the medals update is also on the way, perhaps you may wish to obtain them while conquering my trials? Hopefully these challenges will prepare you for Chaos+, too.